We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

The Gothic 1 (?) Thread

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
loregamer
Site Moderator
Posts: 5223
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Finarfin wrote: June 8th, 2026, 13:23
@Resident Modtroon make some mods for Gothic 1 Remake.
What mods does it need?
Jingle Jangle Jingle
User avatar
Finarfin
Connoisseur of Slop
Posts: 5181
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Just outfit changes tbh. The female characters wear less potato-sack clothing now but they still look too tame. They need their latex bikinis and ****
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Lord of Riva wrote: June 8th, 2026, 08:40
Yeah it's buggy as **** and crashed regularly.
Zero crashes for me in 5 hours.
Then again, I did crank the graphics way down.
Especially post-processing like bloom depth of field, and most of the rest of that trash
► Show Spoiler
(all started at 100)
► Show Spoiler
Oh, wait. It did "crash" on exit one time, but the game was already shut down. Something in the module shutdown/cleanup state. Didin't matter.


Lens flare, motion blur, bloom, and other **** like this is a curse from the assholes coming from the movie industry.
Why do my EYES have lens flare and other photographic effects?
You don't "see" depth of field in real life because you move your fovea araound and focus on different things, ffs.
Last edited by Rand on June 8th, 2026, 15:27, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

loregamer wrote: June 8th, 2026, 14:58
What mods does it need?
Already has two.
"Put Away Torch" and "No More ******** Psychic Massmind Economy"
But the first one is jank, and the second was literally vibecoded by Claude.
Last edited by Rand on June 8th, 2026, 22:27, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

rusty_shackleford wrote: June 8th, 2026, 02:11
I don't see what's wrong with it
1: they're in a psychic massmind, somehow.
2: they pursue a strange, but "perfect" or rigid "strategy".
"Oh, I'm running low on money (ore) I better offer less and charge more", and other silliness.
This is not how you keep customers coming back unless you have a captive market, and even then.
The player wants to sell his stuff. All this does is make him wait days until the "resets" so he can get reasonable value form the stuff. It's frustration-designed grind-busywork.

I could go on in detail why this is imbecilic both in the game world and as game design, but I know you and you will either not listen or pretend to not understand (or both) because you have FINO-brain, so I won't waste my time and just use a mod that removes this ********.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Lord of Riva wrote: June 8th, 2026, 08:57
For example, in New Camp it is a stable that the NPCs do not help each other unless they are Mercs because how individualist the faction is supposed to be.
"staple" not "stable"

Not in all cases. There were factions and groups, like the rice king and some of the the bar patrons, but generally yes.
Fortunately, the game already has faction code so it should be easy to fix by creating more sub-relationships.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
NezahualDoomer
Posts: 185
Joined: Jan 14, '25

Geolocation

Post by NezahualDoomer »

Apparently this DEMAKE has now a level cap on each chapter, meaning the developers dictate how much you can level up on each chapter and after you get to that cap you can't gain experience anymore and since we are talking about incompetent buffoons that probably means that any quest exp you get past that or any kill exp past that gets wasted.

What a ****** ******* DEMAKE seriously.

Added to my list:

1. The lock-picking mini game (not the actual minigame but the way your lock picks die really quickly on a mini game that can require even 50 steps to solve)

2. Cooldown on health recovery while sleeping (meaning sleeping wont recover your health and mana all the time)

3. The "economy" NPC's will pay less and less for repeated items you sell to them and you can even start getting ZERO ores for these items

4. Apparently there is a level cap for each chapter now LMAO
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Tangerine wrote: June 8th, 2026, 12:46
aweigh wrote: June 8th, 2026, 12:43
wndrbr wrote: June 8th, 2026, 02:37
@Lord of Riva so all those previous reports about the NPC simulation getting cut were false?
the one glitch i've noticed is when loading into a game i will sometimes see npc's fall down and get up.
I bet that's some hacky fix to prevent NPCs from spawning in the floor.
Yep. Same thing that gets sleeping NPCs to spawn on their roofs in a reload.
The devs clearly were concerned with too low positioning of NPCs getting stuck.
I've also seen NPCs entering the sim radius spawn very slightly high and clearly reposition to surface. Mostly with standing conversation groups.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

NezahualDoomer wrote: June 8th, 2026, 15:43
1. The lock-picking mini game (not the actual minigame but the way your lock picks die really quickly on a mini game that can require even 50 steps to solve)

2. Cooldown on health recovery while sleeping (meaning sleeping wont recover your health and mana all the time)

3. The "economy" NPC's will pay less and less for repeated items you sell to them and you can even start getting ZERO ores for these items
The lockpick game is WAY too difficult for both the quality of the locks they would mostly have, and for gameplay purposes.

