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The Elder Scrolls

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

KnightoftheWind wrote: December 26th, 2025, 15:01
maidenhaver wrote: December 26th, 2025, 13:56
TES is dead and left no successor. The throne is empty.
"Tainted Grail enters the chat"
Even in the first town, the indoors areas are mostly empty and there's no personality
game falls apart pretty fast
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Post by KnightoftheWind »

rusty_shackleford wrote: December 26th, 2025, 15:47
KnightoftheWind wrote: December 26th, 2025, 15:01
maidenhaver wrote: December 26th, 2025, 13:56
TES is dead and left no successor. The throne is empty.
"Tainted Grail enters the chat"
Even in the first town, the indoors areas are mostly empty and there's no personality
game falls apart pretty fast
Obviously it's unrealistic to expect the same kind of scale as a Bethesda title, they have all the money in the world and an engine that's tailor made for their style of game after all. But Tainted Grail seems like a good start, and if it does well it could blossom into a decent little competitor. It's weird how no other AAA studio has taken a crack at it though, maybe if Sony hadn't wasted $400 Million on Concord we could've had one by now.
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Post by rusty_shackleford »

KnightoftheWind wrote: December 26th, 2025, 15:50
rusty_shackleford wrote: December 26th, 2025, 15:47
KnightoftheWind wrote: December 26th, 2025, 15:01


"Tainted Grail enters the chat"
Even in the first town, the indoors areas are mostly empty and there's no personality
game falls apart pretty fast
Obviously it's unrealistic to expect the same kind of scale as a Bethesda title, they have all the money in the world and an engine that's tailor made for their style of game after all. But Tainted Grail seems like a good start, and if it does well it could blossom into a decent little competitor. It's weird how no other AAA studio has taken a crack at it though, maybe if Sony hadn't wasted $400 Million on Concord we could've had one by now.
Core Morrowind team was ~30 people, including things like the people who only worked on the xbox port. Given technology advancements since then, it's a poor excuse.
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Post by KnightoftheWind »

rusty_shackleford wrote: December 26th, 2025, 15:59
KnightoftheWind wrote: December 26th, 2025, 15:50
rusty_shackleford wrote: December 26th, 2025, 15:47


Even in the first town, the indoors areas are mostly empty and there's no personality
game falls apart pretty fast
Obviously it's unrealistic to expect the same kind of scale as a Bethesda title, they have all the money in the world and an engine that's tailor made for their style of game after all. But Tainted Grail seems like a good start, and if it does well it could blossom into a decent little competitor. It's weird how no other AAA studio has taken a crack at it though, maybe if Sony hadn't wasted $400 Million on Concord we could've had one by now.
Core Morrowind team was ~30 people, including things like the people who only worked on the xbox port. Given technology advancements since then, it's a poor excuse.
Yes, but the Morrowind team already had experience making open world games with Soygerfall. The Tainted Grail team does not, and gaymers expect more now than when Morrowind first released. Tainted Grail is also trying to be more like Oblivion/Skyrim than Morrowind.
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Post by DemoGraph »

KnightoftheWind wrote: December 26th, 2025, 16:13
rusty_shackleford wrote: December 26th, 2025, 15:59
KnightoftheWind wrote: December 26th, 2025, 15:50


Obviously it's unrealistic to expect the same kind of scale as a Bethesda title, they have all the money in the world and an engine that's tailor made for their style of game after all. But Tainted Grail seems like a good start, and if it does well it could blossom into a decent little competitor. It's weird how no other AAA studio has taken a crack at it though, maybe if Sony hadn't wasted $400 Million on Concord we could've had one by now.
Core Morrowind team was ~30 people, including things like the people who only worked on the xbox port. Given technology advancements since then, it's a poor excuse.
Yes, but the Morrowind team already had experience making open world games with Soygerfall. The Tainted Grail team does not, and gaymers expect more now than when Morrowind first released. Tainted Grail is also trying to be more like Oblivion/Skyrim than Morrowind.
Morrowind team was more talented and TG imitates cancer. All the signs of a mediocre product, yes.
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Post by DecadeRiptide »

