Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
The issue with Assassin's Creed games is with the gameplay of all the criticisms of the series "asset flip" is perhaps the most ******** one to come up with it's kind of impressive you managed to take low hanging fruit like dunking of AssCreed and managing to be wrong about it.
Coincidentally, Unity is the game people look back on when critiquing the decline of AAA standards. Unity, after it's dozens of patches, still manages to look as good or better than some titles today. Including newer AssCreeds. So my point stands. Unity was the first next gen AssCreed, and maybe Ubisoft did earnestly try for that game, before they started to recycle stuff ad nauseam.
I'd suggest actually playing Odyssey and actually walking around Athens. You come off as having never played the games and just regurgitating opinions you heard from a yewtoober.
Probably some of the biggest cities in any game that's not set entirely in the city.
Unless you think they just copy-pasted Athens, Sparta, etc., from some other game they made, which I'd like to hear about.
Ubi programmers also deserve credit for their engine's custom implementation of TAA and TAA-based upscaling, which started with Origins. Origins and Odyssey specifically look very good without being overly blurry, almost no real aliasing to speak of.
They ****** it up with Valhalla but then again that entire game is a huge ugly clusterfuck. Haven't played Mirage but from the footage I've seen the TAA looks just as good as in Origins and Odyssey.
Last edited by aweigh on August 11th, 2024, 05:50, edited 1 time in total.
The game was doing good up through the end of season 4. Yes, PvP and WvW were abandoned, and Anet walked about the increased difficulty of HoT, and the PoF maps didn't have the same level of verticality as HoT, but between 2016 and 2019 we were at a good spot where we were getting a brand new high fantasy zone every 2 months, and there was no content drought before or after PoF's release. You had three years of lots of new high fantasy places to go adventuring.
What happened was that Arena Net wanted to make another game, and were diverted resources away from GW2 to it. After Path of Fire's release, GW2 was not greenlit for another expansion, so the devs began making season 4 with the expectation that it could very well be the actual ending of the game. Thus, they wrote season 4 to be a climax and S4E6 to be a soft ending. They gave players a flying dragon mount in the final chapter which trivialized traversal in the rest of the game, which is okay if at that point the player has "beaten" GW2 and there is nothing left to overcome. But then it turned out that GW2 didn't end. It got renewed for season 5 aka Icebrood Saga, and the devs didn't want to take away people's flying dragon mounts, so that reduced the longevity of future content if trying to traverse this world wasn't challenging anymore.
Then NCsoft caught wind that Anet wasn't focusing all of their attention on GW2 (which is a proven and successful game and has people paying money for cash shop mount skins) to instead make some new game (which is unknown and doesn't have a fanbase and is risky), and told them to get back to working on GW2. A round of layoffs happened. A third expansion began development, and season 5/IBS was aborted. Then we got a long content drought until EoD released, and when it did it was very lackluster as the veteran game designers who made HoT were gone.
I'm mostly annoyed about everything related to the mursaat and Palawa Joko.
See, the Guild Wars world already had a bunch of antagonists factions AND the dragons around. Yet they felt to need to sideline them or kill them off quickly to introduce their own, new whatevers.
Palawa Joko and the Kormir shilling is what ended my interest in the game. They took one of the most amusingly evil antagonists in existence and turned him into a generic dictator who gets sidelined in his own storyline, all the while forcing you to help the followers of the most hated and idiotic god: Kormir.
I actually liked the flying mounts and explorability of the maps. I will always hold the opinion that the base game and HoT were excellent. Everything after that... no, miss me with that ****.
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
The issue with Assassin's Creed games is with the gameplay of all the criticisms of the series "asset flip" is perhaps the most ******** one to come up with it's kind of impressive you managed to take low hanging fruit like dunking of AssCreed and managing to be wrong about it.
Coincidentally, Unity is the game people look back on when critiquing the decline of AAA standards. Unity, after it's dozens of patches, still manages to look as good or better than some titles today. Including newer AssCreeds. So my point stands. Unity was the first next gen AssCreed, and maybe Ubisoft did earnestly try for that game, before they started to recycle stuff ad nauseam.
I'd suggest actually playing Odyssey and actually walking around Athens. You come off as having never played the games and just regurgitating opinions you heard from a yewtoober.
Probably some of the biggest cities in any game that's not set entirely in the city.