I don't mind the "only 8 hours of rest" as it seems to be both realistic and designed to push the player more towards food healing.
Which is a decent idea since there is no requirement to eat or sleep in the game at all.

The economy is stupid both from a gameworld perspective and as a gameplay nuisance.
It can be mitigated by stalling by the player for several days between sales, which is simply a waste of the player's real-world time for no benefit.
Unlike with food, it's not a "use another system" encouragement, it's just a brake on progress like the (alleged) issue with chapter level-caps.
Last edited by Rand on June 9th, 2026, 13:13, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Rand wrote: June 8th, 2026, 15:37
rusty_shackleford wrote: June 8th, 2026, 02:11
I don't see what's wrong with it
1: they're in a psychic massmind, somehow.
2: they pursue a strange, but "perfect" or rigid "strategy".
"Oh, I'm running low on money (ore) I better offer less and charge more", and other silliness.
This is not how you keep customers coming back unless you have a captive market, and even then.
The player wants to sell his stuff. All this does is make him wait days until the "resets" so he can get reasonable value form the stuff. It's frustration-designed grind-busywork.

I could go on in detail why this is imbecilic both in the game world and as game design, but I know you and you will either not listen or pretend to not understand (or both) because you have FINO-brain, so I won't waste my time and just use a mod that removes this ********.
Sounds like a feature I'd enjoy
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Lord of Riva
Posts: 1326
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

NezahualDoomer wrote: June 8th, 2026, 15:43
Apparently this DEMAKE has now a level cap on each chapter, meaning the developers dictate how much you can level up on each chapter and after you get to that cap you can't gain experience anymore and since we are talking about incompetent buffoons that probably means that any quest exp you get past that or any kill exp past that gets wasted.

What a ****** ******* DEMAKE seriously.

Added to my list:

1. The lock-picking mini game (not the actual minigame but the way your lock picks die really quickly on a mini game that can require even 50 steps to solve)

2. Cooldown on health recovery while sleeping (meaning sleeping wont recover your health and mana all the time)

3. The "economy" NPC's will pay less and less for repeated items you sell to them and you can even start getting ZERO ores for these items

4. Apparently there is a level cap for each chapter now LMAO
I have not encountered a level cap even though I nearly cleared the map in chapter 1 so I'm not sure what this is about.

I reached the point where the Fire mages are killed in the old camp.

And of course now you are there to witness it, because things can't happen off-screen. It's a **** scenario, "Gomez makes you responsible for this as he sees you responsibe for the minecrawler nest" (Whcih in this game you open per explosives btw.)

You then have to talk with Milten, the fire mages are already grouped up in the castle of OC and should leave without being seen by Gomez. When you do the Mages are killed.
And the you can just strut back down to the mages and nobody reacts if you do, Gomez is still unkillable at this point and he wears the Ore armor.

It adds nothing and limits reactivity, meaning absolutely bad as a sequence.

EDIT: They also involve the "Group" in all mainquests early on, it's really not that great but also not a show stopper

The "Allied" Ai is exactly as **** as the OG, that kinda is unbelievable

EDIT²: I just realized I already have the swamp and new camp teleport rune, there is no reason at all to "flee" through the secret entrance
Last edited by Lord of Riva on June 8th, 2026, 16:17, edited 2 times in total.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
Lord of Riva
Posts: 1326
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

Rand wrote: June 8th, 2026, 15:25
Lord of Riva wrote: June 8th, 2026, 08:40
Yeah it's buggy as **** and crashed regularly.
Zero crashes for me in 5 hours.
Then again, I did crank the graphics way down.
Especially post-processing like bloom depth of field, and most of the rest of that trash
► Show Spoiler
(all started at 100)
► Show Spoiler
Oh, wait. It did "crash" on exit one time, but the game was already shut down. Something in the module shutdown/cleanup state. Didin't matter.


