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Post by Oyster Sauce »

True Crime/Sleeping Dogs
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Post by Valter »

KnightoftheWind wrote: November 9th, 2025, 07:30
I want a GTA-style game where you're a vigilante gunning down *******/criminals, like an open-world Punisher of sorts. I think franchises like GTA glorify amoral behavior, even if you're consciously aware that you're playing as a scumbag. I put it in the same category as shows like Breaking Bad and Better Call Saul, where you're pretty much forced to root for a character who's contributing to a worse society and getting good people killed for their own self-interest. So at least a game like this, while still morally grey, would have justifiable actions in it.

Yeah, sure you're gunning people down, but don't they deserve it?. Is the city better off for your actions, or worse?. A game like this would at least present that question to you, and allow you to decide for yourself.
Yeah I watched someone play GTA San Andreas the other day, a game I loved growing up as a kid, and I was shocked. That **** glorifies nigghood gang culture and kids got to play it? Despicable. It was and probably still is fun to play, but the setting is horrendous and probably manufactured a lot of tolerance towards ******* and crime.
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Post by Havitner »

KOS-MOS wrote: November 8th, 2025, 19:49
I wonder why all these open-world driving games are always about thugs and criminals roaming around the city. Why can’t we have a game like that, but this time with a cop or someone who actually wants to make the city safer? Instead of playing a ******, we would play John the cop, arresting and killing all the ******-gangs. The more he kills them, the more the city changes to a better state.
Playing as a good guy would conflict with the freeform mayhem aspects of the game (blowing up random cars and driving in a reckless way that gets people killed).
Sure, the game can gloss over that, but I'd actually be more uncomfortable playing a game that gives a 'good guy' protag yet another slap on the wrist for running over his 500th pedestrian by accident, than playing a game where a criminal protag does psycho criminal **** and nobody makes excuses for it.
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
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Post by rusty_shackleford »

Havitner wrote: November 9th, 2025, 20:44
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
yes I do want this
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Post by Havitner »

Valter wrote: November 9th, 2025, 09:55
KnightoftheWind wrote: November 9th, 2025, 07:30
I want a GTA-style game where you're a vigilante gunning down *******/criminals, like an open-world Punisher of sorts. I think franchises like GTA glorify amoral behavior, even if you're consciously aware that you're playing as a scumbag. I put it in the same category as shows like Breaking Bad and Better Call Saul, where you're pretty much forced to root for a character who's contributing to a worse society and getting good people killed for their own self-interest. So at least a game like this, while still morally grey, would have justifiable actions in it.

Yeah, sure you're gunning people down, but don't they deserve it?. Is the city better off for your actions, or worse?. A game like this would at least present that question to you, and allow you to decide for yourself.
Yeah I watched someone play GTA San Andreas the other day, a game I loved growing up as a kid, and I was shocked. That **** glorifies nigghood gang culture and kids got to play it? Despicable. It was and probably still is fun to play, but the setting is horrendous and probably manufactured a lot of tolerance towards ******* and crime.
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Post by Havitner »

rusty_shackleford wrote: November 9th, 2025, 20:45
Havitner wrote: November 9th, 2025, 20:44
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
yes I do want this
Fair enough, but that would be a game that plays very differently from GTA or SR. You can't just slap a good guy coat of paint on it but keep the gameplay (which a lot of people seem to enjoy) the same.
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Post by rusty_shackleford »

Havitner wrote: November 9th, 2025, 20:48
rusty_shackleford wrote: November 9th, 2025, 20:45
Havitner wrote: November 9th, 2025, 20:44
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
yes I do want this
Fair enough, but that would be a game that plays very differently from GTA or SR. You can't just slap a good guy coat of paint on it but keep the gameplay (which a lot of people seem to enjoy) the same.
Just put it in mexico where everyone is a criminal
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Post by KOS-MOS »

Havitner wrote: November 9th, 2025, 20:44
KOS-MOS wrote: November 8th, 2025, 19:49
I wonder why all these open-world driving games are always about thugs and criminals roaming around the city. Why can’t we have a game like that, but this time with a cop or someone who actually wants to make the city safer? Instead of playing a ******, we would play John the cop, arresting and killing all the ******-gangs. The more he kills them, the more the city changes to a better state.
Playing as a good guy would conflict with the freeform mayhem aspects of the game (blowing up random cars and driving in a reckless way that gets people killed).
Sure, the game can gloss over that, but I'd actually be more uncomfortable playing a game that gives a 'good guy' protag yet another slap on the wrist for running over his 500th pedestrian by accident, than playing a game where a criminal protag does psycho criminal **** and nobody makes excuses for it.
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
Well, Cyberpunk already does that. Everytime you kill an innocent npc the police spawns on you to kill you. So... that works.
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Post by logincrash »

