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What game are you playing?

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Post by TKVNC »

rusty_shackleford wrote: December 11th, 2025, 23:16
I never finished it, but Two Worlds II was a pretty decent open world jankfest. Probably in the underrated territory 2bh
The final fight was obnoxious, because you had to watch an unskippable cutscene each.time you died.

A good game though.
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Post by DemoGraph »

This is one of the largest butthurts I've ever seen.

The character design is atrocious.
Last edited by DemoGraph on December 14th, 2025, 10:21, edited 1 time in total.
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Post by DemoGraph »

Norfleet wrote: December 14th, 2025, 08:38
ThulsaDoomer wrote: December 9th, 2025, 14:59
Game is Heretic Kingdoms: The Inquisition. Remember lads, God may be dead, but shekels are forever.
The Shekel is apparently the oldest known named unit of currency, so yes.
Shekels are actually older than ****.
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Post by Mortadela_Viva »

Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad walking simulator.
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Last edited by Mortadela_Viva on December 15th, 2025, 00:57, edited 1 time in total.
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Post by rusty_shackleford »

Mortadela_Viva wrote: December 15th, 2025, 00:51
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad game.
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I watched it on youtube
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Post by Mortadela_Viva »

rusty_shackleford wrote: December 15th, 2025, 00:53
Mortadela_Viva wrote: December 15th, 2025, 00:51
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad game.
Image
I watched it on youtube
I should've done the same, I even searched one full playthrough now and it gave me a déjà vu like the ones I've been getting almost every day, guess I have brain damage just like the protagonist.
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Post by Oyster Sauce »

Mortadela_Viva wrote: December 15th, 2025, 00:51
and the protagonist is the only one dumb enough to not realize it until the end
Doesn't he still not really get it at the end? Brainlet MC.
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Post by Tweed »

DemoGraph wrote: December 14th, 2025, 09:54
This is one of the largest butthurts I've ever seen.

The character design is atrocious.
Ballas used to look even worse and none of the orokin are pretty.
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Post by J1M »

Playing Anno 117 via Ubisoft subscription since it is substantially cheaper than buying the game.

Somewhat disappointed that everything is mostly the same as Anno 1404 in terms of mechanics except now they have greek names. I've already played the best version of this (1404) so doing it with a less efficient graphics engine isn't really novel. Game introduces knowledge research and religious faith, but they seem to just be the same effects as before with extra steps (have to research improved trading post before you can upgrade).

The campaign is about the emperor wanting to make a woman emperor after he dies. As you may imagine, you don't have a choice about which side of that controversial fictional conflict the player supports.

Thinking about dropping it. Game doesn't even have any scenarios or challenge maps.
Last edited by J1M on December 15th, 2025, 01:56, edited 1 time in total.
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Post by rusty_shackleford »

I need some sloppa to play
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Post by wndrbr »

Oyster Sauce wrote: December 15th, 2025, 01:17
Mortadela_Viva wrote: December 15th, 2025, 00:51
and the protagonist is the only one dumb enough to not realize it until the end
Doesn't he still not really get it at the end? Brainlet MC.
well the game starts with him getting into a fatal crash that cracks his skull.
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Post by J1M »

rusty_shackleford wrote: December 15th, 2025, 01:33
I need some sloppa to play
Go play Republic Commando.
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Post by TND »

rusty_shackleford wrote: December 15th, 2025, 01:33
I need some sloppa to play
Fortnite
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Post by J1M »

I also tried Settlers New Allies, since it was the only other interesting thing in the subscription, but it feels like it was made by a team that had never played a videogame for an audience that had never played a game?