Lens flare, motion blur, bloom, and other **** like this is a curse from the assholes coming from the movie industry.
Why do my EYES have lens flare and other photographic effects?
You don't "see" depth of field in real life because you move your fovea araound and focus on different things, ffs.
I think I still have a maxxed Rig, even though I never play new games, when I do what would be the point if not maxed. Though I disabled Motion blur because that is just aids.

EDIT: It's also mostly thinking Typos on my end. I now it's staple not stable, I just don't see when i write **** like this,
Last edited by Lord of Riva on June 8th, 2026, 16:16, edited 1 time in total.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
NezahualDoomer
Posts: 185
Joined: Jan 14, '25

Geolocation

Post by NezahualDoomer »

Lord of Riva wrote: June 8th, 2026, 16:10
NezahualDoomer wrote: June 8th, 2026, 15:43
Apparently this DEMAKE has now a level cap on each chapter, meaning the developers dictate how much you can level up on each chapter and after you get to that cap you can't gain experience anymore and since we are talking about incompetent buffoons that probably means that any quest exp you get past that or any kill exp past that gets wasted.

What a ****** ******* DEMAKE seriously.

Added to my list:

1. The lock-picking mini game (not the actual minigame but the way your lock picks die really quickly on a mini game that can require even 50 steps to solve)

2. Cooldown on health recovery while sleeping (meaning sleeping wont recover your health and mana all the time)

3. The "economy" NPC's will pay less and less for repeated items you sell to them and you can even start getting ZERO ores for these items

4. Apparently there is a level cap for each chapter now LMAO
I have not encountered a level cap even though I nearly cleared the map in chapter 1 so I'm not sure what this is about.

I reached the point where the Fire mages are killed in the old camp.

And of course now you are there to witness it, because things can't happen off-screen. It's a **** scenario, "Gomez makes you responsible for this as he sees you responsibe for the minecrawler nest" (Whcih in this game you open per explosives btw.)

You then have to talk with Milten, the fire mages are already grouped up in the castle of OC and should leave without being seen by Gomez. When you do the Mages are killed.
And the you can just strut back down to the mages and nobody reacts if you do, Gomez is still unkillable at this point and he wears the Ore armor.

It adds nothing and limits reactivity, meaning absolutely bad as a sequence.

EDIT: They also involve the "Group" in all mainquests early on, it's really not that great but also not a show stopper

The "Allied" Ai is exactly as **** as the OG, that kinda is unbelievable

What level are you?

Because people report on steam forums that there is ahard cap of lvl 5 in chapter 1 and I doubt all the people that talk about this are lying.

https://steamcommunity.com/app/1297900/ ... 336158684/
Last edited by NezahualDoomer on June 8th, 2026, 16:18, edited 1 time in total.
User avatar
Lord of Riva
Posts: 1326
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

NezahualDoomer wrote: June 8th, 2026, 16:16
Lord of Riva wrote: June 8th, 2026, 16:10
NezahualDoomer wrote: June 8th, 2026, 15:43
Apparently this DEMAKE has now a level cap on each chapter, meaning the developers dictate how much you can level up on each chapter and after you get to that cap you can't gain experience anymore and since we are talking about incompetent buffoons that probably means that any quest exp you get past that or any kill exp past that gets wasted.

What a ****** ******* DEMAKE seriously.

Added to my list:

1. The lock-picking mini game (not the actual minigame but the way your lock picks die really quickly on a mini game that can require even 50 steps to solve)

2. Cooldown on health recovery while sleeping (meaning sleeping wont recover your health and mana all the time)

3. The "economy" NPC's will pay less and less for repeated items you sell to them and you can even start getting ZERO ores for these items

4. Apparently there is a level cap for each chapter now LMAO
I have not encountered a level cap even though I nearly cleared the map in chapter 1 so I'm not sure what this is about.

I reached the point where the Fire mages are killed in the old camp.

And of course now you are there to witness it, because things can't happen off-screen. It's a **** scenario, "Gomez makes you responsible for this as he sees you responsibe for the minecrawler nest" (Whcih in this game you open per explosives btw.)

You then have to talk with Milten, the fire mages are already grouped up in the castle of OC and should leave without being seen by Gomez. When you do the Mages are killed.
And the you can just strut back down to the mages and nobody reacts if you do, Gomez is still unkillable at this point and he wears the Ore armor.

It adds nothing and limits reactivity, meaning absolutely bad as a sequence.