Skyrim 6 has more than 111,111 trees I know you were dying to know
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Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by Shillitron »

Emil is running the show. It's over.
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Post by maidenhaver »

I post his video here, and the next day he posts this:



Why are you ******** attacking him? I know its you.
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Post by Maledict »

Orvas Dren wrote: February 8th, 2024, 16:09
Not really, I just used this short vanilla overhaul list in the past.
https://modding-openmw.com/lists/i-heart-vanilla/

Once I finish ATOM and its addon I'll probably either play some Chinese rpg's or do a full modding of openmw, depending on how much free time I have
Thanks for posting this. I mean to buy Morrowind and give it a go, but I want to experience a more vanilla run as my 1st.

Should I consider any other mods if I'm not fond of Skyrim's gameplay? I like being a warrior. I enjoy killing godlike beings with a stick.

Vergil wrote: February 15th, 2024, 10:21
You underestimate the kind of 70IQ brazilians that infest mod comments.
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Vergil wrote: February 20th, 2024, 00:11
It's really ******* annoy too having to join the 50th ****** with a God complex's private hugbox.
Doesn't using this website circumvent this?

Which race to play in Morrowind to experience the most racism without being a furry?

rusty_shackleford wrote: August 14th, 2024, 03:15
Vergil wrote: August 14th, 2024, 03:13
rusty_shackleford wrote: August 14th, 2024, 03:12
just do cool ****, mythology doesn't need to make sense or be consistent
It does or there's literally no point to even having it.
nope, writers overexplain because the outspoken fans demand it due to making their entire life revolve around a video game story
less is more, no game was ever made better by a writer explaining everything
That's why fromsoft rules (ignoring Elden Ring crap)

Vergil wrote: August 14th, 2024, 21:14
Dawnguard would have been so much better if Serana was a man.
TRVKE
I simp for the Guild Wars 1 goth, but Serana sucks

Nooneatall wrote: August 18th, 2024, 14:17
Skyrim has extremely bland and ****** quests and the quest lines are really short. I remember oblivian quests being way better but maybe that's nostalgia.
Skyrim quests are so bland I am struggling to play the game, but I want to finish it for ONCE

ThulsaDoomer wrote: July 11th, 2025, 17:28
Revyscutlass wrote: July 11th, 2025, 17:25
he made a video on ESO's Ithelia that blew up and lo-and-behold he revealed himself to be a chokepoint for "too harsh fantasy" basically lol
I'm not quite in the mood to rant but I will say that I am very tired of TES psueds who cannot distinguish that much of Morrowind's and the eventual games lore stems from real historical context and nothing to do with modern dilemmas, although they definitely do play a larger factor in Oblivion and Skyrim. (Thanks Emil, you italian ******)

The Empire as depicted in Morrowind is, much like its historical equivalent, entirely biased in its own citizens rights and privileges. Caius famously makes a few remarks on the inferiority of Orcs and Beastmen, and his admiration of the Dunmer lies only because he respects their similar convicted stance on nativist sentiments over the foreigner. The Empire conquered the Nords and immediately put them into military service to conquer other provinces. They never cared about integrating these cultures, only how to use them for the betterment of the Empire. You could be very mistaken of this in Oblivion and Skyrim, which paints the Empire as more of a globohomo Empire of minority rights and freedoms.

