This post is reigniting my desire to play Terraria. I'm gonna go build that castle with a courtyard that I've been meaning to get to.DemoGraph wrote: ↑ April 12th, 2025, 10:36I like the "painting" aspect of Valheim. You're making a house / village, try to integrate it into environment so that it looked realistic.Irenaeus wrote: ↑ April 11th, 2025, 22:51One of my brothers love this game, I watched him playing for a bit and can't understand how anyone can have fun with that or other similar games like Satisfactory and other base practically identical first-person base-building games.DemoGraph wrote: ↑ April 11th, 2025, 22:09I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
Then again I play map games![]()
When I've played Minecraft, I used to find a nice looking random village and "upgrade" the houses so that they looked more interesting: I added animal pens, storages, expanded farmland, added outhouses, built walls with towers, etc. I also tried to make villages from various biomes have distinct style. The challenge also was to alter existing villages somewhat, not to rebuild them from scratch - of course you can make anything pretty, but too pretty, so that it begins to fall into uncanny alley.
I guess that's what people play Sims for. But with mob slaughter.
For me it's like solitaire or realworld painting, bow shooting, writing LPs or PBPs (or fishing). A meditative activity to fall into the flow-state with.
I've tried Satisfactory, but it didn't click. Too much running and micro. Factorio is an order of magnitude better in this regard.
Various video game stuff not deserving its own thread
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I played that dogshit game for nothing.Manny V wrote: ↑ April 11th, 2025, 02:13did you get the pusiDemonic Fate wrote: ↑ April 10th, 2025, 18:47I think the only game I ever bought for full price shortly after launch was Overwatch, and that was only because half my friend group was playing it, including a girl I was trying to **** at the time.rusty_shackleford wrote: ↑ April 10th, 2025, 13:24
From the data I know of, the massive majority of copies sold happen within the first month excluding titles with extremely long tails e.g., Witcher 3 or something.
I'm not aware of any actual studies done, internally or otherwise, on the effectiveness of video game pricing.
FWIW, I can't remember the last time I paid the full $60(and now, $70) for a video game. I would have said Divinity Original Sin 2, but… they're one of the counterexamples — DOS2 was $45 at launch. You could argue it wasn't technically a AAA game, but I'm certain any major publisher would have gone with the standard $60 for it.
or did you play that dogshit game for nothing
Some days I envy the pajeets' ability to shamelessly lie about their sexual exploits.
Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
Thank you for existing!
I am glad to find someone that does what I do and you also put exactly what I love about these games into wordsDemoGraph wrote: ↑ April 12th, 2025, 10:36I like the "painting" aspect of Valheim. You're making a house / village, try to integrate it into environment so that it looked realistic.Irenaeus wrote: ↑ April 11th, 2025, 22:51One of my brothers love this game, I watched him playing for a bit and can't understand how anyone can have fun with that or other similar games like Satisfactory and other base practically identical first-person base-building games.DemoGraph wrote: ↑ April 11th, 2025, 22:09I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
Then again I play map games![]()
When I've played Minecraft, I used to find a nice looking random village and "upgrade" the houses so that they looked more interesting: I added animal pens, storages, expanded farmland, added outhouses, built walls with towers, etc. I also tried to make villages from various biomes have distinct style. The challenge also was to alter existing villages somewhat, not to rebuild them from scratch - of course you can make anything pretty, but too pretty, so that it begins to fall into uncanny alley.
I guess that's what people play Sims for. But with mob slaughter.
For me it's like solitaire or realworld painting, bow shooting, writing LPs or PBPs (or fishing). A meditative activity to fall into the flow-state with.
I've tried Satisfactory, but it didn't click. Too much running and micro. Factorio is an order of magnitude better in this regard.
What I myself did in Minecraft when I play is to, instead, roleplay as a sort of silent "fixer-upper". I travel the map looking for villages, then fix their broken roads and homes if they have any, help them with their crops, remove any dangers, live there for a while in a home I make in strategic locations on the outskirts of town or beyond to ensure no enemies spawn to kill them, and then move on leaving all my items besides sword, blocks to save my life and some food, off to the next village
Thank you for existing!
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DagothGeas5 wrote: ↑ April 12th, 2025, 19:19Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
Looks like prime Analogue Horror JERMA SUS FACE slop.
What an awful aesthetic. This looks like a prototype.
logincrash wrote: ↑ April 12th, 2025, 19:39Looks like prime Analogue Horror JERMA SUS FACE slop.DagothGeas5 wrote: ↑ April 12th, 2025, 19:19Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).
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DagothGeas5 wrote: ↑ April 12th, 2025, 21:33Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).logincrash wrote: ↑ April 12th, 2025, 19:39Looks like prime Analogue Horror JERMA SUS FACE slop.DagothGeas5 wrote: ↑ April 12th, 2025, 19:19Wanted to share this game I found today that I thought looked quite interesting with a concept I had not seen before that involves controlling the main character's facial expressions by manually changing them by dragging the face's parts around. It seems to be of the point and click variety but I know little more than that as I wanted to experience it without spoilers seeing as it seems to be on the mystery point and click variety.
logincrash wrote: ↑ April 12th, 2025, 21:50DagothGeas5 wrote: ↑ April 12th, 2025, 21:33Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).
Pro-tip: Look for ears below the eye line.
