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Realms Restored 4.2 — Baldur's Gate 3

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buttfucker 3000
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Post by buttfucker 3000 »

ModdersHQ wrote: June 19th, 2025, 18:54
buttfucker 3000 wrote: June 19th, 2025, 05:48
I'm consistently getting a CTD at the guildhall in act 3 with swaps installed. Seems to crash right when you reach the bottom of the stairs and walk past the Half-Orc Elliot. Removing swaps fixed it
Unfortunately, I couldn't reproduce the crash at all. Neither RR Swaps pack version nor WIP new version of Swaps are failing. Ran around everywhere and talked to Elliot just fine.

Was the crash happening right at the stairs leading to Nine Fingers, when Elliot is standing in the corner in place of Uktar? Or was it during fight maybe?
And is there a possibility some other mod is conflicting with Swaps currently?
It very well could be a conflict, I've over 150 mods installed. Might do some more troubleshooting of my own and see if i can find any problematic mods. No fighting was taking place.

Crash happens right when you touch the red line. Note that this is a "fresh" Guildhall, meaning that i just walked in for the time. The only thing I've done up until the crash was speak with Nine Fingers about the Stone Lord.
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orinEsque
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Post by orinEsque »

buttfucker 3000 wrote: June 19th, 2025, 19:38
Might do some more troubleshooting of my own and see if i can find any problematic mods.
Users like you are an absolute gem. Thank you! :salute:
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
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ModdersHQ
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Post by ModdersHQ »

buttfucker 3000 wrote: June 19th, 2025, 19:38
Crash happens right when you touch the red line. Note that this is a "fresh" Guildhall, meaning that i just walked in for the time. The only thing I've done up until the crash was speak with Nine Fingers about the Stone Lord.
We've experienced a similar crash pattern while working on upgrading Viconia. It was caused by issues with Virtual Textures. She could be present in the scene and even enter a scripted cutscene when you descended to talk to her—but you couldn't inspect her, approach her, or even hover the mouse over her model. Any of those actions would cause an immediate crash. Once the VTs were fixed, the crashes stopped.

I can only assume there's some conflict caused by another mod that interferes with the VTs. I just don't understand why it would trigger with Elliot, since he was simply swapped from half-orc to strong human male, with no changes to his outfit or equipment.

Do please keep us updated if you manage to find conflict on your own!
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Sunlite
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Post by Sunlite »

theres an NPC in Baldurs Gate called Lora who gives you a quest about her lost daughter Vanra and says that her daughter "Has red hair - like me" but Lora has blonde hair. i havent found her kid yet, dunno if shes affected also, but I guess Lora's hair color should be changed from Blonde to Red. i dont really remember where Lora is... some kinda Flaming Fist HQ.

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Nooneatall
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Adventurer's Guild

Post by Nooneatall »

ModdersHQ wrote: April 21st, 2025, 01:47
Image

Say goodbye to ugly heads, beardless Dwarves and a city full of people from distant lands!
Gone are the pink haired snowflakes, hairy Duergar, men in makeup and flirty ponytails.
Over 1500 NPCs changed!

With this mod, we aim to make it easier to distinguish — for example, the visual difference between a Wood Elf and a High Elf. Their unique racial features can now shine through, free from the muddled mix of colors that once turned everyone into a Californian rainbow soup.
The best way to enjoy the full experience of Realms Restored is to have Aesthetics, Heads, Swaps, Names, Voices and Dynamic Crowds installed ALL together.
But do feel free to read through what each mod entry does, so you can decide for yourself what you do or do not want in your game.


Overview
Step into a realm where every NPC is represented with lore-friendly, subrace and gender-specific designs.
NOTE: this mod works very well with No Alphabets. Multiple NPC entries were not edited out because they would conflict with NA. Consider installing with NA right away!



Quick Links

Description


INDEX
  1. Aesthetics {CORE MOD}
    1. NPC Changes
    2. Skin: Color
    3. Skin: Vitiligo
    4. Eye Color
    5. Hair Color
    6. Hair Styles
    7. Beards
    8. Makeup
    9. Lore-friendly Improvments
    10. CC Improvements
  2. Heads {CORE MOD}
  3. Swaps {Requires Aesthetics}
  4. NPC Name Changes Add-On
  5. Voiced NPC Overhauls Add-On


FEATURES

Aesthetics

Image

This is the core mod that changes NPC Color complexions, Hair styles, Beards, Makeup amongst Other Things!

NPC Changes:
  • Sarevok : His Chult appearance has been altered to look Calishite and resemble his portrait from Baldur’s Gate 2. Image
    Image
  • Cazador : His Kara-Turan appearance has been altered to look like a Sword Coast Elf.
  • Major visual changes for Rath, Florrick, Isobel, Araj and others.
  • Mild visual updates to Kagha, Rugan, Lakrissa, Nere and others.
  • Raphael wears a fancier suit and has a minor colour complexion update.
  • Options to restore NPCs are available in NPC Restoration Tab.
  • Many other NPCs were changed as well! Head to RR Showcase to see more examples.
► Breakdown of SKIN COLOR, VITILIGO, EYE COLOR, HAIR COLOR, HAIRSTYLES, BEARDS & MAKEUP