Unless you think they just copy-pasted Athens, Sparta, etc., from some other game they made, which I'd like to hear about.
I don't mean copy-paste as in literally copy-pasting everything, of course new models have to be made. But Ubisoft has the benefit of an existing engine, with an entire library of assets at their disposal. The framework of gameplay is already there, all they need to do is create new models and quests. You play one *** Creed, you play them all. You're suggesting that Ubisoft is somehow immune to wokeness destroying quality, but I'm telling you it's a case of sheer brute force and asset flipping where necessary. When all the bones of the game are there, you just need to fill in the blanks. A new RPG like Avowed however, can't do that. It's starting from scratch, with new mechanics and new assets.
But Ubisoft has the benefit of an existing engine, with an entire library of assets at their disposal. The framework of gameplay is already there, all they need to do is create new models and quests
So… they made a sequel.
Again, what's the reason every other developer is incapable of doing this? Why did it take Bethesda 8 years to make Starfield — which uses the 'same' engine and gameplay as FO4 — and which has one of their smallest game worlds to date and doesn't even have features like NPC schedules?
When all the bones of the game are there, you just need to fill in the blanks. A new RPG like Avowed however, can't do that. It's starting from scratch, with new mechanics and new assets.
You know they're reusing the tech built for Outer Worlds, right?
Last edited by rusty_shackleford on August 11th, 2024, 07:24, edited 1 time in total.
But Ubisoft has the benefit of an existing engine, with an entire library of assets at their disposal. The framework of gameplay is already there, all they need to do is create new models and quests
So… they made a sequel.
Again, what's the reason every other developer is incapable of doing this? Why did it take Bethesda 8 years to make Starfield — which uses the 'same' engine and gameplay as FO4 — and which has one of their smallest game worlds to date and doesn't even have features like NPC schedules?
When all the bones of the game are there, you just need to fill in the blanks. A new RPG like Avowed however, can't do that. It's starting from scratch, with new mechanics and new assets.
You know they're reusing the tech built for Outer Worlds, right?
Bethesda has never been a good developer, even in their earliest days their games were buggy and lacking in overall quality. By now their Creation Engine must be a nightmare to work with, with all the spaghetti code that's accumulated over the many years. I don't know what Ubisoft's internal engine is like, but I'd imagine it is better. As for Obsidian, well, they're a much smaller developer and have to deal with browns and women like everyone else. They don't have a dozen subsidiaries with 1000+ employees each like Ubislop does. And Avowed is still more original than any Ubislop game, it's even in a different genre to Outer Worlds, being a fantasy game.
As for Obsidian, well, they're a much smaller developer and have to deal with browns and women like everyone else. They don't have a dozen subsidiaries with 1000+ employees each like Ubislop does.
Obsidian is owned by Microsoft. You're right, it's not a fair comparison — because Ubisoft doesn't have a market cap of 3 trillion USD.
There is no way you're going to convince me that Ubisoft just has the most talented devs in the world. And there is no way those 17 titles are anything other than games like Just Dance, or other asset flip Assassin's Creeds. Ubisoft is in the franchise business, and their output speaks for themselves. These are games that look very similar, and play very similar. Even if they have a maximum of 150 people working on each game, they are NOT creating anything original. And when their only original project in years, Skull & Bones, was a massive flop in both production values and sales, it speaks volumes as to how """""talented"""" these hacks really are.
In other words, when they aren't piggybacking off of previous successes, they are quick to fail.
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
The issue with Assassin's Creed games is with the gameplay of all the criticisms of the series "asset flip" is perhaps the most ******** one to come up with it's kind of impressive you managed to take low hanging fruit like dunking of AssCreed and managing to be wrong about it.
Coincidentally, Unity is the game people look back on when critiquing the decline of AAA standards. Unity, after it's dozens of patches, still manages to look as good or better than some titles today. Including newer AssCreeds. So my point stands. Unity was the first next gen AssCreed, and maybe Ubisoft did earnestly try for that game, before they started to recycle stuff ad nauseam.
Can't believe they reused the exact same Egyptian city for Odyssey. Valhalla and Mirage... such blatant asset recycling...
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Part of the reason the Ubisoft can churn out games this fast is because they have testing tools that are like the equivalent of a compiler error for the level editor. If someone places a torch in a building and it isn't attached to a wall that's an error. Same sort of detection exists for things like forgetting to add collectables to a new point of interest on the map.
