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Should WIZards use WISdom or intelligence?
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rusty_shackleford
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Should WIZards use WISdom or intelligence?
I'm just saying, they ain't called an intard.

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Might for damage, dexterity for attack speed, perception for interrupts, intellect for duration and area of effect, and resolve for concentration. This way, you can specialize your wizard 
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rusty_shackleford
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Feel like I could make a thread on this by itself. But I will think on it for a bit.
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We already made a thread with you two sucking off Sawyer, we don't need another one.rusty_shackleford wrote: β April 11th, 2026, 02:31Feel like I could make a thread on this by itself. But I will think on it for a bit.
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This is why in Planescape: Torment the wizard's most important attribute is Wisdom, of course.
Chris Avellone knew this thread would pop up a quarter of a century ago, and foresaw everything.
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Demograph previously referred to the idea of a "Charizard", but I think it would technically just be a chard.

VAE VICTIS
Gnome abilities should be INT based as well.
Wizdom sounds like something you shouldn't type into a search engine.
Most mages in contemporary Western fantasy are not actually Wise like Gandalf. They do not have spiritual insight or divinity bestowed to them by God. The typical depiction of a wizard in modern fantasy is that he has studied books and memorized the incantations of spells. He just recites the incantation, maybe uses reagents like powders, and volia the spell is cast. So basically he has a good memory for formulas. Having a good memory for formulas β IQ or intelligence or wisdom.
Eastern fantasy magic tends to be cast by willing the qi/mana/chakra/whatever inside your body. Ie, a swordsman wills the qi in his body to give his leaps more strength, or manifest it into a fireball. That too has nothing to do with intelligence or wisdom either, since even dumb people can do it. You typically open up the qi pathways by exercise, amass more qi by finding rare ingredients to craft and eat a pill, etc.
Eastern fantasy magic tends to be cast by willing the qi/mana/chakra/whatever inside your body. Ie, a swordsman wills the qi in his body to give his leaps more strength, or manifest it into a fireball. That too has nothing to do with intelligence or wisdom either, since even dumb people can do it. You typically open up the qi pathways by exercise, amass more qi by finding rare ingredients to craft and eat a pill, etc.
If D&D 5e changed Wizards to Wisdom they could remove Intellect as a stat.
Ars Magica already thought about it.rusty_shackleford wrote: β April 11th, 2026, 02:31Feel like I could make a thread on this by itself. But I will think on it for a bit.
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Attribute systems always cause far more problems than they solve, and the problems they do solve can usually be solved in other ways (eg. talents/flaws).
Skills-first is the way.
Skills-first is the way.
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rusty_shackleford
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Feel like I got a thread on this topic somewhere but it's very redundant to have to pick the wizard class then pick the wizard attribute.Demonic Fate wrote: β April 11th, 2026, 15:04Attribute systems always cause far more problems than they solve, and the problems they do solve can usually be solved in other ways (eg. talents/flaws).
Skills-first is the way.
Attributes(ability scores) made more sense when you rolled and THEN used them to pick a class. That is, attributes as usually depicted.
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rusty_shackleford
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Being able to customize abilities is a fun form of progression, adding this to my list of "topics I need to make"rusty_shackleford wrote: β April 11th, 2026, 16:04Feel like I got a thread on this topic somewhere but it's very redundant to have to pick the wizard class then pick the wizard attribute.Demonic Fate wrote: β April 11th, 2026, 15:04Attribute systems always cause far more problems than they solve, and the problems they do solve can usually be solved in other ways (eg. talents/flaws).
Skills-first is the way.
Attributes(ability scores) made more sense when you rolled and THEN used them to pick a class. That is, attributes as usually depicted.
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No.
Neither.
Magic is WILL work.
Intelligence just makes you live long enough to get decent at it by not doing anything stupid.
Neither.
Magic is WILL work.
