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No Alphabets 7.1 β€” Baldur's Gate 3

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Deadpan55
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Post by Deadpan55 »

Makes sense. What I'll do is, roll back to previous version of Aesthetics (only astarion was changed). And upload an option Astarion pants mod.
Thanks. Also, can someone explain to me how to tag others in your comments. I'm sure it's probably obvious... But here we are. :headbang: :?
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Post by WhiteShark »

Deadpan55 wrote: ↑ January 24th, 2024, 21:39
Also, can someone explain to me how to tag others in your comments.
@<username>. A dropdown will pop up and you can pick the username that matches. If you've done it right, it will appear as smention tags.
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Post by orinEsque »

Deadpan55 wrote: ↑ January 24th, 2024, 21:39
Makes sense. What I'll do is, roll back to previous version of Aesthetics (only astarion was changed). And upload an option Astarion pants mod.
Thanks. Also, can someone explain to me how to tag others in your comments. I'm sure it's probably obvious... But here we are. :headbang: :?
if you start typing @name it will show you list of users. click or tap or them and it will auto tag. The actual tag is :

Code: Select all

[smention]username[/smention]
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Post by orinEsque »

I've separated Astarion's Pants now :D
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Post by DagothGeas5 »

Deadpan55 wrote: ↑ January 24th, 2024, 21:39
Makes sense. What I'll do is, roll back to previous version of Aesthetics (only astarion was changed). And upload an option Astarion pants mod.
Thanks. Also, can someone explain to me how to tag others in your comments. I'm sure it's probably obvious... But here we are. :headbang: :?
I am new to this sort of stuff, but from what I understand you need to type this symbol @ and then type the name of the user you wish to mention. For example @Deadpan55 . You will see it do this
β–Ί Show Spoiler
Click on the white box and it will become this
β–Ί Show Spoiler
Hope this helps!
EDIT: didn't realize it was answered already by the time I got the images together XD
Last edited by DagothGeas5 on January 24th, 2024, 21:50, edited 1 time in total.
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Post by CheesusCrust »

DagothGeas5 wrote: ↑ January 23rd, 2024, 16:46
I thought you would get quests and dialogues about important/interesting aspects of their characters, like asking Astarion about living in the sun, deepening on the point of him finally be able to touch running water without burning, or what effect does garlic have on him, if any, or anything such thing.
totally forgot to mention, i absolutely hated how they cut that small piece of dialogue from EA when companions (and Tav) eat a moldy pie in Ethel's house and cuss themselves for doing so, especially when done twice. players did expect devs to add Astarion's reaction to garlic after finding out about those pies, but instead Larian completely removed that feature from the final release.
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Post by orinEsque »

Big update today.

Version 4.0
  • Lucretious is now a human woman. Her longevity can be explained away with necromancy etc.
  • If you examine her it now says she's a human.
    β–Ί Examine Window
  • She has a woman's voice.
  • She has normal woman body type instead of female strong.
  • See Video:
    Image
Last edited by orinEsque on January 25th, 2024, 15:01, edited 2 times in total.
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Post by CheesusCrust »

orinEsque wrote: ↑ January 25th, 2024, 15:01
Lucretious is now a human woman.
my brain automatically switched to that one tumblr post where the word "woman" was censored and marked as trigger warning... anyway, great work making trannie lovers **** their pants harder :cool:
Last edited by CheesusCrust on January 25th, 2024, 16:27, edited 1 time in total.
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Post by 1998 »

I might actually replay it once you are done fixing it. Amazing work!
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Post by orinEsque »

1998 wrote: ↑ January 25th, 2024, 16:24
I might actually replay it once you are done fixing it. Amazing work!
Nice! Getting another one gets into bg3 due to Orin the evil's abominable game mod.

I'm not planning any more npc changes for No Alphabets. The game is mostly lgbtq free Everything now is bug fixes and new patch compatibilities.
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Post by Goth-Girl-Supremacy »

orinEsque wrote: ↑ January 25th, 2024, 12:19
Not gay whatsoever.
Literally a ***.
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Post by Shillitron »

[Filling Daily Cringe Quota]

Stop harassing ****** queen.
---
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Post by Shillitron »

Goth-Girl-Supremacy wrote: ↑ January 25th, 2024, 18:18
Shillitron wrote: ↑ January 25th, 2024, 18:13
Stop harassing ****** queen.
Can't stand the street-shitess. Pray everyday some rogue elephants stampede her.
I'll reply to this in 24 hours.
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Post by orinEsque »

