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Realms Restored 4.2 β€” Baldur's Gate 3

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loregamer
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Post by loregamer »

pokafox wrote: ↑ October 3rd, 2025, 20:13
wow that worked ... so random
Eh not random, basically to support lower animation details I'd have to generate the LODs in Blender then edit all the VisualBanks to reference them. Kinda a pain so we just don't support lower animation levels
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Post by pokafox »

loregamer wrote: ↑ October 3rd, 2025, 20:20
pokafox wrote: ↑ October 3rd, 2025, 20:13
wow that worked ... so random
Eh not random, basically to support lower animation details I'd have to generate the LODs in Blender then edit all the VisualBanks to reference them. Kinda a pain so we just don't support lower animation levels
Ah gotcha. We're playing the game on nucleuscoop. 2 instances so put everything to mid but didnt seem to impact too much.
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Post by kelpats7 »

I just wanted to say this mod rocks! I really love the subtle changes like the dark urge portrait change and default appearance. As someone who has logged too many hours into BG3 it makes it feel like such a new/fresh experience!
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Post by ploppy »

Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
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Post by Lancaster »

ploppy wrote: ↑ October 9th, 2025, 05:46
Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
Try to look at it as her working overtime without having a chance to get cleaned up. Her head is also on the chopping block for some subtle changes.
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Post by sampah2 »

How do I unpack the files? I shouted ****** three times and didn't work.
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Post by loregamer »

ploppy wrote: ↑ October 9th, 2025, 05:46
Im 40hours in and the mod is doing wonders, the only "issue" i found yet is with Conselor Florrick.
Once you meet her in the Act2 Inn she is still covered with dirt and ashes, this stands out a lot, it's almost like she took some Dubai shower ;/
Download this mod
Florrick - Dirt B Gone
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Post by loregamer »

sampah2 wrote: ↑ October 9th, 2025, 15:43
How do I unpack the files? I shouted ****** three times and didn't work.
PM me
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Post by sampah2 »

loregamer wrote: ↑ October 9th, 2025, 16:23
sampah2 wrote: ↑ October 9th, 2025, 15:43
How do I unpack the files? I shouted ****** three times and didn't work.
PM me
I saw your PM but I don't see any way to reply there?

Done!
Last edited by sampah2 on October 10th, 2025, 08:47, edited 2 times in total.
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Post by Seikara »

A bit more feedback for V3 after playing in the CC a little more:
  • Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
  • Human, M, Head 9, is placed in the wrong order.
  • All the added Mystra and Gale jewelries are missing their CC icons.
  • Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
  • I think you might have misspelled "bang" for "back" in the categories to the right.
  • A lot of head that this mod took has facial hair problem where it doesn't fit properly.
That'll be all.
Last edited by Seikara on October 10th, 2025, 12:56, edited 5 times in total.
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Post by loregamer »

Seikara wrote: ↑ October 10th, 2025, 06:30
Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
Fixed, thanks for pointing out. Will be good in v3

Before

Image

After

Image

Seikara wrote: ↑ October 10th, 2025, 06:30
Human, M, Head 9, is placed in the wrong order.
Whops


Seikara wrote: ↑ October 10th, 2025, 06:30
Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
Hmmm, I want to keep them as options but I can make a patch to hide them for you if you really need it


Seikara wrote: ↑ October 10th, 2025, 06:30
All the added Mystra and Gale jewelries are missing their CC icons.
Not sure what this is referring to


Seikara wrote: ↑ October 10th, 2025, 06:30
I think you might have misspelled "bang" for "back" in the categories to the right.
Also unsure what this is referring to. Is this for Plus UI? We can't make custom tabs with specific slots, the Bangs you are probably using need to go on the "Back" slot


Seikara wrote: ↑ October 10th, 2025, 06:30
A lot of head that this mod took has facial hair problem where it doesn't fit properly.
This is unfortunately something I'm not sure how to fix. I think it would have to do with fixing the armature? Not sure, but it'd be a massive undertaking to fix them all, especially since some vanilla heads have this issue like Helf M5.

