Say goodbye to ugly heads, beardless Dwarves and a city full of people from distant lands!
Gone are the pink haired snowflakes, hairy Duergar, men in makeup and flirty ponytails.
Over 1500 NPCs changed!
With this mod, we aim to make it easier to distinguish — for example, the visual difference between a Wood Elf and a High Elf. Their unique racial features can now shine through, free from the muddled mix of colors that once turned everyone into a Californian rainbow soup.
The best way to enjoy the full experience of Realms Restored is to have Aesthetics, Heads, Swaps, Names, Voices, Assorted Fixes, Undeviled Tieflings and Dynamic Crowds installed ALL together.
But do feel free to read through what each mod entry does, so you can decide for yourself what you do or do not want in your game.

Overview
Step into a realm where every NPC is represented with lore-friendly, race-subrace and gender-specific aesthetic.
Roughly 1500 NPCs refined so that each fantasy race finally looks, sounds and dresses like itself, achieved through adjustments to their:
- Complexion colours and style for:
- Skin
- Eyes
- Hair
- Beards
- Makeup and Tattoos
- Attire
- Voices
- And racial distribution
- Position
- Lore importance
- Maturity
- Or region from where they fare
- Umberlee Temple
- House of Grief & Cloister of Sombre Embrace
- Moonrise Towers
- Last Light Inn
- Wyrm's Rock Fortress coronation hall
- House of Hope
- Nautiloid tutorial area
- Banners
- Statues
- Paintings
- Murals
- Equipment assets
- RR NoAlphabets patch
- Mizora
- Character Creation
- Alternative Eye Glow
- Voice overhauls for prominent NPCs
- De-Girlboss (WIP)
Quick Links
- Screenshot Showcase
- FAQ
- Author Notes
-
Found a bug that is not listed in Bugs Tab? Report to Realms Restored Support section.
Description
INDEX
- Aesthetics {CORE MOD}
- Core Aesthetic Changes — Skin, Maturity, Eyes, Hair, Beards, Makeup
- Race-Specific Updates — Goblins, Cambions, Duergar, Githyanki, Vampire Spawn, Planar Allies & more
- Location-Based Updates — Last Light Inn, Cloister of Sombre Embrace, Umberlee Temple, Coronation Hall, House of Hope, Nautiloid & more
- Lore-Friendly Systemic Improvements
- Equipment & Clothing
- Act-Specific Split Entries
- CC Improvements
- Notable NPC Updates
- Asset Ports — 36 mods worth of hair, clothes & jewellery
- Heads {CORE MOD}
- Unique Drow Heads Add-On
- Swaps {Requires Aesthetics}
- NPC Name Changes Add-On
- Voiced NPC Overhauls Add-On
- Assorted Fixes Add-On
- RR No Alphabets Add-On
- Undeviled Tieflings Add-On
- Character Creation Add-On
- Eye Glow Alt Add-On
- De-Girlboss Add-On
- Realms Restored: Mizora — Separate Mod
► AESTHETICS {CORE MOD} ⤴
This is the core mod that changes NPC visuals, drives race-wide overhauls, group edits, progression driven redesgins for characters in accordance with Fantasy Races Manifesto and more — all documented below.

⚠ Disclaimer:
- Aesthetics — handles the race-wide colour complexion base — skin, eye and hair selection dictated by subrace;
- Swaps — targets per-NPC overrides layered on top of Aesthetics
Aesthetics alone gets you the foundation of racial colours and provides appropriate edits for characters who's race was already fitting for their role in game. It's fine.
But our hand-picked NPC work — attire redesign, attention to the place and time where each NPC is present, additional unique updates — lives in Swaps on top of Aesthetics. If a character has a Swaps version, that's where the final character polish happens, unless covered by extra add-ons like Undeviled Tieflings.
You're free to enjoy this mod with just Aesthetics installed, but many NPCs won't be as refined as they are in Swaps.
Install both — that's the version we actually vouch for.
─ Core Aesthetic Changes ⤴
The bulk of Realms Restored: sweeping, race-aware adjustments to skin, eyes, hair, beards and makeup applied across thousands of NPC entries.
─ Skin : Colour
Sick of seeing brown High Elves, deep green Wood Elves and pink skinned Drow? We got rid of all that and more.
- NPCs now feature subrace-specific skin tones, distributed in a lore-friendly, intuitive manner; see Stats Tab for colour distribution figures
- E.g. Most High Elves get pale skin, with a smaller portion having light tan shades
- E.g. Drow have darker skin colour
- All Gur and their children are now more tan to match lore
- & more
- 833 NPCs now have more appropriate skin tones

─ Skin : Vitiligo
Despite accusations from pRedditors, no one on RPGHQ had previously removed Vitiligo from BG3. So we decided to grant their wish and make it happen.
- 19 NPCs now have flawless skin.

─ Eye Colour
Is that a Blue-eyed Githyanki? Nope, not anymore!
- Lore-accurate eye colour sets distributed by subrace and skin tone
- E.g. Gith and Gold Dwarves can't have blue eyes
- Where blue is allowed, it's more common on paler skin
- 391 NPCs now have different eye colours; see Stats Tab for colour distribution figures
Common folks are not likely to have dyes or glamour spells available to them to enhance their appearance, so we've washed away those special rainbow-haired snowflakes and made substantial adjustments to make each race stand out.
- Hair colour based on skin tone and race; blonde/ginger more common among paler skin, etc
- Unnatural hair colour and highlights removed, unless Tiefling or Rock Gnome
- 592 NPCs had their hair colour altered, 144 NPCs had highlights removed
- Elderly, circus performers and other appropriate NPCs kept as exceptions

─ Hair Styles
Girls with shaved heads, effeminate men and High Elves with afros? Not on our watch!
- Men and women have gender-appropriate hairstyles, with some unisex styles
- Each race gets signature hairstyles where applicable
- All Duergar are bald regardless of gender; a few males "blessed" with splotchy patches
- Male Elves have longer / flowing hairstyles more often than Male Humans
- Afros exclusive to Half-Orcs
- 783 NPCs now look fashionably lore appropriate
Hair updated across the roster with new ported assets for extra variety

─ Beards
You can't have accurate races when Dwarves have no beards and Elves start growing moustaches.
- All male Dwarves & Duergar now sport bushy beards, or at least mustache. 77 proud Dwarves found their honour again
- Better, longer and girthier beards were added for the Dwarven selection. They are available for players in CC and can be seen on NPCs in the game
- Removed beards and moustaches from Githyanki, Elves, Drow and Halflings. 41 NPCs had their beards removed
- Githyanki have about 11 NPCs total with neat facial hair, most of the space raiders are cleanly shaved
- Sideburns and chops have been added to Male Halflings
Beards updated to use newly ported assets for extra variety

─ Makeup & Tattoos
Half-Orcs are unlikely to use makeup and what's with all the fruity men having eyeshadow?
- Half-Orcs no longer wear makeup unless it looks like face paint
- Makeup is allowed only on women, except for simple non-gay eyeliners for men
- On men, lip colour has been dampened massively and will no longer look like lipstick
- Frequency of seeing graphic, modern looking makeup was reduced
- Frequency of seeing face tattoos was drastically reduced
- 104 NPCs had their makeup altered

─ Maturity & Visible Age
Some NPCs in vanilla had the usual Larian mismatch where voice, head maturity and visible age looked like three different people. Old voices on baby faces, young and cheerful NPCs buried under old-man wrinkles — fixed where it looked off.
- Maturity and visible age were adjusted where fitting, so voices, background, personality and role line up better with the face
- NPCs that sounded old, tired or worn-down were made appropriately older, with stronger head maturity — wrinkles and weathering — where needed
- NPCs with a more lively, youthful or cheerful aura had excess wrinkling toned down instead of looking prematurely ancient
- This is not a blanket "make everyone young" pass. If an NPC sounded old, we made them old. If they gave off younger energy, we stopped making them look like a pensioner

─ Balduran's Statue ⤴
The statue of Balduran is no longer an old man from Kara-Tur or Cazador — he is a heroic European with a new face and helmet. Thanks to @baconsoda for the edit.