GGS creates nothing of substance. Says nothing of substance. Shits all over the forum. Then calls me a shittess. how ironic. You (GGS) are the definition of a failure. Have you chopped your balls off at your inadequacy yet?
Last edited by orinEsque on January 25th, 2024, 19:30, edited 3 times in total.
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Post by Envuen »

orinEsque wrote: ↑ January 25th, 2024, 15:01
Big update today. Lucretious is now a human woman
Wow, no more drag! Thank you so much for this change! :D

Got a question though, why the name change? Lucretia is a feminine name, so it would fit her current normal woman persona. "Lucretious" implies a male. Was this intentional on your part?
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Post by orinEsque »

Envuen wrote: ↑ January 25th, 2024, 18:35
orinEsque wrote: ↑ January 25th, 2024, 15:01
Big update today. Lucretious is now a human woman
Wow, no more drag! Thank you so much for this change! :D

Got a question though, why the name change? Lucretia is a feminine name, so it would fit her current normal woman persona. "Lucretious" implies a male. Was this intentional on your part?
Lucretious is the vanilla name actually. They call her Mama Lucretious. It's a bit of a flamboyant enough name so i haven't bothered dubbing over her name.
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Post by orinEsque »

Those who are here for the mod. Ignore GGS. It's clearly a triggered ***** begging for attention.
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Post by Envuen »

orinEsque wrote: ↑ January 25th, 2024, 18:37
Lucretious is the vanilla name actually. They call her Mama Lucretious. It's a bit of a flamboyant enough name so i haven't bothered dubbing over her name.
Ooh, gotcha, my bad. It's been a while since I played the circus so I assumed it was " Lucretia " by default.

Either way fantastic job, on behalf of everyone thank you so much for making this game more pure.
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Post by orinEsque »

Envuen wrote: ↑ January 25th, 2024, 18:44
orinEsque wrote: ↑ January 25th, 2024, 18:37
Lucretious is the vanilla name actually. They call her Mama Lucretious. It's a bit of a flamboyant enough name so i haven't bothered dubbing over her name.
Ooh, gotcha, my bad. It's been a while since I played the circus so I assumed it was " Lucretia " by default.

Either way fantastic job, on behalf of everyone thank you so much for making this game more pure.
You're welcome. There will be a ***** grabbing some **** tonight when he finds out a sane person erased some LGBTQ in the offline copy of his video game.
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Post by Deadpan55 »

@orinEsque Wow, you did a really great job with Lucretious. Feels and sounds much more natural, especially considering it's still the same actor and everything, very impressive.
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Post by orinEsque »

Deadpan55 wrote: ↑ January 25th, 2024, 19:45
@orinEsque Wow, you did a really great job with Lucretious. Feels and sounds much more natural, especially considering it's still the same actor and everything, very impressive.
Thanks <3. I've come a long since Hunker's Boolean edit.
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Post by Envergence »

A bit late, but here's some handy proof that Astarion's modded trousers will even work on outfit mods that are using the ugly cowboy ones. It's nice that I can keep his puffy doublet that actually hides his bite marks.

Image

Only drawback to this specific outfit is that you have to be very particular about dyes, as most look strange on the doublet. It's even trickier with these new trousers due to using cloth material rather than leather, but worth it.
Last edited by Envergence on January 25th, 2024, 19:55, edited 1 time in total.
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Post by Silver »

Envergence wrote: ↑ January 25th, 2024, 19:54
that actually hides his bite marks
I absolutely do not understand what was behind the decision of leaving bite marks on Astarion, yet none on any of the spawns. It makes zero sense.
He looks great though, love the doublet from beta! (I think it's that one?)
Also, if you hate those stupid bite marks as much as I do, there's this simple edit from nexus:
https://www.nexusmods.com/baldursgate3/mods/4576
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Post by orinEsque »

Envergence wrote: ↑ January 25th, 2024, 19:54
A bit late, but here's some handy proof that Astarion's modded trousers will even work on outfit mods that are using the ugly cowboy ones. It's nice that I can keep his puffy doublet that actually hides his bite marks.

Image

Only drawback to this specific outfit is that you have to be very particular about dyes, as most look strange on the doublet. It's even trickier with these new trousers due to using cloth material rather than leather, but worth it.
I spotted some clipping on the left side :(. I might edit another leather specific trouser model in the future and do an update for astarion. Pretty new to texture editing or I'd change the physical map to leather.
Silver wrote: ↑ January 25th, 2024, 19:58
Envergence wrote: ↑ January 25th, 2024, 19:54
that actually hides his bite marks
I absolutely do not understand what was behind the decision of leaving bite marks on Astarion, yet none on any of the spawns. It makes zero sense.
He looks great though, love the doublet from beta! (I think it's that one?)
Also, if you hate those stupid bite marks as much as I do, there's this simple edit from nexus:
https://www.nexusmods.com/baldursgate3/mods/4576
I think they should have consistently put bite marks on all vampires. I expect those don't heal because they were still human when they got those.
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Post by Silver »

orinEsque wrote: ↑ January 25th, 2024, 20:01
I think they should have consistently put bite marks on all vampires. I expect those don't heal because they were still human when they got those.
While that makes sense in idea and I agree with it, it doesn't work with the rest of their stupid spawns.
How come none have the marks, no one, not even any of the characters that Astarion can bite on his own? Yet he has them?
Slightly silly to me. One of the reasons I installed hair mod for Astarion early on - so he has long length hair to hide the neck.
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Post by Envergence »