Image
Last edited by loregamer on October 10th, 2025, 17:47, edited 1 time in total.
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Post by Seikara »

loregamer wrote: ↑ October 10th, 2025, 17:46
Seikara wrote: ↑ October 10th, 2025, 06:30
Elf, F, Head 6, has a neck seam. Her face is beautiful, so I prefer it getting it fixed. If not possible, we should replace it another one.
Fixed, thanks for pointing out. Will be good in v3

Before

Image

After

Image

Seikara wrote: ↑ October 10th, 2025, 06:30
Human, M, Head 9, is placed in the wrong order.
Whops


Seikara wrote: ↑ October 10th, 2025, 06:30
Pretty much all of the vanilla heads are ugly. Would it alright to remove them since we already got better ones provided by this mod?
Hmmm, I want to keep them as options but I can make a patch to hide them for you if you really need it


Seikara wrote: ↑ October 10th, 2025, 06:30
All the added Mystra and Gale jewelries are missing their CC icons.
Not sure what this is referring to


Seikara wrote: ↑ October 10th, 2025, 06:30
I think you might have misspelled "bang" for "back" in the categories to the right.
Also unsure what this is referring to. Is this for Plus UI? We can't make custom tabs with specific slots, the Bangs you are probably using need to go on the "Back" slot


Seikara wrote: ↑ October 10th, 2025, 06:30
A lot of head that this mod took has facial hair problem where it doesn't fit properly.
This is unfortunately something I'm not sure how to fix. I think it would have to do with fixing the armature? Not sure, but it'd be a massive undertaking to fix them all, especially since some vanilla heads have this issue like Helf M5.

Image
As always, you guys get on it quick. My thanks! Also, turns out those Mystra and Gale piercing came from a different mod. My bad. And yeah, I was using Plus UI V1.9. I saw a category to the right named "back" filled with nothing but cosmetic options for bangs so I thought you might have accidentally misspelled it. If it's not, then what the heck is "back" supposed to be referring to? Lol
Last edited by Seikara on October 11th, 2025, 06:38, edited 2 times in total.
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Post by appetite »

Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.

Image
Full size: https://ibb.co/bg5v2LFN

Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Image
Full size: https://ibb.co/TMB9QPCy

Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.

Does anyone know what is wrong?
Last edited by appetite on October 11th, 2025, 07:14, edited 2 times in total.
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Post by loregamer »

appetite wrote: ↑ October 11th, 2025, 05:32
Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.

Image
Full size: https://ibb.co/bg5v2LFN

Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Image
Full size: https://ibb.co/TMB9QPCy

Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.

Does anyone know what is wrong?
Update BG3 Mod Manager
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Post by appetite »

loregamer wrote: ↑ October 11th, 2025, 10:29
appetite wrote: ↑ October 11th, 2025, 05:32
Hey, I'm not able to import these mods into MM. It says, "No mods imported. Does the file contain a .pak?" and the files do 100% contain a pak. I even tried importing them in bulk, but only the "REALMS RESTORED - [4] Name Changes" and "RealmsRestored_HumanCrowds60pc" mods get imported correctly, the rest don't.

Image
Full size: https://ibb.co/bg5v2LFN

Weirdly enough, the files do get copied to the mods folder when I drag to import. It's just MM doesn't seem to recognize them.
Image
Full size: https://ibb.co/TMB9QPCy

Oh, and the game's built-in mod manager detects these files and I can even "enable" them there but the game just crashes without any warnings if I do that.