Havitner wrote: November 9th, 2025, 20:44
KOS-MOS wrote: November 8th, 2025, 19:49
I wonder why all these open-world driving games are always about thugs and criminals roaming around the city. Why can’t we have a game like that, but this time with a cop or someone who actually wants to make the city safer? Instead of playing a ******, we would play John the cop, arresting and killing all the ******-gangs. The more he kills them, the more the city changes to a better state.
Playing as a good guy would conflict with the freeform mayhem aspects of the game (blowing up random cars and driving in a reckless way that gets people killed).
Sure, the game can gloss over that, but I'd actually be more uncomfortable playing a game that gives a 'good guy' protag yet another slap on the wrist for running over his 500th pedestrian by accident, than playing a game where a criminal protag does psycho criminal **** and nobody makes excuses for it.
Unless you want a game that takes your behavior seriously and gives you a game over or enormous penalty any time an innocent NPC gets killed by your actions, which would encourage an extremely slow and careful playstyle in a game that's supposed to be fast-paced and fun.
Assassin's Creed does punish you for hurting innocent bystanders. The first couple of games punished you quite heavily for it by giving you a game over after three innocents killed. People still loved playing those games.
They didn't have cars, though, so accidentally plowing through a crowd of pedestrians because you were going too fast and couldn't make the corner wasn't a concern there.
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Post by nullSector »

High chance they are protected in some way, I do not have any trust in R* be neutral about this. Would be pretty surprised if they allowed you to just mow them down.

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Post by logincrash »

nullSector wrote: November 10th, 2025, 12:16
High chance they are protected in some way, I do not have any trust in R* be neutral about this. Would be pretty surprised if they allowed you to just mow them down.

Probably the same way you were unable to shoot certain NPCs in RDR2.

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Post by Kolgrim »

If Volition and Deepsilver weren't incompetent they could have been a real rival to GTA. Saints Row 2 I'd argue is better then anything Rockstar did but the company never followed up on it. Instead they went the super quirky meta humor route and lost the plot.
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Post by nullSector »

Sleeping dogs was a pretty good competitor to gta, personally i enjoyed it many magnitudes more than gta (except perhaps GTA: San Andreas)
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Post by Valter »

logincrash wrote: November 10th, 2025, 13:22
nullSector wrote: November 10th, 2025, 12:16
High chance they are protected in some way, I do not have any trust in R* be neutral about this. Would be pretty surprised if they allowed you to just mow them down.
Probably the same way you were unable to shoot certain NPCs in RDR2.

do tell :scratch:

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Post by logincrash »

Valter wrote: November 10th, 2025, 18:45
logincrash wrote: November 10th, 2025, 13:22
nullSector wrote: November 10th, 2025, 12:16


High chance they are protected in some way, I do not have any trust in R* be neutral about this. Would be pretty surprised if they allowed you to just mow them down.
Probably the same way you were unable to shoot certain NPCs in RDR2.
do tell :scratch:
I mean how you would aim your gun and pull the trigger but Arthur won't actually shoot when you aimed at somebody the devs designated as important.
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Post by Tangerine »

logincrash wrote: November 11th, 2025, 00:36
Valter wrote: November 10th, 2025, 18:45
logincrash wrote: November 10th, 2025, 13:22

Probably the same way you were unable to shoot certain NPCs in RDR2.
do tell :scratch:
I mean how you would aim your gun and pull the trigger but Arthur won't actually shoot when you aimed at somebody the devs designated as important.
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Post by Cassidy »

I bet the derailment of the hype train once this gets released and utterly disappoints anyone who isn't a marxoid or braindead consoomer will be more fun than the game itself.

I'd even wager it's going to be a greater disappointment than the release of Cyberpunk 2077 was.

Once upon a time I imagined had we lived in a less ****** timeline there would exist a ******* based action/driving sandbox set in 1929 Weimar with degenerate gangs replaced by anarchist, monarchist, communist, Freikorps and NSDAP militias controlling specific territories in a sandbox city in the brink of a civil war and full choice of which faction to join with endings for all of them, joining the NSDAP militias obviously leading to the historical ending, but something like that is never, ever going to happen for obvious reasons.