Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad walking simulator.
Last edited by Mortadela_Viva on December 15th, 2025, 00:57, edited 1 time in total.
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad game.
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad game.
I watched it on youtube
I should've done the same, I even searched one full playthrough now and it gave me a déjà vu like the ones I've been getting almost every day, guess I have brain damage just like the protagonist.
Playing Anno 117 via Ubisoft subscription since it is substantially cheaper than buying the game.
Somewhat disappointed that everything is mostly the same as Anno 1404 in terms of mechanics except now they have greek names. I've already played the best version of this (1404) so doing it with a less efficient graphics engine isn't really novel. Game introduces knowledge research and religious faith, but they seem to just be the same effects as before with extra steps (have to research improved trading post before you can upgrade).
The campaign is about the emperor wanting to make a woman emperor after he dies. As you may imagine, you don't have a choice about which side of that controversial fictional conflict the player supports.
Thinking about dropping it. Game doesn't even have any scenarios or challenge maps.
Last edited by J1M on December 15th, 2025, 01:56, edited 1 time in total.
I also tried Settlers New Allies, since it was the only other interesting thing in the subscription, but it feels like it was made by a team that had never played a videogame for an audience that had never played a game?
If you want to play a Settlers game, I would recommend Settlers 7. It tried something a little different with regards to area control and troops that I liked. Would have been better if the building was on a grid (even if it was a hex grid like the new one) but it's a good example of taking one of these long running genres and tweaking it enough to be fresh without abandoning the core idea.
Last edited by J1M on December 15th, 2025, 02:08, edited 2 times in total.
ATOM RPG. So far its been pretty decent. It lets you do pretty much whatever right of the bet so that is nice and is the closest I think I´ll find to a proper Fallout 1-2 successor. They are also, from what I can tell, so far not ********. You can only choose between male and female. Male´s gain extra 'heroic' and combat skills/feats, whilst woman gain more persuasion/charisma.
If When you beat ATOM RPG, post a screenshot here for a neat badge.
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
You can just post your screenshots (unless you want to play it again anyway). List of games here: viewtopic.php?t=1060-adventurer-s-guild ... s-upcoming @J1M, looks like Darksiders needs to be moved from Honorable Mentions to the official JAG list.
I beat it more than one year ago, same with trudograd. Should i install it again or can i post a library screenshot? Wich other games to beat to get a badge?
You can just post your screenshots (unless you want to play it again anyway). List of games here: viewtopic.php?t=1060-adventurer-s-guild ... s-upcoming
@J1M, looks like Darksiders needs to be moved from Honorable Mentions to the official JAG list.
Thanks, i will try by posting my library screenshots then, because i formatted my pc two weeks ago and i downloaded only a bunch of games i need to finish or play here and there.
Watching critiques of Metroid Prime 4 got me in the mood for some Metroid, so yesterday I started and today I finished AM2R (Another Metroid 2 Remake), the last of the old Metroids I had yet to play. It's a fan game whose creator got C&D'd by Nintendo, but some other people took up the project and keep making patches and mods for it. I've never played the original, so I don't know how much it differs. I don't think it lives up to Super Metroid, but since it's based on its predecessor, that's not really surprising. I had a good time.
The game did have some weak points. Hunting down all the metroid minibosses got a bit repetitive, especially because they had very simplistic attack patterns, and the level design, while quite interconnected once you have all the tools, is also somewhat linear: most of the map is covered in lava that only lowers when you kill all the metroids in the current area, so you don't really have much choice but to do each area in sequence, though you are free to roam within the individual areas. There were a small number of unique bosses that I enjoyed, but some of them, along with some of the metroid types, had a design philosophy of which I'm not really a fan: the expectation seemed to be that some amount of damage would be unavoidable, and the player must either win the damage race (in the case of a miniboss) or get health pickups from breaking the boss' projectiles to recover. For example, there's an encounter with an evolved metroid in a small, enclosed room. Now, maybe I'm just bad, or maybe Hard mode changed the attack patterns, but I saw basically no way to avoid getting hit; the metroid would simply fly straight at me faster than I could move horizontally, and the tight space without any obstacles meant I couldn't bait it into getting stuck behind a platform. It ended up being faster and easier to give up on evasion and just spam rockets while tanking contact damage.
Now I'm about to start Metroid Prime. Hopefully it's easy to emulate.
Just finished playing SOMA (2015), and I waited the entire game for this existential crisis deep philosophy I read people talking about, when it's only "wow, a copy is not the original!!!" and the protagonist is the only one dumb enough to not realize it until the end, no **** sherlock. Still, not a bad walking simulator.
