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Junior Adventurer's Guild - October: UnderRail

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What should we play in October?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Darksiders
12
36%
Oblivion
2
6%
Pathologic 2
3
9%
Two World 2
4
12%
Underrail
12
36%
 
Total votes: 33

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Tinky Winky
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Post by Tinky Winky »

Rand wrote: December 18th, 2025, 15:04
UnderRail update:
Image
Image
Image
There's quite a bit more but those are the top things. Read it here:
https://stygiansoftware.com/underrail/d ... pdate.html

Image
Total UndARYANil Victory. ATrOoM xisters lost as always.
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Post by wndrbr »

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Styg is a ******* ******, I'm removing Infusion from my wishlist.
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Post by Rand »

wndrbr wrote: December 18th, 2025, 15:28
Styg is a ******* ******
That seems to be the general consensus.
He's maybe like Arthmoor, except not a narcissist?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Tadeusz »

Interesting, I wonder how this Intelligence stat change will change builds. Int perks seem quite good.
Added Polymath (intelligence 8) - Immediately grants 15 skill points and additional 5 skill points at every subsequent level.
[Expedition] Added Specialist (level 16, intelligence 10) - Grants 1 additional specialization point per level.
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Post by Tinky Winky »

wndrbr wrote: December 18th, 2025, 15:28
Image

Styg is a ******* ******, I'm removing Infusion from my wishlist.
Just play it on normal like every non autistic RPG gamer did.
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Post by Tweed »

wndrbr wrote: December 18th, 2025, 15:28
Image

Styg is a ******* ******, I'm removing Infusion from my wishlist.
Got em!
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Post by rusty_shackleford »

ATOM team years after release: "Hey you guys like our game so we're going to add new content to it, and we're also going to remaster it with cool stuff from our newer games. Enjoy!"
Styg years after release: "Second week of the month already? Time to nerf psionics and tweak difficulty levels again"
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Post by Tweed »

"And here's some movie references you can pay cash money for in our new game!"
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Post by J1M »

Maybe he wants to sabotage it so he can do something else for the next decade of his life.
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Post by Rand »

rusty_shackleford wrote: December 18th, 2025, 18:22
and we're also going to remaster it with cool stuff from our newer games. Enjoy!
Umm... what?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

Rand wrote: December 20th, 2025, 05:21
rusty_shackleford wrote: December 18th, 2025, 18:22
and we're also going to remaster it with cool stuff from our newer games. Enjoy!
Umm... what?
ATOM remaster is in the works
Thank you for your attention to this matter!
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Post by Rand »

rusty_shackleford wrote: December 20th, 2025, 05:21
ATOM remaster is in the works
Huh. I suppose in Trudograd engine with QOL improvements.
Anything else known?
Last edited by Rand on December 20th, 2025, 05:23, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Rand »

Now that I've given it a minute's thought, I find this all very puzzling.
If I were to design the game, EVERY character would have at least one psionic skillset by default, and you could lean into acquiring more at the expense of other physical combat and noncombat skills.
My reason being that the PC is a version of the "chosen one". A natively psionic PC makes more sense and it explains why the PC power level can exceed every other being in the game.
Just being a gunslinger or hunter or armored merc is less uniquely heroic. I wouldn't take the possibility away, I'd just make sure the PC is as special as the game treats them by making them a naturally talented Psi as well.

TL;DR: the player's use of psionics to break from the basic NPC game rules should have been encouraged.
Last edited by Rand on December 20th, 2025, 05:40, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by rusty_shackleford »

Rand wrote: December 20th, 2025, 05:38
Now that I've given it a minute's thought, I find this all very puzzling.
If I were to design the game, EVERY character would have at least one psionic skillset by default, and you could lean into acquiring more at the expense of other physical combat and noncombat skills.
My reason being that the PC is a version of the "chosen one". A natively psionic PC makes more sense and it explains why the PC power level can exceed every other being in the game.
Just being a gunslinger or hunter or armored merc is less uniquely heroic. I wouldn't take the possibility away, I'd just make sure the PC is as special as the game treats them by making them a naturally talented Psi as well.

TL;DR: the player's use of psionics to break from the basic NPC game rules should have been encouraged.
I have a good bit I want to compile on this, but I think far-reaching character building belongs in RPGs that have full party customization, not in ones with limited party customization or no companions
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Post by Tadeusz »

Rand wrote: December 20th, 2025, 05:38
My reason being that the PC is a version of the "chosen one". A natively psionic PC makes more sense and it explains why the PC power level can exceed every other being in the game.
Can't agree. Underrail has plenty of powerful psionics and I wouldn't say that the PC is the chosen one in any way. Underrail is designed in such a way that encounters are hard to do head-on on and require some clever planning and savescumming. PC just lives long enough to learn a lot of tricks.
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Post by logincrash »

Rand wrote: December 20th, 2025, 05:38
Now that I've given it a minute's thought, I find this all very puzzling.
If I were to design the game, EVERY character would have at least one psionic skillset by default, and you could lean into acquiring more at the expense of other physical combat and noncombat skills.
My reason being that the PC is a version of the "chosen one". A natively psionic PC makes more sense and it explains why the PC power level can exceed every other being in the game.
Just being a gunslinger or hunter or armored merc is less uniquely heroic. I wouldn't take the possibility away, I'd just make sure the PC is as special as the game treats them by making them a naturally talented Psi as well.

