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Clair Obscur: Expedition 33

For discussing role-playing video games, you know, the ones with combat.
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Cipher
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Post by Cipher »

geftsu wrote: December 21st, 2025, 10:30
Cipher wrote: December 21st, 2025, 10:04
Needless to say, I disagree with Rusty claiming above that by JRPG standards this story is decent. Its just as soapy, juvenile and overly dramatic as any run of the mill JRPG. But at least (good) JRPGs are honest about it instead of being pretentious.
I have a lot of things I could say because I disagree with a lot of things said in that post, but I honestly can't be bothered. I'm too ******* lazy and I already had too many conversations about this game online and IRL at length so I'm sick of repeating myself. And I know I won't change anyone's mind, nor care to.

For the record, your opinion is still dogshit, but your opinion about Spec Ops: The Line is based and correct.
Then, by your own logic, my opinion of this game is based and correct as my entire post was how this game tries to do the same thing that SpecOps did. So, thanks so much for agreeing with me and saying that I am correct. I magnanimously welcome and embrace your humility and honesty and reward it with my praise and acknowledgement.
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Post by DemoGraph »

Cipher wrote: December 21st, 2025, 10:04
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Post by rusty_shackleford »

DemoGraph wrote: December 21st, 2025, 11:06
Cipher wrote: December 21st, 2025, 10:04
► Show Spoiler
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Post by DemoGraph »

rusty_shackleford wrote: December 21st, 2025, 11:12
DemoGraph wrote: December 21st, 2025, 11:06
Cipher wrote: December 21st, 2025, 10:04
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Post by Cipher »

DemoGraph wrote: December 21st, 2025, 11:06
Cipher wrote: December 21st, 2025, 10:04
► Show Spoiler
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Spoilers for E33
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Post by Cipher »

rusty_shackleford wrote: December 21st, 2025, 11:12
DemoGraph wrote: December 21st, 2025, 11:06
Cipher wrote: December 21st, 2025, 10:04
► Show Spoiler
► Show Spoiler
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THIS is the correct opinion on this matter.
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Post by traxtan »

rusty_shackleford wrote: December 21st, 2025, 10:14
traxtan wrote: December 21st, 2025, 10:12
rusty_shackleford wrote: December 21st, 2025, 10:08
Actually, the real meaning of the story is
► Show Spoiler
Isn't she a lesbian
Lesbians aren't real
She isn't real
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Post by rusty_shackleford »

DemoGraph wrote: December 21st, 2025, 11:17
rusty_shackleford wrote: December 21st, 2025, 11:12
DemoGraph wrote: December 21st, 2025, 11:06
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Post by rusty_shackleford »

It's not that I think the game is badly written, in fact I think it has quite a lot of good writing, I just think the story sucks!
It's one of my least favorite kind of plot twists and yes it does make everything feel meaningless. And it's not because they're "fake" people, they're obviously real and killing them is mass murder. From what I can gather, the game sorta dismisses this and/or doesn't really engage with it?
Everything feels meaningless because the entire ******* story is a lie from the start and it was written that way. It sucks in the same way I thought the film M. Night Shyamalan's The Village was complete ******* ***.


To paraphrase Roger Ebert:
To call the ending an anticlimax would be an insult not only to climaxes but to prefixes. It's a crummy secret, about one step up the ladder of narrative originality from It was all a dream. It's so witless, in fact, that when we do discover the secret, we want to rewind the film game so we don't know the secret anymore.
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Post by geftsu »

Cipher wrote: December 21st, 2025, 10:47
how this game tries to do the same thing that SpecOps did
► Show Spoiler
I fell for the bait, I know. But if you don't like the game, it's fine. You are still wrong about your criticisms, but whatever floats your boat man.
Last edited by geftsu on December 21st, 2025, 11:41, edited 1 time in total.
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Post by rusty_shackleford »

geftsu wrote: December 21st, 2025, 11:41
I fell for the bait, I know.
RPGs are serious business, we don't post bait here mister.
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Post by Cipher »

geftsu wrote: December 21st, 2025, 11:41
Cipher wrote: December 21st, 2025, 10:47
how this game tries to do the same thing that SpecOps did
► Show Spoiler
I fell for the bait, I know. But if you don't like the game, it's fine. You are still wrong about your criticisms, but whatever floats your boat man.
Spoilers for E33:
► Show Spoiler
You may like how to story turns out but by your own words, you agree that my assessment of the story events is entirely correct. You never demonstrated how what I said wasn't true, only that you didn't dislike what happened.
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Post by rusty_shackleford »

