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Chronicling the inability of gamedevs to make video games

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Post by Unhelpful Contrarian »

KnightoftheWind wrote: September 12th, 2025, 14:47
I'd say the new Nintendo Direct deserves a mention here, as well as Nintendo in general. I can't remember the last time I was genuinely excited by any of their announcements, and that's without the added stigma of just how ******* greedy and abrasive they are nowadays. It feels like post-2017, this company has done absolutely nothing worthwhile, and is resorting to vague nostalgia bait and cash grab re-releases that sell millions. In this hour long presentation, the only 'decent-ish' reveals were a new Yoshi game that isn't visually repulsive, a Dragon Quest VII remake, and a new Fire Emblem. Literally everything else was slop or announcements of ports.

If I was one of those suckers who bought a Switch 2 at top rate, I'd be feeling buyers remorse right about now. Despite focusing on a single platform, and despite having zero corporate debt and making more money than they even know 'what to do with', Nintendo is as lazy and as virulent as they have ever been. They're no longer that lone third pillar that's still making quality games that everyone can enjoy, they are just another Activision/EA/Ubisoft. But worse.

I will admit that Nintendo out of all the platforms makes consistent decent games ,however I’m going to wait for switch 2 games getting emulated because there no way in hell I’m paying $600 for a couple games I would play at most once. ( Exemption being Fire Emblem).
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Post by KnightoftheWind »

Unhelpful Contrarian wrote: September 13th, 2025, 17:14
KnightoftheWind wrote: September 12th, 2025, 14:47
I'd say the new Nintendo Direct deserves a mention here, as well as Nintendo in general. I can't remember the last time I was genuinely excited by any of their announcements, and that's without the added stigma of just how ******* greedy and abrasive they are nowadays. It feels like post-2017, this company has done absolutely nothing worthwhile, and is resorting to vague nostalgia bait and cash grab re-releases that sell millions. In this hour long presentation, the only 'decent-ish' reveals were a new Yoshi game that isn't visually repulsive, a Dragon Quest VII remake, and a new Fire Emblem. Literally everything else was slop or announcements of ports.

If I was one of those suckers who bought a Switch 2 at top rate, I'd be feeling buyers remorse right about now. Despite focusing on a single platform, and despite having zero corporate debt and making more money than they even know 'what to do with', Nintendo is as lazy and as virulent as they have ever been. They're no longer that lone third pillar that's still making quality games that everyone can enjoy, they are just another Activision/EA/Ubisoft. But worse.

I will admit that Nintendo out of all the platforms makes consistent decent games ,however I’m going to wait for switch 2 games getting emulated because there no way in hell I’m paying $600 for a couple games I would play at most once. ( Exemption being Fire Emblem).
It'd be a miracle if a new emulator ever gets off the ground, Nintendo's being more aggressive now than they've ever been. That, and the stigma/fear associated with such an undertaking might scare away any talented programmers willing to make one.
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Post by Kalarion »

Unhelpful Contrarian wrote: September 13th, 2025, 17:14

I will admit that Nintendo out of all the platforms makes consistent decent games ,however I’m going to wait for switch 2 games getting emulated because there no way in hell I’m paying $600 for a couple games I would play at most once. ( Exemption being Fire Emblem).
Yes of course, why pay likely your entire monthly salary as a **** when you can instead malign peoples' arguments with no thought whatsoever on the internet instead?

Get out.
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Post by Rand »

Correction:
DecadeRiptide wrote: September 12th, 2025, 21:57
They recently got applied in America for a patent for games systems that allow the player character to summon monsters to fight on their behalf.
As part of their PalWorld war, no doubt. They are super ****** about that game.
Last edited by Rand on September 13th, 2025, 19:24, edited 2 times in total.
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Post by DecadeRiptide »

Rand wrote: September 13th, 2025, 19:23
Correction:
DecadeRiptide wrote: September 12th, 2025, 21:57
They recently got applied in America for a patent for games systems that allow the player character to summon monsters to fight on their behalf.
As part of their PalWorld war, no doubt. They are super ****** about that game.
Yeah but wasnt the application successful?
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Post by Finarfin »

KnightoftheWind wrote: September 5th, 2025, 14:23
WAB's latest video basically explains all I'll ever need to know about the new 007 game. Same guy that said Kingdom Come 2 wasn't woke, but whatever.