─ Race-Specific Updates ⤴
Instead of everyone sharing a generic base each race gets its own distinct look when applicable — skin tones, eye colours, hair styles, hair colours, and even clothing.
─ Drow
- Aesthetic improvements across colours, eyes and features:
- Eyelashes and eyebrows match hair colour
- Longer, flowing hairstyles
Actually glowing red eyes for every drow in Moonrise Tower or area of low light e.g. Cloister of Sombre Embrace
- Drow on the surface or in a well lit area do not have glowing red eyes e.g. courtesan twins at Sharess Caress
- You can restore red eyes for all drow with an available add-on (see Downloads tab)
- Unique Drow Heads add-on available for sharper, meaner features distinct from Elves (see Drow Heads)

─ Tieflings
- Less rainbow, more red and human'ish base skin tones
- Horn placement consistency across NPCs
- Dark hair is more prominent
- Starting from 3.0 most tieflings are being covered in Undeviled Tieflings add-on (see here for more information and screens)
- Less dark eye sclera
- Less cambion skin ridges
- Less tails
- Less claws
- Goat like irises on some NPC (WIP)
- Scales on some NPC (WIP)

Male Halflings
- Added chops / sideburns for a more distinct masculine Halfling look
- 21 NPCs updated

─ Deep Gnomes
- Small aesthetic pass
- Aesthetic updates
- 2 NPCs updated
- Hair removed (Duergar are bald)
- Eyebrow, eyelash and eye colour adjustments
- Beards updated to use new ported assets for more visual variety
- 24 NPCs updated

─ Githyanki
- Hair updates
- Pants edits (dignifying those frog cheeks)
- Gith children updates
- Beards / moustaches randomly added to 11 Gith males

─ Vampire Spawn
Overhauled across clothed, ritual and camp-ambush variants, with race template corrections so every spawn is tagged as a Vampire Spawn instead of Human.
- All spawn are now Human, Half-Elf or Elf
- Main spawn (Aurelia, Dalyria, Leon, Petras, Violet, Yousen) no longer have road-light red eyes outside of Cazador's ritual; teeth no longer bloody and rotten
- Unfed spawn have red eyes and look more malnourished; main spawn retain their features
- Gur children covered: Andrik, Chessa, Kass, Misha, Vanja. Others: Gondlemead, Hapdim, Sebastian, Wensleydale
- Portrait & root template fixes (Sebastian and all Gur children were tagged as Human previously, now show up correctly as Vampire Spawn)

─ Goblins
- Messier, wilder hair across the board
- Skin, eye and hair colours reworked to look visibly non-human
- 75+ NPCs updated

─ Cambions
Cambions no longer look like humans with horns glued on. Full race rework so they read as a distinct demonic species — applied to Mizora's Sisters, Raphael's House of Hope cambions, Nautiloid stand-ins and the Cambion Planar Ally summon.
- Scales on the skin for some
- Red skin in different hues and flame-leaning tones
- Slightly different looking wings, different horn shapes
- Dark and red-leaning hair colours
- Variety of demonic, flaming eyes
- Clothing that still fits the Cambion aesthetic but no longer reads as soulless, lazy copy-pasta
- ALL female Cambions now use Tiefling skin with ridges and spikes, instead of the smooth Human skin they had before
- 14+ NPCs updated, Mizora covered separately

─ Planar Ally Summons
Improved aesthetic for summons of Planar Ally spell, which is a divine ritual used to request aid from an otherworldly entity. And creatures that come to aid you now look appropriate.
- Cambion Planar Ally
- Deva Planar Ally
- Banite Planar Ally

─ Location-Based Updates ⤴
Entire factions, temples, crowds and set-piece locations overhauled as a group so the place feels internally consistent and regionally plausible rather than a smattering of mismatched individuals.
─ Act 1 - Nautiloid
The prologue area finally gets a Realms Restored pass — background characters, stand-ins and corpses all brought in line with the rest of the game.
- Losiir, the stand-in character used in place of Lae'zel when she's played as an Origin, given a visual update and no longer has pink hair
- 2 Absolute Cultists updated
- 4 Dead NPCs were made to actually look dead
- 5 copy-paste Cambions updated in line with the Cambion race overhaul above
- 1 Human in the pod updated
The grove's druid circle gets pulled in line with the rest of the cast — the vanilla rainbow swapped for grounded, lived-in colouring fit for people who make their home in the woods rather than a city salon.
- Grove druids follow the core Aesthetics colour pass, with the rainbow palette stripped out
The tiefling refugees holed up in the grove get pulled out of the vanilla rainbow and into the RR red-and-human'ish palette, so the camp reads as one people rather than a colour swatch.
- Tieflings given a consistent non-rainbow colour palette across the camp
- Flaming Fists in Waukeen's Rest updated, minor Tiefling touch-ups in the Grove
↑ Combined look from AESTHETICS, HEADS, DE-GIRLBOSS and ASSORTED FIXES.
- Non-interactable Flaming Fists race-swapped where appropriate and given armour upgrades
- Dhourn updated to look closer to his Early Access version
- Petrified Drow updated to look dignified and properly Drow
- Baelen Bonecloak is now bald'er
- Duergar encountered in the Underdark follow the Duergar race pass ⤴
- Flaming Fists — named previously anonymous NPCs in the assault team, updated FFs stationed at the Inn as well
- Harpers — 20+ NPCs visual improvements, dead / assault groups
- Absolute cultists, mind torturers, various NPCs
- Dignified robes for followers of Umberlee using thin pants and covered décolletage
- Outfits now have more colour variation on their scales
- Slight variation across outfits via shoulderpads, bracers and/or footwear
- More variety in metallic makeup
- Multiple followers lost improperly duplicated makeup and body tattoos copied from Allandra Grey
- Allandra Grey — being the mighty leader of the temple — retained her flashy dress with skin-showing cut, unique makeup and hairstyle
- Their title naming system was also expanded across every rank in the temple hierarchy (Tide Rider, Puissant Undertow, Dread Wave of Fury…) with the Name Changes Add-On. Outfits now include tight thin pants in most cases
- 17 Umberlee followers affected
- Men no longer wear Sharran dresses
- Removed Female Strong Elven Justiciars
- Dignified Sharran dresses using thin pants and covered décolletage
- Removed deep skin tones previously added by Nexus modders to Sharrans
- 25 Sharrans affected across Novices (8), Fidelians (4), Sentries (3), Justiciar Crusaders (2), Griefguards (2), Sentry Frederic, Mirie, Morann and 3 Wolf Dream NPCs
- Extra Act 3 Cloister of Sombre Embrace updates in the 3.0 pass (more screenshots below)
Coronation attendees (44 NPCs total: witnesses, patriars, bodyguards, FFs)


↑ Combined look from AESTHETICS, HEADS, SWAPS and DE-GIRLBOSS.
─ Act 3 - Rivington (WIP)
The first taste of the Lower City gets a broad sweep — patrols, citizens and the drinking crowds all brought into line so the district feels lived-in rather than copy-pasted.
Flaming Fists (patrols improved, duplicates visually changed), named citizens, merchants, exterior drinkers, wine festival civilians, Elfsong patrons, drow courtesans (underwear / nude variants), indoor customers of Sharess' Caress, refugees, Harpers (~6 NPCs doppelgangers)


↑ Includes changes from AESTHETICS and SWAPS.
─ Act 3 - South Span of Wyrm's Rock Fortress (WIP)
The bridge crossing into the city proper gets the same pass, so it lines up with the districts on either side rather than standing out as untouched vanilla.


─ Act 3 - Lower City (WIP)
The heart of Baldur's Gate gets the crowd treatment — its citizens, merchants and hangers-on reworked so the capital finally looks like the mostly-human city the lore keeps insisting it is.


