Then, by your own logic, my opinion of this game is based and correct as my entire post was how this game tries to do the same thing that SpecOps did. So, thanks so much for agreeing with me and saying that I am correct. I magnanimously welcome and embrace your humility and honesty and reward it with my praise and acknowledgement.geftsu wrote: ↑ December 21st, 2025, 10:30I have a lot of things I could say because I disagree with a lot of things said in that post, but I honestly can't be bothered. I'm too ******* lazy and I already had too many conversations about this game online and IRL at length so I'm sick of repeating myself. And I know I won't change anyone's mind, nor care to.Cipher wrote: ↑ December 21st, 2025, 10:04Needless to say, I disagree with Rusty claiming above that by JRPG standards this story is decent. Its just as soapy, juvenile and overly dramatic as any run of the mill JRPG. But at least (good) JRPGs are honest about it instead of being pretentious.
For the record, your opinion is still dogshit, but your opinion about Spec Ops: The Line is based and correct.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Clair Obscur: Expedition 33
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rusty_shackleford wrote: ↑ December 21st, 2025, 11:12► Show Spoiler
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Spoilers for E33
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THIS is the correct opinion on this matter.rusty_shackleford wrote: ↑ December 21st, 2025, 11:12► Show Spoiler
She isn't realrusty_shackleford wrote: ↑ December 21st, 2025, 10:14Lesbians aren't realtraxtan wrote: ↑ December 21st, 2025, 10:12Isn't she a lesbianrusty_shackleford wrote: ↑ December 21st, 2025, 10:08Actually, the real meaning of the story is► Show Spoiler
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DemoGraph wrote: ↑ December 21st, 2025, 11:17► Show Spoiler
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It's not that I think the game is badly written, in fact I think it has quite a lot of good writing, I just think the story sucks!
It's one of my least favorite kind of plot twists and yes it does make everything feel meaningless. And it's not because they're "fake" people, they're obviously real and killing them is mass murder. From what I can gather, the game sorta dismisses this and/or doesn't really engage with it?
Everything feels meaningless because the entire ******* story is a lie from the start and it was written that way. It sucks in the same way I thought the film M. Night Shyamalan's The Village was complete ******* ***.
To paraphrase Roger Ebert:
It's one of my least favorite kind of plot twists and yes it does make everything feel meaningless. And it's not because they're "fake" people, they're obviously real and killing them is mass murder. From what I can gather, the game sorta dismisses this and/or doesn't really engage with it?
Everything feels meaningless because the entire ******* story is a lie from the start and it was written that way. It sucks in the same way I thought the film M. Night Shyamalan's The Village was complete ******* ***.
To paraphrase Roger Ebert:
To call the ending an anticlimax would be an insult not only to climaxes but to prefixes. It's a crummy secret, about one step up the ladder of narrative originality from It was all a dream. It's so witless, in fact, that when we do discover the secret, we want to rewind the film game so we don't know the secret anymore.
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Cipher wrote: ↑ December 21st, 2025, 10:47how this game tries to do the same thing that SpecOps did
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Last edited by geftsu on December 21st, 2025, 11:41, edited 1 time in total.
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RPGs are serious business, we don't post bait here mister.
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Spoilers for E33:geftsu wrote: ↑ December 21st, 2025, 11:41Cipher wrote: ↑ December 21st, 2025, 10:47how this game tries to do the same thing that SpecOps didI fell for the bait, I know. But if you don't like the game, it's fine. You are still wrong about your criticisms, but whatever floats your boat man.► Show Spoiler
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My opinion on the matter is:
Not every story needs a happy ending, but you know, not every story needs to have 17 flavors of "wow this ******* SUCKS!" either.
Not every story needs a happy ending, but you know, not every story needs to have 17 flavors of "wow this ******* SUCKS!" either.
