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logincrash
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Post by logincrash »

DemoGraph wrote: April 12th, 2025, 10:36
Irenaeus wrote: April 11th, 2025, 22:51
DemoGraph wrote: April 11th, 2025, 22:09
I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
One of my brothers love this game, I watched him playing for a bit and can't understand how anyone can have fun with that or other similar games like Satisfactory and other base practically identical first-person base-building games.
Then again I play map games :(
I like the "painting" aspect of Valheim. You're making a house / village, try to integrate it into environment so that it looked realistic.
When I've played Minecraft, I used to find a nice looking random village and "upgrade" the houses so that they looked more interesting: I added animal pens, storages, expanded farmland, added outhouses, built walls with towers, etc. I also tried to make villages from various biomes have distinct style. The challenge also was to alter existing villages somewhat, not to rebuild them from scratch - of course you can make anything pretty, but too pretty, so that it begins to fall into uncanny alley.
I guess that's what people play Sims for. But with mob slaughter.

For me it's like solitaire or realworld painting, bow shooting, writing LPs or PBPs (or fishing). A meditative activity to fall into the flow-state with.

I've tried Satisfactory, but it didn't click. Too much running and micro. Factorio is an order of magnitude better in this regard.
This post is reigniting my desire to play Terraria. I'm gonna go build that castle with a courtyard that I've been meaning to get to.
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Post by Demonic Fate »

Manny V wrote: April 11th, 2025, 02:13
Demonic Fate wrote: April 10th, 2025, 18:47
rusty_shackleford wrote: April 10th, 2025, 13:24


From the data I know of, the massive majority of copies sold happen within the first month excluding titles with extremely long tails e.g., Witcher 3 or something.
I'm not aware of any actual studies done, internally or otherwise, on the effectiveness of video game pricing.

FWIW, I can't remember the last time I paid the full $60(and now, $70) for a video game. I would have said Divinity Original Sin 2, but… they're one of the counterexamples — DOS2 was $45 at launch. You could argue it wasn't technically a AAA game, but I'm certain any major publisher would have gone with the standard $60 for it.
I think the only game I ever bought for full price shortly after launch was Overwatch, and that was only because half my friend group was playing it, including a girl I was trying to **** at the time.
did you get the pusi

or did you play that dogshit game for nothing
I played that dogshit game for nothing.

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DOA

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Post by DagothGeas5 »

Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.

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Post by DagothGeas5 »

DemoGraph wrote: April 12th, 2025, 10:36
Irenaeus wrote: April 11th, 2025, 22:51
DemoGraph wrote: April 11th, 2025, 22:09
I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
One of my brothers love this game, I watched him playing for a bit and can't understand how anyone can have fun with that or other similar games like Satisfactory and other base practically identical first-person base-building games.
Then again I play map games :(
I like the "painting" aspect of Valheim. You're making a house / village, try to integrate it into environment so that it looked realistic.
When I've played Minecraft, I used to find a nice looking random village and "upgrade" the houses so that they looked more interesting: I added animal pens, storages, expanded farmland, added outhouses, built walls with towers, etc. I also tried to make villages from various biomes have distinct style. The challenge also was to alter existing villages somewhat, not to rebuild them from scratch - of course you can make anything pretty, but too pretty, so that it begins to fall into uncanny alley.
I guess that's what people play Sims for. But with mob slaughter.

For me it's like solitaire or realworld painting, bow shooting, writing LPs or PBPs (or fishing). A meditative activity to fall into the flow-state with.

I've tried Satisfactory, but it didn't click. Too much running and micro. Factorio is an order of magnitude better in this regard.
I am glad to find someone that does what I do and you also put exactly what I love about these games into words :heart:
What I myself did in Minecraft when I play is to, instead, roleplay as a sort of silent "fixer-upper". I travel the map looking for villages, then fix their broken roads and homes if they have any, help them with their crops, remove any dangers, live there for a while in a home I make in strategic locations on the outskirts of town or beyond to ensure no enemies spawn to kill them, and then move on leaving all my items besides sword, blocks to save my life and some food, off to the next village :heart:
- Here to show my support for normal gaming.

Thank you for existing! :bounce:
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Post by logincrash »

DagothGeas5 wrote: April 12th, 2025, 19:19
Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.

Looks like prime Analogue Horror JERMA SUS FACE slop.

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Post by DagothGeas5 »

logincrash wrote: April 12th, 2025, 19:39
DagothGeas5 wrote: April 12th, 2025, 19:19
Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
Looks like prime Analogue Horror JERMA SUS FACE slop.

Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).

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Thank you for existing! :bounce:
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Post by logincrash »

DagothGeas5 wrote: April 12th, 2025, 21:33
logincrash wrote: April 12th, 2025, 19:39
DagothGeas5 wrote: April 12th, 2025, 19:19
Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
Looks like prime Analogue Horror JERMA SUS FACE slop.
Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).
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Post by Tangerine »

logincrash wrote: April 12th, 2025, 21:50
DagothGeas5 wrote: April 12th, 2025, 21:33
logincrash wrote: April 12th, 2025, 19:39

Looks like prime Analogue Horror JERMA SUS FACE slop.
Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).

