Only Kal Arion has the Detect Evil spell, afaik.Humbaba wrote: β June 4th, 2025, 19:52It's why I told him to **** off, he's clearly evil. Can Alfwine or the heckin doggo detect evil or something?Irenaeus wrote: β June 4th, 2025, 19:50Interesting, could happen maybe... No one invited him along and he has his duty of guarding the gate and the town walls. so...
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Iren's Play-by-post fantasy games - General Discussion thread
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Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Maybe he just doesn't want to be on his job anymore.
Iren's PbP - Felix
Going to wait at least until tomorrow to give the rest of the players a chance to post before moving on.
Here's the new thread: viewtopic.php?t=4193-iren-s-pbp-chapter-2
Here's the new thread: viewtopic.php?t=4193-iren-s-pbp-chapter-2
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
I mean, if the guy is ready to ditch his post just for a bunch of nobodies taking a hike, he's got other problems.Irenaeus wrote: β June 4th, 2025, 19:50Interesting, could happen maybe... No one invited him along and he has his duty of guarding the gate and the town walls. so...Humbaba wrote: β June 4th, 2025, 19:45I thought you were doing the cnc thing of taking them along and when you do they backstab you and go "heh, now hand over the rat, FOOLS" and then we all go nooooo we thought you were cool and the have to fight them and get extra exp and loot.Irenaeus wrote: β June 4th, 2025, 18:47@Humbaba where did you get the idea of a sidequest for the "lieutenant and his boys"? Genuinely curious.
My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.Val the Moofia Boss wrote: β June 5th, 2025, 04:28My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Irenaeus wrote: β June 5th, 2025, 11:20Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.Val the Moofia Boss wrote: β June 5th, 2025, 04:28My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.
Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?
βΊ Olwin's Map
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Last edited by SpellSword on June 6th, 2025, 09:05, edited 1 time in total.
The three evils that humanity faces:
Censorship
Telemetry
DRM
Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XDSpellSword wrote: β June 6th, 2025, 08:36I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.Irenaeus wrote: β June 5th, 2025, 11:20Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.Val the Moofia Boss wrote: β June 5th, 2025, 04:28My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?βΊ Olwin's Map
Last edited by DagothGeas5 on June 6th, 2025, 09:29, edited 2 times in total.
- Here to show my support for normal gaming.
Thank you for existing!
Thank you for existing!
It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.DagothGeas5 wrote: β June 6th, 2025, 08:57Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XDSpellSword wrote: β June 6th, 2025, 08:36I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.Irenaeus wrote: β June 5th, 2025, 11:20
Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?βΊ Olwin's Map
@DagothGeas5 I agree with you on that, and it's been mentioned that the Wolf's Maw may be pretty dangerous so who knows what we'll meet on the road.DagothGeas5 wrote: β June 6th, 2025, 08:57Misjudged or not, I think it is a good plot device for adventure to set out confidently and then realizing half-way there that the road longer than expected. Might prompt a decision to turn back or continue ("might make it back in time before sunset on the one hand, on the other we are already halfway there" kind of scenario). Irenaeus' comment of "may not return to Vertidor in a long while, if ever" made me even more worried for the group and on the edge of my seat though, I have to say XD


I'm torn between trying to witness @Zollo and @Hrod's quest to bring the rat bundle to the Mossbarrow apothecary and getting ready to slay the vermin horde lurking beneath Vertidor. With all the rat related items that keep popping up I get the feeling these two events aren't entirely unrelated.
True, but we'd miss seeing what happens when @Zollo confronts the witch Grelda.ERYFKRAD wrote: β June 6th, 2025, 09:52It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
I wonder if being buried twice will have an additional effect on it.DemoGraph wrote: β June 5th, 2025, 08:10But he also would try to dig out the talisman he buried, either before the meeting or after it. Discreetly. If needed, say to Kal and Altanis that he needs a moment alone on the holy land with his ancestors and his thoughts. And dig. It. Out.

Last edited by SpellSword on June 6th, 2025, 10:28, edited 3 times in total.
