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Various video game stuff not deserving its own thread

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Post by Acrux »

UltraFan123 wrote: July 25th, 2025, 19:02


I think that with enough tech and determination from a passionate dev or devs, a "generational" farming simulator could be made where your first farmer grows old and you then you play as your eldest son who became an adult, which in turn also grows old and then you play as the first farmer's grandson, and so on.

The passage of time could also be reflected in the village structures and the NPCs, too.
This game exists. I've lobbied for it to become the official game of RPGHQ.ORG.

viewtopic.php?p=207830-why-has-echoes-o ... et#p207830
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Post by UltraFan123 »

Acrux wrote: July 26th, 2025, 05:47
UltraFan123 wrote: July 25th, 2025, 19:02


I think that with enough tech and determination from a passionate dev or devs, a "generational" farming simulator could be made where your first farmer grows old and you then you play as your eldest son who became an adult, which in turn also grows old and then you play as the first farmer's grandson, and so on.

The passage of time could also be reflected in the village structures and the NPCs, too.
This game exists. I've lobbied for it to become the official game of RPGHQ.ORG.

viewtopic.php?p=207830-why-has-echoes-o ... et#p207830
Have children: You and your spouse can start a family. Yes, even men can have anal pregnancy (Yes, this is real.)
:lol: :lol: :lol:

But in all seriousness, with the right mods I would be interested in playing that game.
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Post by Acrux »

Elemental:Reforged has been announced by Stardock. This is said to be taking the "best" from War of Magic, Fallen Enchantress, and Sorcerer King.

I liked FE. The others were not great, but they say they have been able to overcome the technical limitations that held them back before.

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Post by Unhelpful Contrarian »

Acrux wrote: July 25th, 2025, 20:02
Well, today I'm able to cross a lot of things off my list I'd been interested in. This one is The Necromancer's Tale.

@Tweed - you may not even need to review this.

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If there’s one thing I loathe in alternative history/ fantasy heavily based on historical setting writing is how writers do absolutely zero leg work in making logical explanations in using contemporary progressivism. It not only break suspension of disbelief but breaks the narrative in fundamental levels in basic human behaviour.
Last edited by Unhelpful Contrarian on July 26th, 2025, 06:58, edited 1 time in total.
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Post by rusty_shackleford »

it's not that they didn't do the work, it's that they want to rewrite history
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Post by Havitner »

Stack of Turtles wrote: July 25th, 2025, 23:18
Rand wrote: July 25th, 2025, 19:39
Oyster Sauce wrote: July 24th, 2025, 18:23
I fuckin' love spot/ping keys in shooters. Would rather spot an enemy for my team than shoot him.
Until it's abused by the cheaters. BattleBit had a cheat that "pinged" the whole screen a couple of times a second, making every enemy in view tagged and blatantly obvious, even behind cover.
It should just ping WHATEVER you target, regardless of whether there's anything there. That also makes it much more versatile and interesting.
:salute: ENEMY BOAT SPOTTED!
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Post by gerey »

Acrux wrote: July 25th, 2025, 20:02
Well, today I'm able to cross a lot of things off my list I'd been interested in. This one is The Necromancer's Tale.

@Tweed - you may not even need to review this.

Image
I knew where things were heading when, in the demo, you go to the market and encounter a ****** merchant, and the then he tells you about the evil exploitation of his people by Europeans, and the only option available is to agree with him.

Pity, I really liked the premise - poor noble dabbling in the arcane to find out his father's murder and get his family out of their debt.

Another cRPG to toss into the unplayable pile.
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Post by MrTwinkls »

Was just thinking that I never played Stellaris with mods. Any good working ones? Don't want to sift through weeb/AI **** on workshop.
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Post by Rand »

Star Rupture's playable characters:
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Stack of Turtles »

Rand wrote: July 29th, 2025, 09:22
Star Rupture's playable characters:
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Is the dude on the right Genghis Khan?
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Post by rusty_shackleford »

2D games are just less immersive than 3D ones
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Post by Oyster Sauce »

rusty_shackleford wrote: July 29th, 2025, 17:26
2D games are just less immersive than 3D ones
But what about first vs third person?
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Post by rusty_shackleford »

Oyster Sauce wrote: July 29th, 2025, 17:33
rusty_shackleford wrote: July 29th, 2025, 17:26
2D games are just less immersive than 3D ones
But what about first vs third person?
Third person, camera close.
First person FOV is too narrow(this can't be fixed without VR), you don't have any various peripheral senses, etc.,

Third person actually does a better job at modeling how humans sense things near them even if it's not directly in sight.
Last edited by rusty_shackleford on July 29th, 2025, 17:37, edited 3 times in total.
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Post by Acrux »

3rd person camera makes me sick. :(
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Post by Finarfin »

Acrux wrote: July 29th, 2025, 18:06
3rd person camera makes me sick. :(
Even with the crosshair in the middle?
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Post by Acrux »