↑ Includes changes from AESTHETICS and SWAPS.
─ Act 3 - House of Hope
Raphael's infernal estate has been overhauled top to bottom — debtors, their ghosts, petrified victims, and Haarlep's various forms all received visual updates, with a handful of gender swaps rolled into existing add-ons. All debtors received a personalised update supporting their dialogue / story, e.g if an NPC is scratching his skin to try and get out "rats that are crawling inside him", then he is visibly scratched and bruised.
- Nubaldin race-swapped; the Archivist got an aesthetics update and is, in fact, more deviled now
- 10 interactable Debtors updated, 2 moved into SWAPS
- 6 Eternal Debtors (fight-only) updated; 5 F-to-M swaps, 1 moved into Undeviled Tieflings
- 15 Soul Spirit Debtors (ghosts) updated with look/race discrepancies fixed; 4 moved into SWAPS, 3 into Undeviled Tieflings
- 3 Petrified Debtors updated incl. a F-to-M swap; 1 to SWAPS, 1 to Undeviled Tieflings
- 6 Cambions from the Raphael fight updated (see Cambion section above)
- 4 Haarlep variants: M Haarlep properly reflects Raphael (slightly fresher, no stubble — « I'm a perfect copy. »); F Haarlep keeps the unique F Raphael face with softer styling. Both variants now have red eyes and black hair to match RR Raphael.
─ Lore-Friendly Systemic Improvements ⤴
Broad, world-level tweaks that apply across groups of NPCs. Small things, collectively, doing the heavy lifting for immersion.
- Society of Brilliance now consists of Underdark-only races. Lady Esther became a Drow Half-Elf and Delverdenn — previously a Shield Dwarf — is now a Duergar ore specialist.
- Two female Dwarves in the entire game now have beards! A rare sight to behold.
- Female citizens of Rivington and Baldur's Gate are now seen wearing way more skirts.
- Vampire Spawn are now all Human, Half-Elf or Elf.
- Flaming Fist ranks are now clearly distinguishable through their colours:
- Blaze: saturated red, gold, silver; engraved FF shoulderpad always present
- Manip: deep red, white, silver
- Gauntlet: red-orange, dull gold and silver
- Flaming Fist: vanilla palette
- Fist Recruit: desaturated red, brown
- Blacksmith attire variety — blacksmiths across the game now wear differentiated working clothes
- Children aesthetic updates (6+ NPCs) — freckles, face and hair touch-ups for better child models
- Hag's Lair vision NPCs (4 NPCs)
- Emperor Flashback NPCs (3 NPCs) updated
- Harpies in Act 1 look unique and different (4 NPCs)
- Corpse and deceased entries updated to look, well, dead (29+ edits)
- Decapitated Nere head and its icons now match Nere's Aesthetics look
- Orin shapeshift during the Gortash painting session updated
- Cazador neck seam fixed (it was there in vanilla too)
- Mizora human form restored — straight up just grabbed this mod
- Wulbren Bongle no longer has purple eyes
- Non-interactable crowd entries edited in Sharess' Caress and Elfsong Tavern
- Named previously unnamed NPCs — Flaming Fist (6 NPCs): Fist Ashhart, Fist Winnie, Fist Rohvanns, Fist Valewyn, Gauntlet Dawncrest, Fist Aelareth (Moonrise Towers). Civilians (2 NPCs): Lady Isolde, Clem (Baldur's Gate).
- Portrait restorations and corrections for 21 NPCs
- Character creation preset corrections (57 edits): facial hair and freckles removed from all presets for visual clarity; all Male Strong presets now match regular body presets; updates to skin, eye and hair colours
─ Equipment & Clothing ⤴
The wardrobe pass — skirts and dresses where there should be skirts, hair under helmets that used to hide a bald scalp, and a broad tidy-up of Larian's recolours and clipping across the whole roster.
- Skirts and dresses added or updated for 100+ female NPCs
- Helmet hair additions — appropriate hairstyles under helmets for NPCs that previously went bald under the visor
- Outfit recolours and updates across the roster
- Clipping fixes (many of Larian's original clipping problems were resolved along the way)
- Piercings, headpieces and necklaces added where fitting
Armour, clothes and jewellery updated to use the newly ported assets for more visual variety
- Multiple ladies upgraded with aprons on top of their skirts
- Flaming Fists x 21 (F & M) received helmet hair and are no longer bald
Arron given a druidic outfit so he fits in at the grove.
Anders' armour changed so that Zevlor's is unique.
─ Act-Specific Split Entries ⤴
Some NPCs now look different across acts instead of wearing the same costume forever — via Osiris scripting that transforms them between levels.
Florrick
- Act 1 (Waukeen's Rest) → dirty, grime-covered, sweaty entry fit for a character just rescued from fire
- Act 2 (Last Light Inn) → cleaned up, default "pretty" entry
- Act 3 (Wyrm's Rock) → bruised up, messed up, tears
- Act 3 (Secret Encounter) → hood, slightly different set of clothes
- Act 3 (Bad Ending) → unique visuals
- Act 3 (End Location) → cleaned up, default "pretty" entry
- Bruising applied while imprisoned in Wyrm's Rock
► Vanilla Florrick for comparison — her looks never change in vanilla
- Act 2 (Moonrise Towers) → improved v2 version
- Act 3 (Lower City) → no glowing red eyes on the surface, hood
- Act 1 (Teahouse) → bloodshot eyes from crying, tired and weathered look
- Act 3 (Hag Survivor Group) → no more tears, cloak, different hair
- Act 1 through Act 2 → normal entry
- Act 3 (Elfsong Tavern) → hair tied up, waitress outfit worn
- Act 1 (Emerald Grove) → armoured attire, fit for battle
- Act 2 (Last Light Inn) → injured arm, broken armour, visual signs of battle
- Act 3 (Rivington) → cleaned up, casual clothing
- Act 1 through Act 2 → normal entries, robes or armours
- Act 3 (Sorcerous Sundries) → upon acquiring the tower, all three get rich outfits showing off wealth and comfort
↑ Screenshots include changes from UNDEVILED TIEFLINGS; the regular Aesthetics version has simpler outfits and no hair variety.
─ CC Improvements ⤴
The Character Creation page got a proper going-over — saner defaults, vanilla heads handed back to players, and Drow that no longer turn up as "Not Found".
- Dark Urge is now the default character pick when starting a New Game.
- Dark Urge is a Human Male, including his appearance in the intro cinematic.
Disclaimer: thorough essay on why Durge only makes sense as a Human given his backstory — read here.
- Default CC presets reworked to no longer start with Chult Humans, Chult Dwarves or other miscoloured complexions.
- Vanilla heads (minus those from Chult or Kara-Tur) are available again for players in CC. Female, Male and Male Strong entries for Human, Half-Elf, Elf and Drow.
- Elven heads are allowed for Drow and Drow heads are allowed for Elves.
- Heads used on named NPCs are marked with their NPC names (e.g. Tief M 4 head is named "Dammon").
► E.g. Elven CC head options

