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Post by Irenaeus »

Humbaba wrote: ↑ June 4th, 2025, 19:52
Irenaeus wrote: ↑ June 4th, 2025, 19:50
Interesting, could happen maybe... No one invited him along and he has his duty of guarding the gate and the town walls. so...
It's why I told him to **** off, he's clearly evil. Can Alfwine or the heckin doggo detect evil or something?
Only Kal Arion has the Detect Evil spell, afaik.
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Post by DemoGraph »

Humbaba wrote: ↑ June 4th, 2025, 19:52
It's why I told him to **** off, he's clearly evil.
Maybe he just doesn't want to be on his job anymore.
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Post by Irenaeus »

Going to wait at least until tomorrow to give the rest of the players a chance to post before moving on.
Here's the new thread: viewtopic.php?t=4193-iren-s-pbp-chapter-2
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Post by ERYFKRAD »

Irenaeus wrote: ↑ June 4th, 2025, 19:50
Humbaba wrote: ↑ June 4th, 2025, 19:45
Irenaeus wrote: ↑ June 4th, 2025, 18:47
@Humbaba where did you get the idea of a sidequest for the "lieutenant and his boys"? Genuinely curious.
I thought you were doing the cnc thing of taking them along and when you do they backstab you and go "heh, now hand over the rat, FOOLS" and then we all go nooooo we thought you were cool and the have to fight them and get extra exp and loot.
Interesting, could happen maybe... No one invited him along and he has his duty of guarding the gate and the town walls. so...
I mean, if the guy is ready to ditch his post just for a bunch of nobodies taking a hike, he's got other problems.
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Post by Val the Moofia Boss »

My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.

The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.

As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
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Val the Moofia Boss wrote: ↑ June 5th, 2025, 04:28
My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.

The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.

As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
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Post by SpellSword »

Irenaeus wrote: ↑ June 5th, 2025, 11:20
Val the Moofia Boss wrote: ↑ June 5th, 2025, 04:28
My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.

The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.

As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.

I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.

Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?
β–Ί Olwin's Map
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Last edited by SpellSword on June 6th, 2025, 09:05, edited 1 time in total.
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Post by DagothGeas5 »

SpellSword wrote: ↑ June 6th, 2025, 08:36
Irenaeus wrote: ↑ June 5th, 2025, 11:20
Val the Moofia Boss wrote: ↑ June 5th, 2025, 04:28
My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.

The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.

As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.

Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?
β–Ί Olwin's Map
Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XD
Last edited by DagothGeas5 on June 6th, 2025, 09:29, edited 2 times in total.
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Post by ERYFKRAD »

DagothGeas5 wrote: ↑ June 6th, 2025, 08:57
SpellSword wrote: ↑ June 6th, 2025, 08:36
Irenaeus wrote: ↑ June 5th, 2025, 11:20

Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.

Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?
β–Ί Olwin's Map
Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XD
It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
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Post by SpellSword »

DagothGeas5 wrote: ↑ June 6th, 2025, 08:57
Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XD
@DagothGeas5 I agree with you on that, and it's been mentioned that the Wolf's Maw may be pretty dangerous so who knows what we'll meet on the road. Image


Image Image Image
I'm torn between trying to witness @Zollo and @Hrod's quest to bring the rat bundle to the Mossbarrow apothecary and getting ready to slay the vermin horde lurking beneath Vertidor. With all the rat related items that keep popping up I get the feeling these two events aren't entirely unrelated.
ERYFKRAD wrote: ↑ June 6th, 2025, 09:52
It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
True, but we'd miss seeing what happens when @Zollo confronts the witch Grelda. :popcorn2:
DemoGraph wrote: ↑ June 5th, 2025, 08:10
But he also would try to dig out the talisman he buried, either before the meeting or after it. Discreetly. If needed, say to Kal and Altanis that he needs a moment alone on the holy land with his ancestors and his thoughts. And dig. It. Out.
I wonder if being buried twice will have an additional effect on it. Image
Last edited by SpellSword on June 6th, 2025, 10:28, edited 3 times in total.
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Post by Humbaba »

ERYFKRAD wrote: ↑ June 6th, 2025, 09:52
It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
We can't just outsource a quest to random NPCs!
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by ERYFKRAD »

Humbaba wrote: ↑ June 6th, 2025, 12:00
ERYFKRAD wrote: ↑ June 6th, 2025, 09:52
It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
We can't just outsource a quest to random NPCs!
We can if we take a 40% cut of the rewards.
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Post by Humbaba »

ERYFKRAD wrote: ↑ June 6th, 2025, 13:11
We can if we take a 40% cut of the rewards.
50% tariffs on all foreign quest givers.
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by Irenaeus »

SpellSword wrote: ↑ June 6th, 2025, 08:36
Irenaeus wrote: ↑ June 5th, 2025, 11:20
Val the Moofia Boss wrote: ↑ June 5th, 2025, 04:28
My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.