Results in a bland experience, but it removes a lot of human error and manual testing iterations. Find something you don't like? Have an intermediate programmer write another script, run it on the world map and send the junior level editors a list of 200 of the same fix to make. Then mark it as blocking so nobody can submit a future change that introduces the problem again.
Basically, Ubisoft have admitted that they are making the same kind of game over and over so they can justify investing in tools because the cost/benefit analysis is vastly different than for a single game.
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
The issue with Assassin's Creed games is with the gameplay of all the criticisms of the series "asset flip" is perhaps the most ******** one to come up with it's kind of impressive you managed to take low hanging fruit like dunking of AssCreed and managing to be wrong about it.
Coincidentally, Unity is the game people look back on when critiquing the decline of AAA standards. Unity, after it's dozens of patches, still manages to look as good or better than some titles today. Including newer AssCreeds. So my point stands. Unity was the first next gen AssCreed, and maybe Ubisoft did earnestly try for that game, before they started to recycle stuff ad nauseam.
I'd suggest actually playing Odyssey and actually walking around Athens. You come off as having never played the games and just regurgitating opinions you heard from a yewtoober.
Probably some of the biggest cities in any game that's not set entirely in the city.
Unless you think they just copy-pasted Athens, Sparta, etc., from some other game they made, which I'd like to hear about.
I think videogames have peaked and most of the things we experience nowadays are a form of scrapping the bottom of the barrel. The internet allows people to research information and hobbies in such a way that they don't need to act out their fantasies in a videogame format. The essential problem with videogames is the same with all other forms of entertainment. The inability to articulate new stories.
Those attatched to their fetish niche biological matrix program, their big brother binky, their electronic sedative, their fake opiate materialist god, are the unawakened enemies of the new paradigm of creativity that is about to be brokered by the synthesis of these new technological breakthroughs we are witness to. The psychological barriers of the human mind will fall into new paradigms and videogames will be nothing more than a sense of nostalgia. I'm perfectly fine with the idea of 100 years from now people still playing the same games they did 10 years ago. They do that nowadays with things like chess and cards, ect.
Being wrong about this is not a bad thing because new is always good, but we're experiencing a decline obviously, but the incline is somewhere else. Just enjoy your Alpha Centauri campaign, or mod it into something more meaningful.
Which reminds me that videogames are a great teaching tool for children and chronologizing more information into a gameplay loop will be very beneficial, but don't expect YOU to enjoy it as you get older.
Oh wait, I almost forgot about all the marxist propoganda and marketing gimmicks there for a second that we have to be subject to, and the corporate mercenary intellectual property monopolies. Well **** me. It was nice there for a second.
See, that is the thing... I never played "games" because I was was trying to experience some "fantasy" escape. I played them because I enjoyed that it was a "game" (a contest or obstacle set to a condition of rules to achieve a success) and so everything I played was according to that concept. When I played AD&D, it was a statistical game set to numerous conditions and obstacles to which the objective was to put my decisions in character building and application of those choices to the test to see if I could succeed.
Larping, play acting, etc... I always thought was quite goofy and immature and this is one of the reasons why I can't stand most games these days because they spend all their time trying to appeal to the people who want to play make believe as a child and think all the game stuff gets in the way of enjoying their fantasy.
I mean, people spend more time obsessing over how their character looks than they actually do the mechanics of play. It is ********.
Part of the reason the Ubisoft can churn out games this fast is because they have testing tools that are like the equivalent of a compiler error for the level editor. If someone places a torch in a building and it isn't attached to a wall that's an error. Same sort of detection exists for things like forgetting to add collectables to a new point of interest on the map.
Results in a bland experience, but it removes a lot of human error and manual testing iterations. Find something you don't like? Have an intermediate programmer write another script, run it on the world map and send the junior level editors a list of 200 of the same fix to make. Then mark it as blocking so nobody can submit a future change that introduces the problem again.
Basically, Ubisoft have admitted that they are making the same kind of game over and over so they can justify investing in tools because the cost/benefit analysis is vastly different than for a single game.
Ubisoft is way ahead of a lot of developers in most areas. A significant portion of the 'cutscene' animations in Odyssey & Valhalla weren't produced by hand, they're procedural, which allowed much faster authoring and turn-around. The designers just give intent.
