We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Chronicling the inability of gamedevs to make video games

No RPG elements? It probably goes here!
Ignore Topic
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

SoLong wrote: August 22nd, 2024, 11:36
Val the Moofia Boss wrote: August 22nd, 2024, 02:56
The increase in graphical fidelity of games plateaued after the release of the PS3 in 2007. There is a noticeable, substantial leap from SNES to PS1 to PS2 and even to PS3, but not past that. Games hardware enthusiasts who sit close to their 4k monitor with a $3,000 PC rig can appreciate ray tracing, but the average normie who sits on the couch far away from their TV won't tell the difference. Someone coming and seeing you playing a game says "that game looks pretty" regardless of whether it is Crysis or Genshin Impact. Normies can't tell the difference. Hence why people aren't spending $600 to buy a PS5, because their Wii U is good enough. People do not have reason to buy better hardware. Which means it's all the more important that game companies start making actually fun games to play again.
It's not just specifically ray tracing. Things like hair and fabric movement also improved post 2007 and 2016. A reason why many women in games had shorter hair, buns or braids was precisely because hair was stiffer than Joe Biden near an unsniffed kid.

Now they can animate it but it's not perceived to be a graphical revolution because their earlier tricks meant that normies didn't notice the technical limitations as much as, say, pixel art vs very early polygons.
Had?
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Atlantico wrote: August 22nd, 2024, 11:57
Vergil wrote: August 10th, 2024, 21:18
Assassin's Creed Unity spent so much time painstakingly recreating locations in Paris like Notre Dame that the 3D model they created was being used to help the reconstruction process after the fire.
Ubi marketing ********. Go on, tell us about how historically accurate these games are.
Nah, they spent a lot of money foolishly. It's easy when going along with such a plan means a trip to Europe for those involved.
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Image
User avatar
Atlantico
Turtle
Turtle
Posts: 2043
Joined: Feb 23, '23

Geolocation

Post by Atlantico »

Vergil wrote: August 22nd, 2024, 12:16
If you think talking about the attention to detail and high fidelity of assets equals me saying the games are all historically accurate I feel it's the moral thing to tell you to consult some form of brain doctor.
It was the only thing missing. There's no attention to detail in Ubishit games, it's garbage marketing for simple minds. No brain doctor can cure that.
User avatar
Nooneatall
Posts: 2413
Joined: Dec 4, '23
Location: The Congo
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Nooneatall »

Its going to be great seeing all these brown ****** games coming out that were started during George Floyd but that fad is over and normies hate that **** now. Bonus if they **** up rigging the election and we get trump 2
I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

Volunteer Moderator
Professional Shitposter
Proud member of the woke right
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

I remember Cleve talking about working for Sir Tech and mentioning something about a lot of them being **** who had sex toys and crap in the bathrooms, were constantly screwing off rather working on the game, to which he said contributed to the collapse of the studio...

I wonder if this type of behavior is why all these games take forever to get completed? They are filled with ****/******/***** and malcontents and so like he observed, they screwed off all the time and never got anything done.
User avatar
Roguey
Turtle
Turtle
Posts: 3082
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Xenich wrote: August 23rd, 2024, 22:25
I remember Cleve talking about working for Sir Tech and mentioning something about a lot of them being **** who had sex toys and crap in the bathrooms, were constantly screwing off rather working on the game, to which he said contributed to the collapse of the studio...

I wonder if this type of behavior is why all these games take forever to get completed? They are filled with ****/******/***** and malcontents and so like he observed, they screwed off all the time and never got anything done.
A couple of years ago someone put up a review of Larian on glassdoor that claimed this was the case.
Avoid at all cost
Sep 18, 2022 - Computer Engineer
Recommend
CEO Approval
Business Outlook

Pros

- Work on in-house titles which I was a fan of.

- Everyone else is so clueless that saying common-sense ideas can help to improve the situation a lot (if management actually listens, but usually not).

Cons

- Boasts as a “flat organisation”; it means everyone does the bidding of CEO - Swen.

- Swen is just a clueless CEO who looked good to fans. Should serve as owner and creative director instead of CEO where he changes his mind on things every other day. No stability and long term plan for company.

- Super exploitative gaming company (norm of the industry?) with low pay for QA and bare minimum Leaves and expectation of odd hours working and Overtime.

