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Dragon Ageβ„’: The Veilguard is a Return To Form

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Post by DagothGeas5 »

logincrash wrote: ↑ September 22nd, 2024, 13:22
DagothGeas5 wrote: ↑ September 22nd, 2024, 10:58
I used to use this one in the hopes of making him a sarcastic bloodmage, though it was not enough (careful of kissing screenshots in here and also it is Nexus)
https://www.nexusmods.com/dragonageinqu ... /mods/2026
The manbun makes him look gayer, lmao.
I doubt there is anything one can do wth Dorian's appearance to make him look less gay, I know I tried :lol:
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Post by jebacdrkac »

Dorian isnt gay, he is just French
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Post by J1M »

Dorian's dad was not intended as comic relief?
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Post by UltraFan123 »

This is quite concerning if you ask me.



Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".

What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
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Post by rusty_shackleford »

UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.
Did everyone just skip over that game or something?
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Post by UltraFan123 »

rusty_shackleford wrote: ↑ September 22nd, 2024, 20:16
UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.
Did everyone just skip over that game or something?
So far I have only played Origins tbh, so knowing that the other games may also be "cartoony" does discourage me a bit from getting them...
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Post by DagothGeas5 »

UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
This is quite concerning if you ask me.



Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".

What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Cannot unsee it now, and, as Asmongold says there, seeing that makes it somehow even worse than it already was.
What is it with deranged sexual deviants and their obsession with infantilizing things?
rusty_shackleford wrote: ↑ September 22nd, 2024, 20:16
UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
This happened years ago. The devs that worked on inquisition said they moved away from the game being dark because they didn't like it.
Did everyone just skip over that game or something?
I remember them saying that, I also recall someone saying how Solas was not a romance option for men because they did not "want to do the trope of bisexual=evil", and also how they either laughed or were dicks about people berating their **** dialogue wheel, saying on the forums that the wheel is there to stay.
EDIT: By the way! I think their actual words on the grimdark was that they were "not comfortable" with it.
Last edited by DagothGeas5 on September 22nd, 2024, 20:27, edited 1 time in total.
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Post by UltraFan123 »

DagothGeas5 wrote: ↑ September 22nd, 2024, 20:26
I think their actual words on the grimdark was that they were "not comfortable" with it.
Yet they still decided to work on a setting being known for exactly that.

Hmm... :pipe-thinking:
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Post by rusty_shackleford »

UltraFan123 wrote: ↑ September 22nd, 2024, 20:31
DagothGeas5 wrote: ↑ September 22nd, 2024, 20:26
I think their actual words on the grimdark was that they were "not comfortable" with it.
Yet they still decided to work on a setting being known for exactly that.

Hmm... :pipe-thinking:
When you can't make something original that's good, you do the next best thing: hijack something that people like.
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Post by DagothGeas5 »

rusty_shackleford wrote: ↑ September 22nd, 2024, 20:32
UltraFan123 wrote: ↑ September 22nd, 2024, 20:31
DagothGeas5 wrote: ↑ September 22nd, 2024, 20:26
I think their actual words on the grimdark was that they were "not comfortable" with it.
Yet they still decided to work on a setting being known for exactly that.

Hmm... :pipe-thinking:
When you can't make something original that's good, you do the next best thing: hijack something that people like.
Reminds me of a Tolkien's (?) quote where he said "evil cannot create, it can only corrupt".
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Post by Roguey »

rusty_shackleford wrote: ↑ September 22nd, 2024, 20:32
When you can't make something original that's good, you do the next best thing: hijack something that people like.
Inquisition had the same directors and writers of the previous games. People just change.
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Post by Tag365 »

UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
This is quite concerning if you ask me.



Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".

