Had?SoLong wrote: ↑ August 22nd, 2024, 11:36It's not just specifically ray tracing. Things like hair and fabric movement also improved post 2007 and 2016. A reason why many women in games had shorter hair, buns or braids was precisely because hair was stiffer than Joe Biden near an unsniffed kid.Val the Moofia Boss wrote: ↑ August 22nd, 2024, 02:56The increase in graphical fidelity of games plateaued after the release of the PS3 in 2007. There is a noticeable, substantial leap from SNES to PS1 to PS2 and even to PS3, but not past that. Games hardware enthusiasts who sit close to their 4k monitor with a $3,000 PC rig can appreciate ray tracing, but the average normie who sits on the couch far away from their TV won't tell the difference. Someone coming and seeing you playing a game says "that game looks pretty" regardless of whether it is Crysis or Genshin Impact. Normies can't tell the difference. Hence why people aren't spending $600 to buy a PS5, because their Wii U is good enough. People do not have reason to buy better hardware. Which means it's all the more important that game companies start making actually fun games to play again.
Now they can animate it but it's not perceived to be a graphical revolution because their earlier tricks meant that normies didn't notice the technical limitations as much as, say, pixel art vs very early polygons.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chronicling the inability of gamedevs to make video games
Nah, they spent a lot of money foolishly. It's easy when going along with such a plan means a trip to Europe for those involved.Atlantico wrote: ↑ August 22nd, 2024, 11:57Ubi marketing ********. Go on, tell us about how historically accurate these games are.Vergil wrote: ↑ August 10th, 2024, 21:18Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
It was the only thing missing. There's no attention to detail in Ubishit games, it's garbage marketing for simple minds. No brain doctor can cure that.Vergil wrote: ↑ August 22nd, 2024, 12:16If you think talking about the attention to detail and high fidelity of assets equals me saying the games are all historically accurate I feel it's the moral thing to tell you to consult some form of brain doctor.
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Nooneatall
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Its going to be great seeing all these brown ****** games coming out that were started during George Floyd but that fad is over and normies hate that **** now. Bonus if they **** up rigging the election and we get trump 2
I made a mod for CK3:
DEI Remover
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I remember Cleve talking about working for Sir Tech and mentioning something about a lot of them being **** who had sex toys and crap in the bathrooms, were constantly screwing off rather working on the game, to which he said contributed to the collapse of the studio...
I wonder if this type of behavior is why all these games take forever to get completed? They are filled with ****/******/***** and malcontents and so like he observed, they screwed off all the time and never got anything done.
I wonder if this type of behavior is why all these games take forever to get completed? They are filled with ****/******/***** and malcontents and so like he observed, they screwed off all the time and never got anything done.
A couple of years ago someone put up a review of Larian on glassdoor that claimed this was the case.Xenich wrote: ↑ August 23rd, 2024, 22:25I remember Cleve talking about working for Sir Tech and mentioning something about a lot of them being **** who had sex toys and crap in the bathrooms, were constantly screwing off rather working on the game, to which he said contributed to the collapse of the studio...
I wonder if this type of behavior is why all these games take forever to get completed? They are filled with ****/******/***** and malcontents and so like he observed, they screwed off all the time and never got anything done.
Avoid at all cost
Sep 18, 2022 - Computer Engineer
Recommend
CEO Approval
Business Outlook
Pros
- Work on in-house titles which I was a fan of.
- Everyone else is so clueless that saying common-sense ideas can help to improve the situation a lot (if management actually listens, but usually not).
Cons
- Boasts as a “flat organisation”; it means everyone does the bidding of CEO - Swen.
- Swen is just a clueless CEO who looked good to fans. Should serve as owner and creative director instead of CEO where he changes his mind on things every other day. No stability and long term plan for company.
- Super exploitative gaming company (norm of the industry?) with low pay for QA and bare minimum Leaves and expectation of odd hours working and Overtime.
- Many female leaders included to fit diversity with no performance to back-up over time.
- Tries to “reorg” by hiring incompetent in-house consultant who has no experience in managing reorg and is openly hostile to managers and leads involved in the reorg. Consultant manages to stay because Swen likes her around.
- Be prepared to lose your job even if you follow instructions of leaders because these “Leaders” will throw you under the bus at first sign of trouble. (Clueless CEO exacerbates this culture too)
- Promises loads but almost always fail to deliver.
- No performance bonuses for some employees (if not all) depending on location.
- Unclear and discriminative pay structure based on location and type of employment. Be prepared to deal with the mindset of being paid unfairly if you want to work here.
- No honor. Used 3rd party services then resort to massive poaching (breaking non-compete clause) and deny businesses to the 3rd party company. One can search Nevada case 62391 for details.
- More issues with 3rd-party services in the kickstarter board game. Basically missed all the datelines committed to backers while removing contributions of board game partner.
- Bare minimum benefits. Boasts of giving away free “PlayStations” but requires you to pay taxes for it (and is again 2 years late in delivering promises).
- Toxic work environment with many politics. This is because many married/ unmarried employees are hooking up in office causing conflict of interests that the company is deliberately ignoring because of “freedom” and “human right”. Your work will not be completed because of politics arising out of these issues.
- No proper processes for most workflow (be it IT or design or creatives)
Advice to Management
- To Swen: be a human being please. You are killing the last bastion of CRPG.
ESG came in, morphed into DEI, became a industry trend leader - then died in the life span of some of these games.Nooneatall wrote: ↑ August 23rd, 2024, 21:40Its going to be great seeing all these brown ****** games coming out that were started during George Floyd but that fad is over and normies hate that **** now. Bonus if they **** up rigging the election and we get trump 2
That's what happens when you hire developers who need 8 years to make a game that used to take 8 months.
