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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Anon
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Post by Anon »

rusty_shackleford wrote: ↑ April 4th, 2024, 23:50
Anon wrote: ↑ April 4th, 2024, 23:19
BLofbr wrote: ↑ April 4th, 2024, 22:55
Lets see here... i inspect Steam Achievments and i can see that 52% got past act 1, then 39.3% got past act 2...... and 20.7% have finished the game (act 3) How in the ******* hell did this game get goty? i have to search for Achievments bcus they are hidden.


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20% reaching late game is a pretty great stat for any game tbh, especially one as long as BG3
CP2077 β€” 37%
Elden Ring β€” 39.8%

BG3 has a completion rate lower than Wasteland 3(23.6%). The only 'major' RPG I can think of that BG3 has a significantly higher completion rate than is Dumpsterfire(17.6%).
I said games that have similar scope to BG3.

DOS 2 has only 11% completion for example.

Btw BG3 is a recent game, hit the masses and that'll obviously lower completions, and still isn't even finished yet, and there are tons of people waiting for definitive edition to finish the game. So that data is still skewed.
Last edited by Anon on April 5th, 2024, 00:22, edited 1 time in total.
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Post by rusty_shackleford »

Anon wrote: ↑ April 5th, 2024, 00:20
I said games that have similar scope to BG3.
So… Elden Ring?
AC Odyssey has similar length as BG3, and yes it's as much of an RPG as e.g., Witcher 3. 34% completion rate.

BG3 has an extremely low completion rate compared to similarly high profile titles. Any other position is pure cope.
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Post by Anon »

rusty_shackleford wrote: ↑ April 5th, 2024, 00:35
Anon wrote: ↑ April 5th, 2024, 00:20
I said games that have similar scope to BG3.
So… Elden Ring?
AC Odyssey has similar length as BG3, and yes it's as much of an RPG as e.g., Witcher 3. 34% completion rate.

BG3 has an extremely low completion rate compared to similarly high profile titles. Any other position is pure cope.
Elden Ring and Witcher are more analogous to theme park MMOs than an isometrical immersive sim like BG3.

But I'll concede that your point is fair. I'd wait 1 more year, which by then the definitive edition will have been released, to consolidate my opinion more.
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Post by Lhynn »

BLofbr wrote: ↑ April 4th, 2024, 23:05
This stats show its a bad game
It shows it has a bad third act, thats what it shows. I wonder if anybody in the thread has mentioned that before...
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Post by Shillitron »

That elongated body represents ghost town so well.. it's so ******* long and never ends.

The ****** scribbled half-done drawing of the head represents the half finished city they couldn't be ****** to complete.
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Post by rusty_shackleford »

Shillitron wrote: ↑ April 5th, 2024, 03:20
That elongated body represents ghost town so well.. it's so ******* long and never ends.
There's also just nothing there.
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Post by BLofbr »

Pillars oF Eternity feels more like Baldurs gate than Bg3, i get a fkking castle(Stronghold), same as you did in BG2

BG3 is a Divinity **** Copy that has nothing to do with Baldurs gate. Why do Companies like to LIE to their Most important long DND fans lol.

Still i wonder who the game was made for anyway? the 1-2%? The ****** kingdom?
Last edited by BLofbr on April 5th, 2024, 12:07, edited 2 times in total.
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Post by Anon »

Only 17% of the players reached last act in pillars of eternity btw
Last edited by Anon on April 5th, 2024, 12:08, edited 1 time in total.
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Post by rusty_shackleford »

Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
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Post by BLofbr »

Image
Hmm :scratch:

Why did Lobotomy and mental asylums get banned? We really need it today.

Like race insitutes.
Last edited by BLofbr on April 5th, 2024, 13:16, edited 2 times in total.
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Post by BLofbr »

rusty_shackleford wrote: ↑ April 5th, 2024, 12:24
Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
Looks like ill not be playing Pillows of (((Eternity))) then, i hate games with Stupid endings.

