I mentioned it before, but I felt this was a much more fair experience than Exiles III was. No convoluted dungeons, no enemies that split an infinite number of times, and it's comparatively harder to gimp your build.
It's cool to see a magi-tech setting that isn't pure weebery, and I found the serviles and their factions to be some of the more interesting bit of the world. I get why they shifted focus to the Sholai after the half-way point, though, since it'd be pretty hard to take a bunch of Jew goblins seriously once you're summoning dragons.
You've got some libtardery, like a woman being the real genius behind the Geneforge, but it's pretty mild compared to both modern standards and Exiles III. No rainbow pens or niggerette blacksmiths this time around.
