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TES Oblivion Remastered

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Post by rusty_shackleford »

Vergil wrote: April 28th, 2025, 05:14
I still don't think this is because of woke or anything.
I never said it was because of 'woke', I just think they ****** it up because they're ******** sweatshop chinkoids
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Post by jebacdrkac »

Vergil wrote: April 28th, 2025, 05:04
Argonians are completely botched in this. The new voice acting is even more horrible than the other new voices, the art design has been ****** into the dirt, and the facial animations look like playdoh being stretched

wouldnt be surprised if its ai
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Post by Vergil »

rusty_shackleford wrote: April 28th, 2025, 06:14
I never said it was because of 'woke', I just think they ****** it up because they're ******** sweatshop chinkoids
Sure but others were. For your perspective though I also disagree as I don't think it was a "**** up" exactly as I do think the original Oblivion developers intended for them to be black and facegen simply failed their ambitions in that area.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

jebacdrkac wrote: April 28th, 2025, 06:20
wouldnt be surprised if its ai
Has any big company opened the can of worms of using AI voice work yet? I feel like that would be a big potential shitshow waiting to happen.
I'm just stating the facts.
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Post by rusty_shackleford »

Also the argonians look ******** when speaking because they use the same base head mesh for all the characters — including khajit and argonians, so they could skimp on the lip syncing budget. They brag about this in one of the videos as if it was a technology success.
This **** was done as low cost as possible, it's a cashgrab.
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Post by rusty_shackleford »

Vergil wrote: April 28th, 2025, 06:21
jebacdrkac wrote: April 28th, 2025, 06:20
wouldnt be surprised if its ai
Has any big company opened the can of worms of using AI voice work yet? I feel like that would be a big potential shitshow waiting to happen.
Probably going to wait at least a few more years until it matures and is able to easily replicate emotions, emphasis, etc., Right now it's still rather early.

Might not be surprised if a studio uses speech-to-speech to have a single actor/actress voice dozens/hundreds of characters tho.
Last edited by rusty_shackleford on April 28th, 2025, 06:23, edited 1 time in total.
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Post by pokafox »

Fatigue and habit to low expectations I guess, but I for one am just legit stunned a major western studio owned by MS released a 99% untouched 1-1 remaster of a 2006 game that was still full of masculine heroism and traditional values in 2025.

Just the thought of 4 millions+ 2025 players going through Uriel and Martin's early dialogues or the Knights of the Nine quest after more than a decade of any major game not having anything close to that makes me smile.

Aesthetics wise, I think they actually did a really faithful job with the environments. The NPCs indeed don't have the Oblivion feel for the most part, but no game ever looked like Oblivion in that aspect. Skyblivion won't either.

I personally always played with face mods in recent years anyway. And UI wise I also used the only one usable with a controller in recent years (NorthernUI) which made it look like Skyrim, so the new one is actually an improvement in my case as well.
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Post by rusty_shackleford »

pokafox wrote: April 28th, 2025, 06:36
Aesthetics wise, I think they actually did a really faithful job with the environments.
The game has a mexico filter by default. They turned cyrodiil into cyrodexica.
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Post by rusty_shackleford »

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Post by rusty_shackleford »

**** IT, I'll say it

the original oblivion straight up looks better
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Post by pokafox »

lol mine doesn't look that orange. Time of the day maybe ? I'm also playing with all post proc filters and lumen disabled so might be that. I see what you mean though and might actually look for a reshade for more vibrant colors but I do that for every game these days tbh. I meant more that it felt like a really natural upgrade to me and not just random recent high quality asset swaps. The cities in particular feel really close.
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Post by rusty_shackleford »

pokafox wrote: April 28th, 2025, 06:46
lol mine doesn't look that orange. Time of the day maybe ? I'm also playing with all post proc filters and lumen disabled so might be that. I see what you mean though and might actually look for a reshade for more vibrant colors but I do that for every game these days tbh. I meant more that it felt like a really natural upgrade to me and not just random recent high quality asset swaps. The cities in particular feel really close.
It doesn't have the same spirit. Oblivion was firmly still within the afterglow of the LotR movies, it was made with the same heroic high fantasy aesthetic that you just don't see anymore.
It might be technically decent, but it just has a completely different aesthetic.
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Post by MrTwinkls »

rusty_shackleford wrote: April 28th, 2025, 06:43
**** IT, I'll say it

the original oblivion straight up looks better
It doesn't look better. It looks like Oblivion. The Remaster does not. It looks like any other average UE game.
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Post by rusty_shackleford »

