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Post by jdcp »

Remember this is for MWSE, not OpenMW. All by the same russian fella, which is interesting, here's the list:
-Double chim (dual wielding mod)
https://www.nexusmods.com/morrowind/mods/49628

-Grip of Death (change between one hand and two hand wielding)
https://www.nexusmods.com/morrowind/mods/49628

-PvP (Parry mod)
https://www.nexusmods.com/morrowind/mods/51034

-Combo master (Directional attack combos mod)
https://www.nexusmods.com/morrowind/mods/49775

All by the guy who makes the 4nm combat overhaul mod, which I personally wouldn't recommend to install because of the MANY changes it does, but he has individual downloads so you can put what you do like.

I do advice, his mods can be very janky sometimes (dual wielding specially is extremely buggy in my experience), but I figure it's the best that can be done in the good old MWSE. The parry mod though works flawlessly, a personal favorite.

Ah yeah, here's the 4nm combat overhaul compilation mod if you're interested in seen ALL the mods he has to offer (with individual download links). There's tons of things like being able to control the direction of your spells, change their forms (like a burst or some ****), place then in places or move them around, place runes or totems (like WoW) kick people, do "parkour" (xD it really isn't but whatever) and a lot of other funky things to get in your Morrowind that depend on your related skills.
https://www.nexusmods.com/morrowind/mods/47015

I advice not watching the demonstration videos too much if you don't wanna get dizzy, while the mods themselves are really cool if you don't push them too far, he does take them a bit wayyyyy overboard in my opinion, to the point he makes the game look more like a hack and slash than Morrowind. Nothing bad with that of course, the lack of limits is what makes Morrowind a fun game.

Oh yeah the reason I wrote that last paragraph is because the mods themselves are HIGHLY customizable, so you can keep things balanced and the way you like em.
yes, but only the individual downloads, I don't like the whole package. It's too hardcore for my taste and I don't play Morrowind for the combat anyway, if I like these few mods I put it's because they give me some cool stuff like carrying my Dai Katana in the waist or hearing my sword clash with the enemies, it's super fun :pipe-hat:

it's also really cool to be able to cast a fireball and move it around like you got actual telekinesis, it's ******* amazing.

Funny situations like "OH **** no stamina... BUT I CAN PARRY HIM!!" are fun to have too, turns the game into a rythm game haha :pipe-hat:
Last edited by jdcp on December 1st, 2025, 05:13, edited 10 times in total.
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Post by jdcp »

I recognize many of your mods @maidenhaver mk3 as I also had them in my game, good mods. Many are gonna make it into my new game too, specially tomb of the snow prince.

Solstheim is ******* beautiful with that mod.
Last edited by jdcp on December 1st, 2025, 05:17, edited 1 time in total.
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Post by maidenhaver mk3 »

Cast on target locking is essential, unless you plan to cheese and make spells with big aoe. In truth, I never used projectile spells before target locking mods, just cast on touch.
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Post by Tweed »

Been playing Baldur's Gate and Crystal Project.
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Post by Bertram_Tung »

Tweed is my best friend
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Post by methoxetamine »

I'm letting my 3 year old watch me play Kingdom Hearts 1, I haven't replayed it in 20+ years and the nostalgia is kino. Destiny Islands is so comfy. Thanks to the guy who posted the opening the other day and giving me the idea


Also re-playing E33, **** the haters
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Post by DemoGraph »

Civ 4 mod Dune Wars
It is an absolute banger.
I've been playing it on and off for what, 10 years now (**** I'm old), and it's still challenging, atmospheric and totally genocidal.
https://www.moddb.com/mods/dune-wars/downloads
Pick this version: https://www.moddb.com/mods/dune-wars/do ... vival-v110
It's from 2016, but the newer ones have only one meaningful improvement (weather sat wonder was made into a national one... it's pretty lategame and never matters), but repalced all the leaders with Villeneuvian freaks.
Play on a Dune-class map (in custom game), preset AI leaders you want to see, raging barbs on, go.