Intelligence just makes you live long enough to get decent at it by not doing anything stupid.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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rusty_shackleford
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Closest is probably thisrusty_shackleford wrote: β April 11th, 2026, 16:04Feel like I got a thread on this topic somewhere but it's very redundant to have to pick the wizard class then pick the wizard attribute.
viewtopic.php?f=7&t=3660-meaningful-cho ... r-creation
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Wizards using the same stat as practically every other magical caster would be soulless and gay, they have to use int.
Looks more like they should be using CHA.A Chinese opium den wrote: β April 11th, 2026, 19:07Wizards using the same stat as practically every other magical caster would be soulless and gay, they have to use int.
Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability.
Wizards should use dex for the intricate hand gestures.
VAE VICTIS
Learning spells is 1% intspiration and 99% perspiration
For 50% of casters it is 100% about having clear skin.Oyster Sauce wrote: β April 12th, 2026, 00:48Learning spells is 1% intspiration and 99% perspiration
So ahn. Can we talk about Wisdom? What is it even supposed to represent? Faith? Perception? And don't be a ****** and quote some manual's definition of that stat, I read those and they suck. I can tolerate Charisma being a measure of how well people react to your presence, regardless of source (looks, leadership, "presence" or whatever), but Wisdom? How can a moron be wise? Why are clerics and druids better at seeing and hearing things? To me this has always been a failed stat and no wonder other systems don't bother reproducing it.
They don't see and hear better, they know what to pay attention to.Eyestabber wrote: β April 12th, 2026, 02:09So ahn. Can we talk about Wisdom? What is it even supposed to represent? Faith? Perception? And don't be a ****** and quote some manual's definition of that stat, I read those and they suck. I can tolerate Charisma being a measure of how well people react to your presence, regardless of source (looks, leadership, "presence" or whatever), but Wisdom? How can a moron be wise? Why are clerics and druids better at seeing and hearing things? To me this has always been a failed stat and no wonder other systems don't bother reproducing it.
A person with life experience can impart wisdom on you that a college student with high grades can't.
Etc
Same problem as with the previous post: the two things are not mechanically connected. A 15 y/o can have maxed out wisdom and a veteran warrior can dump it. Every attempt to justify the stat does so by attempting to tie it to something else, which just proves my point: WIS doesn't stand on its own.J1M wrote: β April 12th, 2026, 02:36They don't see and hear better, they know what to pay attention to.Eyestabber wrote: β April 12th, 2026, 02:09So ahn. Can we talk about Wisdom? What is it even supposed to represent? Faith? Perception? And don't be a ****** and quote some manual's definition of that stat, I read those and they suck. I can tolerate Charisma being a measure of how well people react to your presence, regardless of source (looks, leadership, "presence" or whatever), but Wisdom? How can a moron be wise? Why are clerics and druids better at seeing and hearing things? To me this has always been a failed stat and no wonder other systems don't bother reproducing it.
A person with life experience can impart wisdom on you that a college student with high grades can't.
Etc
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rusty_shackleford
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Some attributes are innate, some are partially innate and partially learned, some entirely learned. It's a bit of a mess.Eyestabber wrote: β April 12th, 2026, 02:43Same problem as with the previous post: the two things are not mechanically connected. A 15 y/o can have maxed out wisdom and a veteran warrior can dump it. Every attempt to justify the stat does so by attempting to tie it to something else, which just proves my point: WIS doesn't stand on its own.J1M wrote: β April 12th, 2026, 02:36They don't see and hear better, they know what to pay attention to.Eyestabber wrote: β April 12th, 2026, 02:09So ahn. Can we talk about Wisdom? What is it even supposed to represent? Faith? Perception? And don't be a ****** and quote some manual's definition of that stat, I read those and they suck. I can tolerate Charisma being a measure of how well people react to your presence, regardless of source (looks, leadership, "presence" or whatever), but Wisdom? How can a moron be wise? Why are clerics and druids better at seeing and hearing things? To me this has always been a failed stat and no wonder other systems don't bother reproducing it.