My opinion on the matter is:
Not every story needs a happy ending, but you know, not every story needs to have 17 flavors of "wow this ******* SUCKS!" either.
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Post by Cipher »

rusty_shackleford wrote: December 21st, 2025, 12:11
My opinion on the matter is:
Not every story needs a happy ending, but you know, not every story needs to have 17 flavors of "wow this ******* SUCKS!" either.
I admit that I prefer a happy ending but I like stories that don't have it. My problem here is that characters betray their own motivations for the sake of drama and because the writers "say so". I always try to engage with fiction in its own terms, meaning, no matter what kind of "hand wave" a story wants to have I accept it at face value. What I don't like is inconsistencies. If something has been established, then I assume it will remain so. Sure, character motivations can change, but the way its presented is not organic. Two very important characters turn their motivations completely in the opposite direction on a dime at the very end and the reasons presented for why this happens don't make sense given what was already presented.

To me, those are signs of terrible writing. And sure, no story is perfect and I can overlook such flaws depending on how much they impact the resolution/climax of a story. That's my problem here, since the entire climax is resolved because those two characters change their entire motivation up to that point 180 degrees on a dime just because the writers couldn't find another way to wrap it up. It reeks of "I already had the ending in mind and couldn't find a way to bottle necked what happened to the story up to that point". And I hate that and, to me, that's the hallmark of a hackfraud that doesn't know how to write.

I will take the most cliche happy ending that at least is honest and doesn't betray character motivation as established over some pretentious story that thinks its orders of magnitude smarter than it is by trying to "subvert expectations" or use shock and swerve and tries to claim it has "deep" themes or messages but is nothing but juvenile melodrama. And E33 is rife with that. The game constantly just tries to tug at your heartstrings so you don't think about what's happening for 2 seconds and realize those two characters changed their motivations on a dime and that the player was the bad guy all along.
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Post by methoxetamine »

rusty_shackleford wrote: December 21st, 2025, 10:08
Actually, the real meaning of the story is
► Show Spoiler
I play for Renoir's voice actually
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Post by Marcus »

@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?

3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
rusty_shackleford wrote: April 8th, 2025, 00:23
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Post by rusty_shackleford »

Marcus wrote: December 21st, 2025, 15:04
@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?

3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
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Post by Kalarion »

geftsu wrote: December 21st, 2025, 09:18
Valter wrote: December 21st, 2025, 04:30
It's not a perfect game, and two common critiques around here are that the story before the plot twist is rendered completely irrelevant
It's only rendered irrelevant for people who completely fail at philosophy. Whether people of Lumiere or we as people of Earth live in a simulation or not is irrelevant to whether our experiences and relationships are real and to whether our lives have value. By the same token, assuming God exists, just because he created humanity doesn't grant him the moral right to arbitrarily kill people. Same as parents don't have the moral right to murder their children, because they misbehave or because their existence is inconvenient to them in some way.

This is actually what kind of kills the moral dilemma of the endings for me, because it's not really a moral dilemma and Maelle's ending is the correct one.

As for react prompts, skill issue.
Incredible that you completely fail at philosophy while accusing others of failing at philosophy. Hahah I'm just kidding it's not incredible at all.
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Post by Marcus »

rusty_shackleford wrote: December 21st, 2025, 15:05
Marcus wrote: December 21st, 2025, 15:04
@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?

3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
Politeness
It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.
rusty_shackleford wrote: April 8th, 2025, 00:23
I hate women so much it's unreal
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Post by rusty_shackleford »

Marcus wrote: December 21st, 2025, 15:10
rusty_shackleford wrote: December 21st, 2025, 15:05
Marcus wrote: December 21st, 2025, 15:04
@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?