Lore-friendly Improvements
  • The Society of Brilliance now consists of Underdark only races. Lady Esther became a Drow Half-Elf and Delverdenn – previously a Shield Dwarf – is now a Duergar ore specialist.
  • Followers of Umberlee have expanded their title naming system across all ranks in temple hierarchy, including Tide Rider, Puissant Undertow and Dread Wave of Fury with Name Change Add-On. Their outfits now include tight thin pants in most cases as well.
  • Two female Dwarves in the entire game now have beards! A rare sight to behold!
  • Female citizens from Rivington and Baldur’s Gate now can be seen wearing way more skirts!
  • Drow residing in Moonrise Towers have actually glowing red eyes. Image
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  • Vampire Spawn are now all Human, Half-Elf or Elf. Image
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CC Improvements
Character Creation page received some updates:
  • Dark Urge is now the default character pick when starting a New Game.
  • Dark Urge is a Human Male, including his appearance in the Intro cinematic. Image
    Image
  • Default CC Presets were reworked to no longer start with Chult Humans, Chult Dwarves or other miss-coloured complexions. Those are essentially changes that CC & Polymorph Deblacker mod does, but already built in inside Aesthetics. You can still install CC & Polymorph mod on top of Realms Restored.
  • Default selections for Skin, Eye and Hair colours now represent appropriate Race and Subrace selections, same as those used in the core Aesthetics mod. You can still access all colours through the “Show All” checkmark. [NOT IMPLEMENTED YET]


    Elven colours and no-beards: Image
    ► NPC Example, Aesthetics ONLY
    Please note, while Aesthetics is a mod that greatly improves colour complexions of NPCs and helps distinguish race and subrace visuals, it's still not perfect per se.
    ► Aesthetics ONLY



    Heads

    Image

    This is a core mod that replaces vanilla head models and/or textures where appropriate.

    Head replacements may seem subjective, but they significantly enhance the aesthetics and geographical lore of Faerun and its regions. Gone are the ugly, the androgynous and the overwhelming influx of individuals from distant lands present in the city. We've selected youthful heads, which can be aged with the maturity slider; head options no longer over-represent features from Chult or Kara-Tur. We believe that the new set of heads better showcases Baldur’s Gate as a land and also allows players to easier tell fantasy races apart.
    • With only a few exceptions, androgynous, purposefully made plain-or-ugly, Kara-Turan or Chultan heads were replaced.

      ImageImage
    • Head textures updated to smooth out overly weathered or wrinkled appearances.
    • Freckles on Elves, Drow and Gith are gone.
    • We’ve allowed subtle Eye Glow on a set of eye colours for Elves, Drow and Half-Elves, which highlights their connection to magic and emphasizes their non-human appearances. Tieflings retain the ability to have flaming eyes as well.
      Image
    • Vanilla Heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access it when making a Tav / Durge. [NOT IMPLEMENTED YET]
  • To see visual list of Head Comparisons head to RR CC Showcase.

Image Not only does Heads mod enhances the overall visual aesthetic across different kinds of races, it also expands the visual diversity of NPCs. You’ll encounter far fewer duplicate faces among notable characters, making each one feel more distinct and memorable.
► NPC Example, Tiefling M 4



Unique Drow Heads Standalone Add-On
Drow got a new set of heads, mostly distinct from Elves.
  • Their features are sharper and on a meaner side in general. If you do not wish to see Drow portrayed in a manner that makes them automatically more evil looking – just skip this Add-on and Drow will have exactly the same faces as Elves.
  • To see visual list of Head Comparisons head to RR CC Showcase.


► Gith Heads are NOT IMPLEMENTED YET



Swaps

Image

This is an optional mod that selectively changes Race, Sex, Body type and in some cases Maturity of NPCs.

Midgets in leading roles, too many Half-Orcs and a sad lack of straight, Human couples plagues the vanilla game. This mod fixes all that and more! Turn Baldur’s gate back to the “mostly human” city that lore dictates. Note: we didn't just turn NPCs into humans; instead, we made changes on a case-by-case basis, with some NPCs becoming different races even if they were human originally.
  • Gnomes and Halflings no longer hog physically aggressive / leadership roles nor are they torturers.
  • Interracial and inter-fantasy racial couples are now mostly Human, with rare exceptions made for Elf and Human pairs.
  • Hirelings are now more attractive and have more palatable races: e.g. the paladin is now a Strong Human instead of a Half-Orc.
  • Bugbears and Hobgoblins turned Human where appropriate.
  • NPCs have been Race or Age swapped based on their voice / dialogue / role. Swaps include Young → Old and Old → Young.
  • We did not transform everyone to Humans exclusively. Instead, we took careful approach with swapping NPCs according to what would make sense in a set scenario, some NPCs actually were turned into other races despite them already being human before.
  • Mute Female NPCs taking up guard / mercenary / Flaming Fist positions have been turned into Men. Voiced NPCs will be dealt with in a separate De-girlboss mod.
  • More instances of Male Strong body type were introduced for a better visual diversity. Very rare instances of barbaric Female Strong were introduced as well, mostly in place of Female Half-Orcs.
  • More than 400 NPCs were affected by Swaps!

NPC Swaps Examples
► Table of Race Swaps Examples
► Table of Name Changes Examples

Vanilla Bug Fixes
It looks like a Half-Orc, acts like a Half-Orc, smells like a Half-Orc but the UI is telling me it’s a Gnome!?
  • Race text has been changed to match the NPC’s actual race.
  • 50 NPCs affected.


Dynamic Human Crowds Standalone Add-On
  • This mod replaces BG city Midgets → Humans and adds more color variety to the crowds' clothing.
  • Choose between 60% or 80% Human crowds.



Name Changes Standalone Add-On
  • Some names were altered to better fit their race, gender and/or to remove excessive silliness.
  • This is a Standalone mod that can be used in tandem with regular Aesthetics and / or Heads enhancement mods.
  • If you’re using Swaps alongside Aesthetics and Heads already, be sure to put the Swaps mod under the Name Changes mod in the BG3 Mod Manager (Unofficial). Swaps has a set of baked in Name Changes to go accordingly with whatever swaps had occurred, so Swaps should always have higher priority.