Alright, I ranted a little, but I'll leave it there.
Did I make a mistake joining Stormcloaks in Skyrim as a racismmaxxer? :pipe-thinking:
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Post by ThulsaDoomer »

HomoMaledictus wrote: January 2nd, 2026, 18:02
Did I make a mistake joining Stormcloaks in Skyrim as a racismmaxxer? :pipe-thinking:
No, although Ulfric is a bit of a fraud paid off by the spiritually jewish Altmer, however the Nords by the time of Skyrim have been completely pacified by Bethesda. Among the original plans for Nordic lore drafted by Kirkbride, the Nords viewed themselves as eternal invaders within Tamriel and prided themselves on delaying the end of the kulpa, while mocking the other races for invoking their Gods who would only hasten the process. You barely see any of this within Skyrim, even among the Stormcloaks who should embody this traditional view. The Altmer, on the other hand, cling to dreams of returning to their former spiritual forms like their ancestors, they despise the state of the world. The Nords do not despise the state of the world, they embrace its end and will fight their way to Sovngarde in order to witness it. They even had these giant stone pits they used to crush slaves into bloody paste with back during the early days of Nordic Empire. This was all erased in favour of Draugr spam.

Your mistake is playing Skyrim and believing it even has any depth to make the racism angle fun to roleplay. Emil is not capable of genuinely good historical fantasy. Kirkbride may be a massive autistic liberal nowadays, but he wasn't an idiot and knew his material.
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Post by Maledict »

ThulsaDoomer wrote: January 2nd, 2026, 18:29
No, although Ulfric is a bit of a fraud paid off by the spiritually jewish Altmer, however the Nords by the time of Skyrim have been completely pacified by Bethesda. Among the original plans for Nordic lore drafted by Kirkbride, the Nords viewed themselves as eternal invaders within Tamriel and prided themselves on delaying the end of the kulpa, while mocking the other races for invoking their Gods who would only hasten the process. You barely see any of this within Skyrim, even among the Stormcloaks who should embody this traditional view. The Altmer, on the other hand, cling to dreams of returning to their former spiritual forms like their ancestors, they despise the state of the world. The Nords do not despise the state of the world, they embrace its end and will fight their way to Sovngarde in order to witness it. They even had these giant stone pits they used to crush slaves into bloody paste with back during the early days of Nordic Empire. This was all erased in favour of Draugr spam.

Your mistake is playing Skyrim and believing it even has any depth to make the racism angle fun to roleplay. Emil is not capable of genuinely good historical fantasy. Kirkbride may be a massive autistic liberal nowadays, but he wasn't an idiot and knew his material.
Thank you, o wise shaman.
Can you recommend any game if I want to enjoy racism?
I'm playing Skyrim mostly because I have a pathological need to get my "money's worth" out of any game I pay for.
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Post by ThulsaDoomer »

HomoMaledictus wrote: January 2nd, 2026, 18:35
Thank you, o wise shaman.
Can you recommend any game if I want to enjoy racism?
I'm playing Skyrim mostly because I have a pathological need to get my "money's worth" out of any game I pay for.
There's Morrowind obviously. My memory is failing me at the moment. A lot of racism in games is more mockery than anything objective or in favour, same with homosexuality. Mocked, but never truly condemned.

Apparently this exists: Ethnic Cleansing
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Post by Maledict »

Skyrim genuinely just looks so beautiful. Pity the quests and combat are shite. Alas, I will complete it.

Image
Image
Image
Image
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Post by Vaako »



Saw this a while ago, shame you cant just download an archive of all the mods and dump it in the install directionary with all these. If I manually installed all these mods I would probably give up after a few hours anyway. But the combat/animations/hit sounds look actually really good in that .
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Post by Maledict »

Vaako wrote: January 3rd, 2026, 19:29


Saw this a while ago, shame you cant just download an archive of all the mods and dump it in the install directionary with all these. If I manually installed all these mods I would probably give up after a few hours anyway. But the combat/animations/hit sounds look actually really good in that .
It genuinely looks better on the left and I don't get why people pretend it doesn't. Oooo you must bloom ooooo - nope, no, thanks.
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Post by Vaako »

HomoMaledictus wrote: January 3rd, 2026, 19:44
Vaako wrote: January 3rd, 2026, 19:29