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Post by Rand »

DecadeRiptide wrote: September 13th, 2025, 20:27
Rand wrote: September 13th, 2025, 19:23
Correction:
DecadeRiptide wrote: September 12th, 2025, 21:57
They recently got applied in America for a patent for games systems that allow the player character to summon monsters to fight on their behalf.
As part of their PalWorld war, no doubt. They are super ****** about that game.
Yeah but wasnt the application successful?
I don't think it has been yet, but I haven't heard about it for a while.
I imagine it will be immediately contested.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Stack of Turtles »

DecadeRiptide wrote: September 13th, 2025, 20:27
Rand wrote: September 13th, 2025, 19:23
Correction:
DecadeRiptide wrote: September 12th, 2025, 21:57
They recently got applied in America for a patent for games systems that allow the player character to summon monsters to fight on their behalf.
As part of their PalWorld war, no doubt. They are super ****** about that game.
Yeah but wasnt the application successful?
The patent that was accepted covers a very specific sequence of design elements (patents have to, to be accepted) so it doesn't just apply to "anything where players summon monsters".
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Post by Unhelpful Contrarian »

Kalarion wrote: September 13th, 2025, 19:15
Unhelpful Contrarian wrote: September 13th, 2025, 17:14

I will admit that Nintendo out of all the platforms makes consistent decent games ,however I’m going to wait for switch 2 games getting emulated because there no way in hell I’m paying $600 for a couple games I would play at most once. ( Exemption being Fire Emblem).
Yes of course, why pay likely your entire monthly salary as a **** when you can instead malign peoples' arguments with no thought whatsoever on the internet instead?

Get out.

More money than you collecting your welfare checks. I can offer some advice to better your life situation. Remember I will always be there for you. :heart:
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Post by Rand »

Yeah, it looks like some fools allowed the ******** patent and the ******* up has commenced.

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by KnightoftheWind »

Jap devs are known for their absurd patents to begin with. Once upon a time, SEGA patented the transitions between viewpoints in racing games (yep) and the floating arrow that points to your next destination from Crazy Taxi. Tecmo/Koei also patented the idea of having large numbers of enemies on screen at the same time, from the Dynasty Warriors games.

Things like these shouldn't even be covered by patent law, it's ridiculous.
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Post by Mikeal »

This is why we need third nuke.
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Post by A Chinese opium den »

KnightoftheWind wrote: September 14th, 2025, 17:01
Tecmo/Koei also patented the idea of having large numbers of enemies on screen at the same time
Truely the japanese are superior game devs who just care more about their games.
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Post by KnightoftheWind »

A Chinese opium den wrote: September 15th, 2025, 08:38
KnightoftheWind wrote: September 14th, 2025, 17:01
Tecmo/Koei also patented the idea of having large numbers of enemies on screen at the same time
Truely the japanese are superior game devs who just care more about their games.
Japan is heavily romanticized in the West, by millennials and zoomers alike. It's essentially the "Holy Land" of atheist bugmen/kidults, who's entire view of this foreign country stems from the anime they watch and the video games they play. Kinda reminds me of how India used to be this mystical, secret place that liberal white boomers would visit to "find themselves" (lol). A few years ago, a western dev who worked at Nintendo in the 90s, Giles Goddard, basically said that working at Nintendo was a highly regulated, mechanical, and joyless experience. Akin to a factory or school. You did what you were told to do, no questions asked, and crunching was a way of life there. They would start at 8:45 and not leave until 11:00 at night, barely getting any sleep.

It makes sense that this is the same company who was monopolistic and hostile to it's competitors for years, forcing third parties to sign exclusivity agreements, and threatening stores that they would no longer sell Nintendo products to them if they stocked anything from their rivals.
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Post by SoLong »

Stack of Turtles wrote: September 14th, 2025, 05:13
DecadeRiptide wrote: September 13th, 2025, 20:27
Rand wrote: September 13th, 2025, 19:23
Correction:


As part of their PalWorld war, no doubt. They are super ****** about that game.
Yeah but wasnt the application successful?
The patent that was accepted covers a very specific sequence of design elements (patents have to, to be accepted) so it doesn't just apply to "anything where players summon monsters".
I agree on that part, but the patent should still be rejected because it was filed way too late. Pokemon Red is what, 30 years old now? And other prior games already used a loop like that, so the office should have told Nintendo to go pound sand.
Last edited by SoLong on September 15th, 2025, 09:31, edited 1 time in total.
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Post by Stack of Turtles »

SoLong wrote: September 15th, 2025, 09:31
Stack of Turtles wrote: September 14th, 2025, 05:13
DecadeRiptide wrote: September 13th, 2025, 20:27


Yeah but wasnt the application successful?
The patent that was accepted covers a very specific sequence of design elements (patents have to, to be accepted) so it doesn't just apply to "anything where players summon monsters".
I agree on that part, but the patent should still be rejected because it was filed way too late. Pokemon Red is what, 30 years old now? And other prior games already used a loop like that, so the office should have told Nintendo to go pound sand.
From what I can tell, patent law is kind of in a shoot first, ask questions afterward state where things tend to get accepted at first blush until fully hashed out in court, where this will probably get rejected if challenged.
I assume this is probably being caused by patent offices hiring sub-100-IQ third-worlders who don't know what they're doing, but I don't have proof.
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Post by Ryzer »

nullSector wrote: September 13th, 2025, 16:12
Ryzer wrote: September 13th, 2025, 15:27
wndrbr wrote: September 13th, 2025, 01:25


the upcoming 007 game is a rather bad example, since it will likely be an unusually complex AAA game due to reusing all those Hitman gameplay systems.
Hitman games are highly overrated.

