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RPGs with the best perks/talents

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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RPGs with the best perks/talents

Post by rusty_shackleford »

What are RPGs that have the opposite of "+1% more damage" talents?
stormvermin wrote: ↑ May 18th, 2026, 18:32
I believe that's what they're going for. If you want strong perks, that comes with a literal opportunity cost.
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Post by DemoGraph »

Fallout 1-2
Maybe Troubleshooter (it has many +1% ones though).
Silent Storm (partially)
Last edited by DemoGraph on May 20th, 2026, 20:55, edited 1 time in total.
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Post by methoxetamine »

DemoGraph wrote: ↑ May 20th, 2026, 20:55
Maybe Troubleshooter (it has many +1% ones though).
I'm not even halfway through the game but this does seem like a solid answer from what I've seen so far
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Post by TKVNC »

You aren't going to like it...

Skyrim
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Post by Oyster Sauce »

TKVNC wrote: ↑ May 20th, 2026, 22:32
You aren't going to like it...

Skyrim
It's solid with perk mods
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Post by J1M »

Invisible War & Human Revolution
-Invisible War gives you 3 upgrades at the start. Can be used in any augmentation, including ramping up one augmentation to max level. Mutually exclusive choices. Ability to change a decision later at the cost of the previous upgrades, but there are enough extras that you can do this a few times. Upgrades can be found via exploration or purchased or earned as quest rewards. Most of the augmentations enable completely new abilities that open new solutions to problems.

I also think games that give you a larger damage die as an upgrade (d8 -> d10) are a lot more enjoyable than a flat +1.

Usually the best rewards are movement related so you could use that as a heuristic for narrowing down which RPGs have good upgrades.
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Post by brancard »

the best perks in exploration is crying in a corner
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Post by anvi »

Skyrim is the worst
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Post by anvi »

I barely remember Divine Divinity but I think that had unique traits. Not many though. I liked the talent trees in WoW and Rift but they have a lot of +1 parts.
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Post by J1M »

At some point you just have to accept there won't be 51 top tier talents that redefine your gameplay.

If you can accept that, a 1% chance to stun the enemy is pretty good for 2% of your choices budget.

Personally, I don't really like talents/feats/etc that grant new abilities. Leads to a lot of button bloat. Prefer to see those delivered in the form of passives that modify existing abilities.
Last edited by J1M on May 24th, 2026, 20:10, edited 1 time in total.
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Post by rusty_shackleford »

J1M wrote: ↑ May 24th, 2026, 20:09
Personally, I don't really like talents/feats/etc that grant new abilities. Leads to a lot of button bloat. Prefer to see those delivered in the form of passives that modify existing abilities.
You can have passives that modify existing abilities while also being interesting
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Post by J1M »

rusty_shackleford wrote: ↑ May 24th, 2026, 20:11
J1M wrote: ↑ May 24th, 2026, 20:09
Personally, I don't really like talents/feats/etc that grant new abilities. Leads to a lot of button bloat. Prefer to see those delivered in the form of passives that modify existing abilities.
You can have passives that modify existing abilities while also being interesting
Yes, those are my favorite.
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Post by asf »

i really like those .1% chance of doing extra 1 damage
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Post by enisey »

WoW talents are pretty trash, but I enjoyed leveling a lock with a drain tank build enabled by unintended synergies.

In dungeons, I would CC 3 mobs by myself. Seduce one, fear kite one (toggling Curse of Recklessness to keep it from pulling adds), and drain-tank/kite one while maintaining dots. Soloed a lot of content I wasn't supposed to be able to.
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Post by brancard »

the best talents is agile