Saw this a while ago, shame you cant just download an archive of all the mods and dump it in the install directionary with all these. If I manually installed all these mods I would probably give up after a few hours anyway. But the combat/animations/hit sounds look actually really good in that .
It genuinely looks better on the left and I don't get why people pretend it doesn't. Oooo you must bloom ooooo - nope, no, thanks.
yeah I didnt post a video so you can judge the preview image, the gameplay shown is without bloom.

edit: ok maybe a little bloom but the depth in field is usually what makes the background so blurry. Either way the animations and combat look pretty good. Even the animated alchy ingriedents.
Last edited by Vaako on January 3rd, 2026, 20:38, edited 2 times in total.
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Post by Stack of Turtles »

Vaako wrote: January 3rd, 2026, 20:35
HomoMaledictus wrote: January 3rd, 2026, 19:44
Vaako wrote: January 3rd, 2026, 19:29


Saw this a while ago, shame you cant just download an archive of all the mods and dump it in the install directionary with all these. If I manually installed all these mods I would probably give up after a few hours anyway. But the combat/animations/hit sounds look actually really good in that .
It genuinely looks better on the left and I don't get why people pretend it doesn't. Oooo you must bloom ooooo - nope, no, thanks.
yeah I didnt post a video so you can judge the preview image, the gameplay shown is without bloom.

edit: ok maybe a little bloom but the depth in field is usually what makes the background so blurry. Either way the animations and combat look pretty good. Even the animated alchy ingriedents.
If anything, the left side looks like it has too much bloom, not the right. I think it's just meant to be fog, but bloom is that effect where bright light spills over the borders of objects, which I don't see on the right at all.
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Post by asf »

gay
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Post by Maledict »

Image
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I've finally finished the game's main quest for the first time. I feel 20 tones lighter. The world feels brighter. It only took 15 years.

Image
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Post by Maledict »

I don't get why people tend to speak ill of the main questline. It is the best questline in the game imo. Everything else is just so bland or so basic you'd think it was alpha version.

This is the most satisfying ending to a game I've ever had. I still feel like I can play, but I also feel like it was worth to do the main quest. I'm very happy. :)
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Post by Val the Moofia Boss »

Nihilipotens wrote: January 3rd, 2026, 21:42
I don't get why people tend to speak ill of the main questline. It is the best questline in the game imo. Everything else is just so bland or so basic you'd think it was alpha version.

This is the most satisfying ending to a game I've ever had. I still feel like I can play, but I also feel like it was worth to do the main quest. I'm very happy. :)
A lot of the discourse about the main quest writing back then was about how "you are the chosen one therefore it is bad" and "I killed a dragon at level 2". This was back when CinemaSins and youtube essayists like NerdWriter were popular getting huge traction, and at the time there was (and to an extent, there still is) an obsession with fixating on "writing" (namely the story not the actual techniques) to the exclusion of every other aspect of audiovisual media. A lot of these people were cranked out by colleges where the English class teachers forced people to do book reports on Frankenstein and The Great Gatsby, classes forced to watch Anita Sarkesian's bechdel test youtube video, etc. The teachers only cared about "themes" and motivations and such, rather than analyzing actual momemt to moment writing techniques, pacing, plot construction, etc. So a lot of the story criticizers back then were very narrow and surface level.

Personally I found the Skyrim main quest to be whatever. I struggle to recall anything exciting that happened in it except for meeting dead people in Sovngarde. The Dawnguard and Draginborn stories had more threatening wizard bad guys and cooler fantasy locations.
Last edited by Val the Moofia Boss on January 4th, 2026, 08:16, edited 1 time in total.
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Post by Norfleet »

Nihilipotens wrote: January 2nd, 2026, 18:02
Which race to play in Morrowind to experience the most racism without being a furry?
Anything that isn't a Dunmer will see you getting racist insults from the majority Dunmer population. Furries obviously get the most racism.