If you want to play a Settlers game, I would recommend Settlers 7. It tried something a little different with regards to area control and troops that I liked. Would have been better if the building was on a grid (even if it was a hex grid like the new one) but it's a good example of taking one of these long running genres and tweaking it enough to be fresh without abandoning the core idea.
Last edited by J1M on December 15th, 2025, 02:08, edited 2 times in total.
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Post by pol_345polex »

Tangerine wrote: November 26th, 2025, 17:34
Spacekiddo wrote: November 26th, 2025, 17:26
ATOM RPG. So far its been pretty decent. It lets you do pretty much whatever right of the bet so that is nice and is the closest I think I´ll find to a proper Fallout 1-2 successor. They are also, from what I can tell, so far not ********. You can only choose between male and female. Male´s gain extra 'heroic' and combat skills/feats, whilst woman gain more persuasion/charisma.
If When you beat ATOM RPG, post a screenshot here for a neat badge.
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
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Post by WhiteShark »

pol_345polex wrote: December 16th, 2025, 09:20
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
You can just post your screenshots (unless you want to play it again anyway). List of games here: viewtopic.php?t=1060-adventurer-s-guild ... s-upcoming
@J1M, looks like Darksiders needs to be moved from Honorable Mentions to the official JAG list.
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Post by pol_345polex »

WhiteShark wrote: December 16th, 2025, 10:12
pol_345polex wrote: December 16th, 2025, 09:20
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
You can just post your screenshots (unless you want to play it again anyway). List of games here: viewtopic.php?t=1060-adventurer-s-guild ... s-upcoming
@J1M, looks like Darksiders needs to be moved from Honorable Mentions to the official JAG list.
Thanks, i will try by posting my library screenshots then, because i formatted my pc two weeks ago and i downloaded only a bunch of games i need to finish or play here and there.
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Post by WhiteShark »

Watching critiques of Metroid Prime 4 got me in the mood for some Metroid, so yesterday I started and today I finished AM2R (Another Metroid 2 Remake), the last of the old Metroids I had yet to play. It's a fan game whose creator got C&D'd by Nintendo, but some other people took up the project and keep making patches and mods for it. I've never played the original, so I don't know how much it differs. I don't think it lives up to Super Metroid, but since it's based on its predecessor, that's not really surprising. I had a good time.

The game did have some weak points. Hunting down all the metroid minibosses got a bit repetitive, especially because they had very simplistic attack patterns, and the level design, while quite interconnected once you have all the tools, is also somewhat linear: most of the map is covered in lava that only lowers when you kill all the metroids in the current area, so you don't really have much choice but to do each area in sequence, though you are free to roam within the individual areas. There were a small number of unique bosses that I enjoyed, but some of them, along with some of the metroid types, had a design philosophy of which I'm not really a fan: the expectation seemed to be that some amount of damage would be unavoidable, and the player must either win the damage race (in the case of a miniboss) or get health pickups from breaking the boss' projectiles to recover. For example, there's an encounter with an evolved metroid in a small, enclosed room. Now, maybe I'm just bad, or maybe Hard mode changed the attack patterns, but I saw basically no way to avoid getting hit; the metroid would simply fly straight at me faster than I could move horizontally, and the tight space without any obstacles meant I couldn't bait it into getting stuck behind a platform. It ended up being faster and easier to give up on evasion and just spam rockets while tanking contact damage.

Now I'm about to start Metroid Prime. Hopefully it's easy to emulate.
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Post by J1M »

@WhiteShark it emulates well. I even was able to emulate Prime 3's wiimote input with a sensor bar but I prefer the standard controls.
Last edited by J1M on December 16th, 2025, 23:46, edited 1 time in total.
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Post by ThulsaDoomer »

Mortadela_Viva wrote: December 15th, 2025, 00:51
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad walking simulator.
I enjoyed the premise SOMA put forward but the execution wasn't great and I felt the monster segments cheapened the narrative. At least the way it was handled.

The existential crisis of SOMA only exists if you genuinely feel conflicted or concerned about the act of separating body and soul, or in this case, creating a soulless mimicry instead. The secondary conflict is the protagonist spending the entire time refusing to accept he is an imitation of life, clutching onto dead memories of a life he never lived. Cyberpunk 2077 dealt with similar subject matter and was I believe one of its strongest messages, but sadly it didn't allow players to reach this conclusion organically since Johnny Silverhand force feeds it to you. I enjoy this stuff personally, but I agree, it's not as "deeply philosophical" as some make it out to be.
Last edited by ThulsaDoomer on December 16th, 2025, 23:59, edited 1 time in total.
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Post by Tweed »

WhiteShark wrote: December 16th, 2025, 19:22
Watching critiques of Metroid Prime 4 got me in the mood for some Metroid, so yesterday I started and today I finished AM2R (Another Metroid 2 Remake), the last of the old Metroids I had yet to play. It's a fan game whose creator got C&D'd by Nintendo, but some other people took up the project and keep making patches and mods for it. I've never played the original, so I don't know how much it differs. I don't think it lives up to Super Metroid, but since it's based on its predecessor, that's not really surprising. I had a good time.

