Eh not random, basically to support lower animation details I'd have to generate the LODs in Blender then edit all the VisualBanks to reference them. Kinda a pain so we just don't support lower animation levels
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Realms Restored 4.2 β Baldur's Gate 3
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This mod's files are on ModHQ.
Go to mod page
Moderator: Mod Janitor
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Ah gotcha. We're playing the game on nucleuscoop. 2 instances so put everything to mid but didnt seem to impact too much.loregamer wrote: β October 3rd, 2025, 20:20Eh not random, basically to support lower animation details I'd have to generate the LODs in Blender then edit all the VisualBanks to reference them. Kinda a pain so we just don't support lower animation levels
I just wanted to say this mod rocks! I really love the subtle changes like the dark urge portrait change and default appearance. As someone who has logged too many hours into BG3 it makes it feel like such a new/fresh experience!
Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
Try to look at it as her working overtime without having a chance to get cleaned up. Her head is also on the chopping block for some subtle changes.ploppy wrote: β October 9th, 2025, 05:46Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
How do I unpack the files? I shouted ****** three times and didn't work.
Download this modploppy wrote: β October 9th, 2025, 05:46Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
Florrick - Dirt B Gone
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PM mesampah2 wrote: β October 9th, 2025, 15:43How do I unpack the files? I shouted ****** three times and didn't work.
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I saw your PM but I don't see any way to reply there?loregamer wrote: β October 9th, 2025, 16:23PM mesampah2 wrote: β October 9th, 2025, 15:43How do I unpack the files? I shouted ****** three times and didn't work.
Done!
Last edited by sampah2 on October 10th, 2025, 08:47, edited 2 times in total.
A bit more feedback for V3 after playing in the CC a little more:
- Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
- Human, M, Head 9, is placed in the wrong order.
- All the added Mystra and Gale jewelries are missing their CC icons.
- Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
- I think you might have misspelled "bang" for "back" in the categories to the right.
- A lot of head that this mod took has facial hair problem where it doesn't fit properly.
Last edited by Seikara on October 10th, 2025, 12:56, edited 5 times in total.
Fixed, thanks for pointing out. Will be good in v3Seikara wrote: β October 10th, 2025, 06:30Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
Whops
Hmmm, I want to keep them as options but I can make a patch to hide them for you if you really need itSeikara wrote: β October 10th, 2025, 06:30Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
Not sure what this is referring toSeikara wrote: β October 10th, 2025, 06:30All the added Mystra and Gale jewelries are missing their CC icons.
Also unsure what this is referring to. Is this for Plus UI? We can't make custom tabs with specific slots, the Bangs you are probably using need to go on the "Back" slotSeikara wrote: β October 10th, 2025, 06:30I think you might have misspelled "bang" for "back" in the categories to the right.
This is unfortunately something I'm not sure how to fix. I think it would have to do with fixing the armature? Not sure, but it'd be a massive undertaking to fix them all, especially since some vanilla heads have this issue like Helf M5.Seikara wrote: β October 10th, 2025, 06:30A lot of head that this mod took has facial hair problem where it doesn't fit properly.

Last edited by loregamer on October 10th, 2025, 17:47, edited 1 time in total.
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As always, you guys get on it quick. My thanks! Also, turns out those Mystra and Gale piercing came from a different mod. My bad. And yeah, I was using Plus UI V1.9. I saw a category to the right named "back" filled with nothing but cosmetic options for bangs so I thought you might have accidentally misspelled it. If it's not, then what the heck is "back" supposed to be referring to? Lolloregamer wrote: β October 10th, 2025, 17:46Fixed, thanks for pointing out. Will be good in v3Seikara wrote: β October 10th, 2025, 06:30Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
Whops
Hmmm, I want to keep them as options but I can make a patch to hide them for you if you really need itSeikara wrote: β October 10th, 2025, 06:30Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
Not sure what this is referring toSeikara wrote: β October 10th, 2025, 06:30All the added Mystra and Gale jewelries are missing their CC icons.
Also unsure what this is referring to. Is this for Plus UI? We can't make custom tabs with specific slots, the Bangs you are probably using need to go on the "Back" slotSeikara wrote: β October 10th, 2025, 06:30I think you might have misspelled "bang" for "back" in the categories to the right.
This is unfortunately something I'm not sure how to fix. I think it would have to do with fixing the armature? Not sure, but it'd be a massive undertaking to fix them all, especially since some vanilla heads have this issue like Helf M5.Seikara wrote: β October 10th, 2025, 06:30A lot of head that this mod took has facial hair problem where it doesn't fit properly.
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Last edited by Seikara on October 11th, 2025, 06:38, edited 2 times in total.
Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.