I enjoyed the premise SOMA put forward but the execution wasn't great and I felt the monster segments cheapened the narrative. At least the way it was handled.
The existential crisis of SOMA only exists if you genuinely feel conflicted or concerned about the act of separating body and soul, or in this case, creating a soulless mimicry instead. The secondary conflict is the protagonist spending the entire time refusing to accept he is an imitation of life, clutching onto dead memories of a life he never lived. Cyberpunk 2077 dealt with similar subject matter and was I believe one of its strongest messages, but sadly it didn't allow players to reach this conclusion organically since Johnny Silverhand force feeds it to you. I enjoy this stuff personally, but I agree, it's not as "deeply philosophical" as some make it out to be.
Last edited by ThulsaDoomer on December 16th, 2025, 23:59, edited 1 time in total.
Watching critiques of Metroid Prime 4 got me in the mood for some Metroid, so yesterday I started and today I finished AM2R (Another Metroid 2 Remake), the last of the old Metroids I had yet to play. It's a fan game whose creator got C&D'd by Nintendo, but some other people took up the project and keep making patches and mods for it. I've never played the original, so I don't know how much it differs. I don't think it lives up to Super Metroid, but since it's based on its predecessor, that's not really surprising. I had a good time.
The game did have some weak points. Hunting down all the metroid minibosses got a bit repetitive, especially because they had very simplistic attack patterns, and the level design, while quite interconnected once you have all the tools, is also somewhat linear: most of the map is covered in lava that only lowers when you kill all the metroids in the current area, so you don't really have much choice but to do each area in sequence, though you are free to roam within the individual areas. There were a small number of unique bosses that I enjoyed, but some of them, along with some of the metroid types, had a design philosophy of which I'm not really a fan: the expectation seemed to be that some amount of damage would be unavoidable, and the player must either win the damage race (in the case of a miniboss) or get health pickups from breaking the boss' projectiles to recover. For example, there's an encounter with an evolved metroid in a small, enclosed room. Now, maybe I'm just bad, or maybe Hard mode changed the attack patterns, but I saw basically no way to avoid getting hit; the metroid would simply fly straight at me faster than I could move horizontally, and the tight space without any obstacles meant I couldn't bait it into getting stuck behind a platform. It ended up being faster and easier to give up on evasion and just spam rockets while tanking contact damage.
Now I'm about to start Metroid Prime. Hopefully it's easy to emulate.
I just came back to post that I had found that, actually. I had heard of it before, but I didn't look for it immediately because I had thought it just enabled using the mouse for wiimote input, which Dolphin already does. I looked it up while taking a break a little bit ago and wow, this is so much better. I was prepared to struggle through with simulated Wii controls, but now it feels as comfortable as any PC shooter. The increased FoV is great, too. I feel like I can finally appreciate how good this game looks. God bless whoever made this. Now I don't have to daydream about playing a 'real' Metroid FPS!
The existential crisis of SOMA only exists if you genuinely feel conflicted or concerned about the act of separating body and soul, or in this case, creating a soulless mimicry instead. The secondary conflict is the protagonist spending the entire time refusing to accept he is an imitation of life, clutching onto dead memories of a life he never lived.
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.
Luckily in the world of SOMA, no human is alive to pay out benefits.
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.
Luckily in the world of SOMA, no human is alive to pay out benefits.
I believe that if someone trains an LLM on you after you die, your soul will be agonizingly trapped in it forever.
Were the events modified or fabricated, or were they just copied? If they were copied from an original record and are therefore authentic, then they are legitimate and these events are real. Simple as that. It's like the Starship of Theseus: If the ship is duplicated in a negative space wedgie and then lost with all hands, but the copy carries on, has the ship been destroyed? More importantly, do we have to pay out death benefits to the crew?
Entirely depends on your beliefs. Cyberpunk 2077 was very clear that your soul passes on if you allow a copy of yourself to be implanted upon death, thus what remains is not you, it is a puppet who believes it is you. SOMA follows this same pathway. Both leave the ultimate answer for the player to decide. Obviously, I agree that the soul is gone and what is left is not true life, perfect copy or otherwise.
Luckily in the world of SOMA, no human is alive to pay out benefits.
I believe that if someone trains an LLM on you after you die, your soul will be agonizingly trapped in it forever.
I believe in the separation of life, memory, and soul so the soul you trapped is now free again.