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Realms Restored 4.2 β€” Baldur's Gate 3

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orinEsque
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Post by orinEsque »

SniperChris wrote: ↑ April 21st, 2025, 21:35
While I liked the Dark Urge being an insane, albino Dragonborn (and this is still "canon" based on the short story/web browser game published prior to Baldur's Gate 3's release), I'm in total agreement that it probably scared people off who didn't know what the Dark Urge was.

Is his corpse in the Bhaal Temple also changed to a human?
His corpse was correctly altered.
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Post by Magick »

Silver wrote: ↑ April 21st, 2025, 21:58
@BobT
I thought it was obvious that "buh it's cute" was used in a more lighthearted manner than ACTUAL reasoning for every single little thing I did in the mod.
Appreciate you dissecting me for that though. :lol:
Don't take it to heart luv. Just a comment on separating objective & subjective changes will help keep criticism down and free up time to focus on other stuff. Since people are always going to feel strongly about major characters.

Great work besides. Clearly many months of work for all involved. Once again it's amusing how free-time modders manage to output better quality than the paid devs lol.
Last edited by Magick on April 21st, 2025, 22:13, edited 1 time in total.
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Post by DrSneed »

So has TND been achieved on the Sword Coast?
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Post by orinEsque »

DrSneed wrote: ↑ April 21st, 2025, 22:19
So has TND been achieved on the Sword Coast?
Yes
β–Ί Show Spoiler
Last edited by orinEsque on April 21st, 2025, 22:23, edited 2 times in total.
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Post by SniperChris »

orinEsque wrote: ↑ April 21st, 2025, 22:22
DrSneed wrote: ↑ April 21st, 2025, 22:19
So has TND been achieved on the Sword Coast?
Yes
β–Ί Show Spoiler
Larian can't even justify their presence with reference to Baldur's Gate's ethnic ghettos, as Larian did not deign to include the city's most famous ghetto: Little Calimshan. Perhaps a walled ghetto on the edge of town was too on the nose? :pipe-hat:
Last edited by SniperChris on April 21st, 2025, 22:26, edited 1 time in total.
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Post by DrSneed »

W*men are too weak to actually implement TND.
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Post by orinEsque »

SniperChris wrote: ↑ April 21st, 2025, 22:26
orinEsque wrote: ↑ April 21st, 2025, 22:22
DrSneed wrote: ↑ April 21st, 2025, 22:19
So has TND been achieved on the Sword Coast?
Yes
β–Ί Show Spoiler
Larian can't even justify their presence with reference to Baldur's Gate's ethnic ghettos, as Larian did not deign to include the city's most famous ghetto: Little Calimshan. Perhaps a walled ghetto on the edge of town was too on the nose? :pipe-hat:
Clearly some djinni or busybody mage brought them in as slaves, and some escaped.
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Post by Demonic Fate »

Great work! Couple of questions:

1) Are there ANY dragonborns left in the game (disguised dragons don't count)?

2) Why the vampire spawn changes? Unlike illithids, vampirism works on all humanoids - there was a dwarf vampire in the Drizzt books. I thought it made sense that Cazador's evil captain planet ritual should require one victim from each race.

3) Is Sarevok supposed to be without his iconic helmet now? That seems like a loss.

On individual PCs, I'm also pretty down on Mystra - I thought vanilla looked fine and just needed some unique clothing, but not in that style; I don't think she has shown that much skin since the Waterdeep cover :old2:

Iffy on Cazador, he looks a bit Elder Scrolls-y, I'll have to see him in-game. Though I also was fond of his concept art version, which was a full on fantasy Fu Manchu, extremely based choice for a sallow foreigner trying to acquire power via an underground network of vice and assassinations.

I also dislike changing Helsik, because a dwarf being a paragon of greed is extremely fitting.

Oh, and how did you change He Who Was? I thought his appearance was pretty good for a Shadar-Kai, without making a dedicated racial head/body.
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Post by Silver »

DrSneed wrote: ↑ April 21st, 2025, 22:26
W*men are too weak to actually implement TND.
But it's quite fitting, innit?
Image
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Post by loregamer »

Divine Smite this *****
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Post by Silver »

Demonic Fate wrote: ↑ April 21st, 2025, 22:57
1) Are there ANY dragonborns left in the game (disguised dragons don't count)?
Yes, there are still DGB in game. In BG city as well.
Demonic Fate wrote: ↑ April 21st, 2025, 22:57
2) Why the vampire spawn changes?
Vampire spawn were all supposed to be residents of BG city, which is a predominantly human city. Seeing a wee lil' gnomish guy as a BG city vampire, who was supposed to be seducing / turning lots of free meat for Cazador's sex dungeon was... rather laughable.
Demonic Fate wrote: ↑ April 21st, 2025, 22:57
3) Is Sarevok supposed to be without his iconic helmet now? That seems like a loss.
Sarevok still has his helmet on! I forgot to mention that it was taken off only for the purpose of screenshots. My bad.
Demonic Fate wrote: ↑ April 21st, 2025, 22:57
Iffy on Cazador, he looks a bit Elder Scrolls-y
He looks quite awesome in game, totally give it a try. Some screenshots don't fully capture edits. His new look is a big improvement from a mature, asian elf.
Demonic Fate wrote: ↑ April 21st, 2025, 22:57
Oh, and how did you change He Who Was? I thought his appearance was pretty good for a Shadar-Kai, without making a dedicated racial head/body.
He did not go through a lot of changes necessarily, we even restored vanilla head on him which otherwise would've been overturned by Heads mod, since he's not a "unique" NPC in head department. His tentacles are gone (tentacles? for someone who worships Raven Queen?) and he was dressed up a little bit.
I do not have a proper side-by-side ready, but here is the changed version.
β–Ί He Who Was
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Post by Magick »