EDIT: They also involve the "Group" in all mainquests early on, it's really not that great but also not a show stopper

The "Allied" Ai is exactly as **** as the OG, that kinda is unbelievable

What level are you?

Because people report on steam forums that there is ahard cap of lvl 5 in chapter 1 and I doubt all the people that talk about this are lying.

https://steamcommunity.com/app/1297900/ ... 336158684/
I am in chapter 4 nearly so I'm relatively high. I'm pretty sure I joined a camp at level 9 because my son wanted to see the new armor designs. There definitely was no level 5 cap in CH 1 for me. I Killed quite a few orcs already at that point.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
loregamer
Site Moderator
Posts: 5223
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Ugh, it's Unreal Engine? Worst to mod
Jingle Jangle Jingle
User avatar
NezahualDoomer
Posts: 185
Joined: Jan 14, '25

Geolocation

Post by NezahualDoomer »

Lord of Riva wrote: June 8th, 2026, 16:25
NezahualDoomer wrote: June 8th, 2026, 16:16
Lord of Riva wrote: June 8th, 2026, 16:10


I have not encountered a level cap even though I nearly cleared the map in chapter 1 so I'm not sure what this is about.

I reached the point where the Fire mages are killed in the old camp.

And of course now you are there to witness it, because things can't happen off-screen. It's a **** scenario, "Gomez makes you responsible for this as he sees you responsibe for the minecrawler nest" (Whcih in this game you open per explosives btw.)

You then have to talk with Milten, the fire mages are already grouped up in the castle of OC and should leave without being seen by Gomez. When you do the Mages are killed.
And the you can just strut back down to the mages and nobody reacts if you do, Gomez is still unkillable at this point and he wears the Ore armor.

It adds nothing and limits reactivity, meaning absolutely bad as a sequence.

EDIT: They also involve the "Group" in all mainquests early on, it's really not that great but also not a show stopper

The "Allied" Ai is exactly as **** as the OG, that kinda is unbelievable

What level are you?

Because people report on steam forums that there is ahard cap of lvl 5 in chapter 1 and I doubt all the people that talk about this are lying.

https://steamcommunity.com/app/1297900/ ... 336158684/
I am in chapter 4 nearly so I'm relatively high. I'm pretty sure I joined a camp at level 9 because my son wanted to see the new armor designs. There definitely was no level 5 cap in CH 1 for me. I Killed quite a few orcs already at that point.
Ok I'll wait for more people to confirm or deny this then, for me it's already a trash DEMAKE anyway but a level cap would have been like the cherry on top.
User avatar
Mordred
Posts: 520
Joined: Jan 20, '25

Geolocation

Post by Mordred »

Rand wrote: June 8th, 2026, 15:37
FINO-brain, so I won't waste my time
Sadly, many people here show signs of this phenomenon. It is like talking to a liberal white women about migration. No matter how many facts and evidence you bring up, they just reject it and when you finally walk away cause it is clearly a lost cause they think they won and are right.

It really annoys me sometime to this behavior here i was hopping for more rationality when joining up here.

BUT: when you just stop discussing some topics it is still acceptable to be here
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Mordred wrote: June 8th, 2026, 16:36
Rand wrote: June 8th, 2026, 15:37
FINO-brain, so I won't waste my time
Sadly, many people here show signs of this phenomenon. It is like talking to a liberal white women about migration. No matter how many facts and evidence you bring up, they just reject it and when you finally walk away cause it is clearly a lost cause they think they won and are right.

It really annoys me sometime to this behavior here i was hopping for more rationality when joining up here.

BUT: when you just stop discussing some topics it is still acceptable to be here
>I like that there was an attempt to simulate economics instead of just being able to sell 37 pickaxes to the guy that butchers meat
"FINO BRAIN!!!! YOU'RE LARPING!!!! RUSTYPOSTING RUSTYPOSTING!!!! NO RATIONAL DEBATE!!!!"

Every other discussion with me is like this.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Lord of Riva
Posts: 1326
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

rusty_shackleford wrote: June 8th, 2026, 16:41
Mordred wrote: June 8th, 2026, 16:36
Rand wrote: June 8th, 2026, 15:37
FINO-brain, so I won't waste my time
Sadly, many people here show signs of this phenomenon. It is like talking to a liberal white women about migration. No matter how many facts and evidence you bring up, they just reject it and when you finally walk away cause it is clearly a lost cause they think they won and are right.