- Drow heads no longer show up in CC as "Not Found" and have proper names.
- Asmodeus F preset was correctly updated.
- Hum M7 replacer slot has a new head.
- Default selections for Skin, Eye and Hair colours now represent appropriate Race and Subrace selections, same as those used in the core Aesthetics mod. You can still access all colours through the "Show All" checkbox. [NOT IMPLEMENTED YET]
─ Notable NPC Updates ⤴
Restoration add-ons for many of these NPCs are in the NPC Restoration tab.
Where the named, camera-facing characters get their individual attention — the big re-sculpts up front, and the long tail of smaller role- and age-fitting tweaks collected in the spoilers below.
Major re-designs:
- Mizora — full re-design covered in a separate mod, Realms Restored: Mizora, documented further down.
- Sarevok — his Chult appearance was altered to look Calishite and resemble his portrait from Baldur's Gate 2.
- Cazador — his Kara-Turan appearance was altered to look like a Sword Coast Elf.
- Raphael — fancier suit and a minor colour complexion update. A narcissistic devil would never deem to wear middle-class clothes.
- Viconia — new skin & hair colour edit, subtle red glow, whiter eyebrows/lashes. Robe, shield and mace now have dull silver accents instead of gold.
- Allandra Grey — the "Old Nightsong" head from Larian with a new texture set, less opaque makeup.
- Mystra — Gale's projection of Mystra now matches her main-world appearance; hair updated with new assets; skin made a bit paler; new dress; eye glow restored to violet.
- Ketheric — minor hair update, minor skin and eye colour update (eyes match Isobel's), dark veins and discoloration still present. Unique Myrkul cape is back.
- Isobel — unique spear [requires Assorted Fixes], cape removed so spear doesn't clip, camp clothes and hair changes during the night.
- Fist Marcus — wings now lighter to match Ser Aylin's (the implication being they were Ser Aylin's wings ripped off, so black made no sense) [requires Assorted Fixes].
- Orpheus — hair, skin and eye colour updates, subtle eye glow in the same fashion as Vlaakith, previously Elvish ears are now serrated Githyanki ears.
- Volo — appearance now consistent with his Magic: The Gathering card. Head materials make him slightly older, outfit matches MTG, notebook/journal strapped to his belt.
- Zevlor [add-on only] — appearance now consistent with his Magic: The Gathering card. New head with unique materials, unique hair to look closer to the MTG card, armour updated and recoloured.
- Florrick — hair updated with a new asset, head materials updated, jewellery updated. Human Florrick is available as an add-on (uses vanilla swamp-elf Florrick head, edited to have human ears).
- Voss — eye colour changed, damaged armour after Act 2.
- Dolor — updated colours of skin, hair and eyes. Face piercings removed, beard improvement, bright red armour swapped into darker but still red armour.
- Dryad, Zethino — hair updated; skin, hair and eyes have a more vibrant summer colour scheme. Title changed from "Master of Love" to "Mistress of Love".
- Quil — now wearing pants instead of just underwear (top still missing, as per story). Optional add-on: Quil as Draconic Bloodline Tiefling.
─ Asset Ports ⤴
Stealing just head models wasn't good enough. Hairs, beards, clothing, jewellery, masks and camp clothes from 36 mods have been ported into RR and assigned to NPCs for much greater visual variety. These assets can't be equipped and aren't available in CC unless you download the original mods.
► Full list of ported mods
- Alternate Horns for Tieflings [Dammon Only]
- Bangs Bangs Bangs
- Basic Hair
- Basket of Equipment [~12 assets]
- BC's Necklaces
- Big Dwarven Beards
- Bububull's Hairnet pack 01
- Bububull's hair pack 01
- Bububull's hair pack 02
- Bububull's hair pack 03
- Delfinition's Armors
- Elledwyn Hairstyles
- Extra Gear
- Fancy Camp Clothes
- Ghouls Customization Compendium [Hairs only]
- Ghouls Simple Braid and Ponytail Hairstyle
- Kay's Hair Extensions
- Kirby's Hair Pack
- More Beards
- More Beards 2
- More Beards 3
- More Hair
- More Hair 2
- More Mage Gear
- Myky's Accessories
- Myky's Hairstyles
- Myky's Tintable Piercings
- Noble Couture - Armor and Robes
- Paladin and Cleric Gear
- PK Clothes and Armours
- PK Hair Collection
- Porcelain Masks
- Silver's Hair Pack
- Silver's Hair Pack 2
- Tasha's Cauldron of Hairstyles Pack 2
- Vessnelle's Hair Collection
► Heads {CORE MOD} ⤴
Core mod that replaces vanilla head models and/or textures where appropriate.
Head replacements are subjective but significantly enhance the aesthetics and geographical lore of Faerun. Gone are the ugly, the androgynous and the overwhelming influx from distant lands. Youthful heads that age via the maturity slider; no more over-representation of Chult or Kara-Tur features. The new set lets players tell fantasy races apart.
- With only a few exceptions, androgynous, purposefully plain-or-ugly, Kara-Turan or Chultan heads were replaced.
- Head textures updated to smooth out overly weathered or wrinkled appearances.
- Freckles on Elves, Drow and Gith are gone.
- Subtle eye glow allowed on a set of eye colours for Elves, Drow and Half-Elves, highlighting their connection to magic and their non-human appearances. Tieflings retain the ability to have flaming eyes.
- Vanilla heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access them when making a Tav / Durge.
- To see a visual list of Head Comparisons, head to RR CC Showcase.
Not only does Heads enhance the overall visual aesthetic across races, it also expands the visual diversity of NPCs. You'll encounter far fewer duplicate faces among notable characters.
► NPC Example, Tiefling M 4
| Vanilla NPC Name | Vanilla NPC Name, Dupe 1 | Vanilla NPC Name, Dupe 2 | RR NPC Name, Dupe 1 (Heads) | RR NPC Name, Dupe 2 (Swaps) |
|---|---|---|---|---|
Dammon, Tiefling Blacksmith | Danis, Tiefling Refugee | Harper Donner, Tiefling Wizard | Danis, Tiefling Refugee (New Tiefling Head) | Harper Donner, Human Wizard (Swaps) |

► Unique Drow Heads Standalone Add-On ⤴
Drow get their own set of heads, pulled away from the Elf mould — sharper, meaner, and mostly distinct from the Elf faces they used to share.
- Features are sharper and on a meaner side in general. If you do not wish to see Drow portrayed as automatically more evil-looking, just skip this add-on and Drow will have exactly the same faces as Elves.
- Eye glow restored on Drow heads — available on colours Elf, Demonic and Flame.
- Glow available both on every new Drow head in the add-on and on every Drow head in the Elven section.
- To see a visual list of Head Comparisons, head to RR CC Showcase.
► Swaps {Requires Aesthetics} ⤴
Optional mod that selectively changes Race, Sex, Body type and in some cases Maturity of NPCs.
Midgets in leading roles, too many Half-Orcs and a sad lack of straight Human couples plagued the vanilla game. This mod turns Baldur's Gate back into the "mostly human" city lore dictates — case-by-case, some NPCs even becoming different races despite starting as human.
- Gnomes and Halflings no longer hog physically aggressive / leadership roles and are not torturers.
- Interracial and inter-fantasy-racial couples are now mostly Human, with rare Elf-Human exceptions.
- Hirelings more attractive and more palatable: e.g. the paladin is now a Strong Human instead of a Half-Orc.
- Bugbears and Hobgoblins turned Human where appropriate.
- NPCs Race- or Age-swapped based on voice / dialogue / role. Swaps include Young → Old and Old → Young.
- Mute Female NPCs in guard / mercenary / Flaming Fist positions turned into Men. Voiced NPCs handled in the separate De-Girlboss mod.
- More Male Strong body type for visual diversity. Rare barbaric Female Strong, mostly replacing Female Half-Orcs.
- More than 400 NPCs were affected by Swaps.
NPC Swaps Examples⤴
► Table of Race Swaps Examples
| NPC | Vanilla Race, BT | RR Swapped Race, BT |
|---|---|---|
| Nettie, Hope, Korilla | Dwarf | Half-Elf |
| Helsik | Dwarf | Human |
| Vicar Humbletoes | Gnome | Human |
| Quartermaster Tali | Human | Dwarf |
| Nelburn Frust, Harper Darragh | Dwarf | Gnome |
| Maggran, Asharak, Cairos | Regular Male body type | Male Strong body type |
| Arron | Halfling | Human |
| Rox Flunter | Human | Halfling |
| Zena | Drow Half-Elf | Elder Halfling |
| Harper Lymn, Harper Donner | Tieflings | Halfling, Human |
► Table of Name Changes Examples
| Vanilla NPC Name (Vanilla Race) | RR Swapped NPC Name (RR Swapped Race) |
|---|---|
| Nelburn Frust (Dwarf) | Nelbonnie Frustiefoot (Gnome) |
| Druggag (Half-Orc) | Duncan Gresham (Human) |
| Kallista Family (Tieflings) | Kallian Family (Humans) |
| Gorrka Bekoone (Gnome) | Gorana Beckett (Human) |
- For a full list of changed NPCs continue to RR Swaps table.