The three evils that humanity faces:
Censorship
Telemetry
DRM
We can't just outsource a quest to random NPCs!ERYFKRAD wrote: β June 6th, 2025, 09:52It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
We can if we take a 40% cut of the rewards.Humbaba wrote: β June 6th, 2025, 12:00We can't just outsource a quest to random NPCs!ERYFKRAD wrote: β June 6th, 2025, 09:52It's alright, we can always bamboozle the Lieutenant fella i to delivering the rat fetus if you guys are worried. I mean we can try, just by somebody who's charisma is not subzero.
50% tariffs on all foreign quest givers.
Judging by the map and conversations with Olwin Dunn the Inn owner, Mossbarrow would be two days on foot by way of the Wolf's Maw pass through the mountains east of Vertidor and then south. Since the deadline in the Writ of Provisional Sanction is for 7 days, theoretically there could be more than enough time to reach Mossbarrow and back.SpellSword wrote: β June 6th, 2025, 08:36Irenaeus wrote: β June 5th, 2025, 11:20Thanks for putting a lot of thought in this, you make some good points here about the characters' standing in town. It helps develop the setting, particularly from your character's point of view.Val the Moofia Boss wrote: β June 5th, 2025, 04:28My initial gut reaction was apprehension. A guy suddenly starts talking to us at the exit/entrance leading out of town, presumably out of earshot of the townsfolk. As opposed to having visited us when we were at the inn where the group has been known to congregate, or coming to the office when a few of us got appointed and handed some budget money, in either case there would be other people around who would likely hear what he had to say. It could just be bad timing, but personally this would have me a little panicked. Maybe I have just been conditioned workplace environments that you don't want to look like you are trying to hide something or do anything slightly suspicious, so you want to be as open of a book as possible and do everything in view of other people. So that then leads to why he might be trying to build a relationship with us out of earshot of his neighbors.
The party is overall not fondly received in Vertidor. We helped the innkeeper. The rest of other townsfolk may have heard of it, but we did not improve their lives personally, and the people are slightly cautious about a gathering of armed, unmarried men who have shown up and are starting to hang around. The militia or night watchmen are people who live in this town and would share their fears, and even if they don't they are not going to want to risk incurring the ire of their neighbors by being too openly contrarian. The hopeful interpretation is that he is just trying to offer encouragement when it would be unpopular for him to do so. But he might be a soldier with access to military equipment in a warehouse he wants to sell under the table. Or maybe he is out to get us. The current signs are pointing to the chapel being a source of the rats, but Father Altanis was trying to point us away from the chapel. Maybe Emmerich is a co-conspirator or supporter of Altanis and wants to frame us in the eyes of the town so we get ousted. IDK.
As for not inviting the lieutenant along, I didn't see much impetus in universe. It's not like we are about to bushwhack through a dense and/or vast wilderness searching for something and need a guide. We are walking mile down a road to lodge and then coming back to town. But I guess we could chat him up along the way and maybe that would lead to more support when we return to Vertidor. But then you are getting into the issue of how he - a militiaman - can justify to his peers going on this mile walk with us. Maybe he would spin himself as an observer?
It's wise to remember that in general in these places, across most settings and in large part include ours, adventurers are seen as trouble for various reasons. But like you said, word-of-mouth spread that your group has actually helped some upstanding member of the community (the inn owners) and most of you want to continue trying to help with the strange problems that have arisen. Here it's important to note Ostgar's actions in increasing the overall panic when he went to rile up the Bailiff after some discoveries he and Alwine made in the middle of chapter 1.
For the group leaving for the wilderness now, this is less relevant, as that's the immediate issue to take care of.
Just remember that Zollo is on his quest to Mossbarrow with Hrod, and that's much farther than just the Hunters' Lodge. They may not return to Vertidor in a long while, if ever.
I may have badly misjudged the distance here. Forgot that Olwin's map was hand drawn and that the distances were more arbitrary, with it being more of the general direction of landmarks rather than their exact position from each other.
Is Mossbarrow too far to make it there and back in time to meet Gerwin Voseric's deadline?βΊ Olwin's Map
Here's the map again β it's not perfectly to scale, only approximations from memory of retired ranger Olwin. He did promise the distances were more or less estimated correctly, but he's not a cartographer.
