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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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Rand
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Post by Rand »

Rand wrote: ↑ March 23rd, 2026, 16:56
viewtopic.php?p=212152-various-role-pla ... ad#p212152
New roadmap for Wartales out to the end of the year. And it looks like they'll keep going into next year at least.
Image

Looks like they're copying the Paradox route of many small but usually somewhat transformative DLC per game, released relatively frequently.
This is both good and bad.
Hey, at least it's not Bethesda's shite method and content.
J1M wrote: ↑ March 23rd, 2026, 18:03
These roadmap things need a clear marker on them where I am supposed to care and play the game given I will only do that once. I want to know at what point the game is complete but hasn't yet had cash-grab DLC added.
Fair point.
Also pure hell for modding unless the game has built-in support to deal with independent updates, and few do.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rand »

Rienen wrote: ↑ March 23rd, 2026, 20:31
I appreciate that they want to put out more content, but nothing about a roadmap alone will ever excite me or get me to trust a game is worth my time and money.

They're not contractual obligations.
They're often padded with filler like: literal color variations on armor (lolok), platitudes like "and more"/"more to be revealed", or the nebulous "QoL improvements".
They allude to large windows of time.
And, what seems like more often than not, everything just ends up getting pushed back/delayed anyway because devs can't stick to their own schedules.

This isn't a dig at Wartales, specifically, or Rand... It's just a type of marketing that doesn't work on me anymore.
This is a reasonable stance.

As you could tell, my point was simply to diiferentiate them from the "out the door half-baked" masses, which is worse.
This, too, has problems though.
Last edited by Rand on March 23rd, 2026, 21:58, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rienen »

Rand wrote: ↑ March 23rd, 2026, 21:57
Rienen wrote: ↑ March 23rd, 2026, 20:31
I appreciate that they want to put out more content, but nothing about a roadmap alone will ever excite me or get me to trust a game is worth my time and money.

They're not contractual obligations.
They're often padded with filler like: literal color variations on armor (lolok), platitudes like "and more"/"more to be revealed", or the nebulous "QoL improvements".
They allude to large windows of time.
And, what seems like more often than not, everything just ends up getting pushed back/delayed anyway because devs can't stick to their own schedules.

This isn't a dig at Wartales, specifically, or Rand... It's just a type of marketing that doesn't work on me anymore.
This is a reasonable stance.

As you could tell, my point was simply to diiferentiate them from the "out the door half-baked" masses, which is worse.
This, too, has problems though.
Yeah, its certainly a damned if you do, damned if you don't situation. Stay silent and people think you've abandoned the project. Advertise upcoming features that your team is still working on and you run the risk of something happening and it not releasing on time... or worse, releasing it broken and having it feel incomplete/not worth the wait.

I guess I've grown to prefer devs who just post video evidence of said feature in action and give us a set close release date. I don't need a year long hype cycle for... (checks Wartales roadmap)... new armor. Hah.
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Post by WhiteShark »

J1M wrote: ↑ March 23rd, 2026, 18:03
Rand wrote: ↑ March 23rd, 2026, 16:56
viewtopic.php?p=212152-various-role-pla ... ad#p212152
New roadmap for Wartales out to the end of the year. And it looks like they'll keep going into next year at least.
Image

Looks like they're copying the Paradox route of many small but usually somewhat transformative DLC per game, released relatively frequently.
This is both good and bad.
Hey, at least it's not Bethesda's shite method and content.
These roadmap things need a clear marker on them where I am supposed to care and play the game given I will only do that once. I want to know at what point the game is complete but hasn't yet had cash-grab DLC added.
I've always wondered about this. Do people actually replay a game every time a major update or DLC comes out?
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Post by Breathe »

WhiteShark wrote: ↑ March 23rd, 2026, 23:52
J1M wrote: ↑ March 23rd, 2026, 18:03
Rand wrote: ↑ March 23rd, 2026, 16:56
viewtopic.php?p=212152-various-role-pla ... ad#p212152
New roadmap for Wartales out to the end of the year. And it looks like they'll keep going into next year at least.
Image