Finarfin wrote: July 29th, 2025, 18:43
Acrux wrote: July 29th, 2025, 18:06
3rd person camera makes me sick. :(
Even with the crosshair in the middle?
Yes.
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Post by KnightoftheWind »

rusty_shackleford wrote: July 29th, 2025, 17:36
Oyster Sauce wrote: July 29th, 2025, 17:33
rusty_shackleford wrote: July 29th, 2025, 17:26
2D games are just less immersive than 3D ones
But what about first vs third person?
Third person, camera close.
First person FOV is too narrow(this can't be fixed without VR), you don't have any various peripheral senses, etc.,

Third person actually does a better job at modeling how humans sense things near them even if it's not directly in sight.
Try playing the OG Dead Space on PC and tell me how great a third-person camera is up close. First person, all-day every-day for me.
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Post by Oyster Sauce »

KnightoftheWind wrote: July 29th, 2025, 19:19
rusty_shackleford wrote: July 29th, 2025, 17:36
Oyster Sauce wrote: July 29th, 2025, 17:33


But what about first vs third person?
Third person, camera close.
First person FOV is too narrow(this can't be fixed without VR), you don't have any various peripheral senses, etc.,

Third person actually does a better job at modeling how humans sense things near them even if it's not directly in sight.
Try playing the OG Dead Space on PC and tell me how great a third-person camera is up close. First person, all-day every-day for me.
...the one with notoriously broken 360-era PC-port mouse acceleration?
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Post by KnightoftheWind »

Oyster Sauce wrote: July 29th, 2025, 19:56
KnightoftheWind wrote: July 29th, 2025, 19:19
rusty_shackleford wrote: July 29th, 2025, 17:36


Third person, camera close.
First person FOV is too narrow(this can't be fixed without VR), you don't have any various peripheral senses, etc.,

Third person actually does a better job at modeling how humans sense things near them even if it's not directly in sight.
Try playing the OG Dead Space on PC and tell me how great a third-person camera is up close. First person, all-day every-day for me.
...the one with notoriously broken 360-era PC-port mouse acceleration?
I'm playing through it with the Mouse Fix mod, of course. What I'm referring to is the perspective/FOV. The game is very claustrophobic with how close the camera is to Isaac, and he takes up the majority of the screen to the point of it being annoying and tiring to play for long periods. I never experienced motion sickness in a first-person game, but Dead Space sure comes close and it's in third-person.
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Post by psychic_dream »

I came across this video recently:


It made me realize how much hype used to surround big game releases. People would line up outside GameStop, set up local multiplayer sessions, and really get into it. There was a strong sense of excitement and connection in the hobby.

That kind of culture feels mostly absent from gaming today. Even putting aside the move to digital and the decline of physical media, new releases rarely build the same buzz. Reactions now are either “this game sucks,” “it’s fine, nothing special,” or shameless shilling for stuff that’s clearly average.
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Post by mercerxiv »

psychic_dream wrote: July 29th, 2025, 21:29
I came across this video recently:


It made me realize how much hype used to surround big game releases. People would line up outside GameStop, set up local multiplayer sessions, and really get into it. There was a strong sense of excitement and connection in the hobby.

That kind of culture feels mostly absent from gaming today. Even putting aside the move to digital and the decline of physical media, new releases rarely build the same buzz. Reactions now are either “this game sucks,” “it’s fine, nothing special,” or shameless shilling for stuff that’s clearly average.
Yeah, that part of culture has been murdered via repeated stabbing over a lengthy period of time. I do recall it myself too, same as all the hype and excitement around annual E3 showcase. I think the beginning was the E3 when they showed off Watch Dogs and what followed. Every following one was a continuation of the downward trajectory. And for the broader excitement I feel like it tapered off some time after Anthem "release" and was gone already by the time of pandemic or during pandemic.
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Post by Roguey »

The weasel with another scoop https://www.bloomberg.com/news/articles ... nt-turmoil
Next ‘BioShock’ Game Changes Leaders After Development Turmoil

The fourth game in the ‘BioShock’ series has been in development for more than a decade

Take-Two Interactive Software Inc. is overhauling parts of the next BioShock game and shaking up management after senior executives expressed they were unhappy with its development, according to people familiar with the situation.

The new BioShock, which is being produced by Cloud Chamber, recently failed a review by executives at 2K Games, the publishing subsidiary of Take-Two, said the people, who weren’t authorized to discuss private information and asked not to be identified. The game’s narrative was identified as an area that was particularly in need of improvement and will be revamped in the coming months, the people said.

2K Games subsequently ousted studio head Kelley Gilmore and moved creative director Hogarth de la Plante to a publishing role. In a recent all-hands meeting, Cloud Chamber staff were told that the company needs to become more agile and efficient, leading to worries that layoffs may follow, the people said.
...
2K Games was also developing a remake of the first BioShock game, but that was shelved earlier this year, according to people familiar with the plans.
These chumps laid off all the people who knew how to make Bioshock games so they could have Ken Levine putter away on his next Auteur Masterpiece for the next ten years and counting. The new hires can't make a sequel, can't even remake one that already exists. Excellent decisions all around, spending tons of money and getting 0 games to sell out of it.
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Post by wndrbr »



what Paizo is capable of without Owlcat.

