They are right, for the games they make though. Nobody expects lore to be that important when they grab their hands on Dark Souls, yet for many what made them revisit the game after turning off the console and checking youtube and forums was that and it's precisely that what let em enjoy the game even more, right? Remember this is the same game that only let's you know it's lore through the whole item info and NPC's dialogue tiddbits ********.Tweed wrote: ↑ April 26th, 2026, 14:20"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
"Players will forgive your game for having a story as long as you allow them to ignore it." - Vogel's 2nd Law of Video Game Storytelling
The thing with videogames is that they aren't like other media, they're software and they can do everything and nothing at all, and because they are sooo complex pieces of engineering they need a lot of things done right to be good, otherwise anyone with enough money could make a checklist and funnel tons of hits in one decade. You can't make a big hit like with movies here.
It'll depend on what approach the authors take on it, but in the case of lore it's the details and how much it lends itself (the quality of the game's design) to you learning of it are the most important for what I've seen. Many factors take on it too, many players just won't be interested in learning a very good lore of a game they found boring, yet other's will be eager to learn more about Minecraft's lore despite it being shallow as hell.
For Morrowing, the game's good, the world's good, it's all good. The lore and the gameplay go hand in hand and because the base was already set up from then on the next games did well, no only because they were fun but also because we had somewhere to look back to remember why we were having fun.
Hope you enjoyed it.
To put it clear, a good game.Tweed wrote: ↑ April 26th, 2026, 14:20The truth being that most games' stories are a wet fart and exist to move the action along. What makes memorable lore and memorable stories stand out from generic slop?