Looks like they're copying the Paradox route of many small but usually somewhat transformative DLC per game, released relatively frequently.
This is both good and bad.
Hey, at least it's not Bethesda's shite method and content.
These roadmap things need a clear marker on them where I am supposed to care and play the game given I will only do that once. I want to know at what point the game is complete but hasn't yet had cash-grab DLC added.
I've always wondered about this. Do people actually replay a game every time a major update or DLC comes out?
With good games.
Last edited by Breathe on March 24th, 2026, 03:34, edited 1 time in total.
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Post by Rienen »

WhiteShark wrote: ↑ March 23rd, 2026, 23:52
J1M wrote: ↑ March 23rd, 2026, 18:03
Rand wrote: ↑ March 23rd, 2026, 16:56
viewtopic.php?p=212152-various-role-pla ... ad#p212152
New roadmap for Wartales out to the end of the year. And it looks like they'll keep going into next year at least.
Image

Looks like they're copying the Paradox route of many small but usually somewhat transformative DLC per game, released relatively frequently.
This is both good and bad.
Hey, at least it's not Bethesda's shite method and content.
These roadmap things need a clear marker on them where I am supposed to care and play the game given I will only do that once. I want to know at what point the game is complete but hasn't yet had cash-grab DLC added.
I've always wondered about this. Do people actually replay a game every time a major update or DLC comes out?
For me, it really depends on the genre and how fun the min-to-min gameplay is.

Story-focused games have to have some **** fun gameplay for me to ever replay them. Even then, I can't think of more than a handful I've fully replayed.

MMOs, and MMO-lites like The Division, are somewhat tougher in that, while there is technically a story, the hurdle is more about having to relearn abilities, rotations, gear setups, and (potentially) reinstalling mods.

That said, genres like ARPGs, roguelites(likes), tower defense, and idle games (what am I doing with my life) are constantly getting shuffled/reinstalled to try out new updates. Their runs are typically short, and there's not a 50hr+ branching narrative I have to recall just to start things up again.
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Post by Vaako »

" I Used Capitalism to Enslave my Enemies in Barony"
I Used Capitalism to Enslave my Enemies in Barony

Graphical it looks ***, but **** some of the unique item effects in this game are really great.
Last edited by Vaako on March 26th, 2026, 19:21, edited 1 time in total.
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Post by Lich »

maidenhaver wrote: ↑ January 15th, 2026, 15:16
All rules for spellcasting should be card based.
I agree. Magic items and consumables should be usable without cards, differentiating them from cast spells. Items could have simpler and generally weaker effects than spells but be consistent and less costly for the caster.
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Post by Algol »

I'm roleplaying as a general in Hearts of Iron 4, and it's better than any rpg on the market. Thank you for your attention to this matter!
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Post by rusty_shackleford »

what are examples of RPGs that are neither class-based or skill-based?
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Post by WhiteShark »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Are the mons in monster collecting RPGs considered class-based? Every demon in SMT has a movepool unique to itself, for example.
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Post by rusty_shackleford »

WhiteShark wrote: ↑ March 30th, 2026, 01:28
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Are the mons in monster collecting RPGs considered class-based? Every demon in SMT has a movepool unique to itself, for example.
You could probably decompose it into some type of archetype-based design by classifying various pokemans by their role.
I don't know much about pokemans admittedly.
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Post by WhiteShark »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:30
You could probably decompose it into some type of archetype-based design by classifying various pokemans by their role.
I don't know much about pokemans admittedly.
Well, that's how it is for competitive pokemon, at any rate. Sweepers, walls, spikers, etc. I don't think any design can escape the existence of roles, though. Some builds, class-based, skill-based, or otherwise, will simply be more suited to the accomplishing of certain tasks.
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Post by Tangerine »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Knave. Only attributes matter.
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Post by Roguey »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
The Witchers and Avowed. I suppose there may be others that are just ability tree-based with or without ability scores.
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Post by J1M »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
I can't think of any pure examples, but that could be an equipment based system where equipping an item granted an ability. For example, wearing a shield and a wizard hat gives you Block and Fly.