Vanilla Bug Fixes⤴
It looks like a Half-Orc, acts like a Half-Orc, smells like a Half-Orc but the UI is telling me it's a Gnome!?
- Race text has been changed to match the NPC's actual race.
- 50 NPCs affected.
► Dynamic Human Crowds Standalone Add-On ⤴
Stops the procedural city crowds being a sea of Midgets — swaps the bulk of them for Humans and loosens up their clothing palette while it's at it.
- Replaces BG city Midgets → Humans in the crowd generators and adds more colour variety to the crowds' clothing.
- Choose between 60% or 80% Human crowds.
► Name Changes Standalone Add-On ⤴
Renames NPCs whose names didn't fit their race or gender — or were simply too silly to keep a straight face through — plus a proper title hierarchy for Umberlee's followers.
- Some names were altered to better fit their race, gender and/or to remove excessive silliness.
- Followers of Umberlee have expanded titles across the entire temple hierarchy (Tide Rider, Puissant Undertow, Dread Wave of Fury and more) in this add-on.
- Title changes in 3.0: Auntie Ethel — "Sister of the Seeing Pearl" → "Mother of the Croaking Bog"; Dryad Zethino — "Master of Love" → "Mistress of Love"; Nym Orlith — (none) → "Courtesan".
- Standalone — works alongside Aesthetics and/or Heads.
- ⚠ If you also use Swaps, put Swaps under Name Changes in BG3 Mod Manager. Swaps has baked-in name changes tied to its swaps, so it must have higher priority.
► Voiced NPC Overhauls ⤴
Re-voiced NPCs whose vanilla delivery clashed with their RR look — re-pitched, softened, deepened or recast outright.
NPC was a stupid gnome before. Before Video
By @Lancaster:
- Carmen Pennygood — softer voice to match her half-elf looks (previously a Chult dwarf)
- Gimblebock — deeper voice to match his dwarfiness (previously a gnome)
- Laila is now a bearded man called Lestor [Implemented in RR Aesthetics]
- Alternate Githyanki Voices is inspired by the 80's miniseries V and it implements a phaser effect to all Gith Voices [Separate Download >>> Here]
- Brigid
- Cheeky Nora
- Dark Breaker Mikki Korri
- Fenamia Viney
- Fist Eostre
- Fist of Bane Aminah
- Graine Jodhpur
- Hogi Nunners
- Leary Dowse
- Linsella
- Monifa Diallo
- Porter Oveer
- Rilia
- Sadar Illanov
- Sister Yannis
- Surixana
- Taraji
- Thuldra Thuldrin
- Zeffy Softbluff
- Florrick — gentler voice (Pitch 0 or Pitch 2)
- Zevlor — deeper voice pack
- Cazador — smoother voice pack
- Lady Esther — younger voice
► Assorted Fixes Standalone Add-On ⤴
Environmental art updates — deity banners, statues, temple mosaics, wall trim, tabards, paintings and murals — so religious iconography and civic art actually match the Baldurian region.
Deity Banners, Statues & Overall Aesthetic
- Helm — banner and statue colours (white, gold & blue → steel & red)
- Tyr — banner and statue colours (white, blue & gold → purple, white, blue & bronze)
- Mystra — banner and statue colour changed from red to blue with red; statue's face made gentler
- Selune — banner and statue colours (dark blue & gold, silver → light blue & silver); Selune lever updated to be silver; Selune's worshipper belongings updated to silver; wall decals and carpets updated from gold to silver; Selune's statue in the Stormshore Tabernacle has a unique texture; mosaic in Ruined Temple of Selune is blue with a moonstone instead of green
- Harpers — banner recolour (dark crescent on light background → light crescent on dark background)
- Act 3 — blue wall trim colour → lighter stone trim colour
- Flaming Fist symbol — altered from black to orange shade on banners, FF pin, FF tabards (F & M)
- Sharran Gloves — texture update to remove yellow metal tint; gloves are back on Viconia
- Stained glass from the temple of Lathander, Stormshore Tabernacle sign and Emerald Grove mural now represent people of the Sword Coast
- 10 paintings updated to showcase the predominantly human nobility of the Baldurian region
- 2 simple additions of eye-colour variety
- Githyanki noble? Half-Orc noble? No, thank you.
- Horns now match his in-game model
- Eyes changed to red, matching RR Raphael aesthetic
- New Thorm family painting added to Moonrise Tower
- Ketheric Thorm mural in the crypt updated to remove the Cazador doppelganger
► RR No Alphabets Standalone Add-On ⤴
Patches No Alphabets to use Realms Restored assets. NPCs — primarily Ser Aylin — edited to look more unique and in line with RR.
Ser Aylin has a new head, uniquely edited entries, night-time camp clothes and a unique sword matching his aesthetic.
Ser Aylin update:
- New head model, new materials
- All entries updated (prison, helmet, no helmet)
- Dirt and grime removed from Ser Aylin, but present in Moonrise Towers after the last Act battle
- Wears camp clothes during the night
- Sword is now unique — model ported from Moonblade Of Selune, materials altered to remove cracks, changed and reduced glowmap, adjusted colours to match armour
- Timeline fixes (match angles in cutscenes caused by different BT, match eye glow and sword appearance)
- Deva summons edited (3 NPCs)
- Tulor edit
- Nocturne updated
- Sebastienne updated
- Gardener Phillipa updated
- Lucretious updated (optional add-on: Morrigan as Lucretious)
► Undeviled Tieflings Standalone Add-On ⤴
Edits Tiefling NPCs to look more human and less devilish — no tails, no claws, less dark sclera. Experimental.
NPCs covered
- Rolan
- Lia
- Cal
- Guex
- Amek

↑ Group showcase — all five Undeviled NPCs side by side.



↑ Rolan, Lia and Cal in their Act 3 Sorcerous Sundries outfits — the regular Aesthetics version has simpler outfits and no hair variety.
4.0 — House of Hope additions
- 1 Eternal Debtor
- 1 Petrified Debtor
- 1 Non-interactable debtor from Raphael's fight
- 3 Soul Spirit Debtors (ghosts)
► Character Creation Standalone Add-On ⤴
Makes only certain skin and eye colours show for specific subraces, making it easier to create a character in line with RR aesthetics. Does not remove colours — hidden ones stay accessible in the "Show All" tab.

► Eye Glow Alt Standalone Add-On ⤴
Eye glow presets tweaked from the harsh pinpoint-around-the-pupil glow to a faint circular line on the outer edge — a deliberately softer alternative to vanilla Tiefling/Dragonborn glow. All gemstones (topaz, emerald, sapphire, obsidian, opal), all pinks and purples (minus drow pink/purple), one teal and one white gain a similar circular glow. Barely visible in bright scenes, mostly visible in shadows.


► De-Girlboss Standalone Add-On ⤴
Gender-swaps girlboss characters into Male. See the separate mod thread for details.

