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Alternate Wyll Revamped 2.4 β€” Baldur's Gate 3

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orinEsque
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Post by orinEsque »

@Greybeard
Hmm, You may need to install script extender:
https://github.com/Norbyte/bg3se/releas ... r-20231028
Last edited by orinEsque on December 2nd, 2023, 04:44, edited 1 time in total.
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Post by Greybeard »

orinEsque wrote: ↑ December 2nd, 2023, 04:43
@Greybeard
Hmm, You may need to install script extender:
https://github.com/Norbyte/bg3se/releas ... r-20231028
Ah okay, does it work with GOG version too??
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Post by Cretin »

I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has ****** hair cut
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Post by orinEsque »

Cretin wrote: ↑ December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has ****** hair cut
I'll test it out just a moment, maybe patch 5 broke it.
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Post by Greybeard »

Cretin wrote: ↑ December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has ****** hair cut
This must be some kind of curse and black Wyll is forced upon us like a plague!! :D
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Post by orinEsque »

Cretin wrote: ↑ December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has ****** hair cut
Have you reinstalled script extender? (They recommend overwriting it after each big patch).

Working fine for me. At what point are you, ingame?
Image

This is my load order. Maybe you need Mod Fixer?
Image
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Post by Cretin »

orinEsque wrote: ↑ December 2nd, 2023, 05:07
Cretin wrote: ↑ December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has ****** hair cut
Have you reinstalled script extender? (They recommend overwriting it after each big patch).

Working fine for me. At what point are you, ingame?
Image

This is my load order. Maybe you need Mod Fixer?
Image
Just installed script extender after your most recent comment so its definitely up to date

Ingame I'm just in chargen.

I will try with mod fixer now
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Post by Cretin »

nope, even with modfixer it doesnt work

I'm on GOG version fwiw
Last edited by Cretin on December 2nd, 2023, 05:15, edited 1 time in total.
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Post by orinEsque »

Cretin wrote: ↑ December 2nd, 2023, 05:14
nope, even with modfixer it doesnt work

I'm on GOG version fwiw
Hmm Its working for me on character select, non devil wyll and devil wyll. I'm on steam version. I'm not sure what the difference between the two is.
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Post by orinEsque »

Cretin wrote: ↑ December 2nd, 2023, 05:14
nope, even with modfixer it doesnt work

I'm on GOG version fwiw
There seem to be differences in folder locations for GOG and steam versions. Could you have a look to make sure the .pak are in the right place, and bg3 manager is pointed to the correct bg3.exe location?
Last edited by orinEsque on December 2nd, 2023, 05:24, edited 1 time in total.
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Post by orinEsque »

Right so there IS a path issue. I believe in steam our game profiles (in windows) are in

%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public

In GOG this is in Documents\Larian Studios\Baldur's Gate 3

In bg3 mod manager, go to Settings > Preferences > AppData path override >
In that box paste in the path to your My Documents\Larian Studios\Baldur's Gate 3 etc. Make sure it actually exists there.

You probably didn't need Mod Fixer of Script Extender. But oh well.
Last edited by orinEsque on December 2nd, 2023, 05:47, edited 1 time in total.
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Post by Cretin »

yeah still not working. can you check your chargen screen on a new game?
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Post by Greybeard »

Yeah, not working... Script extender and Wyll, nothing else modded... Shows only portrait but the man himself is still black. Tried some other mods too (no alpha and Better Aest) without Wyll, they work. So! There is something rotten in that dude right now or my name is not Greybeard (tm)
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Post by Cretin »

btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
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Post by Greybeard »

Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 08:05
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx
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Post by Greybeard »

orinEsque wrote: ↑ December 2nd, 2023, 14:42
Greybeard wrote: ↑ December 2nd, 2023, 08:05
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx

This is my modsettings.lsx



<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="5" revision="0" build="0"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavDev"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="GustavDev"/>
<attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 15:08
orinEsque wrote: ↑ December 2nd, 2023, 14:42
Greybeard wrote: ↑ December 2nd, 2023, 08:05


Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx

This is my modsettings.lsx



<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="5" revision="0" build="0"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavDev"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="GustavDev"/>
<attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
There's your problem, you need to manually edit this file or have a mod manager do it correctly (Remember to EXPORT mod order in bg3 mod manager). Here's how it should look like if you ONLY have Wyll revamped installed. The node for mod UUID is added After GustavDev for both ModOrder and ModuleShortDesc. FYI: You can find mod UUID inside the zip file of each mod. It's a file called info.json
β–Ί Show Spoiler
Last edited by orinEsque on December 2nd, 2023, 15:20, edited 2 times in total.
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Post by Greybeard »

Yeah, i tried it earlier with mod manager,, exported and so on... it did not work...
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 15:20
Yeah, i tried it earlier with mod manager,, exported and so on... it did not work...
Might be a bg3mod manager compatibility issue with GOG. Try editing that manually.
Last edited by orinEsque on December 2nd, 2023, 15:21, edited 1 time in total.
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Post by Greybeard »

But hey! At the moment i'm too drunk to care and one mod not working does not destroy my world! Thanks for your help.
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 15:22
But hey! At the moment i'm too drunk to care and one mod not working does not destroy my world! Thanks for your help.
Unfortunately you'll encounter similar issues with NoAlphabets if your mod order isn't working right.

When you aren't drunk, could you try pasting my contents into your modsettings.lsx. I'm curious if this fixes your issue, in case other GOG users come to me with the same issue. thanks!
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Post by Greybeard »

Better aestheticsW alone will work right??
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 15:36
Better aestheticsW alone will work right??
Nope, you'll have exact same issue. These are mods that target the same file.

In b3 mod manager I would check Settings > Open Preferences
And see the Data Path and Executable Path are pointed to the right place.
Last edited by orinEsque on December 2nd, 2023, 15:42, edited 1 time in total.
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Post by Greybeard »

****... My brains are too tired and old for this ****... 40 years of computers.. I think i just play it how it was meant to.
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Post by rusty_shackleford »

Greybeard wrote: ↑ December 2nd, 2023, 15:42
****... My brains are too tired and old for this ****... 40 years of computers.. I think i just play it how it was meant to.
You're going to catch the gay, rip.
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Post by orinEsque »

Greybeard wrote: ↑ December 2nd, 2023, 15:42
****... My brains are too tired and old for this ****... 40 years of computers.. I think i just play it how it was meant to.
Nonsense. Just download the link below and overwrite your modsettings.lsx
https://f.rpghq.org/KhYM6pyyjQrj.lsx?n=modsettings.lsx
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Post by Cretin »

orinEsque wrote: ↑ December 2nd, 2023, 14:42
Greybeard wrote: ↑ December 2nd, 2023, 08:05
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: ↑ December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx
With wyll mod enabled im getting a bugged out chargen - bunch of naked people standing around in the middle of nowhere

here's my modsettings.ltx

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="9" build="331" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="511652a6-384e-41a5-8c45-ceac7c506e62" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="498390f1-0f48-4e78-9e91-b6f7a458cde7" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="7884d24c-5107-4792-a2d5-e4151ffe9a94" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="GustavDev" type="LSString" />
<attribute id="MD5" value="0d3811a755b96192b9aff8635128f4b5" type="LSString" />
<attribute id="Name" value="GustavDev" type="LSString" />
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
<attribute id="Version64" value="144818875521682802" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="BetterAestheticsMinimalist" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="BetterAestheticsMinimalist" type="LSString" />
<attribute id="UUID" value="511652a6-384e-41a5-8c45-ceac7c506e62" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="Alternate_Wyll_Revamped" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Alternate_Wyll_Revamped" type="LSString" />
<attribute id="UUID" value="498390f1-0f48-4e78-9e91-b6f7a458cde7" type="FixedString" />
<attribute id="Version64" value="72339069014638592" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetAesthetics" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetAesthetics" type="LSString" />
<attribute id="UUID" value="7884d24c-5107-4792-a2d5-e4151ffe9a94" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetsLingo" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetsLingo" type="LSString" />
<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetsVoice" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetsVoice" type="LSString" />
<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>
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Post by Tipfy »

@Cretin @Greybeard

I too have a GOG version. here is my mod folder and .lsx, including the mods;

Alternate Wyll Revamped
Better Aesthetic W
NoAlphabet Aesthetic-Voice-Lingo-CCreator
ModFixer

Let me know if it work.

Edit; here is the correct link, the previous one had the french lingo, english this time ; https://f.rpghq.org/7NloQ8Xqi9qa.rar?n= ... l work.rar
Last edited by Tipfy on December 2nd, 2023, 22:01, edited 2 times in total.
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Post by orinEsque »

Tipfy wrote: ↑ December 2nd, 2023, 21:51
@Cretin @Greybeard

I too have a GOG version. here is my mod folder and .lsx, including the mods; https://f.rpghq.org/oWtyJ4DZMajs.rar?n= ... l work.rar

Alternate Wyll Revamped
Better Aesthetic W
NoAlphabet Aesthetic-Voice-Lingo-CCreator
ModFixer

Let me know if it work.
Hi @Tipfy out of curiosity, can you tell me how you set your mods up? Did you use mod manager? Did you edit the files manually? I'd like to write up installation instructions or GOG users.
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