TL;DR: the player's use of psionics to break from the basic NPC game rules should have been encouraged.
As much as I like the magical God-among-men protagonist archetype, an average Joe surviving hellish battles due to his sheer determination and developing mad skillz is more compelling, I think.
"Oh, it all makes sense now, brother."
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Post by Rand »

Tadeusz wrote: December 20th, 2025, 09:04
Underrail has plenty of powerful psionics and I wouldn't say that the PC is the chosen one in any way.
And how many of them literally challenge every power group and change the game world?
Zero.
The PC does.

Also note that I was speaking in reference to Styg consistently nerfing the player's psionic abilities, potential and actual.
The NPCs can and do break the rules narratively and in game mechanics.
Last edited by Rand on December 20th, 2025, 15:26, edited 3 times in total.
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Post by Rand »

Rand wrote: December 20th, 2025, 05:38
Now that I've given it a minute's thought, I find this all very puzzling.
If I were to design the game, EVERY character would have at least one psionic skillset by default, and you could lean into acquiring more at the expense of other physical combat and noncombat skills.
My reason being that the PC is a version of the "chosen one". A natively psionic PC makes more sense and it explains why the PC power level can exceed every other being in the game.
Just being a gunslinger or hunter or armored merc is less uniquely heroic. I wouldn't take the possibility away, I'd just make sure the PC is as special as the game treats them by making them a naturally talented Psi as well.

TL;DR: the player's use of psionics to break from the basic NPC game rules should have been encouraged.
logincrash wrote: December 20th, 2025, 09:56
As much as I like the magical God-among-men protagonist archetype, an average Joe surviving hellish battles due to his sheer determination and developing mad skillz is more compelling, I think.
I suppose it works for Batman. Still, I find it a bit underwhelming.
Recall that powerful psi is a background theme in the setting. I mean, what's the main quest about?
"So PC, how did you defeat the powerful conspiracy and slay the emerging cthuloid horror?"
► Show Spoiler
Last edited by Rand on December 20th, 2025, 15:28, edited 2 times in total.
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Post by Tadeusz »

Rand wrote: December 20th, 2025, 15:19
And how many of them literally challenge every power group and change the game world?
I think it's more of a game convention. And besides, what about the Faceless who challenged every major city? :smug: And Six and Tanner are implied to be more powerful than the protagonist.
By the way, this balance discussion made me think about what is everyone's favorite version of the game's balance? @wndrbr mentioned that it was possible to set bear traps in combat so perhaps there were more cool features like that that were removed.
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Post by Rand »

Tadeusz wrote: December 20th, 2025, 15:28
@wndrbr mentioned that it was possible to set bear traps in combat so perhaps there were more cool features like that that were removed.
Yes there were. They were fun as well.
Due to player dissent, Styg was forced to retain a "Psi Legacy" branch just before he really went in and nerfed them hard.

And also there were things never implemented that you can see as possibilities in the game's psionic narrative background.
Things players asked for instead of more direct shooty bang-bang or stabby-stabby, and perk theorycrafting.
Last edited by Rand on December 20th, 2025, 15:33, edited 1 time in total.
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Post by Rand »

Rand wrote: December 20th, 2025, 05:21
rusty_shackleford wrote: December 18th, 2025, 18:22
and we're also going to remaster it with cool stuff from our newer games. Enjoy!
Umm... what?
rusty_shackleford wrote: December 20th, 2025, 05:21
ATOM remaster is in the works
I spoke with the lead developer doing bugfixes.
They say they're going to do ATOM 2 before any possible remaster.
► Show Spoiler
Last edited by Rand on December 22nd, 2025, 02:29, edited 2 times in total.
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Post by Tadeusz »

Just finished the Expedition DLC. It's a must have. Overall, it's a very solid DLC that adds a lot of useful things as well as an interesting questline and a pretty big area. I wonder if the acorn will appear in the Infusion.
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Post by Tweed »

Tadeusz wrote: December 25th, 2025, 19:49
Just finished the Expedition DLC. It's a must have. Overall, it's a very solid DLC that adds a lot of useful things as well as an interesting questline and a pretty big area. I wonder if the acorn will appear in the Infusion.
>He actually GAVE it to the professor!

lol

lmao, even.
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Post by Tadeusz »

Tweed wrote: December 25th, 2025, 20:31
>He actually GAVE it to the professor!
How could I disappoint my generous employer? :axe:
Well, I also tried other people mostly for the lore but decided to give it to the professor anyway. Money is not a big problem at this point.
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Post by Tadeusz »

Have Styg said something about save transfers to the Infusion? Will we start from level 1 or will there be a direct continuation of character progress like in Trudograd?
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Post by rusty_shackleford »

Tadeusz wrote: December 27th, 2025, 08:58
Have Styg said something about save transfers to the Infusion? Will we start from level 1 or will there be a direct continuation of character progress like in Trudograd?
iirc it's a completely separate story so I doubt it
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Post by Tadeusz »

rusty_shackleford wrote: December 27th, 2025, 08:59
iirc it's a completely separate story so I doubt it
Is it a different protagonist as well? I guess the ending with going to North Underrail confused me a bit.
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Post by Sweeper »

logincrash wrote: October 15th, 2025, 12:24
Hey, it's @Sweeper!
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My time here was brief, but very memorable.
@Finarfin Go **** yourself ***.
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Post by Finarfin »

*************, you waste of space
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