I just got to Act 2. Had to laugh when
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Scruffy French Dude got randomly murdered by Much Older Scruffy French Dude... only to get instantly replaced by Slightly Older Scruffy French Dude Who Wields the Same Weapons And Also Plays Tank with barely any questions asked.
It felt like one of those vintage D&D campaigns where your fighter, John Baldur, dies to a random crit and gets immediately replaced at the next tavern by Jack Dalbur, who happens to also fight with a greatsword and plate armour. Or maybe it's a subtle way to troll japs - since all japanese dudes look the same to Europeans, they challenged japanese players to tell three similar-looking French characters from each other.
Or perhap they're supposed to be clones/secret relatives/time-travel/alternate-universe versions of the same guy, and they don't recognize each other for $reasons. But I hope not. I'll try to finish at least the second act this week. But for now I don't see why they couldn't keep Gustave around and make Verso a non-party-member ally like Esquie.
Non-story-wise:
- **** beaches, but as challenges for some comedy cosmetics they're totally fine. I almost defeated the volleyball boss at least.
- Maelle is OP, Sciel is strong, Gustave is useful, but I can't manage to make Lune pull her weight, her turns are always off by 1 PA or one missing colour or whatever. I think I need to go find a spongy enemy next to a flag and grind it solo until I find the right combination of skills/lumina/weapons to pull off a decent chain. I haven't used any respec gems yet so I should have plenty of options to try.
- There's a ton of random giant enemies around the overworld that 1HK my whole team, or locations that are marked with a big bad DANGER, presumably signaling I"m underleveled. I wonder how long Act 2 and 3 are, and if I'll be expected to grind to actually tackle those optional challenges (level 23 atm).
- The dodge/parry/whatever system is fine, but it seems like there's a big gap between main-quest-path enemies where you don't really need to parry and barely need to dodge because they hit for like 70dmg, and optional enemies where you can't get hit once or it's an OHK. The exception seem to be the story bosses who are at about the right level - the Master of Lamps did get a couple of my party members down but I still beat both phases on the first try by using some consumables, which feels about right. I'll stick to the main quest for a bit and see if it lands more on the right spot.