The mod manages to capture all the things I expect from Dune project. Fremen playing differently from everyone else, raging through the desert while landlubbers cling to the hills. Anxiety at being constantly surrounded by enemies. Attempts to structure fate and faith decades in advance. An ever present threat of Fremen finding their Mahdi and turning into a steamroller of hate that tangles in other people incestines and crashes spectacularly under its own weight. Sweaty turtling intersperced with desperate resource dashes. And constant, eternal, gnawing, all consuming hunger for spice.
Water is life.
But spice... spice is more.
Spice must flow.

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Post by Faceless_Sentinel »

Oyster Sauce wrote: November 29th, 2025, 15:40
LemonDemonGirl wrote: November 29th, 2025, 14:43
God I wish there was a way to play WoW single player and have people in your instance groups be all ai npcs
There is. They also run around the world doing quests, gearing up, talking to you, etc.

I need the same thing for lich king
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Post by Oyster Sauce »

Faceless_Sentinel wrote: December 2nd, 2025, 00:55
Oyster Sauce wrote: November 29th, 2025, 15:40
LemonDemonGirl wrote: November 29th, 2025, 14:43
God I wish there was a way to play WoW single player and have people in your instance groups be all ai npcs
There is. They also run around the world doing quests, gearing up, talking to you, etc.

I need the same thing for lich king
I'm pretty sure it's supported
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Post by KnightoftheWind »

I've been attempting a playthrough of Silent Hill 3 and, I dunno, I'm not liking it all that much. I already know the entirety of the story from YouTubers, so no surprises there anymore, and the environments you are traversing aren't as visually interesting as the previous two games. The mall was dull, and the Subway part I'm in now is visually monotonous and confusing to navigate. SH2 I felt was a step down from the first game, and SH3 feels like another step down from that. I know you explore the amusement park later with the famous haunted mansion segment, but I can't bring myself to pass the Subway area. Everything looks the same, it's designed like a maze, and I just don't give a ****.

The more I play the sequels, the more I prefer to stick with the first game. The setting was mysterious, the intro was the best in the entire franchise, and it eased you in perfectly. I'll be replaying that when it gets the inevitable fan PC port.
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Post by wndrbr »

KnightoftheWind wrote: December 3rd, 2025, 19:13
I already know the entirety of the story from YouTubers
KnightoftheWind wrote: December 3rd, 2025, 19:13
The more I play the sequels, the more I prefer to stick with the first game.
'huge fan of silent hill plays silent hill for the first time'
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Post by KnightoftheWind »

wndrbr wrote: December 3rd, 2025, 23:29
KnightoftheWind wrote: December 3rd, 2025, 19:13
I already know the entirety of the story from YouTubers
KnightoftheWind wrote: December 3rd, 2025, 19:13
The more I play the sequels, the more I prefer to stick with the first game.
'huge fan of silent hill plays silent hill for the first time'
Lol, pretty much. But I AM a huge fan of Silent Hill (1999), I've played through that one multiple times, and Silent Hill 2 twice. It's the others I've never played.
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Post by jdcp »

KnightoftheWind wrote: December 4th, 2025, 04:47
Lol, pretty much. But I AM a huge fan of Silent Hill (1999), I've played through that one multiple times, and Silent Hill 2 twice. It's the others I've never played.

I think I'm the only SH1 "adoring fan" that is also big into SH4

Anything from 1 to 4 is amazing to me, it's crazy how much SH4 clearly isn't a SH like the others, but still, it's a great game for me.
KnightoftheWind wrote: December 3rd, 2025, 19:13
I've been attempting a playthrough of Silent Hill 3
It was my first SH, one of my first Horror games too, I still remember it like it was yesterday. I was like 5 years old, brother brings a new game home, it reads "Silent Hill 3". Later at night (yes I waited for night to arrive because I'm a masochistic piece of ****, but incredibly bright for my age to know it's gonna be worth it) I put the disk in my ps3 when everyone goes to sleep, turn all lights off and finally start the game I've been digging for since the start of the day.

I didn't last more than a minute, I saw the first cutscene and pulled the plug from that console as fast as I would never ever do in my entire life again. It's like team silent already knew children would attempt to play their game and went "let's just **** them up from the very first seconds of the game so we avoid some ruined childhoods".