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Cool, so they sold about 100 copies per dev year.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
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My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Isn’t Gearbox the publisher not developer. Find the wording in his tweet odd since it gives the impression that Gearbox made the game and not Hopoo Games.
The original devs sold the game over to Gearbox, and they, in predictable fashion, proceeded to **** it up.
Really curious on the reasoning behind selling there own IP.gerey wrote: ↑ August 31st, 2024, 14:54The original devs sold the game over to Gearbox, and they, in predictable fashion, proceeded to **** it up.
It's called money. People use it to trade for goods and services.Unhelpful Contrarian wrote: ↑ August 31st, 2024, 14:57Really curious on the reasoning behind selling there own IP.
Last edited by Shillitron on August 31st, 2024, 15:40, edited 1 time in total.
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No ****. Game developers typically don’t sell there own IP that they have success in since brand recognition means everything especially for a small indie’s studio.Shillitron wrote: ↑ August 31st, 2024, 15:39It's called money. People use it to trade for goods and services.Unhelpful Contrarian wrote: ↑ August 31st, 2024, 14:57Really curious on the reasoning behind selling there own IP.
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wndrbr
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The original devs didn't sell the whole IP, they only sold the rights to continue RoR2. Not sure about the reason, maybe they realized that going into 3D was a mistake and decided to cut their losses.
They've made RoR Returns since then.
They've made RoR Returns since then.
wndrbr wrote: ↑ August 31st, 2024, 15:49The original devs didn't sell the whole IP, they only sold the rights to continue RoR2. Not sure about the reason, maybe they realized that going into 3D was a mistake and decided to cut their losses.
They've made RoR Returns since then.
Ok that makes a lot more sense. Thanks for the clarification.
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rusty_shackleford
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I should sell rpghq to gearbox
Thank you for your attention to this matter!
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After seeing the site gearbox would pay 5 dollars to have every member hanged themselves for wrong think.
THEIR*
AAAAAAAAAAAAAAAAAAAAAAAAAAH
Don't quote me on this, but IIRC it actually was because of 3D, they realized they didn't like making 3D games, wanted to go back to making 2D stuff and made the decision to hand over RoR2 to Gearbox.wndrbr wrote: ↑ August 31st, 2024, 15:49maybe they realized that going into 3D was a mistake and decided to cut their losses
I'll hang a bunch of users here for free.Unhelpful Contrarian wrote: ↑ August 31st, 2024, 16:11
After seeing the site gearbox would pay 5 dollars to have every member hanged themselves for wrong think.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
0 copies after refunds.
Doom and Doom Eternal are proof that you can have amazing looking games that don't run like dog vomit. On the newest AMD APUs, you can run Eternal at 1440p High at around 60fps. At least according to a benchmark video. And we're talking a 'laptop-class' chip, with early drivers. The level of quality put into these games really should be appreciated, even if their actual design is very hit or miss. Even absolute dog vomit like Wolfenstein II ran like a dream, and I played that **** with a GTX 960 when it released.
So when you think about it, this entire circus around the PS5 Pro and all the hype around new GPUs and CPUs, is all pointless really. Graphics plateaud years ago, and yet all of this new technology exists because talentless devs can't make games. All this talk of raytracing and "advanced effects" is just a smokescreen, it really is.
So when you think about it, this entire circus around the PS5 Pro and all the hype around new GPUs and CPUs, is all pointless really. Graphics plateaud years ago, and yet all of this new technology exists because talentless devs can't make games. All this talk of raytracing and "advanced effects" is just a smokescreen, it really is.
KnightoftheWind wrote: ↑ September 19th, 2024, 19:28The level of quality put into these games really should be appreciated

Well, that explains it. But when was this photo taken?, 2016?, 2020?.gerey wrote: ↑ September 19th, 2024, 20:00KnightoftheWind wrote: ↑ September 19th, 2024, 19:28The level of quality put into these games really should be appreciated![]()
Dunno, it's still up on their web page, and I haven't heard of any woke initiatives coming from id, so I assume the racial and sex composition of the company hasn't changed all that much.KnightoftheWind wrote: ↑ September 19th, 2024, 20:02Well, that explains it. But when was this photo taken?, 2016?, 2020?.
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logincrash
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The only thing I know about that game is that this webm is was rotoscoped from it. Whoops, sorry for replying to a year old post. Turns out I wasn't caught up and was still on page 7 in this thread.wndrbr wrote: ↑ September 20th, 2023, 23:43https://www.bloomberg.com/news/articles ... game-flops
the guy somehow spent $160M on this game.Video-game developer Striking Distance Studios is appointing new management several months after the commercial flop of its first game. CEO Glen Schofield is leaving, a Krafton representative confirmed Wednesday, saying he has “decided to pursue new opportunities.” Striking Distance’s chief operating officer and chief financial officer are also leaving. Krafton said all three departures were voluntary.
Schofield founded the studio in 2019 to make a spiritual successor to Dead Space, the sci-fi horror series he co-created while working at Electronic Arts Inc. In December 2022, the company released The Callisto Protocol to mediocre reviews. In January, analysts said the horror game was on track to sell 2 million copies, missing Krafton’s target of 5 million. In recent months, Striking Distance laid off more than 30 staffers. The company’s website now shows around 90 employees.
Last edited by logincrash on December 18th, 2024, 21:17, edited 1 time in total.
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