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I admit that I prefer a happy ending but I like stories that don't have it. My problem here is that characters betray their own motivations for the sake of drama and because the writers "say so". I always try to engage with fiction in its own terms, meaning, no matter what kind of "hand wave" a story wants to have I accept it at face value. What I don't like is inconsistencies. If something has been established, then I assume it will remain so. Sure, character motivations can change, but the way its presented is not organic. Two very important characters turn their motivations completely in the opposite direction on a dime at the very end and the reasons presented for why this happens don't make sense given what was already presented.rusty_shackleford wrote: ↑ December 21st, 2025, 12:11My opinion on the matter is:
Not every story needs a happy ending, but you know, not every story needs to have 17 flavors of "wow this ******* SUCKS!" either.
To me, those are signs of terrible writing. And sure, no story is perfect and I can overlook such flaws depending on how much they impact the resolution/climax of a story. That's my problem here, since the entire climax is resolved because those two characters change their entire motivation up to that point 180 degrees on a dime just because the writers couldn't find another way to wrap it up. It reeks of "I already had the ending in mind and couldn't find a way to bottle necked what happened to the story up to that point". And I hate that and, to me, that's the hallmark of a hackfraud that doesn't know how to write.
I will take the most cliche happy ending that at least is honest and doesn't betray character motivation as established over some pretentious story that thinks its orders of magnitude smarter than it is by trying to "subvert expectations" or use shock and swerve and tries to claim it has "deep" themes or messages but is nothing but juvenile melodrama. And E33 is rife with that. The game constantly just tries to tug at your heartstrings so you don't think about what's happening for 2 seconds and realize those two characters changed their motivations on a dime and that the player was the bad guy all along.
I play for Renoir's voice actuallyrusty_shackleford wrote: ↑ December 21st, 2025, 10:08Actually, the real meaning of the story is► Show Spoiler
asf wrote:weeb
@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?
3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
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PolitenessMarcus wrote: ↑ December 21st, 2025, 15:04@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?
3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
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Incredible that you completely fail at philosophy while accusing others of failing at philosophy. Hahah I'm just kidding it's not incredible at all.geftsu wrote: ↑ December 21st, 2025, 09:18It's only rendered irrelevant for people who completely fail at philosophy. Whether people of Lumiere or we as people of Earth live in a simulation or not is irrelevant to whether our experiences and relationships are real and to whether our lives have value. By the same token, assuming God exists, just because he created humanity doesn't grant him the moral right to arbitrarily kill people. Same as parents don't have the moral right to murder their children, because they misbehave or because their existence is inconvenient to them in some way.Valter wrote: ↑ December 21st, 2025, 04:30It's not a perfect game, and two common critiques around here are that the story before the plot twist is rendered completely irrelevant
This is actually what kind of kills the moral dilemma of the endings for me, because it's not really a moral dilemma and Maelle's ending is the correct one.
As for react prompts, skill issue.
It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.rusty_shackleford wrote: ↑ December 21st, 2025, 15:05PolitenessMarcus wrote: ↑ December 21st, 2025, 15:04@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?
3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
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Could add a button that just expands/unblurs all spoilers for a specific thread?Marcus wrote: ↑ December 21st, 2025, 15:10It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.rusty_shackleford wrote: ↑ December 21st, 2025, 15:05PolitenessMarcus wrote: ↑ December 21st, 2025, 15:04@rusty_shackleford this game was released 8 months ago. Why are you guys still using spoilers?
3 months after the initial release of a game sounds like a good point to stop using spoilers or do you guys plan to use them forever?
Thank you for your attention to this matter!
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But it's not a clinical addiction.Cipher wrote: ↑ December 21st, 2025, 11:20So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
Yes, but Clea (the cynical sister) once directly states that in the past both father and mother did stay in paintings for much longer than it happened during events of the game. It's not like characters are fighting for the last chance to get the family members out unharmed.rusty_shackleford wrote: ↑ December 21st, 2025, 11:26he will eventually not only lose his wife but also his daughter to the painting if he doesn't stop them.