► Visual Table: VANILLA vs AESTHETICS vs SWAPS vs DE-GIRLBOSS

► Realms Restored: Mizora Separate Mod ⤴
A full Mizora re-design paired with the Cambion race rework, plus a customisation system so deep we moved it to a separate "REALMS RESTORED: MIZORA" mod.
- Human skin changed to Tiefling skin, to maintain Cambion ridges, spikes and improve the overall devil-like appearance
- Multiple outfits that look less like "normal human" fashion and more in line with the overall "alternative fashion" of her earlier concept art
- Added forehead roots for horns
- Human form for Mizora updated to look like a noble lady, matching the current aesthetic of nobles present at Wyrm's Rock Fortress [PRESENT IN AESTHETICS]
- Eyelash and eyebrow colours better match hair colour
- You may create your own Mizora from:
- 4 outfit options, 7 outfit colour options
- 5 skin colour options
- 6 hair colour options, 6 hair style options, 1 option to add classic hair on top
- 8 bangs style options, 2 permanent fringe style options
- 4 eye style options, 4 eye glow style options, 2 unique eye style options, 7 eye colour options
- ...bringing the total number of possible unique visual variations to more than 36,126,720 options!
See the RR Mizora forum post for details.
- Human skin changed to Tiefling to maintain ridges and spikes
- Added forehead roots for horns
- Human form matches nobles at Wyrm's Rock Fortress
- Eyelash/eyebrow colours match hair
- Eye glow slightly increased to match other Cambions
- Cloak now correctly matches her hair colour
🖼️SCR
For the full REALMS RESTORED SHOWCASE (hundreds of comparison shots covering every act, overhaul and add-on), see THIS POST.


















📥Downloads
FLOATING HEADS? Set Animation level of detail to HIGH in your settings
⭐Main Files
UPDATE your BG3 Mod Manager to the latest version before downloading!
| Files | Version | Type | Description |
|---|---|---|---|
| | 4.2 | Mandatory | Core mod that changes NPC notable Heads, Skin Color, Hair styles, Beards and Makeup |
| | 3.1 | Mandatory | Core mod that replaces vanilla head models |
| | 3.0 | Optional | Updates names to better fit race, gender and/or remove excessive silliness |
| | 2.2 | Optional | Give Drow a new set of heads, mostly distinct from Elves |
| | 4.0 | Optional | *Recommended* Changes Race, Sex, Body type and Maturity of deserving NPCs; personilised approach to NPCs |
| 3.0 | Optional | *Recommended* Voice overhauls for NPCs. | |
| ㅤ | ㅤ | ㅤ | ㅤ |
| Pick ONE:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Optional | Turn 60% of Dynamic Crowds into Human. |
| | 1.0 | Optional | Turn 80% of Dynamic Crowds into Human. |
| ㅤ | ㅤ | ㅤ | ㅤ |
| | 2.0 | Add-on | *Recommended* Deity Banners, Statues, Architecture & Object updates |