Honestly, I assume they were too lazy to give the other spawn custom complexions, and it's likely as deep as that. However, they overcompensated by giving them eyes as bright and obvious as stop lights and piranha teeth.

I assumed the point of the collar of his EA doublet was to hide the bite marks and keep fewer marks from connecting the dots, but then again since vampires heal their injuries in a superhuman way (IIRC), maybe you're right and he shouldn't have the marks at all. Although, Orin's point is a good one, too. We can always reason away the back scars as being made with a special dagger that made them permanent, I suppose.

Orin, if you're talking about those metallic buckle things, don't worry! Those are metal bits that are attached to the ends of those weird strap things on the doublet. I noticed no clipping whatsoever, have no fear.
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Post by orinEsque »

Envergence wrote: ↑ January 25th, 2024, 20:08
Honestly, I assume they were too lazy to give the other spawn custom complexions, and it's likely as deep as that. However, they overcompensated by giving them eyes as bright and obvious as stop lights and piranha teeth.

I assumed the point of the collar of his EA doublet was to hide the bite marks and keep fewer marks from connecting the dots, but then again since vampires heal their injuries in a superhuman way (IIRC), maybe you're right and he shouldn't have the marks at all. Although, Orin's point is a good one, too. We can always reason away the back scars as being made with a special dagger that made them permanent, I suppose.

Orin, if you're talking about those metallic buckle things, don't worry! Those are metal bits that are attached to the ends of those weird strap things on the doublet. I noticed no clipping whatsoever, have no fear.
Awesome. So we just need a leather variant. I can probably alter Pants_H and try. I think its leather (?)
Last edited by orinEsque on January 25th, 2024, 20:11, edited 1 time in total.
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Post by Silver »

Envergence wrote: ↑ January 25th, 2024, 20:08
giving them eyes as bright and obvious as stop lights and piranha teeth.
Yeah. I saw the reasoning for "bright red eyes" being - they are being compelled and controlled by Cazador, hence the super bright "charmed" eyes.
But, if being super picky, charm effects aren't visual.
You might have a super mega high insight character that can understand that person is charmed, but to just see those flares? Nuh.
Piranha teeth are straight up ugly to me and, again, take away the point of vampires attempting to blend in with humans.

No glow and a more "sneaky" version of vamp teeth.
https://www.nexusmods.com/baldursgate3/mods/5198
https://www.nexusmods.com/baldursgate3/mods/5924
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Post by Envergence »

I'm using those exact mods! Can't wait to see them in action when I get to act 3, several years from now.

Larian go way too over the top with their design decisions, and VFX and SFX are some of the biggest offenders. They either think characters in-world would think nothing of the overly fantastical effects, or they expect the player to do a lot of heavy lifting to suspend disbelief. I don't know who's in charge of those aspects of the game, but how they don't find most of what they make to be overstimulating is beyond me. Countless people complain about the endlessly looping NPC conversations, for instance, to the point where there is no conceivable way they're oblivious to how unpleasant people find it, and they still keep doing the same thing. Sorry for the off-topic rant, lol.
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Post by CheesusCrust »

Envergence wrote: ↑ January 25th, 2024, 20:08
Honestly, I assume they were too lazy to give the other spawn custom complexions, and it's likely as deep as that. However, they overcompensated by giving them eyes as bright and obvious as stop lights and piranha teeth.
thank dog there's a mod on nexus that removes those glowing eyes, they were certainly... an eyesore
Envergence wrote: ↑ January 25th, 2024, 20:25
Larian go way too over the top with their design decisions, and VFX and SFX are some of the biggest offenders.
i literally didn't want to wear my favorite Shadespell Circlet because of that black smoke vfx. Blood of Lathander and Moonlight glaive hurt my eyes with their ******* sun plasma glow, and i have to say, i hate i can't paint weapons like them clothes. i hate how most of enchanted weapons covered in gold or whatever that **** is, too.
Last edited by CheesusCrust on January 25th, 2024, 20:50, edited 1 time in total.