MGS Ground Zeroes was better.
Hitman is one of the few games which has true stealth with its social stealth system, that alone makes it deserve a lot of the praise it gets.
Wake me up when the AI in Hitman games manages to investigate like in Metal Gear Solid 2/3 released 20 years ago.
Last edited by Ryzer on September 16th, 2025, 13:56, edited 1 time in total.
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Post by wndrbr »

Metal Gear Solid 1-2 levels are smaller than my apartment.
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Post by rusty_shackleford »

my favorite part of mgs games is when you hide in grass and the enemy AI is completely fooled
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Post by Ryzer »

rusty_shackleford wrote: September 16th, 2025, 14:00
my favorite part of mgs games is when you hide in grass and the enemy AI is completely fooled
They can easily spot you in MGS3 if your camo doesn't fit with environment and call HQ.
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Post by Oyster Sauce »

Ryzer wrote: September 16th, 2025, 14:06
rusty_shackleford wrote: September 16th, 2025, 14:00
my favorite part of mgs games is when you hide in grass and the enemy AI is completely fooled
They can easily spot you in MGS3 if your camo doesn't fit with environment and call HQ.
I can tell you with 100% certainty that Rusty has never played a single Hitman or Metal Gear game
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Post by Roguey »

The levels in Hitman 2 that played like MGS/Splinter Cell were the absolute worst, they did the smart thing by leaning fully into social stealth before making yet another misstep with Absolution before going back into social stealth again with the new trilogy.
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Post by J1M »

Did you know that Dreamhaven (started by former Blizzard CEO and friends) actually released 4 games? And somehow you never heard of them?

https://store.steampowered.com/developer/dreamhaven

Sunderfolk is particularly interesting because the tech works pretty well, but nobody tuned it to be fun. It takes ages for each turn. At some point in testing it should have become really clear that this turn-based game should be one where the input from humans is executed simultaneously. Unexpected/suboptimal outcomes from that would be a positive.
Last edited by J1M on September 25th, 2025, 13:03, edited 1 time in total.
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Post by rusty_shackleford »

chatgpt *** name
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Post by rusty_shackleford »

Rediscover game night in this tactical RPG where clever teamwork and shared strategy shape every turn and build lasting memories. One copy is all you need. Friends join using their phones, which become their character sheet, guidebook, and controller. Play the first 4 missions for free.
Feel like this game is made for the kind of people that live in urban areas with really high population density. I have maybe one person I know IRL that I could convince to play this with me.
Last edited by rusty_shackleford on September 25th, 2025, 13:08, edited 1 time in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: September 25th, 2025, 13:07
Rediscover game night in this tactical RPG where clever teamwork and shared strategy shape every turn and build lasting memories. One copy is all you need. Friends join using their phones, which become their character sheet, guidebook, and controller. Play the first 4 missions for free.
Feel like this game is made for the kind of people that live in urban areas with really high population density. I have maybe one person I know IRL that I could convince to play this with me.
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Post by rusty_shackleford »

Oyster Sauce wrote: September 25th, 2025, 13:18
rusty_shackleford wrote: September 25th, 2025, 13:07
Rediscover game night in this tactical RPG where clever teamwork and shared strategy shape every turn and build lasting memories. One copy is all you need. Friends join using their phones, which become their character sheet, guidebook, and controller. Play the first 4 missions for free.
Feel like this game is made for the kind of people that live in urban areas with really high population density. I have maybe one person I know IRL that I could convince to play this with me.
Discord
One Copy. Everyone Plays.
Only one player needs to own the game. Friends join for free using their phones or tablets—no accounts or extra copies needed! Scan a QR code on a shared screen to jump right in. It’s the easiest way to start an adventure together.
This reads like it requires couch coop, and the images on the steam page also imply that
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Post by Oyster Sauce »

rusty_shackleford wrote: September 25th, 2025, 13:19
Oyster Sauce wrote: September 25th, 2025, 13:18
rusty_shackleford wrote: September 25th, 2025, 13:07

Feel like this game is made for the kind of people that live in urban areas with really high population density. I have maybe one person I know IRL that I could convince to play this with me.
Discord
One Copy. Everyone Plays.
Only one player needs to own the game. Friends join for free using their phones or tablets—no accounts or extra copies needed! Scan a QR code on a shared screen to jump right in. It’s the easiest way to start an adventure together.
This reads like it requires couch coop, and the images on the steam page also imply that
One copy is all you need for your whole party! Whether on the couch, across the world, or huddled around a laptop—it’s your party, your plan, and your story to tell.
Host a couch session, play remotely through Discord, or take it solo by controlling multiple heroes on your own. Sunderfolk bolsters your group, your setup, and your play style to make any night a great game night!
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Post by wndrbr »

@gerey wrong thread
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Post by Roguey »

Bloodlines 2 certainly qualifies (despite the fact that I like it).
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All these designers and programmers necessary to make a brawler with rudimentary stealth.