NOTE: We suggest putting Realms Restored early in your load order and letting other mods take precedence. Treat this mod as What Vanilla Should've Been
Looking for a previous version?
Check "Old Downloads" Tab >>> HERE
➕Add-Ons
| Files | Version | Type | Description |
|---|---|---|---|
| Add-Ons:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.1 | Add-on | Curates color selections for specific races and subraces in Character Creation |
| | 2.0 | Add-on | *Recommended* Edits of Tiefling NPCs making them look more human and less devilish. No tails, no claws, less dark sclera. |
| ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | Alternate eye glow, more faint |
| ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | Makes Araj's Act 3 surface appearance and Professor Limeleech have red eyes. See info here |
| | 1.0 | Add-on | Makes all the vampire spawn have the same eyes as Astarion. See info here |
| ㅤ | ㅤ | ㅤ | ㅤ |
| Patches:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Patch | *Recommended* Realms Restored aesthetic patch for the No Alphabets mod |
| ㅤ | ㅤ | ㅤ | ㅤ |
| Others:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | Adds a chest containing the Dark Urge outfit from RR to the Tutorial Chest |
| | 1.0.1 | Add-on | Restores Mystra dress back to its VT version |
➕Add-Ons: Characters
| Files | Version | Type | Description |
|---|---|---|---|
| Characters:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | *Recommended* Highly customisable rework of Cambion Mizora |
| ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0.0.1 | Add-on | *Recommended* Makes Zevlor consistent with his Magic The Gathering card |
| | 1.1 | Patch | Patch to alter the Zevlor painting to be consistent with Orin the Red mod |
| ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | Turns Counsellor Florrick into a human |
| | 1.0 | Add-on | Turns Lucretious into Morrigan. Requires No Alphabets |
| | 1.0 | Add-on | Turns Quil Grootslang from a Dragonborn to a Tiefling |
➕Add-Ons: Voices
| Files | Version | Type | Description |
|---|---|---|---|
| Voices:ㅤ | ㅤ | ㅤ | ㅤ |
| | 1.0 | Add-on | Smoothens Cazador's voice |
| | 1.0 | Add-on | Softens Florrick's voice |
| | 1.0 | Add-on | Softens Florrick's voice |
| | 1.0 | Add-on | Makes Lady Esther sound younger |
| | 1.0 | Add-on | Deepens Zevlor's voice |
🌐Translations
| Files | Version | Type | Description | |
|---|---|---|---|---|
| Translations:ㅤ | ㅤ | ㅤ | ㅤ | |
French | 4.1 | Add-on | by @Tipfy | ㅤ |
Russian | 3.0 | Add-on | by @danG | ㅤ |
| ㅤ | ㅤ | ㅤ | ㅤ | |
| Translator's Resourceㅤ | ㅤ | ㅤ | ㅤ | |
| See Translation tab for guide on translatingㅤ | ㅤ | ㅤ | ㅤ | |
| | 4.1 | Add-on | English.xml for the Aesthetics mod | |
| | 3.0 | Add-on | English.xml for the Heads mod. | |
| | 2.2 | Add-on | ||
| | 3.0 | Add-on | ||
| | 4.0 | Add-on | ||
| | v2.0 | Add-on |
🔄NPCRestore
Restoration won't be available for NPCs with vanilla Chult / Karaturan looks.
| Name | Version | Description |
|---|---|---|
| | 2.0 | Vanilla face, textures, colors and outfit |
| | 2.0 | Vanilla race, face, textures, colors and outfit |
| | 1.0 | Vanilla face, textures, colors and outfit |
| | 1.0 | Vanilla outfit and face tattoo |
| 1.0 | Vanilla head, colors, and outfit | |
| 1.0 | Vanilla head, colors, and outfit | |
| | 1.0 | Vanilla head, colors and outfit |
| | 1.0 | Vanilla head, colors and Mizora hair |
| | 1.0 | Vanilla face, textures, colors and outfit |
| | 1.0 | Vanilla face, textures, colors and outfit |
| | 1.0 | Turn them back to Dwarves |
| ㅤ | ㅤ | ㅤ |
| | 2.0 | Grey hair for Isobel, camp version visual included |
| | 1.0 | Restore Arnell to his RR 1.0 looks *younger parents* |
| | 1.0 | Restore Emmeline to her RR 1.0 looks *younger parents* |
| ㅤ | ㅤ | ㅤ |
| | 1.0 | Realms Restored V2 version of Arron |
| | 1.0 | Realms Restored V2 version of Florrick |
| | 1.0 | Realms Restored V2 version of Mystra |
Install
INSTALLATION
Index ⤴1. Install Prerequisites
- Install a mod manager for BG3
- Windows/Mac: BG3 Mod Manager
- Linux: Lampray
- Simply drop the zip files onto the right-hand panel of the BG3 Mod Manager.
- Once there, drag all the Realms Restored mods to the left-hand panel.
Load Order- IMPORTANT: If you want Swaps, move it below ALL the other Realms Restored Mods.
- No Alphabets is a critical part of restoring the realm, so place ALL No Alphabets mods UNDER Realms Restored mods in the mod list, and at the very bottom if you are confused.
- Go to File > Export Order to Game.
- Go to File > Refresh Mod Updates.
- If upon refresh your mods end up on the right-hand panel, repeat step 2 onwards.
⤴Uninstalling Realms Restored
It IS SAFE to uninstall Realms Restored at any point in your game.
- Go into BG3 Mod Manager
- Permanently Delete all the Realms Restored modules you added. NOTE: it is not enough to simply disable RR mods, you have to delete them permanently.
Troubleshoot
TROUBLESHOOTING
Common Issues
- BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"
- My Load order is not sticking in the in-game mod Manager
- Heads/Hair floating away from body
- Can't Change Voice in Magic Mirror or Character Creation screen
- Can't speak to NPCs
- Can't click on anything in game
- Can't click on anything in game but I have installed all of the above!
- How do I get rid of the message at character creation?
- What mod order should I have?
- NPC voice is female but body is still male sometimes
- NPC voice is male but body is female sometimes?
- Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs
Issue: BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"
Fix: Update BG3 Mod Manager to the latest version.
Issue: My Load order is not sticking in the in-game mod Manager
Fix: The in-game mod Manager just displays mods alphabetically and has nothing to do with the real Load Order. Don't worry.
Issue: Heads/Hair floating away from body
Fix: Set your Animation Level of Detail to "High".
Issue: Can't Change Voice in Magic Mirror or Character Creation screen
Fix: Disable NoAlphabets CCreator and bully @loregamer until he fixes it.
Issue: Can't speak to NPCs
Fix: You forgot to install .NET (not framework) as part of your BG3 Mod Manager installation.
Issue: Can't click on anything in game
Fix: You may need to install the latest version of Script Extender for some other mods you installed. Note: None of our mods use Script Extender.
Issue: Can't click on anything in game but I have installed all of the above!
Fix: This may be due to either one of these reasons:
- You are sailing the high seas and your game is outdated.
- You may be running your game on an older DirectX version. BG3 Mod Manager can cause crashes if you use versions older than DX11. Try using Vortex mod manager instead.
Issue: How do I get rid of the message at character creation?
Fix: Install ImprovedUI.
Issue: What mod order should I have?
NPC voice is female but body is still male sometimes
NPC voice is male but body is female sometimes?
Fix:
- Make sure to "Export Load Order" in your mod manager before starting your game.
- Your mod loading order is incorrect. Lower down on the list = higher priority. Put Swaps below other RR mods and No Alphabets mods even further down.
Issue: Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs
Fix: You are likely using BG3 Mod Manager without DirectX11. Use DX11 or use Vortex mod manager instead of BG3MM. Can also be related to your game being an older version.
❓FAQs
FAQs & RECOMMENDATIONS
Technical Questions↴
- Do I need to install Better Baldur's Aesthetics?
- Do I need to install Character Creator and Polymorph Deblacker?
- Do I need to add portraits?
- What other anti-woke mods are superseded by this mod?
- How do I order the various anti-woke mods in BG3 Mod Manager?
- Can you pack No Alphabets and Realms Aesthetics etc into a single mod?
- How do I make my edits overwrite specific NPCs in RR?
- Will external mods like Hijimare's work with Realms Restored?
- Do regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?
- Do I need to start a New Game for this to work?
- Is there a Mod Manager for Linux users?
- Will this work in Multiplayer?
- Where can I find other mods that remove identity politics?
- Why aren't tieflings blue or purple anymore?
- Why do some heads look so similar?
- Insert_NPC was changed, why?
- Don't all Selunites have white hair?
- Why are some NPCs wearing veils?
- Why did you change Raphael's clothes?
- Why is Dark Urge a Human Male by default?
Technical FAQs⤴
Q : Do I need to install Better Baldur's Aesthetics (BBA)?
A: No. BBA is redundant with this mod and is also outdated.
Q : Do I need to add portraits?
A : No. Portraits were generated for all changed NPCs in RR using the Modding Toolkit.
Q : Do I need to install Character Creator and Polymorph Deblacker?
A: You do not have to. RR covers CC and Polymorph changes on its own. Keep CC & Polymorph if you want — just put it below Realms Restored in load order.
Q : What other anti-woke mods are superseded by this mod?
A : Here is a list of mods whose functionality is fully covered by Realms Restored:
- Better Baldur's Aesthetics
- Character Creator and Polymorph Deblacker
- Immersive Heads
- Immersive CC Portraits
- BBA Portraits
Q : How do I order the various anti-woke mods on this side in BG3 Mod Manager?
A : In the following order, with RR at the top of the list and dignify at the bottom:
- Realms Restored Mods
- No Alphabets Mods
- Even Better Romance
- Wylls of Toril
- Dignify
Q : Can you pack No Alphabets and Realms Aesthetics etc into a single mod?
A : No — bugs are easier to isolate when parts are separate, and combining bloats sizes and kills modularity.
Q : How do I make my edits overwrite specific NPCs in RR?
A : There's a Foundry tutorial on editing NPCs that covers visual extraction. Open your CharacterVisuals — the "Name" attribute may end in a 3-digit number (e.g. _000). Set it to _018; if missing, add it (e.g. "S_WYR_retardedNPC_018"). Pack as a mod. More in Foundry.
Q : Will external mods like Hijimare's work with Realms Restored?
A : Yes. Just make sure you put the mod lower in your load order than Realms Restored.
Q : Will regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?
A : Yes, as long as the mod isn't overriding existing heads. They work fine for Tav.
Q : Do I need to start a new game for this to work?
A : No. It takes effect immediately on any save, and can be removed (any part) mid-game.
Q : Is there a Mod Manager for Linux users?
A : Yes: Lampray.
Q : Will this work in Multiplayer?
A : Yes. All participants must have the exact same mods and mod order.
Q : Where can I find other mods that remove identity politics?
A : Check out https://modhq.org/ (part of this website), and @loregamer's HQ's RECOMMENDED MODS.
Lore / Aesthetics FAQs⤴
Q : Why aren't tieflings blue or purple anymore?
A : Heavily inspired by early-edition D&D, where red shades are dominant. Blue and purple still exist, their saturation significantly reduced.
Q : Why do some heads look so similar?
A : Many quality Nexus heads are made by tweaking the same handful of decent vanilla heads, so many modded heads start from the same base model. We also lean on mods from the same authors / head packs, giving a stylistically similar look. We'll expand Heads once more varied sources become available.
Q : Insert_NPC was changed, why?
A : The short answer is personal preference. If you prefer the original, vanilla version, we do offer NPC Restoration as an option.
Q : Don't all Selunites have white hair?
A : No. Examples: [1] [2] [3]. Simple popular visual trick to separate le good vs le evil guys.
Q : Why are some NPCs wearing veils?
A : Swapping Dragonborns to humans wrecks facial animations when they speak, so veils "cover up" the issue. We added them to some non-Dragonborn NPCs too, so veils aren't a dead giveaway for a Dragonborn swap.
Q : Why did you change Raphael's clothes?
A : A narcissistic devil would never deem to wear middle-class clothes.
Q : Why is Dark Urge a Human Male by default?
A :
Translate
HOW TO TRANSLATE THIS MOD
Required Applications
- Notepad++ or similar (https://notepad-plus-plus.org/)
- Norbyte's LSLib Export tool (https://github.com/Norbyte/lslib/releases)
- ShinyHobo's Multi-Tool (https://github.com/ShinyHobo/BG3-Modders-Multitool)
- BG3 Localization Helper — little tool to make your life easier.
─ 1. Extract Language Pak
Example with a French pak (works the same for english.pak, italian.pak etc.):
- Your file lives at e.g. Baldurs Gate 3\Data\Localization\French\french.pak
- Copy it somewhere with no spaces in the path (not a system folder).
- In LSLib → PAK/LSV Tools, paste that path under "Extract package", set Destination path (e.g. C:\Desktop\French), hit Extract Package.
- Download & unzip the NoAlphabets Lingo mod from the Downloads tab; extract NoAlphabetsLingo.pak the same way (e.g. C:\Desktop\NoAlphabetsLingo).
- Navigate to C:\Desktop\French\Localization\French — you'll see "french.loca".
- In LSLib → Localization Tab, Input file = that french.loca, Output file = same path with .xml extension, hit Convert.
- Open BG3_Localization_Helper → XML comparison tab.
- Old XML = your extracted french.xml (or your existing translation). New XML = No Alphabets' english.xml. Output = C:\Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French\french.xml.
- Leave "Include modifications" unchecked → Compare Files.
This produces a french.xml with the correct folder structure and only the lines No Alphabets changed. - For an update to an existing translation, re-compare the old vs. new No Alphabets english.xml and tick "Include modifications" to catch re-edited lines too.
Open french.xml in Notepad++. Example:
Code: Select all
<?xml version="1.0"?>
<contentList xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<content contentuid="h798o7982132132" version="1">Hon hon hon, baguette.</content>
</contentList>─ 5. Increase line version number
Bump each line's version after editing (e.g. version="99"). In BG3_Localization_Helper → Version Fixer tab, set Input File to your modified french.xml. Each click of "Fix Version" +1; do ~10 clicks as buffer against Larian updates.
─ 6. Pack your translated Lingo mod
- french.xml at: Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French.
- Copy meta.lsx from the English workspace to Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR. Open it, append your name after "orinEsque" (e.g. "orinEsque, you"), generate a fresh UUID with BG3 Multimodder's tool, rename every NoAlphabetsLingo reference to NoAlphabetsLingo-FR (must match folder name).
- Drop the entire NoAlphabetsLingo-FR folder into BG3 Multimodder → get a NoAlphabetsLingo-FR.zip.
Get vault access from Rusty: viewtopic.php?t=816-hq-vault — upload as a new mod so people can give feedback. Let us know, we'll link your mod page.
Changelog
► VERSION CHANGELOGS
Each full changelog is posted as its own thread for readability. Links below.
- RR 1.0 & 2.0 — initial release plus the Voice Mod, Major NPC edits (Viconia, Allandra, Mystra, Sarevok), Sharran & Umberlee Temple Overhauls, Vampire Spawn overhaul, maturity edits, hair/beards/tattoos/piercings pass, CC fixes, Demon Eyes fix.
- RR 3.0 — ~750 unique NPC edits across all acts, Asset Ports from 36 mods, Balduran's Statue, Location-based passes (Waukeen's Rest, Mountain Pass, Underdark, Shadow Cursed Lands, Moonrise Towers, Coronation, Sombre Embrace, Lower City), Race-specific updates (Goblins, Vampire Spawn, Githyanki, Duergar), Timeline edits & Act-specific split entries, new add-ons: RR No Alphabets, Assorted Fixes, Undeviled Tieflings, Character Creation, Eye Glow Alt, De-Girlboss.
- RR 4.0 — 61 NPC edits focused on Nautiloid and House of Hope, full Cambion race overhaul, Planar Ally summons, Assorted Fixes additions (Lathander stained glass, Noble paintings, Raphael painting, Thorm family), highly customisable Realms Restored: Mizora separate mod, bug fixes (Shadow-Cursed Elf rename, Isobel GreyHair, Jaheira makeup washed away). Aesthetics 4.0 is now VIRTUAL TEXTURE FREE.
Bugs
******* nothing it's perfect you ******* ****** idiot
► IT'S PERFECT
► DON'T CLICK IT
► I SAID DONT
► ******
► KNOWN ISSUES
- Some heads were resculpted with a new set of ears, so the jaw-to-ear seam might not look perfect.
- Certain swaps were untested, so you may notice overall oddities. If you come across an NPC with broken animations, a mismatch between voice and gender, or any other weirdness, report it to support.
- If you encounter a mismatch of Racial tag in the Inspect Window and the Race of NPC themselves, report it to support.
- CC preset for Asmodeus Tiefling F is still vanilla. Will be updated next patch.
► BUG REPORT / SUPPORT
- For missing heads tag @orinEsque or @loregamer.
- For skin, hair, hairstyle, beard, or clothing issue tag @orinEsque or @Silver.
- Want to nitpick lore? Go away.
► To Do
- Fix portraits on some NPCs.
- Fix race text on some NPCs.
- Polish Swap entries.
- Add more skirts.
- Add more helmet hair.
Stats
NOTE: Figures display HEX colours from Character Creation UI which can considerably vary from in-game appearances. Each figure includes all NPCs with preset tones (changed or not) plus some with non-preset tones we classified as inappropriate for the race/region.