It really annoys me sometime to this behavior here i was hopping for more rationality when joining up here.

BUT: when you just stop discussing some topics it is still acceptable to be here
>I like that there was an attempt to simulate economics instead of just being able to sell 37 pickaxes to the guy that butchers meat
"FINO BRAIN!!!! YOU'RE LARPING!!!! RUSTYPOSTING RUSTYPOSTING!!!! NO RATIONAL DEBATE!!!!"

Every other discussion with me is like this.
They should have made it clearer though. As it stands you don't see how much Ore you get when you bulk sell.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
Killagain665
Posts: 501
Joined: Jun 14, '25

Geolocation

Adventurer's Guild

Post by Killagain665 »

loregamer wrote: June 8th, 2026, 16:32
Ugh, it's Unreal Engine? Worst to mod
Well at least one person is still on topic. When do you think people will get the texture/models unpacked to be able to change them around? Will this be any different to other Unreal engine games? Can we get a cool mod armor that makes your character 8ft tall in full plate with spikes all over and skulls at the tips of the boots?
User avatar
Stack of Turtles
Posts: 7378
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

Every game should have a rigid supply-and-demand simulation. I will take ALL of your shekels.
VAE VICTIS
User avatar
Killagain665
Posts: 501
Joined: Jun 14, '25

Geolocation

Adventurer's Guild

Post by Killagain665 »

Stack of Turtles wrote: June 8th, 2026, 16:54
Every game should have a rigid supply-and-demand simulation. I will take ALL of your shekels.
i except rigid
i do not except rigged
User avatar
Stack of Turtles
Posts: 7378
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

Killagain665 wrote: June 8th, 2026, 16:56
Stack of Turtles wrote: June 8th, 2026, 16:54
Every game should have a rigid supply-and-demand simulation. I will take ALL of your shekels.
i except rigid
i do not except rigged
accept*

But of course the game is rigged. The one who needs the sale more has to accept the price he gets. If I have the money and you don't, you can either sell to me at the price I choose or not sell at all.
VAE VICTIS
User avatar
Mordred
Posts: 520
Joined: Jan 20, '25

Geolocation

Post by Mordred »

the fun parts of rpgs are: Fighting, looting, leveling/char building

what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?

That is a thing so boring people usually get paid to do this.
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building
We have games like borderlands for you to play so the rest of us can enjoy RPGs
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tangerine
Posts: 3796
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building

what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?

That is a thing so boring people usually get paid to do this.
Men fight with swords. Generals fight with maps. Emperors fight with spreadsheets.
User avatar
Mordred
Posts: 520
Joined: Jan 20, '25

Geolocation

Post by Mordred »

rusty_shackleford wrote: June 8th, 2026, 17:19
Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building
We have games like borderlands for you to play so the rest of us can enjoy RPGs
what is the fun part about opening several different tables and check their numbers?
Tangerine wrote: June 8th, 2026, 17:20
Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building

what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?

That is a thing so boring people usually get paid to do this.
Men fight with swords. Generals fight with maps. Emperors fight with spreadsheets.
we are not an emporer but a convict in a prison colony.
Last edited by Mordred on June 8th, 2026, 17:24, edited 1 time in total.
User avatar
Lord of Riva
Posts: 1326
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building

what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?

That is a thing so boring people usually get paid to do this.
Yeah no, don't **** on my excel games, dude.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Mordred wrote: June 8th, 2026, 17:23
rusty_shackleford wrote: June 8th, 2026, 17:19
Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building
We have games like borderlands for you to play so the rest of us can enjoy RPGs
what is the fun part about opening several different tables and check their numbers?
Tangerine wrote: June 8th, 2026, 17:20
Mordred wrote: June 8th, 2026, 17:17
the fun parts of rpgs are: Fighting, looting, leveling/char building

what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?

That is a thing so boring people usually get paid to do this.
Men fight with swords. Generals fight with maps. Emperors fight with spreadsheets.
we are not an emporer but a convict in a prison colony.
It immerses me in the world rather than taking me out of it
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Mordred
Posts: 520
Joined: Jan 20, '25

Geolocation

Post by Mordred »

ah yes.

Devs: lets find a way to waste peoples time so numbers in steam stay up longer
Rusty: muh emmeschyon