The game did have some weak points. Hunting down all the metroid minibosses got a bit repetitive, especially because they had very simplistic attack patterns, and the level design, while quite interconnected once you have all the tools, is also somewhat linear: most of the map is covered in lava that only lowers when you kill all the metroids in the current area, so you don't really have much choice but to do each area in sequence, though you are free to roam within the individual areas. There were a small number of unique bosses that I enjoyed, but some of them, along with some of the metroid types, had a design philosophy of which I'm not really a fan: the expectation seemed to be that some amount of damage would be unavoidable, and the player must either win the damage race (in the case of a miniboss) or get health pickups from breaking the boss' projectiles to recover. For example, there's an encounter with an evolved metroid in a small, enclosed room. Now, maybe I'm just bad, or maybe Hard mode changed the attack patterns, but I saw basically no way to avoid getting hit; the metroid would simply fly straight at me faster than I could move horizontally, and the tight space without any obstacles meant I couldn't bait it into getting stuck behind a platform. It ended up being faster and easier to give up on evasion and just spam rockets while tanking contact damage.

Now I'm about to start Metroid Prime. Hopefully it's easy to emulate.
Play Primehack.
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Post by WhiteShark »

I just came back to post that I had found that, actually. I had heard of it before, but I didn't look for it immediately because I had thought it just enabled using the mouse for wiimote input, which Dolphin already does. I looked it up while taking a break a little bit ago and wow, this is so much better. I was prepared to struggle through with simulated Wii controls, but now it feels as comfortable as any PC shooter. The increased FoV is great, too. I feel like I can finally appreciate how good this game looks. God bless whoever made this. Now I don't have to daydream about playing a 'real' Metroid FPS!
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Post by Norfleet »

ThulsaDoomer wrote: December 16th, 2025, 23:58
The existential crisis of SOMA only exists if you genuinely feel conflicted or concerned about the act of separating body and soul, or in this case, creating a soulless mimicry instead. The secondary conflict is the protagonist spending the entire time refusing to accept he is an imitation of life, clutching onto dead memories of a life he never lived.
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
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Post by ThulsaDoomer »

Norfleet wrote: December 17th, 2025, 00:58
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.

Luckily in the world of SOMA, no human is alive to pay out benefits. :)
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Post by Stack of Turtles »

ThulsaDoomer wrote: December 17th, 2025, 02:16
Norfleet wrote: December 17th, 2025, 00:58
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.

Luckily in the world of SOMA, no human is alive to pay out benefits. :)
I believe that if someone trains an LLM on you after you die, your soul will be agonizingly trapped in it forever.
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Post by Finarfin »

TND wrote: December 15th, 2025, 01:58
rusty_shackleford wrote: December 15th, 2025, 01:33
I need some sloppa to play
Fortnite
I mean fortnite IS fun to play.
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Post by maidenhaver »

Stack of Turtles wrote: December 17th, 2025, 02:24
ThulsaDoomer wrote: December 17th, 2025, 02:16
Norfleet wrote: December 17th, 2025, 00:58
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.

Luckily in the world of SOMA, no human is alive to pay out benefits. :)
I believe that if someone trains an LLM on you after you die, your soul will be agonizingly trapped in it forever.
I believe in the separation of life, memory, and soul so the soul you trapped is now free again.
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Post by Norfleet »

Stack of Turtles wrote: December 17th, 2025, 02:24
I believe that if someone trains an LLM on you after you die, your soul will be agonizingly trapped in it forever.
Nah, that's ********. Everyone knows AIs have no souls. Not even those of people putatively trapped into them. The King's Pact binds them, after all.
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Post by maidenhaver »

AI can't have souls, because indians can't have souls.
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Post by TND »

Finarfin wrote: December 17th, 2025, 02:32
I mean fortnite IS fun to play.
No it really isn't, I was just joking.