Fig 1. Skin Colour distribution by Subrace.

Fig 2. Eye Colour distribution by Subrace.

Fig 3. Hair Colour distribution by Subrace.
Credits
Cheers to 45 Nexus and Patreon modders we stole heads, presets, textures, outfits and CC colours from:
Aloija, Alahria, arideyya, AzazelWasTaken, AzuratC1, badwitch69, bambi009, CaptainGilmer, Cerberry, commanderstrawberry, CoralineKoralina, Dufresne12, FadeSpiritz, HeartsWires, horography, jerinski, KinntheGreen, kylin3, Karto6ka2692, labotor, Lethez, Lynia, Lyuuka, lokelaniii, loulette, Mandragorasprouts, NachoPango, Nikijima, mrjack900, myky24, PiInTheSky, Peppermintarts, plaemon, PseudoKociara, Psychotter, ReallyLazyIcarus, samplevi, Sithembile, surodmg, tashaweeds, TheAlmightyPebble, Toarie, Vessnelle, weavebitch, weeviljester, Z4hr4
Dufresne12, Lethez and loulette — thank you for open permissions! ![Image]()
Bless your hearts!
Aloija, Alahria, arideyya, AzazelWasTaken, AzuratC1, badwitch69, bambi009, CaptainGilmer, Cerberry, commanderstrawberry, CoralineKoralina, Dufresne12, FadeSpiritz, HeartsWires, horography, jerinski, KinntheGreen, kylin3, Karto6ka2692, labotor, Lethez, Lynia, Lyuuka, lokelaniii, loulette, Mandragorasprouts, NachoPango, Nikijima, mrjack900, myky24, PiInTheSky, Peppermintarts, plaemon, PseudoKociara, Psychotter, ReallyLazyIcarus, samplevi, Sithembile, surodmg, tashaweeds, TheAlmightyPebble, Toarie, Vessnelle, weavebitch, weeviljester, Z4hr4
Dufresne12, Lethez and loulette — thank you for open permissions! 
Bless your hearts!
► Heads Mod Reference
A full per-slot table of every ported head and its source mod is hosted separately to keep this post readable:
- Immersive Heads 4.0 reference thread — bulk of vanilla slot replacements.
- Nexus mods linked inline throughout the Asset Ports section above.
- Legacy 2.x head tables preserved in the Old Versions thread.
HONOURABLE MENTIONS:
@Makirige, @ArcaneLurker: for their help with asset development that didn't make it to the final release.
Other ModdersHQ members (@Kowe, @Crusaderknight20, @Tipfy) and RPGHQ users: for suggestions and brainstorming ideas.
@Makirige, @ArcaneLurker: for their help with asset development that didn't make it to the final release.
Other ModdersHQ members (@Kowe, @Crusaderknight20, @Tipfy) and RPGHQ users: for suggestions and brainstorming ideas.
Credits
Aesthetics -
Heads -
Unique Drow Heads -
Swaps & Name Changes -
Human Crowds 60% & 80% -
Voice Work & De-Girlboss -
RR No Alphabets, Assorted Fixes & Undeviled Tieflings -
Character Creation -
Eye Glow Alt -
Dark Urge Gear -
Disclaimer: Any user not specifically named here or in the credits tab, had no input in this mod.
Recommended Mods
- Make Baldur's Gate sane again with Even Better Romance & No Alphabets.
This mod is fully compatible with both. If they aren't, go shout at @orinEsque & @loregamer. - Male Narrator Mod from @Lancaster
Racially Accurate voices from @Lancaster
- For a full list, read: HQ's RECOMMENDED MODS
Donate
All proceeds go to funding Elevenlabs and other AI subscriptions until we run out of mods we want to make!
ㅤPayPalㅤ






























































French
Russian

















































































































































































