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Post by rusty_shackleford »

Roguey wrote: May 26th, 2025, 20:07
rusty_shackleford wrote: May 26th, 2025, 20:04
Skyrim's UI feels more dated than Oblivion's at this point, it had a very console-first UI that aged like milk.
Skyrim's UI has more in common with Fallout 4's and Starfield's than Oblivion's. Oblivion's UI with its themed style, that's incredibly dated. A hold-over from the 90s.
One of these is not like the other
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Post by rusty_shackleford »

In before roguey never actually played skyrim and he just looked up screenshots and assumed skyui is the default UI
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Post by Oyster Sauce »

Nublivion looks like a proper sequel to Skyrim just by having more graffix. If Morrowind was that shiny it would still feel old.
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Post by Roguey »

rusty_shackleford wrote: May 26th, 2025, 20:11
One of these is not like the other
They were really attached to their pipboy idea for Fallout. Meanwhile, Starfield https://esohelpportal.s3.amazonaws.com/ ... ort_EN.png
Oyster Sauce wrote: May 26th, 2025, 20:14
Nublivion looks like a proper sequel to Skyrim just by having more graffix. If Morrowind was that shiny it would still feel old.
The way the characters slide around when bumped into is incredibly ancient. Despite the models with a higher polycount, it still feels like a much older game.
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Post by DemoGraph »

Roguey wrote: May 26th, 2025, 20:03
Anything made prior to 2010 looks and feels outdated, made with design philosophies that are no longer in style.
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Post by rusty_shackleford »

Roguey wrote: May 26th, 2025, 20:19
They were really attached to their pipboy idea for Fallout. Meanwhile, Starfield https://esohelpportal.s3.amazonaws.com/ ... ort_EN.png
It has columns when you're on an actual category.
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Post by rusty_shackleford »

also it was widely noted that starfield's UI was "outdated" and "unusable" at release, so, not really a point in skyrim's favor
https://www.pcgamer.com/the-same-modder ... of-the-ui/
https://progameguides.com/starfield/why ... eld-sucks/
https://fandomwire.com/modder-revolutio ... ory-menus/
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Post by Roguey »

rusty_shackleford wrote: May 26th, 2025, 20:27
also it was widely noted that starfield's UI was "outdated" and "unusable" at release, so, not really a point in skyrim's favor
https://www.pcgamer.com/the-same-modder ... of-the-ui/
https://progameguides.com/starfield/why ... eld-sucks/
https://fandomwire.com/modder-revolutio ... ory-menus/
I wonder what would be the non-dated UIs they're thinking about.

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Post by rusty_shackleford »

Roguey wrote: May 26th, 2025, 21:05
rusty_shackleford wrote: May 26th, 2025, 20:27
also it was widely noted that starfield's UI was "outdated" and "unusable" at release, so, not really a point in skyrim's favor
https://www.pcgamer.com/the-same-modder ... of-the-ui/
https://progameguides.com/starfield/why ... eld-sucks/
https://fandomwire.com/modder-revolutio ... ory-menus/
I wonder what would be the non-dated UIs they're thinking about.

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Unless you're going for volume-based inventory representation, you can't beat the table.
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Post by rusty_shackleford »

It's really no surprise that the most downloaded mod on NexusMods is SkyUI. IMO it suffers from having no identity but it inherits that from Skyrim's UI to begin with. I prefer FallUI
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albeit it's too clean and colorful for the pipboy.


circles back around to there being maybe 2-3 people who know what an RPG is at these studios, and that's for the good games.
Last edited by rusty_shackleford on May 27th, 2025, 04:06, edited 1 time in total.
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Post by gerey »

rusty_shackleford wrote: May 27th, 2025, 03:51
Unless you're going for volume-based inventory representation, you can't beat the table.
That table just tells me the game is awash in shitloads of useless loot and they needed an Excel spreadsheet to make it anywhere near manageable. Bethesda UI design has always been questionable, and getting progressively worse with time, but at least the Oblivion one was nice to look at.

I prefer a "tetris" inventory because it makes it easy to see what I have at a glance, and if the devs know what they're doing then the bigger the item, the more heavy/voluminous it likely is, plus it's satisfying to see all your stuff visually represented.
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Post by rusty_shackleford »

gerey wrote: May 27th, 2025, 06:53
hat table just tells me the game is awash in shitloads of useless loot and they needed an Excel spreadsheet to make it anywhere near manageable.
I don't understand how you get that from something that gives you useful information at a glance.
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Post by Stack of Turtles »

rusty_shackleford wrote: May 27th, 2025, 06:55
gerey wrote: May 27th, 2025, 06:53
hat table just tells me the game is awash in shitloads of useless loot and they needed an Excel spreadsheet to make it anywhere near manageable.
I don't understand how you get that from something that gives you useful information at a glance.
No game needs more than maybe a dozen items.
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Post by gerey »

rusty_shackleford wrote: May 27th, 2025, 06:55
I don't understand how you get that from something that gives you useful information at a glance.
It's useless information because 80% of the listed loot is trash you're never going to use, and sells for a pittance.

Bethesda created a "solution" to a problem they themselves created by overstuffing their games with filler items.

