I doubt there is anything one can do wth Dorian's appearance to make him look less gay, I know I triedlogincrash wrote: β September 22nd, 2024, 13:22The manbun makes him look gayer, lmao.DagothGeas5 wrote: β September 22nd, 2024, 10:58I used to use this one in the hopes of making him a sarcastic bloodmage, though it was not enough (careful of kissing screenshots in here and also it is Nexus)
https://www.nexusmods.com/dragonageinqu ... /mods/2026
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Dragon Ageβ’: The Veilguard is a Return To Form
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This is quite concerning if you ask me.
Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
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This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.UltraFan123 wrote: β September 22nd, 2024, 20:13What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Did everyone just skip over that game or something?
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So far I have only played Origins tbh, so knowing that the other games may also be "cartoony" does discourage me a bit from getting them...rusty_shackleford wrote: β September 22nd, 2024, 20:16This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.UltraFan123 wrote: β September 22nd, 2024, 20:13What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Did everyone just skip over that game or something?
Cannot unsee it now, and, as Asmongold says there, seeing that makes it somehow even worse than it already was.UltraFan123 wrote: β September 22nd, 2024, 20:13This is quite concerning if you ask me.
Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
What is it with deranged sexual deviants and their obsession with infantilizing things?
I remember them saying that, I also recall someone saying how Solas was not a romance option for men because they did not "want to do the trope of bisexual=evil", and also how they either laughed or were dicks about people berating their **** dialogue wheel, saying on the forums that the wheel is there to stay.rusty_shackleford wrote: β September 22nd, 2024, 20:16This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.UltraFan123 wrote: β September 22nd, 2024, 20:13What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Did everyone just skip over that game or something?
EDIT: By the way! I think their actual words on the grimdark was that they were "not comfortable" with it.
Last edited by DagothGeas5 on September 22nd, 2024, 20:27, edited 1 time in total.
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Yet they still decided to work on a setting being known for exactly that.DagothGeas5 wrote: β September 22nd, 2024, 20:26I think their actual words on the grimdark was that they were "not comfortable" with it.
Hmm...
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When you can't make something original that's good, you do the next best thing: hijack something that people like.UltraFan123 wrote: β September 22nd, 2024, 20:31Yet they still decided to work on a setting being known for exactly that.DagothGeas5 wrote: β September 22nd, 2024, 20:26I think their actual words on the grimdark was that they were "not comfortable" with it.
Hmm...![]()
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Reminds me of a Tolkien's (?) quote where he said "evil cannot create, it can only corrupt".rusty_shackleford wrote: β September 22nd, 2024, 20:32When you can't make something original that's good, you do the next best thing: hijack something that people like.UltraFan123 wrote: β September 22nd, 2024, 20:31Yet they still decided to work on a setting being known for exactly that.DagothGeas5 wrote: β September 22nd, 2024, 20:26I think their actual words on the grimdark was that they were "not comfortable" with it.
Hmm...![]()
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Inquisition had the same directors and writers of the previous games. People just change.rusty_shackleford wrote: β September 22nd, 2024, 20:32When you can't make something original that's good, you do the next best thing: hijack something that people like.
Woah, that is comparable to the difference between a default or poorly adjusted Hero Forge body proportion to a "realistic proportioned" Hero Forge body. The poor model bodies have similar issues where the proportions make them look too cartoonish or zany versus the realistic proportions you would expect from a Dragon Age game.UltraFan123 wrote: β September 22nd, 2024, 20:13This is quite concerning if you ask me.
Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
I remember early in the development ( even on promotional material) one of the companion characters was originally a female white mage that looked decently attractive. Then in the final release she was a bald black woman who is gay.logincrash wrote: β September 22nd, 2024, 09:16That's what you get for allowing the degenerate ****** writer's walking fetish into your organization after he outright tells you he's a spy for muslim commies.MordiB wrote: β September 22nd, 2024, 07:13I just hope that we can get a mod that removes the relationships between the companions if you don't romance them, Hearing Iron Bull & Dorian talking about what they got up to back at base in Inquisition made me want to vomit....
Dorian, on the other hand, is a great character if you remove his personal quest, which revolves entirely around his dad trying to mage the gay away. Oh, and his faggoty 'stache too.
Last edited by Unhelpful Contrarian on September 23rd, 2024, 12:36, edited 1 time in total.
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Apparently the UI for Dragon Age: The Veilguard is already bad enough to warrant someone making a nearly 20 minute video on how to fix it. It's so bad, the video makes a joke about the UI being bloatware and the game needing an ad block for its interface.
Last edited by Tag365 on September 23rd, 2024, 19:16, edited 1 time in total.
Selling a negative as a positive https://www.gamesradar.com/games/dragon ... base-game/

The negative is that EA has so little faith in this game that they're not giving them a DLC budget.
A far cry fromBioWare doesn't have plans for Dragon Age: The Veilguard DLC right now, but that's mainly because the team is focused on ensuring the game ships with a complete story that isn't begging for a follow-up ending, as was the case with Dragon Age: Inquisition.
When asked about possible future additions in an interview with YouTuber MrMattyPlays, game director Corrine Busche explains that she's a "huge fan" of Dragon Age: Inquisition's Trespasser expansion, which wrapped the entire story with a nice bow and served as a bridge to the inevitable sequel. But Busche also says that Trespasser was "so essential to the Dragon Age: Inquisition story, it arguably should have been part of the base game."