Voiced NPC Overhauls

NPC was a stupid gnome before. Before Video


By @Lancaster :
  • Laila is now a bearded man called Lestor, because 3 sleazy gents loitering outside of a brothel makes more logical sense in a medieval society. [Implemented in RR Aesthetics]
  • Carmen Pennygood now has a softer voice to match her half-elf looks. [Separate Download >>> RR Voices]
  • Gimblebock now has a deeper voice to match his dwarfiness. [Separate Download >>> RR Voices]
  • Alternate Githyanki Voices is inspired by the 80's miniseries V and it implements a phaser effect to all Gith Voices. [Separate Download >>> Here]

🖼️SCR

For more screenshots and comparisons, see this post.

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📥Downloads


UPDATE your BG3 Mod Manager to latest version before downloading!

FilesVersionTypeDescription
📥 Aesthetics 2.0MandatoryCore mod that changes NPC notable Heads, Skin Color, Hair styles, Beards and Makeup.
📥 Heads 2.1MandatoryCore mod that replaces vanilla head models
📥 Name Changes 2.0Add-onAlter silly names to better fit race, gender and/or remove silliness.
📥 Unique Drow Heads2.1Add-onGive Drow a new set of heads, mostly distinct from Elves.
📥 Swaps 2.0Add-on*Highly Recommended* Changes Race, Sex, Body type and Maturity of deserving NPCs.
📥 Voices2.0Add-on*Highly Recommended* Voice overhauls for NPCs. Currently: Gimblegock, Carmen Pennygood
Pick ONE:ㅤ
📥 Human Crowds 60% 1.0Add-onTurn 60% of Dynamic Crowds into Human.
📥 Human Crowds 80% 1.0Add-onTurn 80% of Dynamic Crowds into Human.
Translations:ㅤ
Image French1.0Add-onby @Tipfy
Image Russian1.0Add-onby @ishowpudge
Translator's Resource:ㅤ
🔧 English.xml from NPCNames 2.0Add-onInstructions in Translate Tab
🔧 English.xml from Aesthetics2.0Add-onNeeds a unique AestheticsLoca mod, separate from Aesthetics mod. Needs higher mod priority
🔧 English.xml from Swaps 2.0Add-onNeeds a unique SwapsLoca mod, separate from Swaps mod. Needs higher mod priority

❗ RR Voices would be entry [6]

Load order should look like this:
Image
Looking for a previous version?
Check "Old Downloads" Tab >>> HERE

🔄NPCRestore


Restoration won't be available for NPCs with vanilla Chult / Karaturan looks.
NameVersionDescription
📥 Restore Alfira 2.0Vanilla face, textures, colors and outfit
📥 Restore He Who Was 1.0Vanilla outfit and face tattoo
📥 Restore Mystra1.0Vanilla head, colors and outfit
📥 Restore Nere1.0Vanilla head, colors and Mizora hair
📥 Restore Korilla & Hope1.0Turn them back to Dwarves
📥 ALT Isobel1.0Only restore Grey Hair and remove ponytail
📥 ALT Arnell1.0Restore Arnell to his RR 1.0 looks *younger parents*
📥 ALT Emmeline1.0Restore Emmeline to her RR 1.0 looks *younger parents*

Install


INSTALLATION

Index
  1. Install Prerequisites
  2. Installing the Mods
  3. Uninstalling

1. Install Prerequisites
  1. Install a mod manager for BG3

2. Installing the Mods
  1. Simply drop the zip files onto the right hand panel of the BG3 Mod Manager.
  2. Once there, drag all the Realms Restored mods to the left hand panel.

    Load Order
    1. IMPORTANT: If you wants Swaps, move it below ALL the other Realms Restored Mods.
    2. No Alphabets is an critical part of restoring the realm, so place ALL No Alphabet mods UNDER Realms Restored Mods in the mod list, and in the very bottom if you are confused.
      Image
  3. Go to File > Export Order to Game.
  4. Go to File > Refresh Mod Updates.
  5. If upon refresh your mods end up on the right hand panel, repeat step 2 onwards.



Uninstalling Realms Restored

It IS SAFE to uninstall Realms Restored at any point in your game.
  1. Go into BG3 Mod Manager
  2. Permanently Delete all the Realms Restored modules you added. NOTE: it is not enough to simply disable RR mods, you have to delete them permanently.

Troubleshoot


TROUBLESHOOTING


Common Issues
  1. BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"
  2. My Load order is not sticking in the in-game mod Manager
  3. Heads/Hair floating away from body
  4. Can't Change Voice in Magic Mirror or Character Creation screen
  5. Can't speak to NPCs
  6. Can't click on anything in game
  7. Can't click on anything in game but I have installed all of the above!
  8. How do I get rid of the message at character creation?
  9. What mod order should I have?
  10. NPC voice is female but body is still male sometimes
  11. NPC voice is male but body is female sometimes?
  12. Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs


Issue: BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"

Fix: Update Bg3 Mod Manager to latest version



Issue: My Load order is not sticking in the in-game mod Manager

Fix: In-game mod Manager just displays mods alphabetically and has nothing to do with the real Load Order. Don't worry.



Issue: Heads/Hair floating away from body

Fix: Set your Animation Level of Detail to "High"



Issue: Can't Change Voice in Magic Mirror or Character Creation screen

Fix: Disable NoAlphabets CCreator and bully @loregamer until he fixes it.



Issue: Can't speak to NPCs

Fix: You forgot to install .NET (not framework) as part of your BG3 Mod Manager installation.



Issue: Can't click on anything in game

Fix: You may need the install latest version of Script Extender for some other mods you installed.. Note: None of our mods use Script Extender.



Issue: Can't click on anything in game but I have installed all of the above!

Fix: This may be due to either one of these reasons:
  1. You are sailing the high seas and your game is outdated.
  2. You may be running your game on an older DirectX version. BG3 Mod Manager can cause crashes if you use versions older than DX11. Try using Vortex mod manager instead.


Issue: How do I get rid of the message at character creation?

Fix: Install ImprovedUI



Issue: What mod order should I have?
NPC voice is female but body is still male sometimes
NPC voice is male but body is female sometimes?