The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.

As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.

I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.

Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?
β–Ί Olwin's Map
Judging by the map and conversations with Olwin Dunn the Inn owner, Mossbarrow would be two days on foot by way of the Wolf's Maw pass through the mountains east of Vertidor and then south. Since the deadline in the Writ of Provisional Sanction is for 7 days, theoretically there could be more than enough time to reach Mossbarrow and back.
Here's the map again β€” it's not perfectly to scale, only approximations from memory of retired ranger Olwin. He did promise the distances were more or less estimated correctly, but he's not a cartographer.
β–Ί Show Spoiler
Note the direction the group is going is southeast to the Hunter's Lodge which is a bit out of the way and much wilderness exploration of completely new territory will be required to find Mossbarrow, so travel wisely.
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Post by DemoGraph »

DEAD GEAM
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Post by Irenaeus »

Sorry for the delay in posting the next move, I was planning a longer and more detailed post with a deep worldbuiding lore1. However, I keep getting distracted to finish organizing and writing.
I'll be making cuts on my plans and see if I can keep posting short, less planned and shallower game posts as time will allow it.
Hope you have fun!

1
β–Ί Show Spoiler
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Post by DemoGraph »

I'm just teasing. :)
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Post by Irenaeus »

DemoGraph wrote: ↑ June 16th, 2025, 22:26
I'm just teasing. :)
Hey, in Brazi we have a saying "quem nΓ£o chora nΓ£o mama"

Now let's get to it!
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Post by DagothGeas5 »

Irenaeus wrote: ↑ June 16th, 2025, 22:29
DemoGraph wrote: ↑ June 16th, 2025, 22:26
I'm just teasing. :)
Hey, in Brazi we have a saying "quem nΓ£o chora nΓ£o mama"

Now let's get to it!
There is also a Polish saying that says something along the lines of "fast is the way to hell" so do work but do take your time Irenaeus :heart: Would be incredibly saddening if the quality falls due to wanting to fill in fast, so to speak. Giving updates and headsups that things are still ongoing is something I would encourage though, I myself was starting to get a bit worried I have to say XD Glad to see my worry was unfounded!
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Post by SpellSword »

@Irenaeus, how will the ingredient collection be handled while the party is travelling? Do those performing the search roll for it and will the survival skill effect this? (I don't want to slow down @Zollo and @Hrod's quest flow with too much foraging.)

My goal is to snag enough of the local plantlife to mix up a barrel of the stuff that can be kept at the inn as Donarin the furrier suggested. That way even if Stein Von Steiner doesn't survive the rat conflict the concoction(s) will still be available for whoever wants to dip into it.

Specifically I'm hoping to be able to refine some Mountain Mycea to create something that imparts the plant's Ghost Sight properties Olwin mentioned. I figure this will either be really helpful or drive us insane. Hopefully it'll be fun regardless.