I miss games like Dark Alliance 1 and 2, where it was cool, and you wanted more of it.
Last edited by BLofbr on April 5th, 2024, 13:25, edited 1 time in total.
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Post by Anon »

rusty_shackleford wrote: ↑ April 5th, 2024, 12:24
Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
DOS 2 has 20% of the players reaching last act
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Post by Rand »

BLofbr wrote: ↑ April 5th, 2024, 13:24
rusty_shackleford wrote: ↑ April 5th, 2024, 12:24
Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
Looks like ill not be playing Pillows of (((Eternity))) then, i hate games with Stupid endings.

I miss games like Dark Alliance 1 and 2, where it was cool, and you wanted more of it.
Apparently the add-on "The White March" is very good and redeems the game after a poor original ending.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Rand »

Anon wrote: ↑ April 5th, 2024, 14:46
rusty_shackleford wrote: ↑ April 5th, 2024, 12:24
Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
DOS 2 has 20% of the players reaching last act
DOS2 requires tactics and strategy to fight the tougher battles as the game progresses.
That 20% matches the general mid-low IQ I see commonly, even in gaming.
Last edited by Rand on April 5th, 2024, 15:31, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by rusty_shackleford »

Anon wrote: ↑ April 5th, 2024, 14:46
rusty_shackleford wrote: ↑ April 5th, 2024, 12:24
Anon wrote: ↑ April 5th, 2024, 12:08
Only 17% of the players reached last act in pillars of eternity btw
Another game known for an atrocious last act.
DOS 2 has 20% of the players reaching last act
DOS2's final act wasn't even completed when it first released. Yes, a lot of RPGs are very weak in their latter half, developers know they need to pour resources into first impressions.
Another example: Kingmaker, the game wasn't able to be completed when it released, completely broken.
Last edited by rusty_shackleford on April 5th, 2024, 16:08, edited 1 time in total.
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Post by Shillitron »

rusty_shackleford wrote: ↑ April 5th, 2024, 16:08
DOS2's final act wasn't even completed when it first released. Yes, a lot of RPGs are very weak in their latter half, developers know they need to pour resources into first impressions.
Larian seems to do this excessively.

Most games aren't made Start > Finish. For example with Obsidian their policy is to make the middle game content first. Sawyer explained that it lets them improve the start and finish with the skills they learned doing the middle sections as far as level design and asset pipelines go.

Most big RPG's do this I think, they story board out most of the game, figure out the big locations etc and make the game sections in parallel. They might vertical slice first but that generally is not the tutorial level, it's mid-point where they can exercise all game mechanics.

-

Larian really feels like they "make it up as they go along".

Every starting area is on some beach, they spend years making amazing Act 1's .. then Swen realizes they need to ship the ******* thing and it's a race to the finish line.

D:OS1
D:OS2
BG3

All these games have very enjoyable act 1's and by the time you get to act 3 your asking yourself "wait what the **** happened - is this **** even done?"
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Post by BLofbr »

Shillitron wrote: ↑ April 5th, 2024, 16:43
rusty_shackleford wrote: ↑ April 5th, 2024, 16:08
DOS2's final act wasn't even completed when it first released. Yes, a lot of RPGs are very weak in their latter half, developers know they need to pour resources into first impressions.
Larian seems to do this excessively.

Most games aren't made Start > Finish. For example with Obsidian their policy is to make the middle game content first. Sawyer explained that it lets them improve the start and finish with the skills they learned doing the middle sections as far as level design and asset pipelines go.

Most big RPG's do this I think, they story board out most of the game, figure out the big locations etc and make the game sections in parallel. They might vertical slice first but that generally is not the tutorial level, it's mid-point where they can exercise all game mechanics.

-

Larian really feels like they "make it up as they go along".

Every starting area is on some beach, they spend years making amazing Act 1's .. then Swen realizes they need to ship the ******* thing and it's a race to the finish line.

D:OS1
D:OS2
BG3

All these games have very enjoyable act 1's and by the time you get to act 3 your asking yourself "wait what the **** happened - is this **** even done?"
Ironicly Larian maybe needs a vacation from game development and move to some beach city, they maybe miss the sea.

If 3 off their own games start with a beach prologue..shouldnt that be reported as bad story writing?