- Many female leaders included to fit diversity with no performance to back-up over time.

- Tries to “reorg” by hiring incompetent in-house consultant who has no experience in managing reorg and is openly hostile to managers and leads involved in the reorg. Consultant manages to stay because Swen likes her around.

- Be prepared to lose your job even if you follow instructions of leaders because these “Leaders” will throw you under the bus at first sign of trouble. (Clueless CEO exacerbates this culture too)

- Promises loads but almost always fail to deliver.

- No performance bonuses for some employees (if not all) depending on location.

- Unclear and discriminative pay structure based on location and type of employment. Be prepared to deal with the mindset of being paid unfairly if you want to work here.

- No honor. Used 3rd party services then resort to massive poaching (breaking non-compete clause) and deny businesses to the 3rd party company. One can search Nevada case 62391 for details.

- More issues with 3rd-party services in the kickstarter board game. Basically missed all the datelines committed to backers while removing contributions of board game partner.

- Bare minimum benefits. Boasts of giving away free “PlayStations” but requires you to pay taxes for it (and is again 2 years late in delivering promises).

- Toxic work environment with many politics. This is because many married/ unmarried employees are hooking up in office causing conflict of interests that the company is deliberately ignoring because of “freedom” and “human right”. Your work will not be completed because of politics arising out of these issues.

- No proper processes for most workflow (be it IT or design or creatives)

Advice to Management

- To Swen: be a human being please. You are killing the last bastion of CRPG.
User avatar
Shillitron
Posts: 3707
Joined: Feb 6, '23
Location: ADL Head Office

Geolocation

Post by Shillitron »

Nooneatall wrote: August 23rd, 2024, 21:40
Its going to be great seeing all these brown ****** games coming out that were started during George Floyd but that fad is over and normies hate that **** now. Bonus if they **** up rigging the election and we get trump 2
ESG came in, morphed into DEI, became a industry trend leader - then died in the life span of some of these games.

That's what happens when you hire developers who need 8 years to make a game that used to take 8 months.
---
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Cool, so they sold about 100 copies per dev year.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
Oyster Sauce
Site Moderator
Posts: 11293
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Image



They tied everything to framerate

User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

Oyster Sauce wrote: August 31st, 2024, 14:06
Image



They tied everything to framerate

Isn’t Gearbox the publisher not developer. Find the wording in his tweet odd since it gives the impression that Gearbox made the game and not Hopoo Games.

User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

Unhelpful Contrarian wrote: August 31st, 2024, 14:50
Isn’t Gearbox the publisher not developer.
The original devs sold the game over to Gearbox, and they, in predictable fashion, proceeded to **** it up.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

gerey wrote: August 31st, 2024, 14:54
Unhelpful Contrarian wrote: August 31st, 2024, 14:50
Isn’t Gearbox the publisher not developer.
The original devs sold the game over to Gearbox, and they, in predictable fashion, proceeded to **** it up.
Really curious on the reasoning behind selling there own IP.
User avatar
Shillitron
Posts: 3707
Joined: Feb 6, '23
Location: ADL Head Office

Geolocation

Post by Shillitron »

Unhelpful Contrarian wrote: August 31st, 2024, 14:57
Really curious on the reasoning behind selling there own IP.
It's called money. People use it to trade for goods and services.
Last edited by Shillitron on August 31st, 2024, 15:40, edited 1 time in total.
---
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

Shillitron wrote: August 31st, 2024, 15:39
Unhelpful Contrarian wrote: August 31st, 2024, 14:57
Really curious on the reasoning behind selling there own IP.
It's called money. People use it to trade for goods and services.
No ****. Game developers typically don’t sell there own IP that they have success in since brand recognition means everything especially for a small indie’s studio.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

The original devs didn't sell the whole IP, they only sold the rights to continue RoR2. Not sure about the reason, maybe they realized that going into 3D was a mistake and decided to cut their losses.

They've made RoR Returns since then.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

wndrbr wrote: August 31st, 2024, 15:49
The original devs didn't sell the whole IP, they only sold the rights to continue RoR2. Not sure about the reason, maybe they realized that going into 3D was a mistake and decided to cut their losses.

They've made RoR Returns since then.