Fix:
  1. Make sure to "Export Load Order" in your mod manager before starting your game.
  2. Your mod loading order is incorrect. Lower down on list = higher priority. Put Swaps below other RR mods and No Alphabets Mods even further down.
    Image


Issue: Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs

Fix: You are likely you are using BG3 Mod Manager without DirectX11. Use DX11 or use Vertex mod manager instead of BG3MM
Can also be related to your game being an older version.

❓FAQs


FAQs & RECOMMENDATIONS

Technical Questions↴
  1. Do I need to install Better Baldur's Aesthetics?
  2. Do I need to install Character Creator and Polymorph Deblacker?
  3. Do I need to add portraits?
  4. What other anti-woke mods are superseded by this mod?
  5. How do I order the various anti-woke mods in BG3 Mod Manager?
  6. Can you pack No Alphabets and Realms Aesthetics etc into a single mod?
  7. How do I make my edits overwrite specific NPCs in RR?
  8. Will external mods like Hijimare's work with Realms Restored?
  9. Do regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?
  10. Do I need to start a New Game for this to work?
  11. Is there a Mod Manager for Linux users?
  12. Will this work in Multiplayer?
  13. Where can I find other mods that remove identity politics? Image
Lore / Aesthetics Questions↴
  1. Why aren’t tieflings blue or purple anymore?
  2. Why do some heads look so similar?
  3. Insert_NPC was changed, why?
  4. Don't all Selunites have white hair?
  5. Why are some NPCs wearing veils?
  6. Why did you change Raphael's clothes?


Technical FAQs⤴

Q : Do I need to install Better Baldur's Aesthetics (BBA)?

A: No. BBA is redundant with this mod and is also outdated.



Q : Do I need to add portraits?

A : No. Portraits were generated for all changed NPCs in RR using Modding Toolkit.



Q : Do I need to install Character Creator and Polymorph Deblacker?

A: You do not have to. RR covers CC and Polymorph changes on it's own. But if you are used to CC and Polymorph mod and want to keep it, just make sure to put it below Realms Restored mods.



Q : What other mods anti-woke mods are superseded by this mod?

A :: Here is a list of mods whose functionality is fully covered by RealmsRestored:
  1. Better Baldur's Aesthetics
  2. Character Creator and Polymorph Deblacker
  3. Immersive Heads
  4. Immersive CC Portraits
  5. BBA Portraits


Q : How do I order the various anti-woke mods on this side in BG3 Mod Manager?

A :: In the following order, with RR at the top of the list and dignify at the bottom:
  1. Realms Restored Mods
  2. No Alphabets Mods
  3. Even Better Romance
  4. Wylls of Toril
  5. Dignify


Q : Can you pack No Alphabets and Realms Aesthetics etc into a single mod?

A : No, it is easier to find bugs when mod parts are separate and combining mods will also bloat up mod sizes and reduce modularity.



Q : How do I make my edits overwrite specific NPCs in RR?

A : There's a tutorial on Foundry on how to edit NPCs, it should tell you how to extract specific NPCs' visuals. Find and open your CharacterVisuals, the "Name" attribute may have a 3 digit number at the end, e.g. _000. Set this to _018. if the 3 digit number doesn't exist just add it e.g. "S_WYR_retardedNPC_018". Turn it into a mod. Instructions also in Foundry.



Q : Will external mods like Hijimare's work with Realms Restored?

A : Maybe. Users have reported that Hijimare's mods supposedly work fine as long as it is placed in the bottom of your mod list. If you are encountering issues despite that, the culprit will be : Realm's Restored overwriting any mod that has a suffix in the NPC "Name" attribute less than 012. So your best bet is to ask the mod authors to make a patch for Realms Restored to give theirs edits a CharacterVisuals "Name" attribute suffix of 018 or more. Or you can do this yourself.



Q : Will regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?

A : Yes, as long as the mod isn't overriding existing heads they should not affect RR and work fine for Tav.



Q : Do I need to start a new game for this to work?

A : No. It will take immediate effect no matter where you load your game. And you can remove this mod or any part of it mid game as well.



Q : Is there a Mod Manager for Linux users?

A : Yes: Lampray



Q : Will this work in Multiplayer?

A : Yes. But remember, all participants must have the exact same mods and the exact same mod order for the multiplayer game to work.



Q : Where can I find other mods that remove identity politics?

A : Check out https://modhq.org/, it's part of this website! Also, @loregamer has some good recommendations in HQ's RECOMMENDED MODS




Lore / Aesthetics FAQs⤴

Q : Why aren’t tieflings blue or purple anymore?

A : Tieflings aesthetic used in RR was heavily inspired by early editions of D&D, where red shades are dominant. While blue and purple tieflings still exist, their saturation has been significantly reduced.



Q : Why do some heads look so similar?

A : Many quality-made heads on Nexus are created by tweaking the same handful of vanilla heads that were already decent. In short, a lot of modded heads started out with the same base model before further edits. Additionally, we've used mods from the same authors or head packs multiple times, which gives them a stylistically similar look. We'll be expanding the Heads section with new additions once heads with more variety become available.



Q : Insert_NPC was changed, why?

A : The short answer is personal preference. If you prefer the original, vanilla version, we do offer NPC Restoration as an option.



Q : Don't all Selunites have white hair?

A : No. See examples: [1] [2] [3] It's a simple and popular visual trick used to separate le good vs le evil guys.



Q : Why are some NPCs wearing veils?

A : Swapping Dragonborns to humans messes up facial animations badly when NPCs are speaking, so we added veils to "cover up" the issue. And then added it to some non Dragonborn NPCs as well to avoid making only dragonborn swaps have veils or masks.



Q : Why did you change Raphael's clothes?

A : A narcissistic devil would never deem to wear middle class clothes.