Last edited by BLofbr on April 5th, 2024, 16:52, edited 2 times in total.
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Post by Anon »

rusty_shackleford wrote: ↑ April 5th, 2024, 16:08
Anon wrote: ↑ April 5th, 2024, 14:46
rusty_shackleford wrote: ↑ April 5th, 2024, 12:24


Another game known for an atrocious last act.
DOS 2 has 20% of the players reaching last act
DOS2's final act wasn't even completed when it first released. Yes, a lot of RPGs are very weak in their latter half, developers know they need to pour resources into first impressions.
Another example: Kingmaker, the game wasn't able to be completed when it released, completely broken.
I agree with this take. I only disagree that BG3 has some especially low completion as has been argued.
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Post by Rand »

Image

Wat?
https://mmo-population.com/ has lost their minds.
Last edited by Rand on April 5th, 2024, 20:56, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Yup its targetted propaganda now
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Post by Anon »

This site has always been utter ****.
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Post by Anon »

Shillitron wrote: ↑ April 5th, 2024, 16:43
rusty_shackleford wrote: ↑ April 5th, 2024, 16:08
DOS2's final act wasn't even completed when it first released. Yes, a lot of RPGs are very weak in their latter half, developers know they need to pour resources into first impressions.
Larian seems to do this excessively.

Most games aren't made Start > Finish. For example with Obsidian their policy is to make the middle game content first. Sawyer explained that it lets them improve the start and finish with the skills they learned doing the middle sections as far as level design and asset pipelines go.

Most big RPG's do this I think, they story board out most of the game, figure out the big locations etc and make the game sections in parallel. They might vertical slice first but that generally is not the tutorial level, it's mid-point where they can exercise all game mechanics.

-

Larian really feels like they "make it up as they go along".

Every starting area is on some beach, they spend years making amazing Act 1's .. then Swen realizes they need to ship the ******* thing and it's a race to the finish line.

D:OS1
D:OS2
BG3

All these games have very enjoyable act 1's and by the time you get to act 3 your asking yourself "wait what the **** happened - is this **** even done?"
That's a great point that I never thought about. Most RPGs tend to peak at mid game. Larian RPGs peak at start then starts falling as games progress.
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Post by Faceless_Sentinel »

I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem and how game react to this. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
Last edited by Faceless_Sentinel on April 5th, 2024, 21:13, edited 1 time in total.
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Post by Oyster Sauce »

Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
I really appreciate that they designed so many unique enemies that only show up for a single encounter.
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Post by Anon »

Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
There are plenty of such discussions in reddit. This forum doesn't appreciate discussing BG3 game mechanics in depth and I wish we did, I agree with you.
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Post by Faceless_Sentinel »

Anon wrote: ↑ April 5th, 2024, 21:12
Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
There are plenty of such discussions in reddit. This forum doesn't appreciate discussing BG3 game mechanics in depth and I wish we did, I agree with you.
But what to discuss?
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Post by Faceless_Sentinel »

Oyster Sauce wrote: ↑ April 5th, 2024, 21:12
Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
I really appreciate that they designed so many unique enemies that only show up for a single encounter.
Can you give example?
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Post by Rand »

Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem and how game react to this. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
We tend to reiterate on the discussion at hand.
I am certain that if you start an interesting thread on one or more of these topics, especially beginning with a good or stupid opinion, you will find quite a few joining in.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Faceless_Sentinel »

Anon wrote: ↑ April 5th, 2024, 21:12
Faceless_Sentinel wrote: ↑ April 5th, 2024, 21:10
I like the fact that nobody discuss game story, side quests, characters besides companions, locations, game situations, gameplay, skill combination, non-obvious ways of dealing with some problem. If any discussion starts anywhere, it always about how game is pozzed. It's just pathetic.
There are plenty of such discussions in reddit. This forum doesn't appreciate discussing BG3 game mechanics in depth and I wish we did, I agree with you.
I was very annoyed that you can kill 2 goblin leaders without triggering all camp in hostility, but you can't do it with leader, even if you destroy all drums in the battle arena. This is just stupid.
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Post by Anon »

Both Minthara and Gut you kill in a private room though, while the assault against Ragzlin happens in public.