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Post by Red7 »

ThulsaDoomer wrote: January 2nd, 2026, 18:29
HomoMaledictus wrote: January 2nd, 2026, 18:02
Did I make a mistake joining Stormcloaks in Skyrim as a racismmaxxer? :pipe-thinking:
No, although Ulfric is a bit of a fraud paid off by the spiritually jewish Altmer, however the Nords by the time of Skyrim have been completely pacified by Bethesda. Among the original plans for Nordic lore drafted by Kirkbride, the Nords viewed themselves as eternal invaders within Tamriel and prided themselves on delaying the end of the kulpa, while mocking the other races for invoking their Gods who would only hasten the process. You barely see any of this within Skyrim, even among the Stormcloaks who should embody this traditional view. The Altmer, on the other hand, cling to dreams of returning to their former spiritual forms like their ancestors, they despise the state of the world. The Nords do not despise the state of the world, they embrace its end and will fight their way to Sovngarde in order to witness it. They even had these giant stone pits they used to crush slaves into bloody paste with back during the early days of Nordic Empire. This was all erased in favour of Draugr spam.

Your mistake is playing Skyrim and believing it even has any depth to make the racism angle fun to roleplay. Emil is not capable of genuinely good historical fantasy. Kirkbride may be a massive autistic liberal nowadays, but he wasn't an idiot and knew his material.
can u elaborate of stone pits and mushing slaves to paste, assuming those were hot altmer fuckmeats
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Post by Norfleet »

Nihilipotens wrote: January 2nd, 2026, 18:02
Did I make a mistake joining Stormcloaks in Skyrim as a racismmaxxer? :pipe-thinking:
Depends. Do you want to promote the agenda of the elf faction? Because that's what they want you to do.
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Post by Manny V »

Norfleet wrote: January 4th, 2026, 14:11
Nihilipotens wrote: January 2nd, 2026, 18:02
Did I make a mistake joining Stormcloaks in Skyrim as a racismmaxxer? :pipe-thinking:
Depends. Do you want to promote the agenda of the elf faction? Because that's what they want you to do.
his character is an *lf :yuck: , so probably
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Post by jdcp »

Nihilipotens wrote: January 3rd, 2026, 21:39
I've finally finished the game's main quest for the first time. I feel 20 tones lighter. The world feels brighter. It only took 15 years.
hahahaha :lol: well said friend, that MQ has very good ideas but they really screwed it with the pacing.
Nihilipotens wrote: January 3rd, 2026, 21:42
I don't get why people tend to speak ill of the main questline. It is the best questline in the game imo. Everything else is just so bland or so basic you'd think it was alpha version.
It is very fun the first time but I can see why many players criticize it because if you're starting the game for a second time you can't chill, literally, the game is constantly remembering you the dragons are here and someone gotta stop them (and nobody except you is gonna do it)

It's a good MQ but they did some mistakes when designing it that really made it cumbersome sometimes.

In general Skyrim receives praise because it let's you do a lot, not because that many things you can do on it are polished. Criticism comes from people who wished the quests were better designed, and that's understandable, in fact I believe the same.
Nihilipotens wrote: January 3rd, 2026, 19:44
It genuinely looks better on the left and I don't get why people pretend it doesn't. Oooo you must bloom ooooo - nope, no, thanks.
I disagree, but I do prefer Morrowind original graphics over that ultra modded openmw setup. idk it just looks more natural in my eyes. NOT better though, those enhanced graphics are dope.

Wouldn't play with em though.
asf wrote: December 26th, 2025, 13:02
all tes range from mediocre to total ****
I agree, I love the lore but I gotta admit they can be very bad games sometimes, lackluster's a better word.

Morrowind is my fav game but it fails at many things, that said I'd take it over any other RPG :bounce:
Norfleet wrote: January 4th, 2026, 10:50
Anything that isn't a Dunmer will see you getting racist insults from the majority Dunmer population. Furries obviously get the most racism.
You still get insulted, Ashlanders and denizens under the Tribunal don't like outlanders regardless of race :pipe-hat: which is really cool.
Nihilipotens wrote: January 2nd, 2026, 18:35
I'm playing Skyrim mostly because I have a pathological need to get my "money's worth" out of any game I pay for.
I'm curious, what made you buy Skyrim?
Last edited by jdcp on January 4th, 2026, 15:07, edited 3 times in total.
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Post by Vaako »

Nihilipotens wrote: January 3rd, 2026, 21:42
I don't get why people tend to speak ill of the main questline. It is the best questline in the game imo. Everything else is just so bland or so basic you'd think it was alpha version.

