Age of WondersLich wrote: ↑ April 4th, 2026, 18:23Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Various role-playing RPG game stuff not deserving its own thread
Last edited by Acrux on April 4th, 2026, 23:37, edited 1 time in total.
King's Bounty: The Legend has them.
Aselia the Spirit of Eternity Sword has one at the end.Lich wrote: ↑ April 4th, 2026, 18:23Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
Deity Empires is a weirdly dungeon oriented fantasy 4X. The dungeons are just tactical combat followed by collecting loot piles on the ground, repeated for however many floors, but your city expansion is pretty tightly constrained by all the hostile sites lying around, so you've gotta clear them out to grow. Magic items give very small benefits and are really tightly restrained by unit type, but any unit can equip them, so finding a magic axe is nifty even if it just gives +1% accuracy to one of your basic grunts.Lich wrote: ↑ April 4th, 2026, 18:23Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
Eador involves a lot of using the exploration command on provinces, presumably followed by clearing out whatever you find. I found it pretty flat overall, though.
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I'm waiting for one of these rightwing gamedevs to make a jagged alliance rpg where you crack open bunkers and hijack super yachts after the Great Reset, murder/rape everyone in sight or sell them to dog food companies, and take all their things to expand your pmc.
HoMM3 has castle type called "Dungeon". And an underground map layer.Lich wrote: ↑ April 4th, 2026, 18:23Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
Iren's PbP - Felix
We put dungeon in your dungeon so you could loot while you loot.
Iren's PbP - Felix
Acrux wrote: ↑ October 24th, 2025, 02:41The demo for this game came out today, so I tried it out for a bit. I didn't realize until I started playing that it's an OSR clone - including xp for finding treasure!
I'm not sure what I think about it. Combat was a slog, though, because it shows every dice roll on the screen. You might as well being playing at the table for how long the combat turns took. Characters are all pre-made, only 6 are available now. The artstyle is fine. I liked the automap. The system requirements look low, but I was getting a lot of slowdown and CPU spikes.
Finally remembered this game exists and tried the demo.
It's a Unity game, so it's not optimized, but I had no issues unlike Acrux.
RNG in the demo seems VERY suspicious, like it's being messed with.
Also, there's a setting to speed things like dice rolls up, but even maxed out, it's barely tolerable.
Last edited by Rand on April 24th, 2026, 08:46, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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rusty_shackleford
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Rand wrote: ↑ April 24th, 2026, 08:45Also, there's a setting to speed things like dice rolls up, but even maxed out, it's barely tolerable.
I hate performative dice rollsrusty_shackleford wrote: ↑ March 20th, 2026, 13:36A designer's willingness to realize that dice do not belong in computer RPGs is a very good proxy for how much they understand computer RPGs rather than wearing an RPG costume as a way to tell a story. On one end you have designers that performatively show dice physically rolling, on the other end you have complex simulations using mathematical models that tend to make use of random number generators.
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ATOM is a Unity game and has near-zero loadtimes
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To be more technical, the issue is using the builtin Unity scene loading mechanism. Which… is totally fair to assume it would do what you'd expect in a way that doesn't suck. So yes, this is a Unity problem that remains unfixed but you can also work around it if you're aware of it.
This is why Deadfire's loading times are so much faster than the first game. ATOM likewise has its own mechanism for loading scenes from scratch, not relying on Unity's scene manager to do it.
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Can be.
Usually isn't.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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I really dislike buying equipment from shops altogether. I'm fine with buying/rerolling 'traits', 'sockets' etc., But it feels kinda lame to just buy equipment.
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Does that also extend to shops whose inventory is randomized on a timer?rusty_shackleford wrote: ↑ April 29th, 2026, 00:38I really dislike buying equipment from shops altogether. I'm fine with buying/rerolling 'traits', 'sockets' etc., But it feels kinda lame to just buy equipment.
I never really minded it in the Division games, or any rng games, tbh. Most don't have proper currency sinks, and the shop offerings aren't usually any better than general drops from trash mobs. So, I always just considered them more convenient "additional rolls" at the cost of currency.
But I do understand that there is less of an earned feeling with shop purchases.
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Are there any RPGs where you play as a personal bodyguard to someone important?
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Are you asking for an entire game that's one big escort quest?