Got bronze.DemoGraph wrote: ↑ April 11th, 2025, 22:09I'm trying Valheim vanilla solo. Bro gifted it to me, we've ran a bit on x3 resource rate and I got a bit hooked.
It's minimalistic, but quite nice so far. It has a bit of that loneliness feel Morrowind had.
I'm periodically switching settings to free building, because cutting trees takes a lot of time (no bronze yet) and I just want to build my hilltop fortified village.
I must say, I never regretted cheating. Because IMO the grind is bad.
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That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
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rusty_shackleford wrote: ↑ April 13th, 2025, 04:30That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?
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ArcaneLurker wrote: ↑ April 13th, 2025, 04:31Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?rusty_shackleford wrote: ↑ April 13th, 2025, 04:30That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
Secret of mana is coop
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Online?rusty_shackleford wrote: ↑ April 13th, 2025, 04:32Secret of mana is coopArcaneLurker wrote: ↑ April 13th, 2025, 04:31Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?rusty_shackleford wrote: ↑ April 13th, 2025, 04:30
That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
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For at least 20 years now thanks to emulators.ArcaneLurker wrote: ↑ April 13th, 2025, 04:33Online?rusty_shackleford wrote: ↑ April 13th, 2025, 04:32Secret of mana is coopArcaneLurker wrote: ↑ April 13th, 2025, 04:31
Yes, that's literally what they said was one of the inspirations in a different tweet. It's Secret of Mana/ Zelda but co op. Do you feel clever?
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rusty_shackleford wrote: ↑ April 13th, 2025, 04:30That's just secret of mana.
Nintendo fans play 3 games total and have such a shallow, surface level understanding of video games.
Actually, I'll generalize this to gamedevs as a whole. Another underrated reason games suck so much now.
Average gamedev has a completely normie surface tier understanding of games.
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It's the only games they play.Val the Moofia Boss wrote: ↑ April 13th, 2025, 05:00I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
The average game developer has an incredibly surface level understanding of video games.
This goes so deep that indie devs blame their game not selling merely on 'marketing' rather than them not understanding video games.
Also reminds me of another post I made:Indies make the mistake of only having
what I'd call a very consumer level
knowledge of their genre they really
only know about the top handful of
titles very often I see a gamer or
developer thinking a particular game is
a Hidden Gem when usually it's a top
seller
rusty_shackleford wrote: ↑ October 23rd, 2024, 15:24median release year of favorite game of programmers: 2004
median release year of favorite game of designers: 2015
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We're going back to potatoes...rusty_shackleford wrote: ↑ April 13th, 2025, 04:34For at least 20 years now thanks to emulators.![]()
logincrash wrote: ↑ April 12th, 2025, 21:50DagothGeas5 wrote: ↑ April 12th, 2025, 21:33Could you give me an example of such games? I was trying to think on one that might fit, but I am not too familiar with the description you gave (not a critique by the way, as I am often mistaken for trolling XD For example, it was here that I realized everything has "lovecraftian" in it, otherwise I would not have noticed). The most I can think of that resembles this game to how I am seeing it at least, are things like Harvester, but this one is on the pixelated style that I can't say I have seen aside from maybe one game but I can't for the life of me recall what it was called nor what to type in to find it again (real people but pixelart styled sort of thing).
**** game will you come out already ![]()
Ah... so this is where all the Platinum money went to.
I mean... its still a top tier soundtrack, extremely lean on filler and fat JRPG, great battle system and story. Sure, the spritework is easy to make nowadays but outside of that? Chrono Trigger is a real gem of a game. Also, one of the earliest, if not the very first game to use the New Game+ feature.Val the Moofia Boss wrote: ↑ April 13th, 2025, 05:00I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
Anal Log Horror GameTadeusz wrote: ↑ April 13th, 2025, 08:29
Nay, that's PS1 aesthetics.
rusty_shackleford wrote: ↑ April 13th, 2025, 05:08It's the only games they play.Val the Moofia Boss wrote: ↑ April 13th, 2025, 05:00I think you see a lot of these samey indie games is because they are easy to make and there are very easily accessible blueprints to follow, be it code on stack exchanges or spriting guides on forums or reddit or youtube, etc. So by following these online resources, you can make a game that by the standards of the 1990s would actually be really good. The problem is that was then and this is now. If Chrono Trigger came out today nobody would care.
The average game developer has an incredibly surface level understanding of video games.
This goes so deep that indie devs blame their game not selling merely on 'marketing' rather than them not understanding video games.
Also reminds me of another post I made:Indies make the mistake of only having
what I'd call a very consumer level
knowledge of their genre they really
only know about the top handful of
titles very often I see a gamer or
developer thinking a particular game is
a Hidden Gem when usually it's a top
sellerrusty_shackleford wrote: ↑ October 23rd, 2024, 15:24median release year of favorite game of programmers: 2004
median release year of favorite game of designers: 2015
Guy saying the nicest way possible “skill issue get gud” it’s very refreshing when a game dev gives the harsh reality of selling indie games in a highly competitive market.
Also the absolute cope from indie devs in the comments section proving the guy point when they show there **** indie games in their YouTube channels.
Wrong accountLemonDemonGirl wrote: ↑ April 13th, 2025, 11:37Anal Log Horror GameTadeusz wrote: ↑ April 13th, 2025, 08:29