This is the most satisfying ending to a game I've ever had. I still feel like I can play, but I also feel like it was worth to do the main quest. I'm very happy. :)
Why would one care about the mainquest? Dragons are just flying oblivion gates but instead of sigil stones they give you dragon bones/scales and a dragonsoul. Alduin isnt relevant at all after Helgen. There would need to be somekind of world ending threat or that cities get destroyed if you dont act in a timely manner. Also I dont remember any good item rewards in the mainquest at all, you cant craft an armor from alduins corpse. At least not without mods.

Most Resident Evil games have more satisfying endings, like RE2 for example, when you finally beat Mr. X in one of the 2 routes, who stalked you through half the game and you could just not kill him. But I cant really remember any game with a really satisfying ending and where you can continue playing.
Last edited by Vaako on January 4th, 2026, 15:21, edited 2 times in total.
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Maledict
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Post by Maledict »

Vaako wrote: January 4th, 2026, 15:16

Why would one care about the mainquest? Dragons are just flying oblivion gates but instead of sigil stones they give you dragon bones/scales and a dragonsoul. Alduin isnt relevant at all after Helgen. There would need to be somekind of world ending threat or that cities get destroyed if you dont act in a timely manner. Also I dont remember any good item rewards in the mainquest at all, you cant craft an armor from alduins corpse. At least not without mods.

Most Resident Evil games have more satisfying endings, like RE2 for example, when you finally beat Mr. X in one of the 2 routes, who stalked you through half the game and you could just not kill him.
You cant continue playing after finishing RE. It is a completely different type of an ending. It is literally meant to end you playing the game. Skyrim's ending doesn't.
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jdcp
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Post by jdcp »

Vaako wrote: January 4th, 2026, 15:16
Also I dont remember any good item rewards in the mainquest at all
Aplenty, that extra damage to dragons katana you can get to put an example. You gotta do the main quest and get it through the Blades if I recall (idk I've been avoiding the main quest in my current game and last time I did this **** was in ps3 lmfao)

If you disagree in that weapon being good (which I do recall using a **** lot, specially to kill Alduin and Solstheim dragons) then there's some more like the Blades armor and weaps, maybe the weaps suck, but the armor was very decent.
Vaako wrote: January 4th, 2026, 15:16
Dragons are just flying oblivion gates
Oblivion gates stopped appearing after beating the main quest... they're better lol.
Last edited by jdcp on January 4th, 2026, 15:38, edited 2 times in total.
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Vaako
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Post by Vaako »

Nihilipotens wrote: January 4th, 2026, 15:21
Vaako wrote: January 4th, 2026, 15:16

Why would one care about the mainquest? Dragons are just flying oblivion gates but instead of sigil stones they give you dragon bones/scales and a dragonsoul. Alduin isnt relevant at all after Helgen. There would need to be somekind of world ending threat or that cities get destroyed if you dont act in a timely manner. Also I dont remember any good item rewards in the mainquest at all, you cant craft an armor from alduins corpse. At least not without mods.

Most Resident Evil games have more satisfying endings, like RE2 for example, when you finally beat Mr. X in one of the 2 routes, who stalked you through half the game and you could just not kill him.
You cant continue playing after finishing RE. It is a completely different type of an ending. It is literally meant to end you playing the game. Skyrim's ending doesn't.
Yeah it was just an example what makes it satisfying even defeating an endboss if he annoyed you a lot. Other things would be unique power upgrades. But I cant really remember games with a new game+ or continued play where thats the case really. Even most older games would only allow you to continue playing from before the last boss save. But then you also need enough worthwhile content to explore still.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”