Why do I mention this? Simple, because I don't have enough words to contrast how it all went downhill from then, never did I shat a brick the size I did that one time with an horror game as I did that time. It was probably the buildup, but as years passed and I slowly became more and more desentisized of horror games I kinda stopped getting scared from them at all, it became dumb. Remember playing SH1 with someone deep at night and being like "seriously, you're scared of this ****?" I was laughing the entire game while the person besides me was losing their breath despite having me at their side.

So when the time to play the other games came (as I obviously revisited SH3 with great bravery and bested it, not without suffering of course) I couldn't get scared at all anymore. And this is why I mention it, because I didn't approach and judge these games by their capability to scare me, I did it both for the funsies of a survival game and later on (as I found I could use my peabrain for something that wasn't dopamine-masturbating my mind off Skinner boxing a game, i.e. dissecting a game's story) its narrative dept.

In the other three Silent Hills found very great story telling and great ambientation, actual effort to make this a ****** up experience, in other words it was EXCELLENT yet the thought that I no longer would ever feel as haunted as I did that night with SH3 still creeps me.

Is it THAT easy to remove merit from an experience if you have already gone through it in another form before? It seems so.

What I'm trying to say is, first impressions matter. Might not be the case for many, some can revisit things and marvel over and over again with them, but not so much me. You might not have seen everything something has to offer, but you already expect there to be something, and in an horror game expecting something (as it would do to expect a jumpscare in a movie) completely ruins the "horror" part of it.

Horror then starts to shine in the narrative, when you finally realize
► Show Spoiler
you go "**** **** WHAT THE ****?" That's true horror in my eyes.

Try to approach the other games with this mentality (if you haven't, who knows lol) and you might find more value on them.
Last edited by jdcp on December 4th, 2025, 06:23, edited 2 times in total.
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Post by jdcp »

DemoGraph wrote: December 1st, 2025, 23:31
Civ 4 mod Dune Wars
Hell ******* yeah one of the very best mods from this game.

Have you tried Realism Invictus? That's my fav and by default the CIV4 I play, best strategy game there is!
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Post by jdcp »

Oyster Sauce wrote: December 2nd, 2025, 01:13
I'm pretty sure it's supported
I think every WoW version is supported, at least up to Battle of Azeroth, all you need I think it's the client and I think a script to run a local server? I don't remember, but I used to run my own WOTLK singleplayer to try out some items and crazy stuff I just couldn't (like going to GM island :D) or using rare or unobtainable mounts (Like that gnome strider that only like 20 guys got because it was only in the early versions of vanilla? something like that)

Good times.

Writing this **** makes me realize how much I miss this stupid shitfest of a game.

I just checked the video, holy **** the things I would've done with this thing back when I was deep into this, looks very fun @Oyster Sauce :pipe-hat:

And yes! It is supported! :toot: :toot: :toot: :toot: :toot:
https://github.com/celguar/spp-classics ... s/releases
TBC and WOTLK!

Still... excitement for such a novelty aside, WoW with only bots sounds very lackluster, fun at first perhaps, but not what I'd look for in WoW. Not being able to make friends is frankly speaking, weird :pipe-thinking:
Last edited by jdcp on December 4th, 2025, 06:48, edited 4 times in total.
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Post by BlueMemphis »

Slowly reaching the end of the council and yeah, can't say i like the twist too much tbh.

I much preferred it when the plot was basically this:


The game could just have been about messing around with secret society politics deciding the future of humanity and creating all sorts of alternate history shenanigans and it would have been 10/10 for me. Alas yeah it kinda veers away from that but oh well, still really enjoyed my time with this game overall even if a few puzzles took me forever to figure out.
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Post by Old One »

Shadows of Doubt. Great detective game in many ways, despite the generally poor craftsmanship.

I've edited the text files to westernize many of the NPC names (I got sick of constantly running into characters with names I couldn't hope to pronounce), and I changed "nonbinary" to "confused" in the gender listing, which is more tolerable and actually somewhat funny. The next step is to change "partner" to "spouse" or possibly the ideal "husband" and "wife" if I can manage that.

If I can figure out how to eliminate the gender confused and cut down on the number of same sex couples I may package the changes as a mod. The stuff I've done so far certainly makes the game more comfortable to play.
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Post by Rienen »

Old One wrote: December 5th, 2025, 19:34
Shadows of Doubt. Great detective game in many ways, despite the generally poor craftsmanship.