Translate


HOW TO TRANSLATE THIS MOD

Required Applications
  1. Notepad++ or something similar (https://notepad-plus-plus.org/)
  2. Norbyte's LSLib Export tool (https://github.com/Norbyte/lslib/releases)
  3. ShinyHobo's Multi-Tool (https://github.com/ShinyHobo/BG3-Modders-Multitool)
  4. BG3 Localization Helper - My little tool to make your life easier.
Note: The following instructions were written for NoAlphabets so the examples throughout will have NoAlphabets in it as an example. For this mod please use the loca files provided in the Translator's Resource section for convenience.
1. Extract Language Pak
We will assume you are extracting a French pak file
  1. Find your localization file under a path similar to: Baldurs Gate 3\Data\Localization\French\french.pak (this can be english.pak, italian.pak etc)
  2. Copy the file to a location that does NOT have an empty space in the path. And is not a system folder.
  3. Open LSLib and navigate to the PAK/LSV Tools Tab
  4. Under "Extract package" section, in the Package Path field, copy and paste the location and filename of your french.pak file
  5. Under Destination path, paste in the name of the folder where you want to extract the package. Let's go with C:\Desktop\French
  6. Hit Extract Package
  7. Download and unzip the NoAlphabets Lingo mod from the Downloads Tab. Inside you will find the NoAlphabetsLingo.pak
  8. Use the exact same methods as above to extract this packaged into for example C:\Desktop\NoAlphabetsLingo folder.
2. Get a human readable xml file
  1. You can now navigate to C:\Desktop\French\Localization\French. There you will see a "french.loca"
  2. Open LSLib and navigate to the Localization Tab
  3. Under Input file path, copy and paste the location and filename of your loca file, in this case, C:\Desktop\French\Localization\French\french.loca
  4. Under Output file path, paste the exact same path, but replace the file name from french.loca to french.xml
  5. Hit Convert

3. Extracting changed lines in your language
  1. Open BG3_Localization_Helper-vX.X.exe
  2. Go to the XML comparison tab.
  3. Old XML File: Path to your extracted french.xml [If you already have a translation just use your own french.xml]
  4. New XML File: Path to your No Alphabets' english.xml
  5. Output File: C:\Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French\french.xml
  6. Leave the "Include modifications" box unchecked.
  7. Click Compare Files
    Image
    This creates a french.xml file with the correct folder structure which only contains the equivalent French lines that No Alphabets changed.
  8. If you translated before and there is an update that changes existing lines, you can compare the old version of No Alphabets' english.xml to the new No Alphabets' english.xml and check the "Include modifications" box to isolate changes to previously modified lines as well as new lines.
4. Editing the xml file
  1. Now open the newly created french.xml file extracted french.xml, which only contains specific in-game text, in notepad++ or similar application.
  2. It will look like this::

    Code: Select all

    <?xml version="1.0"?>
    <contentList xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    	<content contentuid="h798o7982132132" version="1">Hon hon hon, baguette.</content>
    </contentList>
    Contentuid, otherwise known as handle, will be same across languages and must NOT be changed. Only change the part where it says "Hon hon hon, Baguette".
5. Increase line version number
Once you are done editing, you need to increase the version number of each individual line. For example, I've ramped up the version number to 99 below.

Code: Select all

<?xml version="1.0"?>
<contentList xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<content contentuid="h798o7982132132" version="99">Hon hon hon, Baguette.</content>
</contentList>
  • Open BG3_Localization_Helper-vX.X.exe
  • Go to Version Fixer tab
  • Input File: Path to your modified french.xml
  • Same as above
  • Each time you click the Fix Version button it will increase the version number of each line by 1. Click it as many times as you like. Imo maybe 10 times, just in case Larian does some changes.
6.Packing your translated Lingo mod
  1. Your french.xml should be in a folder like so: Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French
  2. Copy the meta.lsx from my Desktop\NoAlphabetsLingo\Mods\NoAlphabetsLingo to Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR
  3. Open meta.lsx and search for "orinEsque", add your name to it. e.g. "orinEsque, you"
  4. You should also change the UUID with a fresh new one. You can generate a new one using BG3 Multimodder's tool
    Image
  5. In the same file look for NoAlphabetsLingo, and change it to NoAlphabetsLingo-FR. Must match the folder name in bold in this case NoAlphabetsLingo-FR.
    This is what the English version looks like.
    Image
  6. Now open BG3 Multimodder's tool, drop the entire NoAlphabetsLingo-FR folder to the blue area where it says "Drop mod workspace folder or a mod .pak here". And you will now get a NoAlphabetsLingo-FR.zip file.
5.Uploading
  1. Get vault access from Rusty: viewtopic.php?t=816-hq-vault
  2. Upload your file as a new mod, so people can give you feedback.
  3. Let me know, I'll give link to your mod page.

Changelog



RR 2.0 FULL changelog can be found >>> HERE

Heads 2.1
  • Duplicates removed.
  • Heads renamed appropriately, e.g Vanilla F Elf 5 >>> Araj.
Drow Heads 2.1
  • Duplicates removed.
  • Eye glow on Drow heads has been restored. Available on colours Elf, Demonic and Flame.
Image Image
Glow available both on every new Drow head in the add-on and on every Drow head in Elven section.


Bugs


******* nothing it's perfect you ******* ****** idiot
► IT'S PERFECT

Stats


NOTE: Figures display HEX colours from Character creation UI which can considerably vary from in-game appearances.

Image
Fig 1. Percentage Distribution of Skin Color by Subrace. This figure includes all NPCs that have preset skin tones whether they were changed or not. It also includes some with non-preset skin tones that we classified as inappropriate for the race/region.


Image
Fig 2. Percentage Distribution of Eye Color by Subrace. This figure includes all NPCs that have preset eye colors whether they were changed or not. It also includes some with non-preset eye color that didn't fit the race/skin tone.


Image
Fig 3. Percentage Distribution of Hair Color by Subrace. This figure includes all NPCs that have preset hair color whether they were changed or not. It also includes some with non-preset hair color that we classified as inappropriate for the race.