Full size: https://ibb.co/bg5v2LFN
Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.

Full size: https://ibb.co/TMB9QPCy
Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.
Does anyone know what is wrong?

Full size: https://ibb.co/bg5v2LFN
Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Full size: https://ibb.co/TMB9QPCy
Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.
Does anyone know what is wrong?
Last edited by appetite on October 11th, 2025, 07:14, edited 2 times in total.
Update BG3 Mod Managerappetite wrote: β October 11th, 2025, 05:32Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.
Full size: https://ibb.co/bg5v2LFN
Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Full size: https://ibb.co/TMB9QPCy
Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.
Does anyone know what is wrong?
Jingle Jangle Jingle
loregamer wrote: β October 11th, 2025, 10:29Update BG3 Mod Managerappetite wrote: β October 11th, 2025, 05:32Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.
Full size: https://ibb.co/bg5v2LFN
Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Full size: https://ibb.co/TMB9QPCy
Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.
Does anyone know what is wrong?
Thank you!!! I'd have never thought the files I freshly downloaded off Github were already out of date.
I love this mod. The only thing I could do without is the change that made the Temple of Umberlee inhabitantsβ clothing more modest. However, I understand the reason for it, correcting the discrepancy in skin tones between heads and bodies would be too much work. Overall, itβs a great mod. Thanks!
Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
βΊ Show Spoiler
βΊ Show Spoiler
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Last edited by swbgtoc on October 12th, 2025, 15:53, edited 1 time in total.
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swbgtoc wrote: β October 12th, 2025, 15:52Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
Thank you for your attention to this matter!
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Yeah I know I came here because I've seen viewtopic.php?p=305648-i-absolutely-lov ... -7#p305648 but Iasked anyway idk whyrusty_shackleford wrote: β October 12th, 2025, 15:55swbgtoc wrote: β October 12th, 2025, 15:52Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
These have been fixed in v3, but thank you for reporting. We'll try and get the update done ASAPswbgtoc wrote: β October 12th, 2025, 15:52Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
βΊ Show SpoilerβΊ Show Spoiler
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A question about the Heads mod. If you install mods to overwrite vanilla heads, will they replace the vanilla ones as intended, or instead mess up the new head models?
If Realms Restored is already replacing the head, those mods will have no effectsampah2 wrote: β October 13th, 2025, 09:45A question about the Heads mod. If you install mods to overwrite vanilla heads, will they replace the vanilla ones as intended, or instead mess up the new head models?
Last edited by loregamer on October 13th, 2025, 15:08, edited 1 time in total.
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Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
2-3 weeks if I had to guess
I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, thoughPaxVenire wrote: β October 20th, 2025, 14:42Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
Here's what pieces were used incase any other modders are reading this and want to create it
BODY

FOOTWEAR

GLOVES

COLORS

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After taking a break for a few months, I started playing BG3 again. I had played Realms Restored for so long that the vanilla version seemed awful to me lol.
Thanks to all authors making this mod.
Thanks to all authors making this mod.
Hadn't played since Patch 6. I am over the moon this playthrough and it is mainly due to Realms Restored. The Grove alone was so much more immersive that it felt like a different game entirely, so I am really looking forward to other changes.
Of particular importance to me is that elves--especially drow--be beautiful. I've just reached the Underdark and am so happy to see Dhourn's new, lore-respecting face. Sincerely so grateful.
Of particular importance to me is that elves--especially drow--be beautiful. I've just reached the Underdark and am so happy to see Dhourn's new, lore-respecting face. Sincerely so grateful.
Just thought I'd point out--though I like Baelen's new very dwarvish look, his wife does describe him as bald.
Still a vast improvement over his vanilla look, but I thought consistency with dialogue would be better. Prolly lost all his hair being a perpetually-angry drunk, yanno.
Still a vast improvement over his vanilla look, but I thought consistency with dialogue would be better. Prolly lost all his hair being a perpetually-angry drunk, yanno.
Thought I lost my account but I guess not. Just wanted to say holy **** this mod is so good. Also love the based mod description. Hate the new modernized mod permissions people try to enforce, as if I give a **** about the permissions of your jpg
Was an oversight, should be fixed in v3Ariana Blake wrote: β October 25th, 2025, 03:13Just thought I'd point out--though I like Baelen's new very dwarvish look, his wife does describe him as bald.
Still a vast improvement over his vanilla look, but I thought consistency with dialogue would be better. Prolly lost all his hair being a perpetually-angry drunk, yanno.![]()
Thanks for reporting though
Last edited by loregamer on October 25th, 2025, 07:59, edited 1 time in total.
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