Ok that makes a lot more sense. Thanks for the clarification.
User avatar
rusty_shackleford
Site Admin
Posts: 45464
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I should sell rpghq to gearbox
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: August 31st, 2024, 15:53
I should sell rpghq to gearbox

After seeing the site gearbox would pay 5 dollars to have every member hanged themselves for wrong think.
User avatar
Manny V
Posts: 1638
Joined: Mar 19, '24
Location: Castle Drakenhof, Sylvania

Geolocation

Post by Manny V »

THEIR*


AAAAAAAAAAAAAAAAAAAAAAAAAAH
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

wndrbr wrote: August 31st, 2024, 15:49
maybe they realized that going into 3D was a mistake and decided to cut their losses
Don't quote me on this, but IIRC it actually was because of 3D, they realized they didn't like making 3D games, wanted to go back to making 2D stuff and made the decision to hand over RoR2 to Gearbox.
User avatar
Magick
Posts: 3133
Joined: Jan 29, '24
Location: USA
Gender: Potato

Geolocation

Adventurer's Guild

Post by Magick »

BAZZ? HAHAHAHAHAHA.

"Ol Bazza, chargin' in."
User avatar
Rand
Posts: 6636
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Unhelpful Contrarian wrote: August 31st, 2024, 16:11
rusty_shackleford wrote: August 31st, 2024, 15:53
I should sell rpghq to gearbox

After seeing the site gearbox would pay 5 dollars to have every member hanged themselves for wrong think.
I'll hang a bunch of users here for free.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
anonusername
Posts: 122
Joined: Feb 17, '24

Geolocation

Post by anonusername »

1998 wrote: August 24th, 2024, 04:15
Cool, so they sold about 100 copies per dev year.
0 copies after refunds.
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Doom and Doom Eternal are proof that you can have amazing looking games that don't run like dog vomit. On the newest AMD APUs, you can run Eternal at 1440p High at around 60fps. At least according to a benchmark video. And we're talking a 'laptop-class' chip, with early drivers. The level of quality put into these games really should be appreciated, even if their actual design is very hit or miss. Even absolute dog vomit like Wolfenstein II ran like a dream, and I played that **** with a GTX 960 when it released.

So when you think about it, this entire circus around the PS5 Pro and all the hype around new GPUs and CPUs, is all pointless really. Graphics plateaud years ago, and yet all of this new technology exists because talentless devs can't make games. All this talk of raytracing and "advanced effects" is just a smokescreen, it really is.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

KnightoftheWind wrote: September 19th, 2024, 19:28
The level of quality put into these games really should be appreciated
Image
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

gerey wrote: September 19th, 2024, 20:00
KnightoftheWind wrote: September 19th, 2024, 19:28
The level of quality put into these games really should be appreciated
Image
Well, that explains it. But when was this photo taken?, 2016?, 2020?.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

KnightoftheWind wrote: September 19th, 2024, 20:02
Well, that explains it. But when was this photo taken?, 2016?, 2020?.
Dunno, it's still up on their web page, and I haven't heard of any woke initiatives coming from id, so I assume the racial and sex composition of the company hasn't changed all that much.
User avatar
Segata
Turtle
Turtle
Posts: 2289
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Geolocation

Post by Segata »

Image
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

wndrbr wrote: September 20th, 2023, 23:43
https://www.bloomberg.com/news/articles ... game-flops
Video-game developer Striking Distance Studios is appointing new management several months after the commercial flop of its first game. CEO Glen Schofield is leaving, a Krafton representative confirmed Wednesday, saying he has “decided to pursue new opportunities.” Striking Distance’s chief operating officer and chief financial officer are also leaving. Krafton said all three departures were voluntary.

Schofield founded the studio in 2019 to make a spiritual successor to Dead Space, the sci-fi horror series he co-created while working at Electronic Arts Inc. In December 2022, the company released The Callisto Protocol to mediocre reviews. In January, analysts said the horror game was on track to sell 2 million copies, missing Krafton’s target of 5 million. In recent months, Striking Distance laid off more than 30 staffers. The company’s website now shows around 90 employees.
the guy somehow spent $160M on this game.
The only thing I know about that game is that this webm is was rotoscoped from it.

Whoops, sorry for replying to a year old post. Turns out I wasn't caught up and was still on page 7 in this thread.
Last edited by logincrash on December 18th, 2024, 21:17, edited 1 time in total.
"Oh, it all makes sense now, brother."