I've edited the text files to westernize many of the NPC names (I got sick of constantly running into characters with names I couldn't hope to pronounce), and I changed "nonbinary" to "confused" in the gender listing, which is more tolerable and actually somewhat funny. The next step is to change "partner" to "spouse" or possibly the ideal "husband" and "wife" if I can manage that.

If I can figure out how to eliminate the gender confused and cut down on the number of same sex couples I may package the changes as a mod. The stuff I've done so far certainly makes the game more comfortable to play.
I love the concept of the game, but man, did I suck at it. I forgot who it was, but I came across some YT videos of someone playing it and narrating like it was a noir show/movie. This is def one I need to carve out some time to get back to.
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Post by Classix »

Band of Crusaders Demo
► Show Spoiler
Been looking at everything I can, exploring and been through it a couple times now when I have time. UI is basic, lacks 'character' which is not surprising. Characters yap/idle talk too much which bothers me the most so far. Had come up with some good ideas for character names if and when I am able to customize recruits fully. Apparently an end game after story sandbox 'endless feature' is planned. 6/10 Smites so far.
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Post by Val the Moofia Boss »

Image

Octopath Traveler 0

It has released and so far it has been fine, dare I say good. Similar to Suikoden and Eiyuden Chronicle in that it's about going around recruiting lots of NPCs and party members to fill up a big party and build up a big base, though without the RTS war battles and not boring at all like Eiyuden was. The battles are at least mildly threatening (whereas the challenge was nonexistent in Eiyuden).

It would have been nice if there was a barber ingame that allowed you to change your hairstyle and hair color after character creation. It is neat though that at character creation, you pick between three different animations for when your character talks to NPCs.

Image


This game is in desperate need of character portraits for the dialogue boxes. Illustrations of what the characters are supposed to look like on the party config screens would also have been greatly appreciated. It is odd that you see a crop of their illustration when you recruit them but then never see it again.

Image


Currently on the route where you fight an evil playwright who seduces women and kills them and writes award winning plays about it.

Image

Image


It's funny how how he has a near identical introduction as Repti in GBF, greyskinned eccentric playwright beelining for the protagonist on sight and getting up in his face.

Image

Image
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Post by WhiteShark »

Val the Moofia Boss wrote: December 6th, 2025, 02:29
This game is in desperate need of character portraits for the dialogue boxes.
I think it's 'tradition' for this series now not to have them for whatever reason.
Val the Moofia Boss wrote: December 6th, 2025, 02:29
Illustrations of what the characters are supposed to look like on the party config screens would also have been greatly appreciated.
This is a strange absence, though. I'm pretty sure Octo 1 had portraits in the party screen.
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Post by Tinky Winky »

Tinky Winky wrote: November 29th, 2025, 12:03
Halls of the Dead.
Well, I ended up playing this because I have no other stuff to play, and it's better to dig through older games rather than indie slop, so why not? It's a massive improvement over the first game, but I can still see what has made it extremely obscure: it's way too clunky for 1997's standard; it plays like something from 1992 instead of 1997, the same year when Fallout was released.
The game itself isn't bad and is definitely not the worst thing I've played this year though, unlike the first game, this one is at least enjoyable.
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Post by logincrash »

Just got an "object reference not set to an instance of an object" errors while digging a castle moat in 7 Days to Die. The console doesn't close and just constantly spams the error message.
The moat was like 80 blocks long on each side and 4 blocks wide and 8 blocks deep. Literal hours of digging undone in one second.
That's enough of that for me. Maybe I'll come back when there's a more stable pirated version.
It has been a very fun time sink and podcast-and-play kinda game.
It's not sad, by the way. I genuinely have the "Don't cry because it's over. Smile because it happened." attitude about this.
Last edited by logincrash on December 6th, 2025, 17:39, edited 2 times in total.
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Post by rusty_shackleford »

Tweed wrote: November 29th, 2025, 12:33
rusty_shackleford wrote: November 29th, 2025, 12:06
Tinky Winky wrote: November 29th, 2025, 12:03
Finished The Faery Tale Adventure aka the proto-open world walking simulator. Lilura gave this **** 8.5 out of 10 but it's actually just plain terrible from combat, balancing, pacing to map design. This is pretty much the very first time that a game recommended by Lilura turned out to be terrible and I'm not sure if I can just blindly trust xir anymore. Literally the only saving grace of this trash is muh open world in 1986, but it's nothing worthwhile unless you are on the spectrum and is into grandpa techs likes how Lilura does.


