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Tainted Grail: Fall of Avalon

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

β–Ί Show Spoiler
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Post by WaterMage »

rusty_shackleford wrote: ↑ May 25th, 2025, 00:14
go buy some raspberries
Out of stock in EVERY merchant inventory. After this bug, uninstalled.
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Post by rusty_shackleford »

WaterMage wrote: ↑ May 25th, 2025, 01:51
rusty_shackleford wrote: ↑ May 25th, 2025, 00:14
go buy some raspberries
Out of stock in EVERY merchant inventory. After this bug, uninstalled.
Cook, first town.
You can also find them growing.
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Post by WaterMage »

Nothing.

I already emptied his inv.
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Post by rusty_shackleford »

WaterMage wrote: ↑ May 25th, 2025, 02:09
Nothing.

I already emptied his inv.
Rest for a few days and it will restock

Anyone know of any rpgs where merchant stocks depend on actual trade? Light simulation or not. Rather than just restocking on a timer
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Post by Roguey »

Digging how others are coming to the same conclusion I did except after sinking hours into it instead of 25 minutes. :)
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Post by rusty_shackleford »

Roguey wrote: ↑ May 25th, 2025, 02:19
Digging how others are coming to the same conclusion I did except after sinking hours into it instead of 25 minutes. :)
Not a single person came to the conclusion of "I can't one shot everything so the game is broken"
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: ↑ May 24th, 2025, 18:49
Main complaint I'd have is often the dialogue feels very childish or comedic and it's very very out of place. Almost old larian tier and it just does not fit at all.
Oh. That’s an instant non starter for me then. Games that have **** dialogue needs to stop focusing on story and have a minimalist approach in it’s narrative to the bare minimum.
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Post by WaterMage »

rusty_shackleford wrote: ↑ May 25th, 2025, 02:11
Rest for a few days and it will restock
I tried it. Look, I was also getting burned down, this bug is just what made me stop playing. Is not that the game is bad. Is just that I played too much.
rusty_shackleford wrote: ↑ May 25th, 2025, 02:31
Roguey wrote: ↑ May 25th, 2025, 02:19
Digging how others are coming to the same conclusion I did except after sinking hours into it instead of 25 minutes. :)
Not a single person came to the conclusion of "I can't one shot everything so the game is broken"
His critique : "A lv1 nobody at maximum difficulty with no investment into stats and skill in marksmanship with the most basic bow using bows on CQB envoriments is having a hard time killing the enemy. Bad game, the game must allow you to start ultra powerful and each level up gives +1 damage to you and +20 hp to the enemy like Oblivion and D&D 5e"
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Post by rusty_shackleford »

WaterMage wrote: ↑ May 25th, 2025, 02:51
I tried it. Look, I was also getting burned down, this bug is just what made me stop playing. Is not that the game is bad. Is just that I played too much.
IMO the pacing of the game is off, if you're not in town it's 98% combat, and if you're in town it's only talking. There should be a lot more people to find out in the wild, and a lot more β€” not so obvious, of course β€” threats in town areas.
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Post by rusty_shackleford »

That said I did like most of the quests I did. I'm not calling the game bad, and if you consider yourself a fan of sandbox RPGs it's certainly worth checking out.
Unhelpful Contrarian wrote: ↑ May 25th, 2025, 02:38
Oh. That’s an instant non starter for me then. Games that have **** dialogue needs to stop focusing on story and have a minimalist approach in it’s narrative to the bare minimum.
I'd say it's about a third or less of the dialogue, mostly relegated to sidequests. But it contrasts so hard that it really sticks out.
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ May 25th, 2025, 02:11
WaterMage wrote: ↑ May 25th, 2025, 02:09
Nothing.

I already emptied his inv.
Rest for a few days and it will restock

Anyone know of any rpgs where merchant stocks depend on actual trade? Light simulation or not. Rather than just restocking on a timer
Bannerlord has villages that produce food/raw goods -> peasants take food/raw goods to towns -> workshops in towns turn raw goods into finished products (grapes into wine, flax into linen, etc) -> caravans take finished products to other towns. Attacking any point of the supply chain affects the rest.
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Post by Oyster Sauce »

Needs more gear slots, and room for two companions to make use of the gear I don't want
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ May 25th, 2025, 03:54
Needs more gear slots, and room for two companions to make use of the gear I don't want
Not having companions is so silly, 90% of it(other than the writing) is there already.
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Post by Oyster Sauce »

I got to the second map and it's all of the same enemies except they're 20 times stronger
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Post by Oyster Sauce »

Oyster Sauce wrote: ↑ May 25th, 2025, 04:44
I got to the second map and it's all of the same enemies except they're 20 times stronger
Instantly broke the first quest NPC I went to talk to and lost progress. I'm guessing this is where the EA ended.
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ May 25th, 2025, 04:49
Oyster Sauce wrote: ↑ May 25th, 2025, 04:44
I got to the second map and it's all of the same enemies except they're 20 times stronger
Instantly broke the first quest NPC I went to talk to and lost progress. I'm guessing this is where the EA ended.
Brought it up in …chat? I think? When I found out early access was just prologue + act 1. No way the game wasn't going to be buggy as **** past act 1.
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Post by gastovski »

Just entered second map and enemies were strong as **** i think something is broken.

I am level 24 with 2h heavy armor build btw.
Last edited by gastovski on May 25th, 2025, 11:16, edited 1 time in total.
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Post by Vaako »

rusty_shackleford wrote: ↑ May 25th, 2025, 02:11
WaterMage wrote: ↑ May 25th, 2025, 02:09
Nothing.