Fallout 4 sorta attempted to address the issue by letting you break down items into base components, but again, that's a bandaid for the real issue.
Last edited by gerey on May 27th, 2025, 07:12, edited 1 time in total.
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Post by rusty_shackleford »

gerey wrote: May 27th, 2025, 07:11
rusty_shackleford wrote: May 27th, 2025, 06:55
I don't understand how you get that from something that gives you useful information at a glance.
It's useless information because 80% of the listed loot is trash you're never going to use, and sells for a pittance.

Bethesda created a "solution" to a problem they themselves created by overstuffing their games with filler items.

Fallout 4 sorta attempted to address the issue by letting you break down items into base components, but again, that's a bandaid for the real issue.
I don't see how being able to see the actual attributes on item is "useless"

"hmm, I would prefer if I had to mouse over each item individually to see if it's about to break, actually"
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Post by gerey »

rusty_shackleford wrote: May 26th, 2025, 20:04
Skyrim's UI feels more dated than Oblivion's at this point, it had a very console-first UI that aged like milk.
Oblivion's has better art direction and it's clear Bethesda really put in some real effort to make it look good. Different menus look radically different from one another in terms of art elements, and it really makes it feel like it's a UI meant for a fantasy game.

Skyrim's UI looks like dogshit, a percussor to all the modern flat UIs we see nowadays. It's absolutely soulless and it looks like something an intern threw together in Excel in an afternoon.
rusty_shackleford wrote: May 27th, 2025, 07:15
I don't see how being able to see the actual attributes on item is "useless"
You're missing the point entirely. It is useful, and games can benefit from having a secondary inventory screen to display items this way. What I am getting at is that Bethesda games need an Excel spreadsheet because they drown the player in so many items.

I wouldn't complain as much if they had fully embraced a simulationist approach, but is there really any reason a player should be able to pick up every spoon and fork they come across, or bowls, or any other useless item you can think of when they serve zero purpose in the game beyond allowing you to sell them for a partly sum in games where the economy breaks after a few hours? Would the game really be any worse if you weren't able to pick up all the clutter?
Last edited by gerey on May 27th, 2025, 07:26, edited 1 time in total.
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Post by rusty_shackleford »

gerey wrote: May 27th, 2025, 07:25
rusty_shackleford wrote: May 26th, 2025, 20:04
Skyrim's UI feels more dated than Oblivion's at this point, it had a very console-first UI that aged like milk.
Oblivion's has better art direction and it's clear Bethesda really put in some real effort to make it look good. Different menus look radically different from one another in terms of art elements, and it really makes it feel like it's a UI meant for a fantasy game.

Skyrim's UI looks like dogshit, a percussor to all the modern flat UIs we see nowadays. It's absolutely soulless and it looks like something an intern threw together in Excel in an afternoon.
rusty_shackleford wrote: May 27th, 2025, 07:15
I don't see how being able to see the actual attributes on item is "useless"
You're missing the point entirely. It is useful, and games can benefit from having a secondary inventory screen to display items this way. What I am getting at is that Bethesda games need an Excel spreadsheet because they drown the player in so many items.

I wouldn't complain as much if they had fully embraced a simulationist approach, but is there really any reason a player should be able to pick up every spoon and fork they come across, or bowls, or any other useless item you can think of? Would the game really be any worse if you weren't able to pick up all the clutter?
But it's not for junk items, it's to be able to see the stats on equipment, attribute bonuses, etc., :scratch-pipe:
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Post by Havitner »

There was only a year between the release of New Vegas and the release of Skyrim.

I only realized last week, and the discovery unsettled me.
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Post by wndrbr »

Skyrim was the absolute bottom of UI design, you'll probably struggle to intentionally come up with something worse. SkyUI is pretty much a mandatory mod, the game is barely playable without it due to how **** default UI is.

Skyrim-to-Fo4 was the only time Bethesda actually made a UI that was slightly better than in their previous game.
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Post by psychic_dream »

The Witcher 3's UI was one of the first truly egregious examples of poor design and layout in a video game for me. TW1 had a much better, more thoughtfully designed interface that made managing equipment and potions far easier.
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Post by Roguey »

psychic_dream wrote: May 27th, 2025, 15:14
TW1 had a much better, more thoughtfully designed interface that made managing equipment and potions far easier.
I wouldn't describe it as thoughtfully designed particularly since they had to retool it with the EE. In the original release, there was no alchemy sack, just one storage blob.
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Post by rusty_shackleford »

might be neat

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Post by rusty_shackleford »

remember that avengers game where they had you play as a muslim girl for some reason?
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Post by asf »

skyrim ui was total **** from day one, but the real problem is that the game was also total **** from day one
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Post by Oyster Sauce »

rusty_shackleford wrote: May 28th, 2025, 23:40
remember that avengers game where they had you play as a muslim girl for some reason?
She literally goes on Reddit in-game
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Post by 1998 »

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Post by psychic_dream »

7th gen: Color is taboo. Here’s your bald, stoic, cokehead protagonist #2069 in a leather jacket
I didn’t miss this era of gaming. Not one bit.
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Post by rusty_shackleford »

psychic_dream wrote: May 29th, 2025, 09:24
7th gen: Color is taboo. Here’s your bald, stoic, cokehead protagonist #2069 in a leather jacket
I didn’t miss this era of gaming. Not one bit.
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Post by gerey »

psychic_dream wrote: May 29th, 2025, 09:24
I didn’t miss this era of gaming. Not one bit.
Because ugly, uppity ****** female protagonists are so much better.

The world was a better place when game protagonists were male, White and bald.