The graphics would be fine if this was Skyrim, which does not really have its own unique visual identity. And it's almost certainly marketed towards Skyrim fans, not fans of Oblivion.
So… whatever.
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Post by Vergil »

rusty_shackleford wrote: April 28th, 2025, 06:39
The game has a mexico filter by default.
To be fair a lot of those screenshots including the infamous first step outside the sewers are right at sun rise which is giving everything that sort of **** filter glow. There's plenty of locations that have looked vibrant though not as much as og Oblivion.
I'm just stating the facts.
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Post by DagothGeas5 »

rusty_shackleford wrote: April 28th, 2025, 06:52
The graphics would be fine if this was Skyrim, which does not really have its own unique visual identity. And it's almost certainly marketed towards Skyrim fans, not fans of Oblivion.
So… whatever.
Hope it is alright if I ask, but I was curious, do you have any favourite NPC from Oblivion rusty?
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Post by rusty_shackleford »

DagothGeas5 wrote: April 28th, 2025, 07:48
rusty_shackleford wrote: April 28th, 2025, 06:52
The graphics would be fine if this was Skyrim, which does not really have its own unique visual identity. And it's almost certainly marketed towards Skyrim fans, not fans of Oblivion.
So… whatever.
Hope it is alright if I ask, but I was curious, do you have any favourite NPC from Oblivion rusty?
Ocato, because he's probably the original Arena protagonist. If it wasn't intended, then it's a very big coincidence.
rusty_shackleford wrote: March 6th, 2023, 10:31
Oh, and if you care about TES lore, the guy holding the torch in that video is most likely the protagonist of Arena. Also, he sends you a letter in Morrowind & is a major character in Oblivion.
It's never spelled out exactly, but you can piece it together from the Daggerfall manual + ending of Arena, nobody else really fits the description given besides the Arena protagonist. Which would make him the only recurring TES (mainline) protagonist. The guy that Ocato replaced was, after all, the big bad guy of Arena — and Ocato was the only person in Uriel Septim's inner circle that he trusted, according to the manual.
Which, when taken together with the end of Arena…
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Post by wndrbr »

Akeran wrote: April 28th, 2025, 00:23
NPCs look ********.

Image
it's that guy who killed Euronymous.
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Post by Roguey »

Vergil wrote: April 28th, 2025, 06:21
rusty_shackleford wrote: April 28th, 2025, 06:14
I never said it was because of 'woke', I just think they ****** it up because they're ******** sweatshop chinkoids
Sure but others were. For your perspective though I also disagree as I don't think it was a "**** up" exactly as I do think the original Oblivion developers intended for them to be black and facegen simply failed their ambitions in that area.
There were sub-Saharan looking Redguards like this guy https://en.uesp.net/wiki/File:OB-npc-Khafiz.jpg

From the Daggerfall user's guide
Redguards: The "native" people of Hammerfell, who arrived in Tamriel in the middle of the 1st Era, more than three thousand years ago. Redguards are characterized by relatively dark skin, and wavy or curly hair.
A whole gallery right here https://en.uesp.net/wiki/Lore:Redguard#Gallery

Seems to me that they were always intended to be a mix of North and sub-Saharan Africans.
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Post by ArcaneLurker »

rusty_shackleford wrote: April 28th, 2025, 05:08
Vergil wrote: April 28th, 2025, 05:04
Argonians are completely botched in this. The new voice acting is even more horrible than the other new voices, the art design has been ****** into the dirt, and the facial animations look like playdoh being stretched

sounds like dollar general garrus
It's the main Argonian VA for Skyrim.
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Post by Vergil »

rusty_shackleford wrote: April 28th, 2025, 07:52
Ocato, because he's probably the original Arena protagonist. If it wasn't intended, then it's a very big coincidence.
Rusty's favorite Oblivion NPC is an Altmer....
He's one of my favorites too.
I'm just stating the facts.
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Post by ArcaneLurker »


Vergil wrote: April 28th, 2025, 06:21
rusty_shackleford wrote: April 28th, 2025, 06:14
I never said it was because of 'woke', I just think they ****** it up because they're ******** sweatshop chinkoids
Sure but others were. For your perspective though I also disagree as I don't think it was a "**** up" exactly as I do think the original Oblivion developers intended for them to be black and facegen simply failed their ambitions in that area.

Strongly feels like Redguards were an attempt to be inclusive towards "African Americans," who were already featuring a lot in series & movies during the 80s & 90s.

Last edited by ArcaneLurker on April 28th, 2025, 17:22, edited 1 time in total.
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Post by Revyscutlass »

ArcaneLurker wrote: April 28th, 2025, 17:10
Strongly feels like Redguards were an attempt to be inclusive towards "African Americans," who were already featuring a lot in series & movies during the 80s & 90s.
A lot of us remark on pre-2014 instances where quota-pushing was a thing(I believe accurately most of the time) however I gotta defend the position of adding the Redguards a little bit(just a little bit)

I always thought the backstory of Redguards killing all the local Elf population of Yokuda (the left-handed Elves) and then Yokuda sinking after the fact was always some pretty meta Persia/Egypt(post-Islam)/Rhodesia/South Africa-tier storytelling.
The Orichalc tower was also in Yokuda and the towers in Elder Scrolls have this very avante garde reputation serving the integrity of Nirn and all that.

Idk if it was Ted Petersen or someone else on the original team who initially wrote that backstory for the Redguards, but whoever it was, insisted on being more clever than people give them credit for, imo.
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Post by ArcaneLurker »

Revyscutlass wrote: April 28th, 2025, 18:31
ArcaneLurker wrote: April 28th, 2025, 17:10
Strongly feels like Redguards were an attempt to be inclusive towards "African Americans," who were already featuring a lot in series & movies during the 80s & 90s.
A lot of us remark on pre-2014 instances where quota-pushing was a thing(I believe accurately most of the time) however I gotta defend the position of adding the Redguards a little bit(just a little bit)

I always thought the backstory of Redguards killing all the local Elf population of Yokuda (the left-handed Elves) and then Yokuda sinking after the fact was always some pretty meta Persia/Egypt(post-Islam)/Rhodesia/South Africa-tier storytelling.
The Orichalc tower was also in Yokuda and the towers in Elder Scrolls have this very avante garde reputation serving the integrity of Nirn and all that.

Idk if it was Ted Petersen or someone else on the original team who initially wrote that backstory for the Redguards, but whoever it was, insisted on being more clever than people give them credit for, imo.
I didn't mention quotas, on this occasion, I just think Ted/ the original creator, and Todd liked them and wanted to sell games to them.
I don't think anyone ever forced Todd to make Redguard Adventures, rather, I think he went out of his way to make it. Somehow fits in with him being the kind of guy that lies to customers and also gloats about being on the chess club.

Things are not meant to be 1 to 1 to real history, they mix things up a lot.
They gave them a hotep backstory that makes Blacks look dumb but cool & valorous, whereas Bretons & Thalmor are untrustworthy squares.
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Post by BannedForBeingSane »

ArcaneLurker wrote: April 28th, 2025, 11:33
It's the main Argonian VA for Skyrim.
Yup. You can also hear the Skyrim VA who did the orcs doing a few orcs here as well, in order to differentiate them from the Nords.

Not entirely sure why they don't do it on EVERY NPC of a certain race. For example, the head of the Mages Guild in Chorrol? I think? is an Argonian and he's the same VA in the original - the Argonian/Khajiit one. Not the Skyrim Argonian VA.
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Post by Revyscutlass »

ArcaneLurker wrote: April 28th, 2025, 18:51
Revyscutlass wrote: April 28th, 2025, 18:31
ArcaneLurker wrote: April 28th, 2025, 17:10
Strongly feels like Redguards were an attempt to be inclusive towards "African Americans," who were already featuring a lot in series & movies during the 80s & 90s.
A lot of us remark on pre-2014 instances where quota-pushing was a thing(I believe accurately most of the time) however I gotta defend the position of adding the Redguards a little bit(just a little bit)

I always thought the backstory of Redguards killing all the local Elf population of Yokuda (the left-handed Elves) and then Yokuda sinking after the fact was always some pretty meta Persia/Egypt(post-Islam)/Rhodesia/South Africa-tier storytelling.
The Orichalc tower was also in Yokuda and the towers in Elder Scrolls have this very avante garde reputation serving the integrity of Nirn and all that.

Idk if it was Ted Petersen or someone else on the original team who initially wrote that backstory for the Redguards, but whoever it was, insisted on being more clever than people give them credit for, imo.
I didn't mention quotas, on this occasion, I just think Ted/ the original creator, and Todd liked them and wanted to sell games to them.
I don't think anyone ever forced Todd to make Redguard Adventures, rather, I think he went out of his way to make it. Somehow fits in with him being the kind of guy that lies to customers and also gloats about being on the chess club.

Things are not meant to be 1 to 1 to real history, they mix things up a lot.
They gave them a hotep backstory that makes Blacks look dumb but cool & valorous, whereas Bretons & Thalmor are untrustworthy squares.
"Todd liked them and wanted to sell games to them."
Of this I have zero doubt.
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Post by Vergil »

Sensitive Young Altmer (147 years old)
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Using this mod https://www.nexusmods.com/oblivionremastered/mods/445
I'm just stating the facts.
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Post by redman »

Vergil wrote: April 28th, 2025, 05:04
Argonians are completely botched in this. The new voice acting is even more horrible than the other new voices, the art design has been ****** into the dirt, and the facial animations look like playdoh being stretched

Only thing they left about them were the traits, and the VA for when you play as one (damage taken noises, etc). It's one of the few slivers of what I remember that they left in this abomination of a $50 overhaul mod.
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Post by Vergil »

New character because the last one was all wonky due to just cocking out of the cell instead of doing the tutorial.
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Last edited by Vergil on April 30th, 2025, 04:30, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?