I already emptied his inv.
Rest for a few days and it will restock

Anyone know of any rpgs where merchant stocks depend on actual trade? Light simulation or not. Rather than just restocking on a timer
X series used to have that in X2/X3 that factories couldnt produce if you destroyed their supply ships. Also to a degree in Mount and Blade Bannerlord. Cities also have more inventory depend on what their villages produce or if they get raided.
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Post by Roguey »

WaterMage wrote: ↑ May 25th, 2025, 02:51
rusty_shackleford wrote: ↑ May 25th, 2025, 02:11
Rest for a few days and it will restock
I tried it. Look, I was also getting burned down, this bug is just what made me stop playing. Is not that the game is bad. Is just that I played too much.
rusty_shackleford wrote: ↑ May 25th, 2025, 02:31
Roguey wrote: ↑ May 25th, 2025, 02:19
Digging how others are coming to the same conclusion I did except after sinking hours into it instead of 25 minutes. :)
Not a single person came to the conclusion of "I can't one shot everything so the game is broken"
His critique : "A lv1 nobody at maximum difficulty with no investment into stats and skill in marksmanship with the most basic bow using bows on CQB envoriments is having a hard time killing the enemy. Bad game, the game must allow you to start ultra powerful and each level up gives +1 damage to you and +20 hp to the enemy like Oblivion and D&D 5e"
I'm not a "combat always has to be lethal" person, I understand that some sponginess has to be there for ranged and melee styles to be viable. But it's way too spongy. The two background options I chose put the maximum amount of points into my archery skill, so it should not have taken far more arrows than I actually had to kill one enemy. I was also playing on normal.

My ultimate conclusion was "game's not worth playing," you're just getting there in different, longer ways.
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Post by Mordred »

good i did not buy it yet. how bad is the girlbossyness?
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Post by maidenhaver »

You're telling me a modern game with six years of production falls off after 10 hours?
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Post by gerey »

maidenhaver wrote: ↑ May 25th, 2025, 12:44
You're telling me a modern game with six years of production falls off after 10 hours?
It's bizarre though, from what I can gather 50 people worked on the game.

That's about how many people were working on Morrowind and Oblivion (give or take a dozen), and it's half the number of people that worked on Skyrim, so they can't even claim they didn't have the necessary manpower or time to make a TES-like.

Only explanation is that the skill distribution, I assume a much larger percentage of the dev team were artists.
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Post by Xenich »

rusty_shackleford wrote: ↑ May 25th, 2025, 00:15
anyways, the writing isn't good enough to keep me around and the combat is getting repetitive so I guess I'm out at ~10 hours

once the level design started becoming more mundane it just becomes meh, exploring around an area and finding nothing was becoming the norm

if you like skyrim-style sandbox games it's probably more fun
Did they release a mod kit with the game? I know they talked about modding a while back, but I never kept up if they ever focused on it.

If woke is mild or missing in most of the game and the main problems are as you mentioned, it seems like this would be the perfect game to tweak.
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Post by WaterMage »

Roguey wrote: ↑ May 25th, 2025, 12:01
"combat always has to be lethal"
Depends the combat.

For eg, In Fallout, if all you have is a 9mm pistol and the enemy is a supermutant, you should have a very hard time. He soaking multiple shots is expected. Now, if you have an anti-materiel rifle with armor-piercing rounds, the supermutant shouldn't soak multiple shots in the head. In a historical game, if you have a basic shortbow with a broadhead arrow and the enemy is in full plate, you shouldn't be able to do anything against him. If you have a 200 lbf longbow and a bodkin poisoned arrow and are hitting less armored enemies, yes, you should one-shot them.

Spongy enemies, when they make sense, are fine in setting. What I hate is when you become a better archer, better fighter, or better mage, and EVERY enemy you encounter becomes more "spongy."

I like that Tainted Grail does the opposite. My spells went from being anemic to hitting like a truck in gameplay and visual effects, sending enemies flying. I love it.
Last edited by WaterMage on May 25th, 2025, 13:35, edited 1 time in total.
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Post by 1998 »

Also playing it now and loving that merchant in the first settlement. You can steal all kinds of food from her, yet she only sells weapons and armor. Nice!
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Post by maidenhaver »

Xenich wrote: ↑ May 25th, 2025, 13:17
rusty_shackleford wrote: ↑ May 25th, 2025, 00:15
anyways, the writing isn't good enough to keep me around and the combat is getting repetitive so I guess I'm out at ~10 hours

once the level design started becoming more mundane it just becomes meh, exploring around an area and finding nothing was becoming the norm

if you like skyrim-style sandbox games it's probably more fun
Did they release a mod kit with the game? I know they talked about modding a while back, but I never kept up if they ever focused on it.

If woke is mild or missing in most of the game and the main problems are as you mentioned, it seems like this would be the perfect game to tweak.
I thought the point of this game was going to be a competent Skyrim modlist you download once, and the devs support for a year or two. Maybe an expansion, if it does well. I'm sick of mods and tweaking.
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Post by WaterMage »

Image
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Last edited by WaterMage on May 25th, 2025, 16:11, edited 1 time in total.
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Post by 1998 »

B...buuut Game Pass
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Post by rusty_shackleford »

you get really penalized for trying to play a spellblade character which is gay because it's objectively the best kind of character to play in these games

not to be confuse with witchcraft which is gay and girly
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