Pro-tip: Look for ears below the eye line.

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Post by DemoGraph »

DemoGraph wrote: April 11th, 2025, 22:09
I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
Got bronze.
I must say, I never regretted cheating. Because IMO the grind is bad.
► Show Spoiler
Iren's PbP - Felix
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Post by ArcaneLurker »

I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by rusty_shackleford »

That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.

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rusty_shackleford wrote: April 13th, 2025, 04:30
That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.

Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?

I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by rusty_shackleford »

ArcaneLurker wrote: April 13th, 2025, 04:31
rusty_shackleford wrote: April 13th, 2025, 04:30
That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?

Secret of mana is coop

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Post by ArcaneLurker »

rusty_shackleford wrote: April 13th, 2025, 04:32
ArcaneLurker wrote: April 13th, 2025, 04:31
rusty_shackleford wrote: April 13th, 2025, 04:30


That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?
Secret of mana is coop
Online?
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by rusty_shackleford »

ArcaneLurker wrote: April 13th, 2025, 04:33
rusty_shackleford wrote: April 13th, 2025, 04:32
ArcaneLurker wrote: April 13th, 2025, 04:31


Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?
Secret of mana is coop
Online?
For at least 20 years now thanks to emulators. :pipe-hat:
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Post by rusty_shackleford »

rusty_shackleford wrote: April 13th, 2025, 04:30
That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.

Actually, I'll generalize this to gamedevs as a whole. Another underrated reason games suck so much now.
Average gamedev has a completely normie surface tier understanding of games.

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Post by Val the Moofia Boss »

I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: April 13th, 2025, 05:00
I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
It's the only games they play.
The average game developer has an incredibly surface level understanding of video games.

This goes so deep that indie devs blame their game not selling merely on 'marketing' rather than them not understanding video games.
Indies make the mistake of only having
what I'd call a very consumer level
knowledge of their genre they really
only know about the top handful of
titles very often I see a gamer or
developer thinking a particular game is
a Hidden Gem when usually it's a top
seller
Also reminds me of another post I made:
rusty_shackleford wrote: October 23rd, 2024, 15:24
median release year of favorite game of programmers: 2004
median release year of favorite game of designers: 2015
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Post by Tweed »

rusty_shackleford wrote: April 13th, 2025, 04:34
For at least 20 years now thanks to emulators. :pipe-hat:
We're going back to potatoes...
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Post by Valter »

logincrash wrote: April 12th, 2025, 21:50
DagothGeas5 wrote: April 12th, 2025, 21:33
logincrash wrote: April 12th, 2025, 19:39

Looks like prime Analogue Horror JERMA SUS FACE slop.
Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).

**** game will you come out already :mad:

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Post by Tadeusz »

Valter wrote: April 13th, 2025, 05:37
**** game will you come out already
I liked their demo, so waiting for it too! They recently made a new trailer, game should be released in the fall of this year:
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Post by Cipher »

Valter wrote: April 12th, 2025, 14:20

@rusty_shackleford

Ah... so this is where all the Platinum money went to.

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Val the Moofia Boss wrote: April 13th, 2025, 05:00
I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
I mean... its still a top tier soundtrack, extremely lean on filler and fat JRPG, great battle system and story. Sure, the spritework is easy to make nowadays but outside of that? Chrono Trigger is a real gem of a game. Also, one of the earliest, if not the very first game to use the New Game+ feature.
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Post by LemonDemonGirl »

Tadeusz wrote: April 13th, 2025, 08:29
I liked their demo, so waiting for it too! They recently made a new trailer, game should be released in the fall of this year:
Anal Log Horror Game
I hate the Antichrist!
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Post by Tadeusz »

LemonDemonGirl wrote: April 13th, 2025, 11:37
Anal Log Horror Game
Nay, that's PS1 aesthetics.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: April 13th, 2025, 05:08
Val the Moofia Boss wrote: April 13th, 2025, 05:00
I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
It's the only games they play.
The average game developer has an incredibly surface level understanding of video games.

This goes so deep that indie devs blame their game not selling merely on 'marketing' rather than them not understanding video games.
Indies make the mistake of only having
what I'd call a very consumer level
knowledge of their genre they really
only know about the top handful of
titles very often I see a gamer or
developer thinking a particular game is
a Hidden Gem when usually it's a top
seller
Also reminds me of another post I made:
rusty_shackleford wrote: October 23rd, 2024, 15:24
median release year of favorite game of programmers: 2004
median release year of favorite game of designers: 2015

Guy saying the nicest way possible “skill issue get gud” it’s very refreshing when a game dev gives the harsh reality of selling indie games in a highly competitive market.

Also the absolute cope from indie devs in the comments section proving the guy point when they show there **** indie games in their YouTube channels.
Last edited by Unhelpful Contrarian on April 13th, 2025, 14:40, edited 1 time in total.
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Post by Oyster Sauce »

LemonDemonGirl wrote: April 13th, 2025, 11:37
Tadeusz wrote: April 13th, 2025, 08:29
I liked their demo, so waiting for it too! They recently made a new trailer, game should be released in the fall of this year:
Anal Log Horror Game
Wrong account