A person with life experience can impart wisdom on you that a college student with high grades can't.
Etc
There's no effective way to increase your intelligence outside of fantasy magic. It is pretty much entirely genetic past a certain minimum environmental threshold.
Intelligence often doubles for knowledge however, which is very different. Knowledge is learned. Likewise, wisdom(somewhat similar but not quite) is learned. Both are closer to skills than attributes.
An example that blurs the line is strength. Potential strength is genetic (ehh, let's ignore steroids), but actual strength is 'learned'.
Another good topic to do... Maybe mix with another one here...
Last edited by rusty_shackleford on April 12th, 2026, 02:50, edited 1 time in total.
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rusty_shackleford
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Perhaps not a good idea to to attempt to treat all characteristics equally. Lots of people liked that STR in D&D had a 18/xx %, it was unique. Maybe each characteristic should be treated uniquely.
Just a thought.
Just a thought.
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You can increase your intelligence by watching Rick and Morty and playing Paradox games. But anyway, we all know the answer on Wisdom: it's a gamey stat that groups together Perception (noticing things), Intuition and divine connection or "faith" or whatever. Sawyer and his ilk would later look into this and go "huh, I can make my own gamey stat" and that's how we got muscle wizard (the "power" attribute from Pillars of Eternity).rusty_shackleford wrote: β April 12th, 2026, 02:49Some attributes are innate, some are partially innate and partially learned, some entirely learned. It's a bit of a mess.Eyestabber wrote: β April 12th, 2026, 02:43Same problem as with the previous post: the two things are not mechanically connected. A 15 y/o can have maxed out wisdom and a veteran warrior can dump it. Every attempt to justify the stat does so by attempting to tie it to something else, which just proves my point: WIS doesn't stand on its own.J1M wrote: β April 12th, 2026, 02:36
They don't see and hear better, they know what to pay attention to.
A person with life experience can impart wisdom on you that a college student with high grades can't.
Etc
There's no effective way to increase your intelligence outside of fantasy magic. It is pretty much entirely genetic past a certain minimum environmental threshold.
Intelligence often doubles for knowledge however, which is very different. Knowledge is learned. Likewise, wisdom(somewhat similar but not quite) is learned. Both are closer to skills than attributes.
An example that blurs the line is strength. Potential strength is genetic (ehh, let's ignore steroids), but actual strength is 'learned'.
Another good topic to do... Maybe mix with another one here...
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rusty_shackleford
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"Power" is gamey but so is strength itself. What stops a wizard from just pumping iron and gaining a bunch of strength over the course of half a year?Eyestabber wrote: β April 12th, 2026, 02:56You can increase your intelligence by watching Rick and Morty and playing Paradox games. But anyway, we all know the answer on Wisdom: it's a gamey stat that groups together Perception (noticing things), Intuition and divine connection or "faith" or whatever. Sawyer and his ilk would later look into this and go "huh, I can make my own gamey stat" and that's how we got muscle wizard (the "power" attribute from Pillars of Eternity).rusty_shackleford wrote: β April 12th, 2026, 02:49Some attributes are innate, some are partially innate and partially learned, some entirely learned. It's a bit of a mess.Eyestabber wrote: β April 12th, 2026, 02:43
Same problem as with the previous post: the two things are not mechanically connected. A 15 y/o can have maxed out wisdom and a veteran warrior can dump it. Every attempt to justify the stat does so by attempting to tie it to something else, which just proves my point: WIS doesn't stand on its own.
There's no effective way to increase your intelligence outside of fantasy magic. It is pretty much entirely genetic past a certain minimum environmental threshold.
Intelligence often doubles for knowledge however, which is very different. Knowledge is learned. Likewise, wisdom(somewhat similar but not quite) is learned. Both are closer to skills than attributes.
An example that blurs the line is strength. Potential strength is genetic (ehh, let's ignore steroids), but actual strength is 'learned'.
Another good topic to do... Maybe mix with another one here...
Thank you for your attention to this matter!
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