βΊ Show Spoiler
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Sorry for the delay in posting the next move, I was planning a longer and more detailed post with a deep worldbuiding lore1. However, I keep getting distracted to finish organizing and writing.
I'll be making cuts on my plans and see if I can keep posting short, less planned and shallower game posts as time will allow it.
Hope you have fun!
1
I'll be making cuts on my plans and see if I can keep posting short, less planned and shallower game posts as time will allow it.
Hope you have fun!
1
βΊ Show Spoiler
Last edited by Irenaeus on June 16th, 2025, 22:26, edited 1 time in total.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
There is also a Polish saying that says something along the lines of "fast is the way to hell" so do work but do take your time IrenaeusIrenaeus wrote: β June 16th, 2025, 22:29
- Here to show my support for normal gaming.
Thank you for existing!
Thank you for existing!
@Irenaeus, how will the ingredient collection be handled while the party is travelling? Do those performing the search roll for it and will the survival skill effect this? (I don't want to slow down @Zollo and @Hrod's quest flow with too much foraging.)
My goal is to snag enough of the local plantlife to mix up a barrel of the stuff that can be kept at the inn as Donarin the furrier suggested. That way even if Stein Von Steiner doesn't survive the rat conflict the concoction(s) will still be available for whoever wants to dip into it.
Specifically I'm hoping to be able to refine some Mountain Mycea to create something that imparts the plant's Ghost Sight properties Olwin mentioned. I figure this will either be really helpful or drive us insane. Hopefully it'll be fun regardless.
There is a lot of cool stuff we may be able to make, here's the known recipe list:
Although I think Stein already may have mentioned some of the recipes to the rest of the group at the inn back in chapter one, I'll have him recount the rest while travelling so that it can be considered common knowledge for those heading to Mossborrow.
(We will prevail in this war between man and vermin!)
My goal is to snag enough of the local plantlife to mix up a barrel of the stuff that can be kept at the inn as Donarin the furrier suggested. That way even if Stein Von Steiner doesn't survive the rat conflict the concoction(s) will still be available for whoever wants to dip into it.
Specifically I'm hoping to be able to refine some Mountain Mycea to create something that imparts the plant's Ghost Sight properties Olwin mentioned. I figure this will either be really helpful or drive us insane. Hopefully it'll be fun regardless.
There is a lot of cool stuff we may be able to make, here's the known recipe list:
| Concoction | Mixture | Application | Learned From | Effects |
|---|---|---|---|---|
| Warding Grease | Ash tree root, Bone-meal tallow | Apply to doorways, weapons or boots | Vertidor's Candlewright | Emits a foul stench but effective to repel minor spirits or vermin. |
| Spider-Light Wax | Rare spider wax | Make into Candle | Vertidor's Candlewright | Burns with a ghostly blue flame visible only to the one who lit it, said to reveal invisible creatures. |
| Rot-Flare Paste | Tallow thickened with witch-hazel | Apply to blades & arrows | Vertidor's Candlewright | Inflicts searing fire damage upon undead or corrupted beasts until it wears off; Burns off after one hit. |
| Night-Eye Resin | Grape hyacinth | Apply under the eyes | Vertidor's Candlewright | Grants dim vision in darkness for one hour. May cause minor skin itch and rash. |
| Soot-Milk Balm | ??? | Rubbed into hands and feet | Vertidor's Candlewright | Protects from deep cold (Temperatures that could freeze even ale) and frostbite for a couple hours; Increases endurance. |
| Howler's Tallow | ??? | Applied to ropes or traps | Vertidor's Candlewright | When disturbed, emits a piercing screech. Used as an alert signal for camps and crypts alike. |
| Ashleaf Compound | ??? (Likely Ashleaf) | Burn | Vertidor's Candlewright | Its smoke clouds the minds of corrupted creatures; disorients and disturbs. Leaves choking gray soot that lingers. |
| Sealing Drip | Beeswax, myrrh. and 'other ingredients' | Poured across sigil, glyph or seam | Vertidor's Candlewright | ??? |
| Moth-wax Tears | Candlewax mixed with ground poppy and moth feather ash | Left near sleeping spaces | Vertidor's Candlewright | Suppresses nightmares or dream corruption. Fends off dreamwalkers. |
