We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
RPGHQ HAS BEEN TARGETED BY GLOBALISTS! WE'VE BEEN DEPLATFORMED! DON'T LET THEM TURN THE FROGS GAY!!

HQ doesn't use ads or trackers; we rely entirely on donations from the community to fund operations and development. This independence ensures we can continue without any outside interference.

Click here to see donation options.

Alternate Wyll Revamped 2.2.0 — Baldur's Gate 3

Share things you've made or found for games here.

Moderator: Mod Janitor

User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

@Greybeard
Hmm, You may need to install script extender:
https://github.com/Norbyte/bg3se/releas ... r-20231028
Last edited by orinEsque on December 2nd, 2023, 04:44, edited 1 time in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR

Tags:
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

orinEsque wrote: December 2nd, 2023, 04:43
@Greybeard
Hmm, You may need to install script extender:
https://github.com/Norbyte/bg3se/releas ... r-20231028
Ah okay, does it work with GOG version too??
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has nigger hair cut
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Cretin wrote: December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has nigger hair cut
I'll test it out just a moment, maybe patch 5 broke it.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Cretin wrote: December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has nigger hair cut
This must be some kind of curse and black Wyll is forced upon us like a plague!! :D
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Cretin wrote: December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has nigger hair cut
Have you reinstalled script extender? (They recommend overwriting it after each big patch).

Working fine for me. At what point are you, ingame?
Image

This is my load order. Maybe you need Mod Fixer?
Image
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

orinEsque wrote: December 2nd, 2023, 05:07
Cretin wrote: December 2nd, 2023, 04:58
I tried with script extender, with your version of BBA with alberts version, different priorities, no change. Wyll has the different face but his skin tone is dark still and he still has nigger hair cut
Have you reinstalled script extender? (They recommend overwriting it after each big patch).

Working fine for me. At what point are you, ingame?
Image

This is my load order. Maybe you need Mod Fixer?
Image
Just installed script extender after your most recent comment so its definitely up to date

Ingame I'm just in chargen.

I will try with mod fixer now
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

nope, even with modfixer it doesnt work

I'm on GOG version fwiw
Last edited by Cretin on December 2nd, 2023, 05:15, edited 1 time in total.
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Cretin wrote: December 2nd, 2023, 05:14
nope, even with modfixer it doesnt work

I'm on GOG version fwiw
Hmm Its working for me on character select, non devil wyll and devil wyll. I'm on steam version. I'm not sure what the difference between the two is.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Cretin wrote: December 2nd, 2023, 05:14
nope, even with modfixer it doesnt work

I'm on GOG version fwiw
There seem to be differences in folder locations for GOG and steam versions. Could you have a look to make sure the .pak are in the right place, and bg3 manager is pointed to the correct bg3.exe location?
Last edited by orinEsque on December 2nd, 2023, 05:24, edited 1 time in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Right so there IS a path issue. I believe in steam our game profiles (in windows) are in

%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public

In GOG this is in Documents\Larian Studios\Baldur's Gate 3

In bg3 mod manager, go to Settings > Preferences > AppData path override >
In that box paste in the path to your My Documents\Larian Studios\Baldur's Gate 3 etc. Make sure it actually exists there.

You probably didn't need Mod Fixer of Script Extender. But oh well.
Last edited by orinEsque on December 2nd, 2023, 05:47, edited 1 time in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

yeah still not working. can you check your chargen screen on a new game?
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Yeah, not working... Script extender and Wyll, nothing else modded... Shows only portrait but the man himself is still black. Tried some other mods too (no alpha and Better Aest) without Wyll, they work. So! There is something rotten in that dude right now or my name is not Greybeard (tm)
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 08:05
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

orinEsque wrote: December 2nd, 2023, 14:42
Greybeard wrote: December 2nd, 2023, 08:05
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx

This is my modsettings.lsx



<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="5" revision="0" build="0"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavDev"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="GustavDev"/>
<attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 15:08
orinEsque wrote: December 2nd, 2023, 14:42
Greybeard wrote: December 2nd, 2023, 08:05


Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx

This is my modsettings.lsx



<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="5" revision="0" build="0"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavDev"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="GustavDev"/>
<attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
There's your problem, you need to manually edit this file or have a mod manager do it correctly (Remember to EXPORT mod order in bg3 mod manager). Here's how it should look like if you ONLY have Wyll revamped installed. The node for mod UUID is added After GustavDev for both ModOrder and ModuleShortDesc. FYI: You can find mod UUID inside the zip file of each mod. It's a file called info.json
► Show Spoiler
Last edited by orinEsque on December 2nd, 2023, 15:20, edited 2 times in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Yeah, i tried it earlier with mod manager,, exported and so on... it did not work...
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 15:20
Yeah, i tried it earlier with mod manager,, exported and so on... it did not work...
Might be a bg3mod manager compatibility issue with GOG. Try editing that manually.
Last edited by orinEsque on December 2nd, 2023, 15:21, edited 1 time in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

But hey! At the moment i'm too drunk to care and one mod not working does not destroy my world! Thanks for your help.
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 15:22
But hey! At the moment i'm too drunk to care and one mod not working does not destroy my world! Thanks for your help.
Unfortunately you'll encounter similar issues with NoAlphabets if your mod order isn't working right.

When you aren't drunk, could you try pasting my contents into your modsettings.lsx. I'm curious if this fixes your issue, in case other GOG users come to me with the same issue. thanks!
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Better aestheticsW alone will work right??
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 15:36
Better aestheticsW alone will work right??
Nope, you'll have exact same issue. These are mods that target the same file.

In b3 mod manager I would check Settings > Open Preferences
And see the Data Path and Executable Path are pointed to the right place.
Last edited by orinEsque on December 2nd, 2023, 15:42, edited 1 time in total.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Greybeard
Posts: 26
Joined: Dec 2, '23

Post by Greybeard »

Fuck... My brains are too tired and old for this shit... 40 years of computers.. I think i just play it how it was meant to.
User avatar
rusty_shackleford
Site Admin
Posts: 12221
Joined: Feb 2, '23
Gender: Watermelon

Post by rusty_shackleford »

Greybeard wrote: December 2nd, 2023, 15:42
Fuck... My brains are too tired and old for this shit... 40 years of computers.. I think i just play it how it was meant to.
You're going to catch the gay, rip.
Steam friend code: 40552640
https://steamcommunity.com/friends/add
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Greybeard wrote: December 2nd, 2023, 15:42
Fuck... My brains are too tired and old for this shit... 40 years of computers.. I think i just play it how it was meant to.
Nonsense. Just download the link below and overwrite your modsettings.lsx
https://f.rpghq.org/KhYM6pyyjQrj.lsx?n=modsettings.lsx
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR
User avatar
Cretin
Posts: 29
Joined: Sep 18, '23

Post by Cretin »

orinEsque wrote: December 2nd, 2023, 14:42
Greybeard wrote: December 2nd, 2023, 08:05
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Same here in my game. Game uses appdata as it should be i think.
Cretin wrote: December 2nd, 2023, 07:13
btw just for clarity, my files are in the appdata same as a steam version. Gog didnt make any folders in documents.

Even so, adding the appdata override did not change anything. I installed removed all mods from the bg3 mods folder and instead manually imported them one by one in mod manager. This too, did not make any functional difference. Wyll in chargen still has the different face and portrait, but is dark skinned with nog hair.
Could you screenshot your AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx
With wyll mod enabled im getting a bugged out chargen - bunch of naked people standing around in the middle of nowhere

here's my modsettings.ltx

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="9" build="331" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="511652a6-384e-41a5-8c45-ceac7c506e62" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="498390f1-0f48-4e78-9e91-b6f7a458cde7" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="7884d24c-5107-4792-a2d5-e4151ffe9a94" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
</node>
<node id="Module">
<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="GustavDev" type="LSString" />
<attribute id="MD5" value="0d3811a755b96192b9aff8635128f4b5" type="LSString" />
<attribute id="Name" value="GustavDev" type="LSString" />
<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
<attribute id="Version64" value="144818875521682802" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="BetterAestheticsMinimalist" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="BetterAestheticsMinimalist" type="LSString" />
<attribute id="UUID" value="511652a6-384e-41a5-8c45-ceac7c506e62" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="Alternate_Wyll_Revamped" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Alternate_Wyll_Revamped" type="LSString" />
<attribute id="UUID" value="498390f1-0f48-4e78-9e91-b6f7a458cde7" type="FixedString" />
<attribute id="Version64" value="72339069014638592" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetAesthetics" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetAesthetics" type="LSString" />
<attribute id="UUID" value="7884d24c-5107-4792-a2d5-e4151ffe9a94" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetsLingo" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetsLingo" type="LSString" />
<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="NoAlphabetsVoice" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="NoAlphabetsVoice" type="LSString" />
<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
<attribute id="Version64" value="72198331526283264" type="int64" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>
User avatar
Tipfy
Posts: 180
Joined: Nov 16, '23

Post by Tipfy »

@Cretin @Greybeard

I too have a GOG version. here is my mod folder and .lsx, including the mods;

Alternate Wyll Revamped
Better Aesthetic W
NoAlphabet Aesthetic-Voice-Lingo-CCreator
ModFixer

Let me know if it work.

Edit; here is the correct link, the previous one had the french lingo, english this time ; https://f.rpghq.org/7NloQ8Xqi9qa.rar?n= ... l work.rar
Last edited by Tipfy on December 2nd, 2023, 22:01, edited 2 times in total.
Available mods can be found at MODHQ
User avatar
orinEsque
Posts: 1724
Joined: Oct 9, '23
Location: Narnia
Gender: Potato

Post by orinEsque »

Tipfy wrote: December 2nd, 2023, 21:51
@Cretin @Greybeard

I too have a GOG version. here is my mod folder and .lsx, including the mods; https://f.rpghq.org/oWtyJ4DZMajs.rar?n= ... l work.rar

Alternate Wyll Revamped
Better Aesthetic W
NoAlphabet Aesthetic-Voice-Lingo-CCreator
ModFixer

Let me know if it work.
Hi @Tipfy out of curiosity, can you tell me how you set your mods up? Did you use mod manager? Did you edit the files manually? I'd like to write up installation instructions or GOG users.
Did I make your game better? Consider a donation: PayPal. Subscribe to my mod updates on SUBSCRIBESTAR