Yes. I too think that "the problem of paintfolk" is probably the weakest aspect of the plot. OTOH the main family of painters definitely considers them expendable. The plot is very melodramatic in a sense that it's centered only on the painters.rusty_shackleford wrote: ↑ December 21st, 2025, 11:37From what I can gather, the game sorta dismisses this and/or doesn't really engage with it?
Iren's PbP - Felix
indie*
ˎˊ˗╰┈➤ [ruby][/ruby]
ँ़── .✦.𖥔 ݁ ˖
ँ़── .✦.𖥔 ݁ ˖
ँ़── ✡︎ ݁ ˖
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Hm, I dunno. Not all spoiler tags are used for actual spoilers. Some are used for posts with a huge text of wall so that people who aren't interested in it don't have to scroll endlessly. Others are used to deliver a joke, and so on.rusty_shackleford wrote: ↑ December 21st, 2025, 15:12Could add a button that just expands/unblurs all spoilers for a specific thread?Marcus wrote: ↑ December 21st, 2025, 15:10It's impolite to people who have to fight their way through dozens of spoiler tags in a thread for a game that was released almost a year go.
So, I stand by my opinion that it would be best if spoiler tags should longer be used three months after a game's release.
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Gambling is not a clinical addiction and it's one of the most destructive addictions out there. Gambling addicts have horrifically high rates of suicide.DemoGraph wrote: ↑ December 21st, 2025, 15:16But it's not a clinical addiction.Cipher wrote: ↑ December 21st, 2025, 11:20So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
"Oh, it all makes sense now, brother."
Look at all these *******... disgusting
Then, what is the "theme" of the game or the "message" according to your interpretation?DemoGraph wrote: ↑ December 21st, 2025, 15:16But it's not a clinical addiction.Cipher wrote: ↑ December 21st, 2025, 11:20So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
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Exactly and that's why I made the heroine addiction comparison to staying in the canvas as heroin addicts shoot the junk to trip for hours on end, wasting their life away. Alcoholics that are drunk for more hours than sober are basically doing the same. Escaping real life through the vice. Because they don't want to live in reality due to their life sucking. Now, this could be petty, like someone just not liking his life and becoming a junkie or understandable, like a mother getting drunk on wine because she lost her son.logincrash wrote: ↑ December 21st, 2025, 15:34Gambling is not a clinical addiction and it's one of the most destructive addictions out there. Gambling addicts have horrifically high rates of suicide.DemoGraph wrote: ↑ December 21st, 2025, 15:16But it's not a clinical addiction.Cipher wrote: ↑ December 21st, 2025, 11:20So, as he SHOULD, as any good parent SHOULD, he sets out to save them from their addiction to escapism.
The thing is that you can't let the vice control your life. That's why grief should be a period, a time frame that ends. At some point, you have to continue your life and move on. Specially if its related to loss. In this example, for E33: Verso wouldn't want his mom and sister wasting their life away in la la land that's precisely why he fights Maelle in the good ending. Which, again, means that Renoir was 100% correct, was the actual HERO of the story and Verso was an idiot for going against him only to realize at the eleventh hour that he was right all along.
The more I think about it, the more it just beats me over the head what a piece of **** this story was.
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Thank you for your attention to this matter!
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Uninstall.W1llus wrote: ↑ December 21st, 2025, 17:07About to start this game. Any useful tips to make life easier?
But more seriously, this is a Parry and Dodge game. Pictos (the gear system) and levels help, but Parrying is the way to go. Dodge first to learn the patterns and once you start getting Perfect dodges (you'll see the PERFECT word popping up) then that's the sweet spot to Parry attacks.
Healing is mostly useless. It may have a purpose early game but soon enough you will find that you get one shotted so its not a worthy investment. Build glass cannons and dodge everything. As you gain confidence and learn the patterns, start to Parry. But even without it, just dodge away and you will win.
Good luck. And may God have mercy on your soul.
