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rusty_shackleford
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Post by rusty_shackleford »

rusty_shackleford wrote: April 1st, 2026, 22:13
quite tired of video game stories that fetishize the lower class

can I just be a cool noble that puts down a rebellion instead of siding with them?
@Oyster Sauce do you know if ogre battle 64's story was changed in translation?
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Post by Cipher »

rusty_shackleford wrote: April 2nd, 2026, 02:47
rusty_shackleford wrote: April 1st, 2026, 22:13
quite tired of video game stories that fetishize the lower class

can I just be a cool noble that puts down a rebellion instead of siding with them?
@Oyster Sauce do you know if ogre battle 64's story was changed in translation?
There are some branching paths, you can be a King when all is said and done depending on some choices, some referring to dialogue, some referring to actual actions during gameplay. And, you become part of the rebellion because an invading force is puppeteering the Crown for their own nefarious purposes. Not really a spoiler since all of this is made evident to the player very early on.

I highly recommend the game.
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Post by Oyster Sauce »

rusty_shackleford wrote: April 2nd, 2026, 02:47
rusty_shackleford wrote: April 1st, 2026, 22:13
quite tired of video game stories that fetishize the lower class

can I just be a cool noble that puts down a rebellion instead of siding with them?
@Oyster Sauce do you know if ogre battle 64's story was changed in translation?
I know nothing about Ogre Battle. There are at least 37 games where you can put down the Yellow Turban Rebellion though. Most in the same series!
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Post by Rienen »

rusty_shackleford wrote: April 1st, 2026, 22:48
devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.

sigh... I need a better hobby.
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Post by J1M »

Rienen wrote: April 2nd, 2026, 13:04
rusty_shackleford wrote: April 1st, 2026, 22:48
devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.

sigh... I need a better hobby.
It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.

The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
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Post by Rienen »

J1M wrote: April 2nd, 2026, 13:23
Rienen wrote: April 2nd, 2026, 13:04
rusty_shackleford wrote: April 1st, 2026, 22:48
devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.

sigh... I need a better hobby.
It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.

The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.
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Post by logincrash »

Rienen wrote: April 2nd, 2026, 13:58
J1M wrote: April 2nd, 2026, 13:23
Rienen wrote: April 2nd, 2026, 13:04


... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.

sigh... I need a better hobby.
It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.

The only way to make a game that a target audience likes is to staff the team with 80% people that like what the target audience likes. This becomes extremely difficult when the team size grows beyond a few dozen people and explains Blizzard's early success by recruiting mostly from their Magic the Gathering group. Famously some of these people just learned the skills the studio needed because they were so passionate about making something great.
I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.
Wasn't some Jap game dev company being praised for their games and, when asked how they keep making such good games, the response was "We don't fire our employees after the game is done?"
"Oh, it all makes sense now, brother."
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Post by WhiteShark »

logincrash wrote: April 2nd, 2026, 16:06
Wasn't some Jap game dev company being praised for their games and, when asked how they keep making such good games, the response was "We don't fire our employees after the game is done?"
Jap culture encourages sticking with the same company for life, so it would make sense that they can maintain mostly the same team through multiple games.
Last edited by WhiteShark on April 2nd, 2026, 20:26, edited 1 time in total.
Reason: typo
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Post by maidenhaver »

J1M wrote: April 2nd, 2026, 13:23
Rienen wrote: April 2nd, 2026, 13:04
rusty_shackleford wrote: April 1st, 2026, 22:48
devs will always say things like "we wanted to put X in but didn't have enough time" but never go back and add X after making a very profitable game, instead just moving onto their next unfinished project
... only to then release that next product as EA, with fewer features and none of the lessons learned during the EA period of the prior game.

sigh... I need a better hobby.
It is almost impossible to keep the same group of developers together for more than two projects. People move, get married, promoted, change employers, get older, and addicted to substances. There is almost zero value to a team learning a lesson in game development.
I'd do my job for milk, cabbage, and beans if they gave me a room to myself. They just need to hire more loser schizos like me who love living at work.
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Post by Nemesis »

WhiteShark wrote: April 2nd, 2026, 16:14
Jap culture encourages sticking with the same company for life
Jumping to another company and expecting to work the same job at equal or greater salary is difficult, and that's a good detterance because who wants to go through the humiliation ritual of interviewing if they don't have to?
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Post by asf »

place yourself in a position where they beg you to go
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Post by SpellSword »

I was reading through GOG's reviews for DOOM Eternal when I saw this:
► Game Review on GOG
At first I was just going to laugh and move on, but after looking it up, the claim that human bones were used as instruments in the game appears to be true:
How Mick Played HUMAN BONE on DOOM Eternal Music!

Putting aside any religious objections about the use of a ritual instrument, using part of a real human being is just disgusting and ghoulish.
► Enough of this 'Doom Slayer', what happened to the lone heroic marine who defied the odds and turned back the horde?
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Post by Algol »

I'm playing Citizen Sleeper and it's basically ****** ****. Any time a game is remotely cyberpunk and talks about "disconnect" with one's body = instant trooncore. That said, I'm seeing it through because I'm hardcore.
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Post by WhiteShark »

The headphone """throw""" that was the official reason for his disqualification, with sound:

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Post by methoxetamine »

This reply did me in



"these stupid nerds ruining the sport" of... competitive Pokemon..?

