What's this business model even called?
"My fellow gamers, let's keep infesting our stories with black ****** so blackrock keeps giving me money no matter how hard the flop"

What's this business model even called?

Why not both?TheEmptyRoad wrote: ↑ August 25th, 2025, 16:16IF it ever comes out ESVI will likely be set in Hammerfell, and thus it will be nothing but WeWuz-ery from top to bottom. There will be more Redguards in Hamerfell than Nords in Skyrim but the game will be praised for its ‘diversity’.
Either that or they’ll do what they did to Cyrodiil and Skyrim and just make all the previous lore and weirdness completely bland and sterilized.
Soon. they sold themselves to Microsoft. They will perish as a result of their foolishness.
2035?Breathe wrote: ↑ August 25th, 2025, 17:53Too many nails in the coffin already. I can't wait to see how bad the game turns out when it finally releases in 2035.
Has anyone made mods for games that add Trump tweets as loading screen tips?
Need more, might use in TTRPG.rusty_shackleford wrote: ↑ August 30th, 2025, 02:16Has anyone made mods for games that add Trump tweets as loading screen tips?
https://f.rpghq.org/6SBsljIKv0lW.zip?n= ... alwar5.zipDemoGraph wrote: ↑ August 30th, 2025, 08:46This probably needs to be mirrored in the Vault (it doesn't load for me, but should for westerners).
https://www.gry-online.pl/download/medi ... mod/zcac53
What about 2.5D
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
I've been thinking - is there a way to configure excluded tag list in order to filter out as much slop as possible from your steam search? I would imagine as someone who's spent years scraping the bottom you should have some ideas on what would work for that purpose.rusty_shackleford wrote: ↑ August 30th, 2025, 23:07After spending years scraping the bottom of the barrel on Steam, I have to say that there are very, very few — near zero — games that sell significantly less copies than they should be selling. If anything, there are way too many games that sell far too many copies relative to their quality.
Actually a bit surprising at how well the market does here. Any indie dev who thinks their problem is marketing is probably wrong
This is my typical searchmercerxiv wrote: ↑ August 31st, 2025, 00:37I've been thinking - is there a way to configure excluded tag list in order to filter out as much slop as possible from your steam search? I would imagine as someone who's spent years scraping the bottom you should have some ideas on what would work for that purpose.rusty_shackleford wrote: ↑ August 30th, 2025, 23:07After spending years scraping the bottom of the barrel on Steam, I have to say that there are very, very few — near zero — games that sell significantly less copies than they should be selling. If anything, there are way too many games that sell far too many copies relative to their quality.
Actually a bit surprising at how well the market does here. Any indie dev who thinks their problem is marketing is probably wrong
By what metric are using to come to that conclusion?rusty_shackleford wrote: ↑ August 30th, 2025, 23:07After spending years scraping the bottom of the barrel on Steam, I have to say that there are very, very few — near zero — games that sell significantly less copies than they should be selling. If anything, there are way too many games that sell far too many copies relative to their quality.
Actually a bit surprising at how well the market does here. Any indie dev who thinks their problem is marketing is probably wrong

Why I'm not surprised?Roguey wrote: ↑ September 2nd, 2025, 12:48
I wish I could blacklist the account retweeting but unfortunately I already have their game. Just won't bother with 'em in the future or anyone else who echoes this sentiment. Commie devs sure feel entitled to other peoples' money.

This one of course.
What a genius strategy to charge more for indie games when AAA games or even mid size games are flopping and struggling to make a profit. Indie devs are somehow even more ******** than publishers because at least they have some established franchises that people want and be willing to pay for, indie devs think that mere fact of making a game is worth paying because “muh passion”Roguey wrote: ↑ September 2nd, 2025, 12:48
I wish I could blacklist the account retweeting but unfortunately I already have their game. Just won't bother with 'em in the future or anyone else who echoes this sentiment. Commie devs sure feel entitled to other peoples' money.

They are a necessity for these old MMOs that have been converted into pseudo action games. They were not built from the ground up as action games so this is what has to be done. With FF14 especially, the game has severe netcode issues which cripples the combat design. For real action games, yes there should be no unimmersive hud indicators like that.
They're way too streamlined, like everything else wrong with MMO's these days. Such cookie-cutter damage indicators are patronizing and remove the player from the experience. If the devs can't be bothered to animate readable enemy attacks and the players can't be bothered to look at them, then go fiddle with a spreadsheet or something, idk. Robot players robotically playing robot games...