Credits


Cheers to the 45 of the finest Nexus and Patreon Modders we stole heads, presets, textures, outfits and CC colors from:

Aloija, Alahria, arideyya, AzazelWasTaken, AzuratC1, badwitch69, bambi009, CaptainGilmer, Cerberry, commanderstrawberry, CoralineKoralina, Dufresne12, FadeSpiritz, HeartsWires, horography, jerinski, KinntheGreen, kylin3, Karto6ka2692, labotor, Lethez, Lynia, Lyuuka, lokelaniii, loulette, Mandragorasprouts, NachoPango, Nikijima, mrjack900, myky24, PiInTheSky, Peppermintarts, plaemon, PseudoKociara, Psychotter, ReallyLazyIcarus, samplevi, Sithembile, surodmg, tashaweeds, TheAlmightyPebble, Toarie, Vessnelle, weavebitch, weeviljester, Z4hr4

Image Dufresne12, Lethez and loulette are extra precious, thank you for having open permissions on your mods! Image

Bless your hearts!
► Table of all Heads, Textures and Alterations


HONORABLE MENTIONS:

@Makirige , @Arcane‎Lurker : for their help with asset development that didn't make it to the final release.

Other ModdersHQ members ( @Kowe, @Crusaderknight20 , @Tipfy ) and RPGHQ users : for suggestions and brainstorming ideas.


Credits

Aesthetics - ImageorinEsque, ImageSilver
Heads - Imageloregamer, ImageSilver
Unique Drow Heads - Imageloregamer, ImageSilver, ImageorinEsque
Swaps - ImageorinEsque, ImageSilver
Name Changes - ImageSilver, ImageorinEsque
Human Crowds 60% & 80% - ImageorinEsque
Voice Work - ImageLancaster

Disclaimer: Any user not specifically named here or in the credits tab, had no input in this mod.




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Post by CheesusCrust »

had a thought - maybe remove "Sister of the Seeing Pearl" from Auntie Ethel's description? her night hag sibling had been cut out from the game long ago, makes no sense leaving traces of Larian's **** up.
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Post by ModdersHQ »

Sunlite wrote: June 23rd, 2025, 22:47
"Has red hair - like me" but Lora has blonde hair.
She was a victim of the mighty code. Her hair is already fixed in the new version.
CheesusCrust wrote: June 27th, 2025, 20:51
remove "Sister of the Seeing Pearl" from Auntie Ethel's description
Sure, that makes perfect sense and an easy fix. Will note title change for Ethel.
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Post by LemonDemonGirl »

I hate the Antichrist!
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Post by CheesusCrust »

i think i saw someone else asking this, but you guys consider to de-buff Halsin one day?
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Post by Crazed Weevil »

A question for @orinEsque. Do you know which file in Realms Restored controls the default appearance of the Durge origin (and/or other Tav origins)?

I've been making a mod to patch Realms Restored to work with Character Creation Overhaul and I've got it to work OK with new scars, tattoos and the like, but for some reason Character Creation Overhaul over-rides the default appearances on Durge. They are still human, but now look like the default human appearances not Realms Restored. I figure I just need an additional patch to make sure Realms Restored changes are merged correctly but I don't know what file controls that.
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Post by orinEsque »

Crazed Weevil wrote: June 30th, 2025, 11:57
A question for @orinEsque. Do you know which file in Realms Restored controls the default appearance of the Durge origin (and/or other Tav origins)?

I've been making a mod to patch Realms Restored to work with Character Creation Overhaul and I've got it to work OK with new scars, tattoos and the like, but for some reason Character Creation Overhaul over-rides the default appearances on Durge. They are still human, but now look like the default human appearances not Realms Restored. I figure I just need an additional patch to make sure Realms Restored changes are merged correctly but I don't know what file controls that.
This part was actually Lore and Silver, but here's the info you need: Durge changes are in RR Aesthetics, and it involves editing Origins.lsx too, not just the Character Visuals. Hope that helps :)
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Post by CheesusCrust »

doubt it's RR related stuff, but i'll write here anyway. so i've been having this major *** irk since EA times - Scratch's quirky af "design". during EA Scratch's old appearance was convenient for a mail dog traveling with his handler (earthy tones, nothing flashy, minus these overtly bright eye color). the new appearance? it's like someone at Larian accidentally installed his personal first ever BG3 mod and forgot about it - fluffy to **** German Shepard, white (very ******* handy color for a road trip, and you wonder why gnolls took a notice!) and that glitterbomb rune collar, which was actually a unique asset used for Lenore De Hurst's dead dog's collar you dig out in the Underdark much later. why would Gomwick have a ******* arcane glowing collar for a regular mail dog in the first place?? but more to that, because of Scratch's new fluffy design, the fur now obscured the ******* collar completely - in EA it actually had the name 'Scratch' on it, and the camera would pan at it after successful Perception check. the narrator even says "you see a name etched d on a leather..." while you're looking at a mess of white fluffy hairs :headbang:

edit: Larian even changed the dog's race lmao, surprised they didn't make Scratch black tho
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Last edited by CheesusCrust on June 30th, 2025, 16:30, edited 1 time in total.
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Post by buttfucker 3000 »