I also find out that this game does have a sequel, Halls of the Dead. It looks much better than the first one, but from what I've gathered, it's unfinished and mediocre at best. Plus it's genuinely SNCA (even more obscure than both Betrayal in Antara and Perihelion!) so I think I'll just pass.
There's very few games worth playing before ~1993. Mostly just cool historical stuff.

If you're looking for a game from dinosaur era worth playing tho, try Starflight. IIRC, I preferred the Amiga version, can't remember why right now.
Amiga is the best "old" version. The Genesis one is worth playing though.

I think there are less differences between the Genesis version of FTA and the Amiga release.
► Show Spoiler
what's FTE?
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Post by ThulsaDoomer »

In my continued run of not playing RPGs for months now, I have checked out Selaco, a boomer shooter fps, that gained a lot of acclaim by retro fps talking heads.

First thing to address for transparency and to inform people, the player character is a foid, and you'll find a few photos of ingame characters partaking in race mixing plus the standard diversity. Given what I understand of the setting, it appears these people represent an assorted rescued mix of people from a dead Earth. It's not great, but if everything else held up I was willing to tolerate this boomer progressivism.

Turns out, yes, the gameplay holds out. There's so little information on who the **** your character even is that it might as well be a generic dude. Anyway, it's a combination of F.E.A.R, Duke Nukem 3D, and old John Woo films. No slow down mechanic though. Every surface has impact effects, objects explode into bits, it's visually impressive given the graphical output of GZDoom. Gunplay is solid, although some weapons feel lackluster such as the SMG. Enemies come in squads just like F.E.A.R and they're fun to fight, good variety in their encounters. No ******* clue what the story is and I'm at the final level of the game.
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Post by Vergil »

methoxetamine wrote: December 1st, 2025, 23:30
I'm letting my 3 year old watch me play Kingdom Hearts 1
:)
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by J1M »

Finished Metroid Prime 4. Is probably a bigger disappointment for me than Bloodlines 2.

Didn't follow the development at all, but it seems clear that people who didn't understand the previous games were asked to copy/paste. Completely linear with an open world zone you have to drive around to collect things. There's precious little new added. They just reused a subset of items/abilities from the other games and made them purple. Developers don't seem to understand what a Metroid is. Chosen one arc mashed together with some fatalistic military stuff written by people who've never met someone in the military. Villain that appears multiple times with no backstory or explanation or motivation. ****** ending.
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Post by jdcp »

J1M wrote: December 7th, 2025, 17:17
Didn't follow the development at all, but it seems clear that people who didn't understand the previous games were asked to copy/paste. Completely linear with an open world zone you have to drive around to collect things. There's precious little new added. They just reused a subset of items/abilities from the other games and made them purple. Developers don't seem to understand what a Metroid is. Chosen one arc mashed together with some fatalistic military stuff written by people who've never met someone in the military. Villain that appears multiple times with no backstory or explanation or motivation. ****** ending.
How could you finish that? I wouldn't have lasted more than one hour lol
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Post by J1M »

jdcp wrote: December 7th, 2025, 17:46
J1M wrote: December 7th, 2025, 17:17
Didn't follow the development at all, but it seems clear that people who didn't understand the previous games were asked to copy/paste. Completely linear with an open world zone you have to drive around to collect things. There's precious little new added. They just reused a subset of items/abilities from the other games and made them purple. Developers don't seem to understand what a Metroid is. Chosen one arc mashed together with some fatalistic military stuff written by people who've never met someone in the military. Villain that appears multiple times with no backstory or explanation or motivation. ****** ending.
How could you finish that? I wouldn't have lasted more than one hour lol
These days tutorials last 3 hours so you need to be half done to know if the game will open up or not.
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Post by ThulsaDoomer »

Heretic Kingdoms Screenshot 2025.12.09 - 06.54.57.55.png

Game is Heretic Kingdoms: The Inquisition. Remember lads, God may be dead, but shekels are forever.
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