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Post by Rienen »

wndrbr wrote: August 2nd, 2025, 01:12


what Paizo is capable of without Owlcat.

I've not had a chance to play any SF 2e games since my group is averse to SciFi RPGs. I do believe it used the PF 2e ruleset has a backbone though.

I tried to find any video games, a while ago, that used SF as a ruleset and couldn't find anything. So, it's nice someone's going to try it. That said, it appears to be a brand new studio, so my expectations are on the floor.

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Post by wndrbr »

Rienen wrote: August 2nd, 2025, 13:01
That said, it appears to be a brand new studio, so my expectations are on the floor.
it's a kickstarter game to boot, so yeah
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Post by UltraFan123 »

So the Starfinder CRPG scene will start similarly to how the Pathfinder one did it, but with the 2e ruleset instead.

I'm a bit interested in the game now to see if it will be worth pirating.
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Post by Norfleet »

Rand wrote: July 25th, 2025, 19:39
Until it's abused by the cheaters. BattleBit had a cheat that "pinged" the whole screen a couple of times a second, making every enemy in view tagged and blatantly obvious, even behind cover.
If that's a mechanic in the game, how's it "cheating" to use it? Sounds to me like it's just a perfectly balanced game, with no exploits. Pinging should give away YOUR position as well, because you're making so much noise, while not necessarily guaranteeing that you detect whatever you pinged, if they have anechoic tiles.
Stack of Turtles wrote: July 25th, 2025, 23:18
It should just ping WHATEVER you target, regardless of whether there's anything there. That also makes it much more versatile and interesting.
The pinging should also give away your position. People should be encouraged NOT to ping so that the enemy does not hear them. Using your active sonar should be a move of last resort.
Last edited by Norfleet on August 3rd, 2025, 01:51, edited 1 time in total.
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Post by Rand »

Norfleet wrote: August 3rd, 2025, 01:49
Rand wrote: July 25th, 2025, 19:39
Until it's abused by the cheaters. BattleBit had a cheat that "pinged" the whole screen a couple of times a second, making every enemy in view tagged and blatantly obvious, even behind cover.
If that's a mechanic in the game, how's it "cheating" to use it? Sounds to me like it's just a perfectly balanced game, with no exploits. Pinging should give away YOUR position as well, because you're making so much noise, while not necessarily guaranteeing that you detect whatever you pinged, if they have anechoic tiles.
Stack of Turtles wrote: July 25th, 2025, 23:18
It should just ping WHATEVER you target, regardless of whether there's anything there. That also makes it much more versatile and interesting.
The pinging should also give away your position. People should be encouraged NOT to ping so that the enemy does not hear them. Using your active sonar should be a move of last resort.
"Pinging" is not like sonar. It's supposed to be like marking an enemy position.
The problem is that everyone fighting is not wearing VR (really AR) goggles so it's silly gamified nonsense.
The problem is when an enemy is pinged, their position shows on screen to your whole side for a while, even behind cover.
And the cheat makes sure everyone you have seen stays located for you until they hide out of view for long enough.
So if I take cover in bushes that fool humans, the cheater just shoots at the marker.
Or watching as I run up the stairs to get a "surprise" shot out the door. But he sees me doing it and waits and shoots the moment I'm exposed.
Probably with his aimbot.
Killing me with four shots to the head in 150ms before I can even process the attack.
Last edited by Rand on August 3rd, 2025, 02:18, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Norfleet »

Rand wrote: August 3rd, 2025, 02:16
"Pinging" is not like sonar. It's supposed to be like marking an enemy position.
And how would it mark the enemy position? By transmitting it to the rest of the team? Congratulations, you just gave away your position by breaking EMCON. Now they know where you are, too.
Rand wrote: August 3rd, 2025, 02:16
The problem is that everyone fighting is not wearing VR (really AR) goggles so it's silly gamified nonsense.
Well, people should get used to that, because that's what warfare in the near future is going to be.
Rand wrote: August 3rd, 2025, 02:16
The problem is when an enemy is pinged, their position shows on screen to your whole side for a while, even behind cover.
And the cheat makes sure everyone you have seen stays located for you until they hide out of view for long enough.


So if I take cover in bushes that fool humans, the cheater just shoots at the marker.
Well, that's the problem: Your location should only be indicated until you disappear behind cover. If you disappear behind cover, then they shouldn't know where you are, other than that your last position is marked as behind cover. If you can then break contact while they still think you're behind that bush and the marker is still pointing to where you were last seen, then they've lost you.
Rand wrote: August 3rd, 2025, 02:16
Or watching as I run up the stairs to get a "surprise" shot out the door. But he sees me doing it and waits and shoots the moment I'm exposed.
Like I said: This is a failure of the game: If the player cannot see the enemy, the game shouldn't be transmitting the enemy's location. If the game DOES transmit the player's locatiion anyway, that's just the reality of the game and it's not the other player's fault for just making use of what is in the game.