CheesusCrust wrote: June 30th, 2025, 16:29
doubt it's RR related stuff, but i'll write here anyway. so i've been having this major *** irk since EA times - Scratch's quirky af "design". during EA Scratch's old appearance was convenient for a mail dog traveling with his handler (earthy tones, nothing flashy, minus these overtly bright eye color). the new appearance? it's like someone at Larian accidentally installed his personal first ever BG3 mod and forgot about it - fluffy to **** German Shepard, white (very ******* handy color for a road trip, and you wonder why gnolls took a notice!) and that glitterbomb rune collar, which was actually a unique asset used for Lenore De Hurst's dead dog's collar you dig out in the Underdark much later. why would Gomwick have a ******* arcane glowing collar for a regular mail dog in the first place?? but more to that, because of Scratch's new fluffy design, the fur now obscured the ******* collar completely - in EA it actually had the name 'Scratch' on it, and the camera would pan at it after successful Perception check. the narrator even says "you see a name etched d on a leather..." while you're looking at a mess of white fluffy hairs :headbang:

edit: Larian even changed the dog's race lmao, surprised they didn't make Scratch black tho
Image
I always kill Scratch because he reminds of the "OMG LE HECKIN DOGGO" white women
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Post by CheesusCrust »

buttfucker 3000 wrote: June 30th, 2025, 17:03
I always kill Scratch because he reminds of the "OMG LE HECKIN DOGGO" white women
makes zero sense. why kill the poor dog if you can kill women?
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Post by Trickster »

CheesusCrust wrote: June 29th, 2025, 16:45
i think i saw someone else asking this, but you guys consider to de-buff Halsin one day?
Also give him a small pee-pee, a funny squeaky voice, and skinny-fat body.
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Post by A Chinese opium den »

buttfucker 3000 wrote: June 30th, 2025, 17:03
CheesusCrust wrote: June 30th, 2025, 16:29
doubt it's RR related stuff, but i'll write here anyway. so i've been having this major *** irk since EA times - Scratch's quirky af "design". during EA Scratch's old appearance was convenient for a mail dog traveling with his handler (earthy tones, nothing flashy, minus these overtly bright eye color). the new appearance? it's like someone at Larian accidentally installed his personal first ever BG3 mod and forgot about it - fluffy to **** German Shepard, white (very ******* handy color for a road trip, and you wonder why gnolls took a notice!) and that glitterbomb rune collar, which was actually a unique asset used for Lenore De Hurst's dead dog's collar you dig out in the Underdark much later. why would Gomwick have a ******* arcane glowing collar for a regular mail dog in the first place?? but more to that, because of Scratch's new fluffy design, the fur now obscured the ******* collar completely - in EA it actually had the name 'Scratch' on it, and the camera would pan at it after successful Perception check. the narrator even says "you see a name etched d on a leather..." while you're looking at a mess of white fluffy hairs :headbang:

edit: Larian even changed the dog's race lmao, surprised they didn't make Scratch black tho
Image
I always kill Scratch because he reminds of the "OMG LE HECKIN DOGGO" white women
Arab...
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Post by SoLong »

CheesusCrust wrote: June 29th, 2025, 16:45
i think i saw someone else asking this, but you guys consider to de-buff Halsin one day?
Meh. Of all the things that are wrong with Halsin, his musculature isn't one of them. I pretty much expect party members in an RPG to be a bit odd by the usual standards of their race/class, otherwise they're just not interesting. Cosmetic changes to origin characters are something I'm generally leery of though, unless they have some truly catastrophic visual deficits.

If anything, I'm annoyed by the fact that he's just... there, in the third act. He has literally nothing to do after the Shadowlands are over and done with, and I think this is the result of Larian just deciding to make him a companion at the last minute.

Which is not something I have a problem with, since he took the spot of yet another obnoxious powerwoman. I'll take the bland druid instead, thanks.
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Post by buttfucker 3000 »

SoLong wrote: June 30th, 2025, 20:32
CheesusCrust wrote: June 29th, 2025, 16:45
i think i saw someone else asking this, but you guys consider to de-buff Halsin one day?
Meh. Of all the things that are wrong with Halsin, his musculature isn't one of them. I pretty much expect party members in an RPG to be a bit odd by the usual standards of their race/class, otherwise they're just not interesting. Cosmetic changes to origin characters are something I'm generally leery of though, unless they have some truly catastrophic visual deficits.

If anything, I'm annoyed by the fact that he's just... there, in the third act. He has literally nothing to do after the Shadowlands are over and done with, and I think this is the result of Larian just deciding to make him a companion at the last minute.

Which is not something I have a problem with, since he took the spot of yet another obnoxious powerwoman. I'll take the bland druid instead, thanks.
He's the "poly" companion. If you bring him along after cleansing the shadow cursed lands, eventually he'll open up to you and ask if he can join in on whoever you're romancing.

Here's the best part, if you're romancing Shadowheart, and you tell Halsin no, both him and Shadowheart have dialogue that HEAVILY implies that they both go behind your back and have sex.

And that's just the tip of the degenerate iceberg with Halsin, nevermind all the zoophile and incest ****.
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Post by Trickster »

buttfucker 3000 wrote: June 30th, 2025, 21:30
if you're romancing Shadowheart, and you tell Halsin no, both him and Shadowheart have dialogue that HEAVILY implies that they both go behind your back and have sex.
Tried to find that dialogue you mentioned, but stumbled upon this golden explanation instead.
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Post by Tag365 »

SniperChris wrote: April 22nd, 2025, 19:28

In addition to the Upper City Mod and the “Recreate BG1 and BG2 in BG3” Mod, Orin, Silver, and Loregamer should create a “restore the Early Access storyline” Mod and get rid of the Emperor entirely. It being Balduran is so stupid.
Wait, did they seriously retcon Balduran into the Emperor? I thought the Emperor was an original character to this game. Why did they have to warp old lore to fit this game?
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Post by Oyster Sauce »

Tag365 wrote: July 1st, 2025, 01:46
SniperChris wrote: April 22nd, 2025, 19:28

In addition to the Upper City Mod and the “Recreate BG1 and BG2 in BG3” Mod, Orin, Silver, and Loregamer should create a “restore the Early Access storyline” Mod and get rid of the Emperor entirely. It being Balduran is so stupid.
Wait, did they seriously retcon Balduran into the Emperor? I thought the Emperor was an original character to this game. Why did they have to warp old lore to fit this game?
Even worse, they made him Chinese.
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Post by rusty_shackleford »