Busche brings that up because it's apparently a critique that BioWare was well aware of and keen to avoid in The Veilguard. "We really wanted to make it the most complete out-of-the-box package we possibly could, from a player experience, the narrative, and everything else," she continues. "That's entirely our focus right now."

The negative is that EA has so little faith in this game that they're not giving them a DLC budget.
UltraFan123 wrote: β September 22nd, 2024, 20:13This is quite concerning if you ask me.
Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
They did the exact same thing in Mass Effect Andromeda. I remember everyone calling the protagonist a manlet and ****.
There is some weird midget at Bioware that is desperately trying to normalize manlet energy.
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Hire more "positive vibes only" women into the company and eventually all males in game will be replaced by animals. Romanceable of course.
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That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.Roguey wrote: β September 23rd, 2024, 19:10Selling a negative as a positive https://www.gamesradar.com/games/dragon ... base-game/A far cry fromBioWare doesn't have plans for Dragon Age: The Veilguard DLC right now, but that's mainly because the team is focused on ensuring the game ships with a complete story that isn't begging for a follow-up ending, as was the case with Dragon Age: Inquisition.
When asked about possible future additions in an interview with YouTuber MrMattyPlays, game director Corrine Busche explains that she's a "huge fan" of Dragon Age: Inquisition's Trespasser expansion, which wrapped the entire story with a nice bow and served as a bridge to the inevitable sequel. But Busche also says that Trespasser was "so essential to the Dragon Age: Inquisition story, it arguably should have been part of the base game."
Busche brings that up because it's apparently a critique that BioWare was well aware of and keen to avoid in The Veilguard. "We really wanted to make it the most complete out-of-the-box package we possibly could, from a player experience, the narrative, and everything else," she continues. "That's entirely our focus right now."
The negative is that EA has so little faith in this game that they're not giving them a DLC budget.
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That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.rusty_shackleford wrote: β September 23rd, 2024, 19:24That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
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Not the customer's fault that they hired too many designers and artists.Roguey wrote: β September 23rd, 2024, 19:59That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.rusty_shackleford wrote: β September 23rd, 2024, 19:24That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
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This is how it always goes, the team starts small, gets bigger as production ramps up, then gets smaller again.rusty_shackleford wrote: β September 23rd, 2024, 20:04Not the customer's fault that they hired too many designers and artists.Roguey wrote: β September 23rd, 2024, 19:59That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.rusty_shackleford wrote: β September 23rd, 2024, 19:24That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
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But the artist/design team finished before the project was done, they overhired. It's Not My Issue.Roguey wrote: β September 23rd, 2024, 20:26This is how it always goes, the team starts small, gets bigger as production ramps up, then gets smaller again.rusty_shackleford wrote: β September 23rd, 2024, 20:04Not the customer's fault that they hired too many designers and artists.Roguey wrote: β September 23rd, 2024, 19:59
That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
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Ideally they have to be content and feature complete a good period before release so they can actually polish everything.rusty_shackleford wrote: β September 23rd, 2024, 20:28But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
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NotRoguey wrote: β September 23rd, 2024, 20:30Ideally they have to be content and feature complete a good period before release so they can actually polish everything.rusty_shackleford wrote: β September 23rd, 2024, 20:28But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
My
Issue
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Never understood the large team mentality.
Should really only be a small team that is perm hire with a strong skillset under the belt for key areas, then a lot of time should be in requirements and planning. Once that is ironed out and set in stone, you setup for hiring of contractors for each design phase to handle the bulk work under perm lead direction with each phase completing and moving on to the next phase. Any minor iterations can be handled by the perm team (more waterfall approach with any iteration cycles primarily being during each sub phase).
With a good experienced planning and design team who understands structured development and requirements, the process should more properly reflect actual goals and it more likely avoids all the garbage that modern developers get hung up on (ie feature creep, design paralysis, etc...).
Should really only be a small team that is perm hire with a strong skillset under the belt for key areas, then a lot of time should be in requirements and planning. Once that is ironed out and set in stone, you setup for hiring of contractors for each design phase to handle the bulk work under perm lead direction with each phase completing and moving on to the next phase. Any minor iterations can be handled by the perm team (more waterfall approach with any iteration cycles primarily being during each sub phase).
With a good experienced planning and design team who understands structured development and requirements, the process should more properly reflect actual goals and it more likely avoids all the garbage that modern developers get hung up on (ie feature creep, design paralysis, etc...).
Usually it's a problem when too many customers have too little standards.rusty_shackleford wrote: β September 23rd, 2024, 20:04Not the customer's fault that they hired too many designers and artists.Roguey wrote: β September 23rd, 2024, 19:59That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.rusty_shackleford wrote: β September 23rd, 2024, 19:24That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
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It's almost as if a game studio can have more than one project in development.Roguey wrote: β September 23rd, 2024, 20:30Ideally they have to be content and feature complete a good period before release so they can actually polish everything.rusty_shackleford wrote: β September 23rd, 2024, 20:28But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
Didn't watch the full video, assumed its some engagement bait anyway, but **** the UI is indeed dogshit.
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I wonder what's the designer's expectation of adding so much on-screen junk, basically forcing the player to spend 5 minutes looking for stuff in a 1 minute fight. Sounds like a great way to have 99% of the target audience not actually playing past the prologue.1998 wrote: β September 24th, 2024, 03:43Didn't watch the full video, assumed its some engagement bait anyway, but **** the UI is indeed dogshit.
Last edited by Kronus on September 24th, 2024, 15:32, edited 1 time in total.
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