You can hate the games Ubisoft actually makes but still realize they're one of the few developers that didn't thoroughly purge their studios of evil white males.
maybe they just thought the modern inhabitants are the same as the historical ones
With Ubisoft, I always assume it's malice first. They did it to push the idea that Greece was never White, much like they did for Romans in the prequel.
Everyone working for that company needs to be rounded up and shot.
Last edited by gerey on August 12th, 2024, 15:02, edited 1 time in total.
Odyssey is the game where they portray Greeks as ****-brown *********, instead of Europeans.
maybe they just thought the modern inhabitants are the same as the historical ones
TBF, Egypt was run by the Greeks at that time, and Greeks are ******* so the misunderstanding is understandable. Ubishit probably doesn't even know what a Copt is.
Can't quite figure out why bethesda is incapable of making video games. Must be the DLC.
Surely it has to be either the ****, the corpos, or the sweetbaby DEI firms. My poor little sweet gamedevs would NEVER EVER EVER NEVER EVER put any naughty things into vidya. They are all angels being abused and forced to work overtime and add pozzed **** to vidya. I love my video game devs like Josh Sawyer and Chris Avellone that have gay lisps and defend ******** and ******* on xitter. They are so trad and redpilled, but it's da joos forcing them to do that! There's so many trad devs like Cain and Gaider that got forced to suck **** by their DEI management teams. It's ******* insane. PROTECT THE GAME DEVS
Last edited by Rand on August 20th, 2024, 05:46, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
When did graphics peak? 2016? System requirements have increased continuously since then, but any improvements to graphical fidelity have been relatively minor.
When did graphics peak? 2016? System requirements have increased continuously since then, but any improvements to graphical fidelity have been relatively minor.
Cyberpunk at least looked nice, have to give them that. But for sure that biggest generational leap in human history from PS4 -> 5...still waiting.
When did graphics peak? 2016? System requirements have increased continuously since then, but any improvements to graphical fidelity have been relatively minor.
The increase in graphical fidelity of games plateaued after the release of the PS3 in 2007. There is a noticeable, substantial leap from SNES to PS1 to PS2 and even to PS3, but not past that. Games hardware enthusiasts who sit close to their 4k monitor with a $3,000 PC rig can appreciate ray tracing, but the average normie who sits on the couch far away from their TV won't tell the difference. Someone coming and seeing you playing a game says "that game looks pretty" regardless of whether it is Crysis or Genshin Impact. Normies can't tell the difference. Hence why people aren't spending $600 to buy a PS5, because their Wii U is good enough. People do not have reason to buy better hardware. Which means it's all the more important that game companies start making actually fun games to play again.
PS4 was definitely a step up from PS3 which I noticed playing PS4 games side by side with PS3 remasters, but it wasn't the big step up ps3 was from ps2. With PS5 yeah it's barely noticeable.
For example here's Assassin's Creed Black Flag versus Origins versus Shadows
Last edited by Roguey on August 22nd, 2024, 11:04, edited 1 time in total.
The increase in graphical fidelity of games plateaued after the release of the PS3 in 2007. There is a noticeable, substantial leap from SNES to PS1 to PS2 and even to PS3, but not past that. Games hardware enthusiasts who sit close to their 4k monitor with a $3,000 PC rig can appreciate ray tracing, but the average normie who sits on the couch far away from their TV won't tell the difference. Someone coming and seeing you playing a game says "that game looks pretty" regardless of whether it is Crysis or Genshin Impact. Normies can't tell the difference. Hence why people aren't spending $600 to buy a PS5, because their Wii U is good enough. People do not have reason to buy better hardware. Which means it's all the more important that game companies start making actually fun games to play again.
It's not just specifically ray tracing. Things like hair and fabric movement also improved post 2007 and 2016. A reason why many women in games had shorter hair, buns or braids was precisely because hair was stiffer than Joe Biden near an unsniffed kid.
Now they can animate it but it's not perceived to be a graphical revolution because their earlier tricks meant that normies didn't notice the technical limitations as much as, say, pixel art vs very early polygons.
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
Ubi marketing ********. Go on, tell us about how historically accurate these games are.
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
Ubi marketing ********. Go on, tell us about how historically accurate these games are.
If you think talking about the attention to detail and high fidelity of assets equals me saying the games are all historically accurate I feel it's the moral thing to tell you to consult some form of brain doctor.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?