Tag365 wrote: July 1st, 2025, 01:46
SniperChris wrote: April 22nd, 2025, 19:28

In addition to the Upper City Mod and the “Recreate BG1 and BG2 in BG3” Mod, Orin, Silver, and Loregamer should create a “restore the Early Access storyline” Mod and get rid of the Emperor entirely. It being Balduran is so stupid.
Wait, did they seriously retcon Balduran into the Emperor? I thought the Emperor was an original character to this game. Why did they have to warp old lore to fit this game?
story written by *******
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Post by LemonDemonGirl »

SniperChris wrote: April 22nd, 2025, 19:28
In addition to the Upper City Mod and the “Recreate BG1 and BG2 in BG3” Mod, Orin, Silver, and Loregamer should create a “restore the Early Access storyline” Mod and get rid of the Emperor entirely. It being Balduran is so stupid.
Add her in too

https://bg3.wiki/wiki/Aylin/Cut_content
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Post by orinEsque »

Blue pill with daisy would have been a much better story than Balduran... unoriginal, but still better than Balduran.
Last edited by orinEsque on July 1st, 2025, 12:11, edited 1 time in total.
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Post by SoLong »

buttfucker 3000 wrote: June 30th, 2025, 21:30
He's the "poly" companion. If you bring him along after cleansing the shadow cursed lands, eventually he'll open up to you and ask if he can join in on whoever you're romancing.

Here's the best part, if you're romancing Shadowheart, and you tell Halsin no, both him and Shadowheart have dialogue that HEAVILY implies that they both go behind your back and have sex.
That must be a rather specific "eventually", because that part never happened in my Shadowheart playthrough. Maybe a flag got tripped wrong? Because I distinctly remember dragging that druid through the entire **** city just to see if there is something to do for him there.

I remember ******* around in the Shadowlands a lot, mostly to see if there was a way to kill off that obnoxiously annoying Aylin without also killing off a bunch of innocent people. I didn't stealth assassinate an entire goblin complex just to lose them because Selune mours her Mary Sue daughter. Realistically I should have exhausted every bit of dialogue either of them have on offer.

Unless there's some wonky romance flag like Gale's stuff going on?
buttfucker 3000 wrote: June 30th, 2025, 21:30
And that's just the tip of the degenerate iceberg with Halsin, nevermind all the zoophile and incest ****.
I'm sorry, the what? I know about the bear thing, but since when does Halsin have incest content? I didn't even know he has family.
Last edited by SoLong on July 1st, 2025, 20:37, edited 2 times in total.
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Post by SoLong »

rusty_shackleford wrote: July 1st, 2025, 04:24
Tag365 wrote: July 1st, 2025, 01:46
SniperChris wrote: April 22nd, 2025, 19:28

In addition to the Upper City Mod and the “Recreate BG1 and BG2 in BG3” Mod, Orin, Silver, and Loregamer should create a “restore the Early Access storyline” Mod and get rid of the Emperor entirely. It being Balduran is so stupid.
Wait, did they seriously retcon Balduran into the Emperor? I thought the Emperor was an original character to this game. Why did they have to warp old lore to fit this game?
story written by *******
I quite like the Emperor as an evil sidekick but even I agree that making him Balduran was a ******* ******** lore choice. Mostly because the timeline that enables this is ******* incomprehensible.

Also, I feel the writers forgot that Illithids aren't in fact immortal.
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Post by buttfucker 3000 »

SoLong wrote: July 1st, 2025, 20:34
buttfucker 3000 wrote: June 30th, 2025, 21:30
He's the "poly" companion. If you bring him along after cleansing the shadow cursed lands, eventually he'll open up to you and ask if he can join in on whoever you're romancing.

Here's the best part, if you're romancing Shadowheart, and you tell Halsin no, both him and Shadowheart have dialogue that HEAVILY implies that they both go behind your back and have sex.
That must be a rather specific "eventually", because that part never happened in my Shadowheart playthrough. Maybe a flag got tripped wrong? Because I distinctly remember dragging that druid through the entire **** city just to see if there is something to do for him there.

I remember ******* around in the Shadowlands a lot, mostly to see if there was a way to kill off that obnoxiously annoying Aylin without also killing off a bunch of innocent people. I didn't stealth assassinate an entire goblin complex just to lose them because Selune mours her Mary Sue daughter. Realistically I should have exhausted every bit of dialogue either of them have on offer.

Unless there's some wonky romance flag like Gale's stuff going on?
buttfucker 3000 wrote: June 30th, 2025, 21:30
And that's just the tip of the degenerate iceberg with Halsin, nevermind all the zoophile and incest ****.
I'm sorry, the what? I know about the bear thing, but since when does Halsin have incest content? I didn't even know he has family.


He turns into a bear and rapes the two incest twins

Video playback is disabled because the uploader is a ******, but it's the only one i could find
Last edited by buttfucker 3000 on July 2nd, 2025, 00:31, edited 2 times in total.
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Post by Evikdor39 »

Why are we forced to Durge? Can we have the usual custom origin so we can choose a background and not have to deal with all the Durge stuff?
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Post by orinEsque »

Evikdor39 wrote: July 2nd, 2025, 00:23
Why are we forced to Durge? Can we have the usual custom origin so we can choose a background and not have to deal with all the Durge stuff?
You shouldn't be forced to Durge at all, it's just the first option. Select "Soulless Husk"
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Post by Evikdor39 »

orinEsque wrote: July 2nd, 2025, 01:16
Evikdor39 wrote: July 2nd, 2025, 00:23
Why are we forced to Durge? Can we have the usual custom origin so we can choose a background and not have to deal with all the Durge stuff?
You shouldn't be forced to Durge at all, it's just the first option. Select "Soulless Husk"
Hmm because the CC says Durge but with content cutout and something about multiplayer only, so I just thought the custom origin was gone.