There is a lot of cool stuff we may be able to make, here's the known recipe list:
ConcoctionMixtureApplicationLearned FromEffects
Warding GreaseAsh tree root, Bone-meal tallowApply to doorways, weapons or bootsVertidor's CandlewrightEmits a foul stench but effective to repel minor spirits or vermin.
Spider-Light WaxRare spider waxMake into CandleVertidor's CandlewrightBurns with a ghostly blue flame visible only to the one who lit it, said to reveal invisible creatures.
Rot-Flare PasteTallow thickened with witch-hazelApply to blades & arrowsVertidor's CandlewrightInflicts searing fire damage upon undead or corrupted beasts until it wears off; Burns off after one hit.
Night-Eye ResinGrape hyacinthApply under the eyesVertidor's CandlewrightGrants dim vision in darkness for one hour. May cause minor skin itch and rash.
Soot-Milk Balm???Rubbed into hands and feetVertidor's CandlewrightProtects from deep cold (Temperatures that could freeze even ale) and frostbite for a couple hours; Increases endurance.
Howler's Tallow???Applied to ropes or trapsVertidor's CandlewrightWhen disturbed, emits a piercing screech. Used as an alert signal for camps and crypts alike.
Ashleaf Compound??? (Likely Ashleaf)BurnVertidor's CandlewrightIts smoke clouds the minds of corrupted creatures; disorients and disturbs. Leaves choking gray soot that lingers.
Sealing DripBeeswax, myrrh. and 'other ingredients'Poured across sigil, glyph or seamVertidor's Candlewright???
Moth-wax TearsCandlewax mixed with ground poppy and moth feather ashLeft near sleeping spacesVertidor's CandlewrightSuppresses nightmares or dream corruption. Fends off dreamwalkers.
Bloodmoss Cloakmountain mycea, ash-salt, distilled fox-tallow, and a sprig of flame rootSoak clothing or armor in it then oil it with the distilled fox-tallowDonarin the furrierHunters around Vertidor used to scent themselves with this bile to walk past blind cave hares. In theory it will camouflage against the rats.
Ghost Sight DistillationMountain MyceaConsumedOlwinCauses ghosts, spirits and who knows what else to become visible to the naked eye. A theoretical concoction based on Olwin commentary. Stein believes if raw Mountain Mycea does indeed have this property he can enhance its potency. How long it will last or whether it will work at all has yet to be tested
Warding SmokeDerived from Warding Grease's mixtureBurn it and force the smoke into the rats underground lairsTheoretical adaptation of the Candlewright's recipeIf the Warding Grease like substance can be made to burn its smoke may drive the rats to the surface... or deeper into the earth.
IngredientLocation
Distilled Fox-TallowVertidor's Candlewright [May be sold out currently]
Mountain MyceaCliffs east of the Old Orchard Shrine or the north face crags near the last outpost before Wolf's Maw
Ash-SaltDig just just outside the old cemetery in the Quiet Hill. "Look under char near the base of a split tree"
Ash Tree RootOlwin suggests checking near lightning-struck ash trees in the woods near Quiet hill. The Bailiff's records might note other timber resources of the type.
Sprig of flame rootIn the glades south of the Hunter's Lodge
Spider wax???
Tallow thickened with witch-hazel???
Grape hyacinth???
Ashleaf???
BeeswaxPerhaps the local Apiarist
Myrrh???
Poppy???
Moth feather ash???
Although I think Stein already may have mentioned some of the recipes to the rest of the group at the inn back in chapter one, I'll have him recount the rest while travelling so that it can be considered common knowledge for those heading to Mossborrow.

Irenaeus wrote: ↑ June 16th, 2025, 21:16
Hope you have fun!
The game has been immensely fun, looking forward to what comes next. :salute:
(We will prevail in this war between man and vermin!)
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Censorship
Telemetry
DRM
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Post by ERYFKRAD »

SpellSword wrote: ↑ June 17th, 2025, 09:50
(I don't want to slow down @Zollo and @Hrod's quest flow with too much foraging.)
Your quest for apothecarial supplies might be the only thing delaying our inevitable doom.
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Post by DemoGraph »

Irenaeus wrote: ↑ June 16th, 2025, 22:29
Hey, in Brazi we have a saying "quem nΓ£o chora nΓ£o mama"
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Post by ERYFKRAD »

You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
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Post by logincrash »

ERYFKRAD wrote: ↑ June 24th, 2025, 11:18
You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
Rocks fall, the entire party is dead.
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Post by Humbaba »

The rats came back and deported the party back to Mexico THE END
wrote: ↑
most entertaining poster? I vote for Humbaba.
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I love Humbaba's reviews
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.
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Post by Irenaeus »

ERYFKRAD wrote: ↑ June 24th, 2025, 11:18
You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.
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Post by ERYFKRAD »

Irenaeus wrote: ↑ June 24th, 2025, 14:04
ERYFKRAD wrote: ↑ June 24th, 2025, 11:18
You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.
Oh you clever berk, you never said which Wednesday.
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Post by Irenaeus »

ERYFKRAD wrote: ↑ June 28th, 2025, 06:38
Irenaeus wrote: ↑ June 24th, 2025, 14:04
ERYFKRAD wrote: ↑ June 24th, 2025, 11:18
You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.
Oh you clever berk, you never said which Wednesday.
Exactly! It's actually NEXT Wednesday.
Seriously, I'm working on it. I just had little time to work on it last week :broken:
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Post by DemoGraph »

I'll be on a business trip next week, might be unable to participate until 8-10 of July if mobile internet and w/e VPNs I find won't allow me to connect here.
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Post by Irenaeus »

DemoGraph wrote: ↑ June 28th, 2025, 20:07
I'll be on a business trip next week, might be unable to participate until 8-10 of July if mobile internet and w/e VPNs I find won't allow me to connect here.
Have a great trip! I'm slowly finishing the next post at the same time as I couldnt just let the setting undeveloped. Little by little the bricks and mortar are being added to the foundation.