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Post by Acrux »

Do I want to know how Pokemon can be played competitively?
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Post by WhiteShark »

Acrux wrote: April 6th, 2026, 20:13
Do I want to know how Pokemon can be played competitively?
Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
I have no idea how Go works.
Last edited by WhiteShark on April 6th, 2026, 21:01, edited 1 time in total.
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Post by Acrux »

WhiteShark wrote: April 6th, 2026, 20:18
Acrux wrote: April 6th, 2026, 20:13
Do I want to know how Pokemon can be played competitively?
Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.
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Post by WhiteShark »

Acrux wrote: April 6th, 2026, 20:19
WhiteShark wrote: April 6th, 2026, 20:18
Acrux wrote: April 6th, 2026, 20:13
Do I want to know how Pokemon can be played competitively?
Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.
Sorry, it seems I had no idea what I was talking about. I looked it up and discovered that it doesn't work the way I thought at all. I didn't realize Go had a completely different battle system from the rest of the series. Now I am in the same boat as you.
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Post by methoxetamine »

WhiteShark wrote: April 6th, 2026, 21:00
Acrux wrote: April 6th, 2026, 20:19
WhiteShark wrote: April 6th, 2026, 20:18

Just judging from the display, it looks like singles with teams of six Pokemon, just as in any of the games. Presumably the players are required to catch train them "legitimately" through Pokemon Go. I think raising Pokemon "legitimately" is a boring waste of time, so I would never play any of the official games competitively, but the format itself can be played unofficially on Pokemon Showdown (fan-made battle emulator). It's probably deeper than you think.
It's certainly deeper than I think because it seems unfathomable to me, but I'm not really aware of much that's happened past the early Gens.
Sorry, it seems I had no idea what I was talking about. I looked it up and discovered that it doesn't work the way I thought at all. I didn't realize Go had a completely different battle system from the rest of the series. Now I am in the same boat as you.
Only cowards admit they were wrong, you're supposed to double down
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Post by SpellSword »

Shamefur!.webp

I hope this helps break The Pokémon Company's hold on the monster collecting genre, stripping the victory of his win is disgusting. Sudden movements, displays of adrenaline-fuelled excitement, loud noises... can't have that.

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Post by Nemesis »

methoxetamine wrote: April 6th, 2026, 20:12
"these stupid nerds ruining the sport" of... competitive Pokemon..?
Not a sport.
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Post by KnightoftheWind »

Left 4 Dead 2 with mods looks so good, you could often mistake it for a brand new release. It also runs on a toaster, unlike a brand new release. F.E.A.R also looks incredible, downright superior to most anything these days. The lighting, the physics, the water. It's all top notch. We've been scammed big time, bros.
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Post by RangerBoo »

maidenhaver wrote: April 2nd, 2026, 22:29
I'd do my job for milk, cabbage, and beans if they gave me a room to myself. They just need to hire more loser schizos like me who love living at work.
You don't understand. We can't have men like you who enjoy working work at these companies anymore. We need to hire more women and minorities who hate their jobs and gamers. In all seriousness though Western game studios remind me of the gnomes in South Park.
1. Fire all hard working white men that love working.
2. Replace them with DEI hires who hate their jobs and gamers.
3. ???
4. Profit.
Last edited by RangerBoo on April 7th, 2026, 23:16, edited 1 time in total.
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Post by Acrux »

Don't forget that after Step 2 all of the hard working white men start to hate jobs as well.
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Post by RangerBoo »

Acrux wrote: April 7th, 2026, 23:16
Don't forget that after Step 2 all of the hard working white men start to hate jobs as well.
You assume that the fat, feminist HR managers lets those white men keep their jobs instead of firing them for the most flimsy of reasons so they can hire more women and minorities. Hell have no fury like an over-privileged and over-educated feminist on a war path against white men.
Last edited by RangerBoo on April 7th, 2026, 23:19, edited 1 time in total.
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Post by J1M »

WhiteShark wrote: April 6th, 2026, 20:09
The headphone """throw""" that was the official reason for his disqualification, with sound:

Would never have been disqualified if black or asian.

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Post by Sinfield »

Rienen wrote: April 2nd, 2026, 13:58
I understand what you're saying about keeping a team together. To use your Blizz example though, I've often heard/read that most of their successes have come from simply learning lessons from other people's work and doing it "better". Perhaps my issue is less about developers "learning lessons" and more about them just being bad at their job.
There's a limit to how much you can "learn from other people's work".
I've seen a lot of people that have weird opinions on games, and the background is often that they've played too much modern crap (Bioshock Infinite, Fallout 4, newest Final Fantasy, Starfield, and so on) and even though they correctly identify those games are bad, their solutions are just kneejerk reactions. I have no doubt devs can run into the same problem... They should learn from playing good games instead of bad ones.
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Post by yangg »


The guy in the video says he is excited to play. Why ? I didn't see anything to get excited. This game has no soul left, it's the same as previous 2 games and last good one was 3 and maybe 4 (last one that I had the patience to get 100% achievements). Some games deserve to just not be made anymore, waste of energy and money.

/\\/