Fire Emblem Awakening and Triangle Strategy maybe if you consider a tactician who fights as a bodyguard
Fire Emblem Awakening and Triangle Strategy maybe if you consider a tactician who fights as a bodyguard
asf wrote:weeb
The Utawarerumono series after the first game. Oshtor is chosen by the Mikado to be his Right, and also becomes bodyguard to the imperial princess. The third game has a rebellion with the capital captured and you fleeing with the princess to your hometown to raise an army and restore her to power. It sorta becomes Robin Hood where you are the only true loyal vassal left fighting for the emperor (even when the path of least resistance is to step aside and keep your head down and not say anything) while everyone else turns out to be a selfish scumbag who cared only for their own glory.rusty_shackleford wrote: ↑ May 1st, 2026, 05:38Are there any RPGs where you play as a personal bodyguard to someone important?




In the Trails of Cold Steel series, the protagonist Rean Schwarzer becomes renowned as the Ashen Chevalier, and one of Prince Olivert's right hand men. In Trails into Reverie, the Rean route begins with you setting off to save the prince after he went on a honeymoon cruise only for his airship to vanish.
Final Fantasy XV is about the prince being escorted by his best friends and retainers to his wedding. In the original game, you could only play as Noctis, but patches made the party members playable and even gave them their own story chapters to go through. The best one is episode Ignis where the prince is incapacitated, so Ignis dons a cursed ring which burns him because he is not of royal blood and goes blind fighting to defend his liege and friend.
Arguably Suikoden 5 and Tactics Ogre. You are not officially titled as a bodyguard, but you play as the brother of the princess and heir to the throne and have to protect her from traitors and assassins, and the good ending has you restore her to power and then quietly depart the country.
Last edited by Val the Moofia Boss on May 1st, 2026, 05:54, edited 1 time in total.
Fire Emblem: New Mystery of the Emblem is a remake which swaps the protagonist from the prince to a custom character who's the prince's bodyguard.rusty_shackleford wrote: ↑ May 1st, 2026, 05:38Are there any RPGs where you play as a personal bodyguard to someone important?
Tidus, and the other party members, are Yuna's bodyguards all throughout FFX.
You kind of serve as Capon's bodyguard at points in Kingdom Come. Play your cards right and you might be able to go even further!
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Why are there so few western RPGs with this setup? Is it just not conductive to more open storytelling or something?
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Suddenly I want to play a game where your station allows you plenty of micro C&C and freedom but the guy you're obligated to follow just keeps ******* everything up on the macro level so ultimately you've barely affected anythingrusty_shackleford wrote: ↑ May 1st, 2026, 05:38Are there any RPGs where you play as a personal bodyguard to someone important?
I don't think that counts since she dies in the first 10 minutes so you stop being a bodyguard after that.
The Mercenaries series has one game where a princess joins your team and you are responsible for her as the team leader since her evil stepmother is trying to get rid of her. It doesn't exactly fit, but it's close.
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Really hate when games pretend to be open-ended but there's an intended route and you get punished for not being able to read the developer's mind(or cheat by looking it up). You just run around banging your head against a wall until you find the place with the enemies that aren't vastly more powerful than you, what's the point?
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you find a point the Ai cant reach and cheese it with range attacks and get ridiculous overleveled or op gear.rusty_shackleford wrote: ↑ May 6th, 2026, 16:12Really hate when games pretend to be open-ended but there's an intended route and you get punished for not being able to read the developer's mind(or cheat by looking it up). You just run around banging your head against a wall until you find the place with the enemies that aren't vastly more powerful than you, what's the point?
In Aion for example there were elite mobs for grps they would 1-2shot you. But with a dot class you could kite them arround for 2 minutes and make good xp/drops... its nice if games let you do that.
Last edited by Vaako on May 6th, 2026, 16:42, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I don't know what to post here, but I tried playing Resident Evil 4 on my ******* piece of ******* **** ******-***-crack subhuman laptop and it didn't work. I shouldn't have to buy a ******* negro-slave power rig to play a game that ******* OLD with decent frame rates, but here we are in 2026 *** here we ******* are.
VIRUSSSSSSSSSSSSSSS BOMB
VIRUSSSSSSSSSSSSSSS BOMB
Are there any western rpgs where the devs aren't subhumans trash/******?