There's multiple games like Card Hunter that do this halfway where class determines what you can wear and then what you wear determines abilities.
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Post by WhiteShark »

J1M wrote: ↑ March 30th, 2026, 15:19
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
I can't think of any pure examples, but that could be an equipment based system where equipping an item granted an ability. For example, wearing a shield and a wizard hat gives you Block and Fly.

There's multiple games like Card Hunter that do this halfway where class determines what you can wear and then what you wear determines abilities.
Oh yeah, that reminded me: Brogue is a roguelike with no classes, skills, or experience points, just items. Some consumables can permanently improve stats, but the rest is gear-based. Does that qualify?
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Post by DemoGraph »

WhiteShark wrote: ↑ March 30th, 2026, 15:34
J1M wrote: ↑ March 30th, 2026, 15:19
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
I can't think of any pure examples, but that could be an equipment based system where equipping an item granted an ability. For example, wearing a shield and a wizard hat gives you Block and Fly.

There's multiple games like Card Hunter that do this halfway where class determines what you can wear and then what you wear determines abilities.
Oh yeah, that reminded me: Brogue is a roguelike with no classes, skills, or experience points, just items. Some consumables can permanently improve stats, but the rest is gear-based. Does that qualify?
"Faster than light" is also "gear-based".
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Post by Tangerine »

DemoGraph wrote: ↑ March 30th, 2026, 21:40
WhiteShark wrote: ↑ March 30th, 2026, 15:34
J1M wrote: ↑ March 30th, 2026, 15:19


I can't think of any pure examples, but that could be an equipment based system where equipping an item granted an ability. For example, wearing a shield and a wizard hat gives you Block and Fly.

There's multiple games like Card Hunter that do this halfway where class determines what you can wear and then what you wear determines abilities.
Oh yeah, that reminded me: Brogue is a roguelike with no classes, skills, or experience points, just items. Some consumables can permanently improve stats, but the rest is gear-based. Does that qualify?
"Faster than light" is also "gear-based".
Crew have skills, and different ships are different classes of ship.
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Post by DemoGraph »

Tangerine wrote: ↑ March 30th, 2026, 22:14
DemoGraph wrote: ↑ March 30th, 2026, 21:40
WhiteShark wrote: ↑ March 30th, 2026, 15:34

Oh yeah, that reminded me: Brogue is a roguelike with no classes, skills, or experience points, just items. Some consumables can permanently improve stats, but the rest is gear-based. Does that qualify?
"Faster than light" is also "gear-based".
Crew have skills, and different ships are different classes of ship.
Crew is gear, ship is a starting package.
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Post by Brother Michael »

rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Dark Souls.
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Post by Oyster Sauce »

Brother Michael wrote: ↑ March 31st, 2026, 02:42
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Dark Souls.
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Post by Brother Michael »

Oyster Sauce wrote: ↑ March 31st, 2026, 02:49
Brother Michael wrote: ↑ March 31st, 2026, 02:42
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Dark Souls.
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Non-obligating classes
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Post by Lhynn »

Brother Michael wrote: ↑ March 31st, 2026, 02:42
rusty_shackleford wrote: ↑ March 30th, 2026, 01:23
what are examples of RPGs that are neither class-based or skill-based?
Dark Souls.
Not skill-based but skill based?
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Post by Acrux »

Another Majesty-like was released yesterday

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Post by asf »

is it any good
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Post by Acrux »

probably not
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Post by Lich »

Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
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Post by J1M »

Lich wrote: ↑ April 4th, 2026, 18:23
Are there strategy games with dungeons? Sengoku Rance has "dungeons" but they're event sequences and the main character is so annoying.
Blizzard RTS campaigns.