rusty_shackleford wrote: ↑
February 4th, 2026, 08:34Inheriting weird anthro porn smut in your ten billion dollar IP's lore because some fan wrote it and you desperately needed books in your game 30 years ago is very funny
I never knew that, the varied writing in Daggerfall's books make so much more sense now.
Apparently they listed the people who wrote the books along side their beta testers as the Council of Wisdom in Daggerfall's credits. Is there a list of who wrote what?
stormvermin wrote: ↑
February 6th, 2026, 14:03
Valter wrote: ↑
February 6th, 2026, 13:27
As much as I advocate for playing vanilla, I can't have my windows all resized into a chaotic mess everytime I open up Morrowind

. So OpenMW it is. Question is, to get as vanilla as possible, do I have to turn on any of these options? These are the default settings, as I just installed OpenMW.
Those are just the official plugins. None of them really matter that much but there's no harm in enabling them. IIRC the bitter coast sounds one is bugged in OpenMW so that one can be skipped. Also the master armorer trainer doesn't offer training without lefemme armor enabled. Dunno if OpenMW fixed that or not.
I've read that the official plugins
(Not the expansion packs, I hope.) have
'dirty references' in their code that can cause the game to load the wrong data with unexpected results. From what I've read it is best to use cleaned ones provided by a community mod or not enable them. Otherwise the corruption means that anything could happen, or not. If you're only going to enable one of the official plugins, I'd recommend
'Master Index', it's worth having.
The GOG release includes these plugins, but they must be toggled on individually in the Data Files section of the launcher.