Does anyone know what is wrong?
Update BG3 Mod Manager

Thank you!!! I'd have never thought the files I freshly downloaded off Github were already out of date.
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Post by Austrian-Painter »

I love this mod. The only thing I could do without is the change that made the Temple of Umberlee inhabitants’ clothing more modest. However, I understand the reason for it, correcting the discrepancy in skin tones between heads and bodies would be too much work. Overall, it’s a great mod. Thanks!
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Post by swbgtoc »

Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
β–Ί Show Spoiler
β–Ί Show Spoiler
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Last edited by swbgtoc on October 12th, 2025, 15:53, edited 1 time in total.
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Post by rusty_shackleford »

swbgtoc wrote: ↑ October 12th, 2025, 15:52
Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
loregamer wrote: ↑ October 2nd, 2025, 16:00
Probably after Realms Restored v3 release
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Post by swbgtoc »

rusty_shackleford wrote: ↑ October 12th, 2025, 15:55
swbgtoc wrote: ↑ October 12th, 2025, 15:52
Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
loregamer wrote: ↑ October 2nd, 2025, 16:00
Probably after Realms Restored v3 release
Yeah I know I came here because I've seen viewtopic.php?p=305648-i-absolutely-lov ... -7#p305648 but Iasked anyway idk why
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Post by loregamer »

swbgtoc wrote: ↑ October 12th, 2025, 15:52
Is there going to be a v3? I don't know if you're aware already but Cazador goes back to his original appearance after he's defeated and some people in BG have big sun burns.
β–Ί Show Spoiler
β–Ί Show Spoiler
These have been fixed in v3, but thank you for reporting. We'll try and get the update done ASAP
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Post by sampah2 »

A question about the Heads mod. If you install mods to overwrite vanilla heads, will they replace the vanilla ones as intended, or instead mess up the new head models?
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Post by loregamer »

sampah2 wrote: ↑ October 13th, 2025, 09:45
A question about the Heads mod. If you install mods to overwrite vanilla heads, will they replace the vanilla ones as intended, or instead mess up the new head models?
If Realms Restored is already replacing the head, those mods will have no effect
Last edited by loregamer on October 13th, 2025, 15:08, edited 1 time in total.
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Post by PaxVenire »

When can we expect 3.0? Any progress estimation?
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Post by PaxVenire »

Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
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Post by loregamer »

PaxVenire wrote: ↑ October 17th, 2025, 12:32
When can we expect 3.0? Any progress estimation?
2-3 weeks if I had to guess


PaxVenire wrote: ↑ October 20th, 2025, 14:42
Can you guys please add the outfit you guys made for Durge in the Nautiloid starting area, in the player's camp chest, or even as the default fit for him regardless of class picked? It looks so cool.
I'll add a note for myself to create it. Requires some investigation on my end on how equipment modding works, though

Here's what pieces were used incase any other modders are reading this and want to create it

BODY
Image


FOOTWEAR
Image


GLOVES
Image


COLORS
Image
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Post by Capuchin »

After taking a break for a few months, I started playing BG3 again. I had played Realms Restored for so long that the vanilla version seemed awful to me lol.
Thanks to all authors making this mod.
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Post by Ariana Blake »

Hadn't played since Patch 6. I am over the moon this playthrough and it is mainly due to Realms Restored. The Grove alone was so much more immersive that it felt like a different game entirely, so I am really looking forward to other changes.

Of particular importance to me is that elves--especially drow--be beautiful. I've just reached the Underdark and am so happy to see Dhourn's new, lore-respecting face. Sincerely so grateful.
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Post by Ariana Blake »

Just thought I'd point out--though I like Baelen's new very dwarvish look, his wife does describe him as bald.

Still a vast improvement over his vanilla look, but I thought consistency with dialogue would be better. Prolly lost all his hair being a perpetually-angry drunk, yanno. :mrgreen:
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Post by VerMods »

Thought I lost my account but I guess not. Just wanted to say holy **** this mod is so good. Also love the based mod description. Hate the new modernized mod permissions people try to enforce, as if I give a **** about the permissions of your jpg
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Post by loregamer »

Ariana Blake wrote: ↑ October 25th, 2025, 03:13
Just thought I'd point out--though I like Baelen's new very dwarvish look, his wife does describe him as bald.

Still a vast improvement over his vanilla look, but I thought consistency with dialogue would be better. Prolly lost all his hair being a perpetually-angry drunk, yanno. :mrgreen:
Was an oversight, should be fixed in v3

Thanks for reporting though
Last edited by loregamer on October 25th, 2025, 07:59, edited 1 time in total.
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