What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.
Woah, that is comparable to the difference between a default or poorly adjusted Hero Forge body proportion to a "realistic proportioned" Hero Forge body. The poor model bodies have similar issues where the proportions make them look too cartoonish or zany versus the realistic proportions you would expect from a Dragon Age game.
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Post by Unhelpful Contrarian »

logincrash wrote: ↑ September 22nd, 2024, 09:16
MordiB wrote: ↑ September 22nd, 2024, 07:13
I just hope that we can get a mod that removes the relationships between the companions if you don't romance them, Hearing Iron Bull & Dorian talking about what they got up to back at base in Inquisition made me want to vomit....
That's what you get for allowing the degenerate ****** writer's walking fetish into your organization after he outright tells you he's a spy for muslim commies.
Dorian, on the other hand, is a great character if you remove his personal quest, which revolves entirely around his dad trying to mage the gay away. Oh, and his faggoty 'stache too.
I remember early in the development ( even on promotional material) one of the companion characters was originally a female white mage that looked decently attractive. Then in the final release she was a bald black woman who is gay.
Last edited by Unhelpful Contrarian on September 23rd, 2024, 12:36, edited 1 time in total.
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---
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Post by Tag365 »

Apparently the UI for Dragon Age: The Veilguard is already bad enough to warrant someone making a nearly 20 minute video on how to fix it. It's so bad, the video makes a joke about the UI being bloatware and the game needing an ad block for its interface.
Last edited by Tag365 on September 23rd, 2024, 19:16, edited 1 time in total.
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Post by Roguey »

Selling a negative as a positive https://www.gamesradar.com/games/dragon ... base-game/
BioWare doesn't have plans for Dragon Age: The Veilguard DLC right now, but that's mainly because the team is focused on ensuring the game ships with a complete story that isn't begging for a follow-up ending, as was the case with Dragon Age: Inquisition.

When asked about possible future additions in an interview with YouTuber MrMattyPlays, game director Corrine Busche explains that she's a "huge fan" of Dragon Age: Inquisition's Trespasser expansion, which wrapped the entire story with a nice bow and served as a bridge to the inevitable sequel. But Busche also says that Trespasser was "so essential to the Dragon Age: Inquisition story, it arguably should have been part of the base game."

Busche brings that up because it's apparently a critique that BioWare was well aware of and keen to avoid in The Veilguard. "We really wanted to make it the most complete out-of-the-box package we possibly could, from a player experience, the narrative, and everything else," she continues. "That's entirely our focus right now."
A far cry from
Image

The negative is that EA has so little faith in this game that they're not giving them a DLC budget.
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Post by Shillitron »

UltraFan123 wrote: ↑ September 22nd, 2024, 20:13
This is quite concerning if you ask me.



Basically, the in-game models were purposely made so they have oversized heads and small stubby limbs relative to their entire bodies. In other words, the characters were actively given "cartoon bodies".

What really bothers me on a deep level is how a series known for being "grimdark" or at the very least to be inclined towards the dark side of the fantasy genre was deliberately targeted in order to infantilize it.

They did the exact same thing in Mass Effect Andromeda. I remember everyone calling the protagonist a manlet and ****.

There is some weird midget at Bioware that is desperately trying to normalize manlet energy.
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Post by Envuen »

Hire more "positive vibes only" women into the company and eventually all males in game will be replaced by animals. Romanceable of course.
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Post by rusty_shackleford »

Roguey wrote: ↑ September 23rd, 2024, 19:10
Selling a negative as a positive https://www.gamesradar.com/games/dragon ... base-game/
BioWare doesn't have plans for Dragon Age: The Veilguard DLC right now, but that's mainly because the team is focused on ensuring the game ships with a complete story that isn't begging for a follow-up ending, as was the case with Dragon Age: Inquisition.

When asked about possible future additions in an interview with YouTuber MrMattyPlays, game director Corrine Busche explains that she's a "huge fan" of Dragon Age: Inquisition's Trespasser expansion, which wrapped the entire story with a nice bow and served as a bridge to the inevitable sequel. But Busche also says that Trespasser was "so essential to the Dragon Age: Inquisition story, it arguably should have been part of the base game."