| Bloodmoss Cloak | mountain mycea, ash-salt, distilled fox-tallow, and a sprig of flame root | Soak clothing or armor in it then oil it with the distilled fox-tallow | Donarin the furrier | Hunters around Vertidor used to scent themselves with this bile to walk past blind cave hares. In theory it will camouflage against the rats. |
| Ghost Sight Distillation | Mountain Mycea | Consumed | Olwin | Causes ghosts, spirits and who knows what else to become visible to the naked eye. A theoretical concoction based on Olwin commentary. Stein believes if raw Mountain Mycea does indeed have this property he can enhance its potency. How long it will last or whether it will work at all has yet to be tested |
| Warding Smoke | Derived from Warding Grease's mixture | Burn it and force the smoke into the rats underground lairs | Theoretical adaptation of the Candlewright's recipe | If the Warding Grease like substance can be made to burn its smoke may drive the rats to the surface... or deeper into the earth. |
| Ingredient | Location |
|---|---|
| Distilled Fox-Tallow | Vertidor's Candlewright [May be sold out currently] |
| Mountain Mycea | Cliffs east of the Old Orchard Shrine or the north face crags near the last outpost before Wolf's Maw |
| Ash-Salt | Dig just just outside the old cemetery in the Quiet Hill. "Look under char near the base of a split tree" |
| Ash Tree Root | Olwin suggests checking near lightning-struck ash trees in the woods near Quiet hill. The Bailiff's records might note other timber resources of the type. |
| Sprig of flame root | In the glades south of the Hunter's Lodge |
| Spider wax | ??? |
| Tallow thickened with witch-hazel | ??? |
| Grape hyacinth | ??? |
| Ashleaf | ??? |
| Beeswax | Perhaps the local Apiarist |
| Myrrh | ??? |
| Poppy | ??? |
| Moth feather ash | ??? |
The game has been immensely fun, looking forward to what comes next.
(We will prevail in this war between man and vermin!)
The three evils that humanity faces:
Censorship
Telemetry
DRM
Your quest for apothecarial supplies might be the only thing delaying our inevitable doom.SpellSword wrote: β June 17th, 2025, 09:50(I don't want to slow down @Zollo and @Hrod's quest flow with too much foraging.)
Irenaeus wrote: β June 16th, 2025, 22:29Hey, in Brazi we have a saying "quem nΓ£o chora nΓ£o mama"

Iren's PbP - Felix
You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
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logincrash
- The Music Man
- Posts: 6040
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Geolocation
Adventurer's Guild
Rocks fall, the entire party is dead.ERYFKRAD wrote: β June 24th, 2025, 11:18You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
"Oh, it all makes sense now, brother."
The rats came back and deported the party back to Mexico THE END
I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.ERYFKRAD wrote: β June 24th, 2025, 11:18You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Oh you clever berk, you never said which Wednesday.Irenaeus wrote: β June 24th, 2025, 14:04I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.ERYFKRAD wrote: β June 24th, 2025, 11:18You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
Exactly! It's actually NEXT Wednesday.ERYFKRAD wrote: β June 28th, 2025, 06:38Oh you clever berk, you never said which Wednesday.Irenaeus wrote: β June 24th, 2025, 14:04I'm sure they will get lost at some point, so thread carefully. I'm planning on posting the next turn by Wednesday. I'll @ everyone still playing.ERYFKRAD wrote: β June 24th, 2025, 11:18You know, if the dudes got lost in the wilderness, you can just say so. Won't hold it against you.
Seriously, I'm working on it. I just had little time to work on it last week
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
I'll be on a business trip next week, might be unable to participate until 8-10 of July if mobile internet and w/e VPNs I find won't allow me to connect here.
Iren's PbP - Felix
Have a great trip! I'm slowly finishing the next post at the same time as I couldnt just let the setting undeveloped. Little by little the bricks and mortar are being added to the foundation.DemoGraph wrote: β June 28th, 2025, 20:07I'll be on a business trip next week, might be unable to participate until 8-10 of July if mobile internet and w/e VPNs I find won't allow me to connect here.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance


