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The Expanse: Osiris Reborn β€” Owlcat Got Mass Effect In My TV Show!

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Post by Bertram_Tung »

gerey wrote: ↑ June 22nd, 2025, 08:30
UltraFan123 wrote: ↑ June 22nd, 2025, 04:15
Belters being such terrible people unironically and being rightfully discriminated against because of that is both quite funny and also a good representation of real-life ethnic groups that get **** on because they deserve it, complete with their virtue signaling "dindu-notin" white knights.
There's no faction you can actually root for in the Expanse - they're all terrible. Your choices are between UN globohomo, space ******* and civic nationalists, and Mars ceases to be a thing the moment the portal opens.
Mars is clearly the least terrible. Your purity tests will not stop the Martian EMPIRE!!!!!!
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Post by Roguey »

wndrbr wrote: ↑ June 22nd, 2025, 02:25
Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.
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Post by Unhelpful Contrarian »

Roguey wrote: ↑ June 22nd, 2025, 12:07
wndrbr wrote: ↑ June 22nd, 2025, 02:25
Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.
Makes since. Owlcat has gone record saying that a big factor in what projects they do is if the teams have a personally passion for that franchise/IP.
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Post by MrTwinkls »

Roguey wrote: ↑ June 22nd, 2025, 12:07
wndrbr wrote: ↑ June 22nd, 2025, 02:25
Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.
So they chose it because they personally like it? I guess it's a better reason for players than market research or cheap license. But another question arises. Why not just establish their own new IP? Judging from devs' comments that i read here and there I guess it's just their business model which will also get them help from IP's representative writers.
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Post by Tangerine »

MrTwinkls wrote: ↑ June 22nd, 2025, 12:23
Why not just establish their own new IP?
Because using an existing IP does a lot of the marketing lift for you.
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Post by Unhelpful Contrarian »

MrTwinkls wrote: ↑ June 22nd, 2025, 12:23
Roguey wrote: ↑ June 22nd, 2025, 12:07
wndrbr wrote: ↑ June 22nd, 2025, 02:25
Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.
So they chose it because they personally like it? I guess it's a better reason for players than market research or cheap license. But another question arises. Why not just establish their own new IP? Judging from devs' comments that i read here and there I guess it's just their business model which will also get them help from IP's representative writers.
Never underestimate the importance of brand recognition.
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Post by gerey »

Tangerine wrote: ↑ June 22nd, 2025, 12:39
Because using an existing IP does a lot of the marketing lift for you.
Also because the book author and TV show producers already did a lot of the heavy lifting when it came to lore, worldbuilding, art direction et al.
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Post by Atlantico »

Bertram_Tung wrote: ↑ June 9th, 2025, 10:26
The Expanse is as much like Mass Effect as Game of Thrones is like the Witcher.
Yeah that's true because that's a dumb comparison. Straw Man.

The Expanse is as much like Mass Effect as Dragon Age is like Game of Thrones.

Obvious ripoff. The Witcher is just some P*lack janky boomer **** that isn't worth spitting on

edit: this message was edited by @rusty_shackleford on June 22 at 07:20 EDT
Last edited by Atlantico on June 22nd, 2025, 13:20, edited 1 time in total.
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Post by Valter »

Oh this is the franchise Telltale is rebooting itself off of. Coincidence?
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Post by Tangerine »

Atlantico wrote: ↑ June 22nd, 2025, 13:18
The Witcher is just some P*lack janky boomer **** that isn't worth spitting on
The Witcher is Elric of Melnibone OC donut steel.
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Post by J1M »

MrTwinkls wrote: ↑ June 22nd, 2025, 12:23
Roguey wrote: ↑ June 22nd, 2025, 12:07
wndrbr wrote: ↑ June 22nd, 2025, 02:25
Maybe it's the show creators who are trying to piggyback off of the famous developers of party-based rpgs???
Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
Alexander Mishulin: With all our projects, it's quite a similar story because, internally, we had a group of friends who came out with an internal pitch for the game. We discussed it. We loved it. We talked a lot about how we could make this game, how it could be different and interesting.

The Expanse IP is a very good match for us because of the stories we would like to tell. It's grounded, with many choices and consequences, and all about people and companions. The Expense is all about how humanity, while being more advanced in 300 years from now, is still very much human with all its genius traits, flaws and everything. When we had an internal pitch that we loved and we understood that we could make it happen, we started working out the business side of the details. We approached Alcon with our idea and they were as excited as we were, so the project began and we started to work on pre-production.
So they chose it because they personally like it? I guess it's a better reason for players than market research or cheap license. But another question arises. Why not just establish their own new IP? Judging from devs' comments that i read here and there I guess it's just their business model which will also get them help from IP's representative writers.
Are you 11? "We are fans of the IP" is just marketing speak that every developer has said about every license except for Sonic Olympic games.
Last edited by J1M on June 22nd, 2025, 16:24, edited 1 time in total.
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Post by gastovski »

This will be like swtor all over again. No ******* space combat in a goddamn space game. Yes i know Mass Effect did this but this will be nothing like it.
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Post by MrTwinkls »

J1M wrote: ↑ June 22nd, 2025, 16:24
MrTwinkls wrote: ↑ June 22nd, 2025, 12:23
Roguey wrote: ↑ June 22nd, 2025, 12:07


Creative director of the studio says that the pitch came from a couple of Expanse superfans within the studio https://wccftech.com/the-expanse-osiris ... t-to-tell/
So they chose it because they personally like it? I guess it's a better reason for players than market research or cheap license. But another question arises. Why not just establish their own new IP? Judging from devs' comments that i read here and there I guess it's just their business model which will also get them help from IP's representative writers.
Are you 11? "We are fans of the IP" is just marketing speak that every developer has said about every license except for Sonic Olympic games.
Because other reasons don't make sense to me in this case. It's ******* Expanse. Almost no brand recognition, niche setting, highly political and divisive universe.
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Post by Tangerine »

MrTwinkls wrote: ↑ June 22nd, 2025, 17:59
It's ******* Expanse. Almost no brand recognition, niche setting,
It was on Amazon. Millions of people have been exposed to the name because they advertised it when they were making seasons of it.
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Post by Norfleet »

Tangerine wrote: ↑ June 22nd, 2025, 18:04
It was on Amazon. Millions of people have been exposed to the name because they advertised it when they were making seasons of it.
I mean, the name exposure is clearly meaningful, because I literally live under a rock and I've heard of it. I've never WATCHED any of it, because I don't own a TV, but I still know OF it.
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Post by J1M »

MrTwinkls wrote: ↑ June 22nd, 2025, 17:59
J1M wrote: ↑ June 22nd, 2025, 16:24
MrTwinkls wrote: ↑ June 22nd, 2025, 12:23

So they chose it because they personally like it? I guess it's a better reason for players than market research or cheap license. But another question arises. Why not just establish their own new IP? Judging from devs' comments that i read here and there I guess it's just their business model which will also get them help from IP's representative writers.
Are you 11? "We are fans of the IP" is just marketing speak that every developer has said about every license except for Sonic Olympic games.
Because other reasons don't make sense to me in this case. It's ******* Expanse. Almost no brand recognition, niche setting, highly political and divisive universe.
Hmm, which other IP also has those properties and allowed them to expand their studio? Oh yeah, Pathfinder.
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Post by Norfleet »

Pathfinder is arguably MORE obscure than Expanse, since I know what Expanse is, despite literally living under a rock and not even owning a TV to watch it with. Meanwhile, I had never heard of Pathfinder before the games came out. But it's just D&D with the serial numbers filed off.
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Post by MrTwinkls »

J1M wrote: ↑ June 22nd, 2025, 18:32
MrTwinkls wrote: ↑ June 22nd, 2025, 17:59
J1M wrote: ↑ June 22nd, 2025, 16:24


Are you 11? "We are fans of the IP" is just marketing speak that every developer has said about every license except for Sonic Olympic games.
Because other reasons don't make sense to me in this case. It's ******* Expanse. Almost no brand recognition, niche setting, highly political and divisive universe.
Hmm, which other IP also has those properties and allowed them to expand their studio? Oh yeah, Pathfinder.
It was isometric crpg before BG3. Didn't matter what the setting would be, normies didn't play games of this genre at that time. Now they are making what looks like a higher budget action rpg for broader audience and they chose Expanse. Well, no point of trying to comprehend this anymore only time will tell how successful the game will be. It's not like The Expanse setting will make the game worse I just wish they would pick something more interesting.
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Post by UltraFan123 »

Norfleet wrote: ↑ June 22nd, 2025, 19:46
Pathfinder is arguably MORE obscure than Expanse, since I know what Expanse is, despite literally living under a rock and not even owning a TV to watch it with. Meanwhile, I had never heard of Pathfinder before the games came out. But it's just D&D with the serial numbers filed off.
As someone who really likes the Pathfinder 1e ruleset and believed that the setting had decent potential, I agree that Pathfinder only existed in the first place because it piggybacked on DnD's popularity back when 3.5 edition was in its heyday.

Owlcat's first games banked on the tabletop fanbase who missed DnD back when it was good, so I reckon this upcoming game will be banked on the sci-fi fanbase who either watched the Expanse show for a single character or read the books for a single character. kek
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Post by J1M »

UltraFan123 wrote: ↑ June 22nd, 2025, 20:14
Norfleet wrote: ↑ June 22nd, 2025, 19:46
Pathfinder is arguably MORE obscure than Expanse, since I know what Expanse is, despite literally living under a rock and not even owning a TV to watch it with. Meanwhile, I had never heard of Pathfinder before the games came out. But it's just D&D with the serial numbers filed off.
As someone who really likes the Pathfinder 1e ruleset and believed that the setting had decent potential, I agree that Pathfinder only existed in the first place because it piggybacked on DnD's popularity back when 3.5 edition was in its heyday.

Owlcat's first games banked on the tabletop fanbase who missed DnD back when it was good, so I reckon this upcoming game will be banked on the sci-fi fanbase who either watched the Expanse show for a single character or read the books for a single character. kek
Would still put them at +1 more good characters than most new releases.
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Post by Unhelpful Contrarian »

The dialogue in the video is ******* cringe.




Owlcat response to the criticisms is abysmal and I’m getting Saints Row 2022 flashbacks all over again.

Just fire the entire PR department.
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Post by Valter »

Unhelpful Contrarian wrote: ↑ August 21st, 2025, 20:41
The dialogue in the video is ******* cringe.




Owlcat response to the criticisms is abysmal and I’m getting Saints Row 2022 flashbacks all over again.

Just fire the entire PR department.

Image
I don't know anything about The Expanse. Are these freight guards or what?
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Post by Roguey »

Women having a woman-moment forgetting that they're supposed to be selling this game to men.
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Post by Oyster Sauce »

Is that just how The Expanse is?
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Post by Unhelpful Contrarian »

Oyster Sauce wrote: ↑ August 21st, 2025, 22:29
Is that just how The Expanse is?
It is now in Owlcat adaptation.
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Post by Roguey »

Oyster Sauce wrote: ↑ August 21st, 2025, 22:29
Is that just how The Expanse is?
I watched the season one trailer and it didn't really appear that way. A grimly serious "Space workers are being EXPLOITED by Earthers"
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Post by SoLong »

Unhelpful Contrarian wrote: ↑ August 21st, 2025, 20:41
The dialogue in the video is ******* cringe.




Owlcat response to the criticisms is abysmal and I’m getting Saints Row 2022 flashbacks all over again.

Just fire the entire PR department.

Image
I really hope they take another crack at the dialogue writing. Frankly, I thought that the previous owlcat games had better writing, even with the usual poz elements in them.

Because I'm not paying a cent if the game forces me to listen to two annoying ******* whining to each other about inconsequental ****.

Sigh. I miss Mass Effect (before it turned to ****, anyway).
Last edited by SoLong on August 22nd, 2025, 13:32, edited 1 time in total.
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Post by Brother Chad »

The fact they thought that girl talk video was exciting tells you a lot.

Modern video games are just a burning **** pile.
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Post by Unhelpful Contrarian »

SoLong wrote: ↑ August 22nd, 2025, 13:31
Unhelpful Contrarian wrote: ↑ August 21st, 2025, 20:41
The dialogue in the video is ******* cringe.




Owlcat response to the criticisms is abysmal and I’m getting Saints Row 2022 flashbacks all over again.

Just fire the entire PR department.

Image
I really hope they take another crack at the dialogue writing. Frankly, I thought that the previous owlcat games had better writing, even with the usual poz elements in them.

Because I'm not paying a cent if the game forces me to listen to two annoying ******* whining to each other about inconsequental ****.
I always have a concern when mid size studies attempt to do AAA projects since 9/10 it turns to a shallow experience devoid of any substance.

Started to see some early warning signs but I’m not ready to write the game off…. Yet. However like @SoLong said there is clear drop off in quality being shown in both dialog and VA from the trailer which is strange since Owlcat has always had solid writing and VA ,not great by any standards but in today’s gaming landscape that beats most in the market which is pathetic but a sad reality.

Hopefully this just a quick rough cut used in promotional material for building up anticipation and not an indication of tone in the final product. (probably not but hope it isn’t the case)
Last edited by Unhelpful Contrarian on August 23rd, 2025, 13:54, edited 2 times in total.
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Post by TheEmptyRoad »

Whatever else happens, I’d better not be railroaded into siding with the ******* Belters.
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