Busche brings that up because it's apparently a critique that BioWare was well aware of and keen to avoid in The Veilguard. "We really wanted to make it the most complete out-of-the-box package we possibly could, from a player experience, the narrative, and everything else," she continues. "That's entirely our focus right now."
A far cry from
Image

The negative is that EA has so little faith in this game that they're not giving them a DLC budget.
That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
Thank you for your attention to this matter!
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Post by Roguey »

rusty_shackleford wrote: ↑ September 23rd, 2024, 19:24
That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
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Post by rusty_shackleford »

Roguey wrote: ↑ September 23rd, 2024, 19:59
rusty_shackleford wrote: ↑ September 23rd, 2024, 19:24
That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
Not the customer's fault that they hired too many designers and artists.
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Post by Roguey »

rusty_shackleford wrote: ↑ September 23rd, 2024, 20:04
Roguey wrote: ↑ September 23rd, 2024, 19:59
rusty_shackleford wrote: ↑ September 23rd, 2024, 19:24
That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
Not the customer's fault that they hired too many designers and artists.
This is how it always goes, the team starts small, gets bigger as production ramps up, then gets smaller again.
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Post by rusty_shackleford »

Roguey wrote: ↑ September 23rd, 2024, 20:26
rusty_shackleford wrote: ↑ September 23rd, 2024, 20:04
Roguey wrote: ↑ September 23rd, 2024, 19:59

That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
Not the customer's fault that they hired too many designers and artists.
This is how it always goes, the team starts small, gets bigger as production ramps up, then gets smaller again.
But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
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Post by Roguey »

rusty_shackleford wrote: ↑ September 23rd, 2024, 20:28
But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
Ideally they have to be content and feature complete a good period before release so they can actually polish everything.
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Post by rusty_shackleford »

Roguey wrote: ↑ September 23rd, 2024, 20:30
rusty_shackleford wrote: ↑ September 23rd, 2024, 20:28
But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
Ideally they have to be content and feature complete a good period before release so they can actually polish everything.
Not
My
Issue
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Post by Xenich »

Never understood the large team mentality.

Should really only be a small team that is perm hire with a strong skillset under the belt for key areas, then a lot of time should be in requirements and planning. Once that is ironed out and set in stone, you setup for hiring of contractors for each design phase to handle the bulk work under perm lead direction with each phase completing and moving on to the next phase. Any minor iterations can be handled by the perm team (more waterfall approach with any iteration cycles primarily being during each sub phase).

With a good experienced planning and design team who understands structured development and requirements, the process should more properly reflect actual goals and it more likely avoids all the garbage that modern developers get hung up on (ie feature creep, design paralysis, etc...).
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Post by Kronus »

rusty_shackleford wrote: ↑ September 23rd, 2024, 20:04
Roguey wrote: ↑ September 23rd, 2024, 19:59
rusty_shackleford wrote: ↑ September 23rd, 2024, 19:24
That entire chart is ********. Every employee draws from the same resource: money. Employees assigned to making DLC pull money from those that would be fixing the game.
That's a programmer/scripter issue. Those artists and designers have to go somewhere, either laid off or assigned to a different project.
Not the customer's fault that they hired too many designers and artists.
Usually it's a problem when too many customers have too little standards.
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Post by J1M »

Roguey wrote: ↑ September 23rd, 2024, 20:30
rusty_shackleford wrote: ↑ September 23rd, 2024, 20:28
But the artist/design team finished before the project was done, they overhired. It's Not My Issue.
Ideally they have to be content and feature complete a good period before release so they can actually polish everything.
It's almost as if a game studio can have more than one project in development.
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Post by 1998 »

Tag365 wrote: ↑ September 23rd, 2024, 18:55
Apparently the UI for Dragon Age: The Veilguard is already bad enough to warrant someone making a nearly 20 minute video on how to fix it. It's so bad, the video makes a joke about the UI being bloatware and the game needing an ad block for its interface.
Didn't watch the full video, assumed its some engagement bait anyway, but **** the UI is indeed dogshit.
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Post by Kronus »

1998 wrote: ↑ September 24th, 2024, 03:43
Tag365 wrote: ↑ September 23rd, 2024, 18:55
Apparently the UI for Dragon Age: The Veilguard is already bad enough to warrant someone making a nearly 20 minute video on how to fix it. It's so bad, the video makes a joke about the UI being bloatware and the game needing an ad block for its interface.
Didn't watch the full video, assumed its some engagement bait anyway, but **** the UI is indeed dogshit.
I wonder what's the designer's expectation of adding so much on-screen junk, basically forcing the player to spend 5 minutes looking for stuff in a 1 minute fight. Sounds like a great way to have 99% of the target audience not actually playing past the prologue.
Last edited by Kronus on September 24th, 2024, 15:32, edited 1 time in total.
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