@Oyster Sauce do you know if ogre battle 64's story was changed in translation?rusty_shackleford wrote: ↑ April 1st, 2026, 22:13quite tired of video game stories that fetishize the lower class
can I just be a cool noble that puts down a rebellion instead of siding with them?
Various video game stuff not deserving its own thread
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rusty_shackleford
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Rusty's Stuff Collection
There are some branching paths, you can be a King when all is said and done depending on some choices, some referring to dialogue, some referring to actual actions during gameplay. And, you become part of the rebellion because an invading force is puppeteering the Crown for their own nefarious purposes. Not really a spoiler since all of this is made evident to the player very early on.rusty_shackleford wrote: ↑ April 2nd, 2026, 02:47@Oyster Sauce do you know if ogre battle 64's story was changed in translation?rusty_shackleford wrote: ↑ April 1st, 2026, 22:13quite tired of video game stories that fetishize the lower class
can I just be a cool noble that puts down a rebellion instead of siding with them?
I highly recommend the game.
I know nothing about Ogre Battle. There are at least 37 games where you can put down the Yellow Turban Rebellion though. Most in the same series!rusty_shackleford wrote: ↑ April 2nd, 2026, 02:47@Oyster Sauce do you know if ogre battle 64's story was changed in translation?rusty_shackleford wrote: ↑ April 1st, 2026, 22:13quite tired of video game stories that fetishize the lower class
can I just be a cool noble that puts down a rebellion instead of siding with them?
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.rusty_shackleford wrote: ↑ April 1st, 2026, 22:48devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
sigh... I need a better hobby.
It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.Rienen wrote: ↑ April 2nd, 2026, 13:04... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.rusty_shackleford wrote: ↑ April 1st, 2026, 22:48devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
sigh... I need a better hobby.
The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.J1M wrote: ↑ April 2nd, 2026, 13:23It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.Rienen wrote: ↑ April 2nd, 2026, 13:04... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.rusty_shackleford wrote: ↑ April 1st, 2026, 22:48devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
sigh... I need a better hobby.
The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
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logincrash
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Wasn't some Jap game dev company being praised for their games and, when asked how they keep making such good games, the response was "We don't fire our employees after the game is done?"Rienen wrote: ↑ April 2nd, 2026, 13:58I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.J1M wrote: ↑ April 2nd, 2026, 13:23It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.Rienen wrote: ↑ April 2nd, 2026, 13:04
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.
sigh... I need a better hobby.
The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
Jap culture encourages sticking with the same company for life, so it would make sense that they can maintain mostly the same team through multiple games.logincrash wrote: ↑ April 2nd, 2026, 16:06Wasn't some Jap game dev company being praised for their games and, when asked how they keep making such good games, the response was "We don't fire our employees after the game is done?"
Reason: typo
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maidenhaver
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I'd do my job for milk, cabbage, and beans if they gave me a room to myself. They just need to hire more loser schizos like me who love living at work.J1M wrote: ↑ April 2nd, 2026, 13:23It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.Rienen wrote: ↑ April 2nd, 2026, 13:04... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.rusty_shackleford wrote: ↑ April 1st, 2026, 22:48devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
sigh... I need a better hobby.
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Nemesis
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Jumping to another company and expecting to work the same job at equal or greater salary is difficult, and that's a good detterance because who wants to go through the humiliation ritual of interviewing if they don't have to?WhiteShark wrote: ↑ April 2nd, 2026, 16:14Jap culture encourages sticking with the same company for life
Putting aside any religious objections about the use of a ritual instrument, using part of a real human being is just disgusting and ghoulish.
The headphone """throw""" that was the official reason for his disqualification, with sound:
This reply did me in
"these stupid nerds ruining the sport" of... competitive Pokemon..?
asf wrote:weeb
Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
I have no idea how Go works.
It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.WhiteShark wrote: ↑ April 6th, 2026, 20:18Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
Sorry, it seems I had no idea what I was talking about. I looked it up and discovered that it doesn't work the way I thought at all. I didn't realize Go had a completely different battle system from the rest of the series. Now I am in the same boat as you.Acrux wrote: ↑ April 6th, 2026, 20:19It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.WhiteShark wrote: ↑ April 6th, 2026, 20:18Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
Only cowards admit they were wrong, you're supposed to double downWhiteShark wrote: ↑ April 6th, 2026, 21:00Sorry, it seems I had no idea what I was talking about. I looked it up and discovered that it doesn't work the way I thought at all. I didn't realize Go had a completely different battle system from the rest of the series. Now I am in the same boat as you.Acrux wrote: ↑ April 6th, 2026, 20:19It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.WhiteShark wrote: ↑ April 6th, 2026, 20:18
Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
asf wrote:weeb
I hope this helps break The Pokémon Company's hold on the monster collecting genre, stripping the victory of his win is disgusting. Sudden movements, displays of adrenaline-fuelled excitement, loud noises... can't have that.
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Nemesis
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Not a sport.methoxetamine wrote: ↑ April 6th, 2026, 20:12"these stupid nerds ruining the sport" of... competitive Pokemon..?
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RangerBoo
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You don't understand. We can't have men like you who enjoy working work at these companies anymore. We need to hire more women and minorities who hate their jobs and gamers. In all seriousness though Western game studios remind me of the gnomes in South Park.maidenhaver wrote: ↑ April 2nd, 2026, 22:29I'd do my job for milk, cabbage, and beans if they gave me a room to myself. They just need to hire more loser schizos like me who love living at work.
1. Fire all hard working white men that love working.
2. Replace them with DEI hires who hate their jobs and gamers.
3. ???
4. Profit.
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
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RangerBoo
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You assume that the fat, feminist HR managers lets those white men keep their jobs instead of firing them for the most flimsy of reasons so they can hire more women and minorities. Hell have no fury like an over-privileged and over-educated feminist on a war path against white men.Acrux wrote: ↑ April 7th, 2026, 23:16Don't forget that after Step 2 all of the hard working white men start to hate jobs as well.
"Every communist is really a capitalist without any cash in his pockets." ~ Archbishop Fulton J. Sheen
WhiteShark wrote: ↑ April 6th, 2026, 20:09The headphone """throw""" that was the official reason for his disqualification, with sound:
Would never have been disqualified if black or asian.
There's a limit to how much you can "learn from other people's work".Rienen wrote: ↑ April 2nd, 2026, 13:58I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.
I've seen a lot of people that have weird opinions on games, and the background is often that they've played too much modern crap (Bioshock Infinite, Fallout 4, newest Final Fantasy, Starfield, and so on) and even though they correctly identify those games are bad, their solutions are just kneejerk reactions. I have no doubt devs can run into the same problem... They should learn from playing good games instead of bad ones.
The guy in the video says he is excited to play. Why ? I didn't see anything to get excited. This game has no soul left, it's the same as previous 2 games and last good one was 3 and maybe 4 (last one that I had the patience to get 100% achievements). Some games deserve to just not be made anymore, waste of energy and money.