3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
Politeness
It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.
Could add a button that just expands/unblurs all spoilers for a specific thread?
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Post by DemoGraph »

Cipher wrote: December 21st, 2025, 11:20
So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
But it's not a clinical addiction.
rusty_shackleford wrote: December 21st, 2025, 11:26
he will eventually not only lose his wife but also his daughter to the painting if he doesn't stop them.
Yes, but Clea (the cynical sister) once directly states that in the past both father and mother did stay in paintings for much longer than it happened during events of the game. It's not like characters are fighting for the last chance to get the family members out unharmed.
rusty_shackleford wrote: December 21st, 2025, 11:37
From what I can gather, the game sorta dismisses this and/or doesn't really engage with it?
Yes. I too think that "the problem of paintfolk" is probably the weakest aspect of the plot. OTOH the main family of painters definitely considers them expendable. The plot is very melodramatic in a sense that it's centered only on the painters.
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Post by DecadeRiptide »

Faceless_Sentinel wrote: December 20th, 2025, 07:12
Good video about how "idie" this game is:
indie*
ˎˊ˗╰┈➤ [ruby][/ruby]
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Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by Marcus »

rusty_shackleford wrote: December 21st, 2025, 15:12
Marcus wrote: December 21st, 2025, 15:10
It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.
Could add a button that just expands/unblurs all spoilers for a specific thread?
Hm, I dunno. Not all spoiler tags are used for actual spoilers. Some are used for posts with a huge text of wall so that people who aren't interested in it don't have to scroll endlessly. Others are used to deliver a joke, and so on.

So, I stand by my opinion that it would be best if spoiler tags should longer be used three months after a game's release.
rusty_shackleford wrote: April 8th, 2025, 00:23
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Post by logincrash »

DemoGraph wrote: December 21st, 2025, 15:16
Cipher wrote: December 21st, 2025, 11:20
So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
But it's not a clinical addiction.
Gambling is not a clinical addiction and it's one of the most destructive addictions out there. Gambling addicts have horrifically high rates of suicide.
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Post by W1llus »

methoxetamine wrote: December 21st, 2025, 01:49
This is the panel of those awards btw

Image
Look at all these *******... disgusting
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Post by Cipher »

DemoGraph wrote: December 21st, 2025, 15:16
Cipher wrote: December 21st, 2025, 11:20
So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
But it's not a clinical addiction.
Then, what is the "theme" of the game or the "message" according to your interpretation?
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Post by Cipher »

logincrash wrote: December 21st, 2025, 15:34
DemoGraph wrote: December 21st, 2025, 15:16
Cipher wrote: December 21st, 2025, 11:20
So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
But it's not a clinical addiction.
Gambling is not a clinical addiction and it's one of the most destructive addictions out there. Gambling addicts have horrifically high rates of suicide.
Exactly and that's why I made the heroine addiction comparison to staying in the canvas as heroin addicts shoot the junk to trip for hours on end, wasting their life away. Alcoholics that are drunk for more hours than sober are basically doing the same. Escaping real life through the vice. Because they don't want to live in reality due to their life sucking. Now, this could be petty, like someone just not liking his life and becoming a junkie or understandable, like a mother getting drunk on wine because she lost her son.

The thing is that you can't let the vice control your life. That's why grief should be a period, a time frame that ends. At some point, you have to continue your life and move on. Specially if its related to loss. In this example, for E33: Verso wouldn't want his mom and sister wasting their life away in la la land that's precisely why he fights Maelle in the good ending. Which, again, means that Renoir was 100% correct, was the actual HERO of the story and Verso was an idiot for going against him only to realize at the eleventh hour that he was right all along.

The more I think about it, the more it just beats me over the head what a piece of **** this story was.
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Post by rusty_shackleford »

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Post by W1llus »

About to start this game. Any useful tips to make life easier?
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Post by Cipher »

W1llus wrote: December 21st, 2025, 17:07
About to start this game. Any useful tips to make life easier?
Uninstall.

But more seriously, this is a Parry and Dodge game. Pictos (the gear system) and levels help, but Parrying is the way to go. Dodge first to learn the patterns and once you start getting Perfect dodges (you'll see the PERFECT word popping up) then that's the sweet spot to Parry attacks.

Healing is mostly useless. It may have a purpose early game but soon enough you will find that you get one shotted so its not a worthy investment. Build glass cannons and dodge everything. As you gain confidence and learn the patterns, start to Parry. But even without it, just dodge away and you will win.

Good luck. And may God have mercy on your soul.