Silver wrote: ↑ April 21st, 2025, 23:15
DrSneed wrote: ↑ April 21st, 2025, 22:26
W*men are too weak to actually implement TND.
But it's quite fitting, innit?
Image
Nahh, the dialogue implies risk-based analysis and forethought, rather than pure impulse.


He must be a half breed. :lol: :lol:
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Post by Shillitron »

BobT wrote: ↑ April 21st, 2025, 22:13
Don't take it to heart luv.
Borderline Simping. Watch it.
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Post by lordnecronis56 »

In the Underdark right now, here's hoping for that Isobel white hair patch before I get to the shadowlands lol..... It's such a minor nitpick since everything else is millions of times better than the slop we were fed in vanilla. XD
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Post by Tamyn »

Some of the new heads are floating away from their bodies/hair, but it might be because of other mods I have installed.
floating heads.jpg
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Last edited by Tamyn on April 22nd, 2025, 04:58, edited 1 time in total.
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Post by loregamer »

Tamyn wrote: ↑ April 22nd, 2025, 04:48
Some of the new heads are floating away from their bodies/hair, but it might be because of other mods I have installed.
Which NPCs?
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Post by Tamyn »

loregamer wrote: ↑ April 22nd, 2025, 04:58
Tamyn wrote: ↑ April 22nd, 2025, 04:48
Some of the new heads are floating away from their bodies/hair, but it might be because of other mods I have installed.
Which NPCs?
Kanon, Arka, and half-elf female 1 and 3. I'll check other stuff I have installed.
floating heads 2.jpg
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Post by loregamer »

Tamyn wrote: ↑ April 22nd, 2025, 05:03
Kanon, Arka, and half-elf female 1 and 3. I'll check other stuff I have installed.
Image
Completely slipped my mind to put that heads require high animation level of detail
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Post by arisen »

Tamyn wrote: ↑ April 22nd, 2025, 04:48
Some of the new heads are floating away from their bodies/hair, but it might be because of other mods I have installed.

Image
Can someone give Arka's friend less clown clothes, please?
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Post by junmarko »

Silver wrote: ↑ April 21st, 2025, 17:04
junmarko wrote: ↑ April 21st, 2025, 16:59
@orinEsque Bug: Talking to the now half-elf Nettie, she has a head wreath duplicate clipping through her chest.
Hello. Can you drop me a full picture of Nettie?
Or, if you don't have a screenshot, was she having a bright white shirt or somewhat dirtied up, off white shirt, pants and leg wrappings?
Her old version might've slipped through into the packaged version.
Sorry for the late reply. Don't have a screenshot, but jump to an early save if you have one.

It's only visible in dialogue with her.
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Post by SickKama »

When i drag files into the mod manager, only the name change mod is beeing put in. The Aesthetics, Head and Swaps it does not take. What could be the problem.
The .pak was installed into the mod folder from all 4 but only the name change is visible.
Last edited by SickKama on April 22nd, 2025, 09:38, edited 1 time in total.
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Post by GotPlatinum »

There’s two different load orders for the screenshots in the download and install sections. I’m going to assume the one in download is the correct one since the files are labeled, but the install one should probably be changed for consistency or vice versa.
Last edited by GotPlatinum on April 22nd, 2025, 09:40, edited 1 time in total.
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Post by Carnian »

Demonic Fate wrote: ↑ April 21st, 2025, 22:57
On individual PCs, I'm also pretty down on Mystra - I thought vanilla looked fine and just needed some unique clothing, but not in that style
I found this mod for Mystra, it redesigns her face and outfit. I still don't think she's pretty enough but I love the dress.

https://www.nexusmods.com/baldursgate3/mods/15587
β–Ί Show Spoiler
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Post by orinEsque »

GotPlatinum wrote: ↑ April 22nd, 2025, 09:38
There’s two different load orders for the screenshots in the download and install sections. I’m going to assume the one in download is the correct one since the files are labeled, but the install one should probably be changed for consistency or vice versa.
Correct. The one with numbers is the latest one. We'll fix later today. Thanks for flagging.
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Post by arisen »

Demonic Fate wrote: ↑ April 21st, 2025, 22:57
2) Why the vampire spawn changes? Unlike illithids, vampirism works on all humanoids - there was a dwarf vampire in the Drizzt books. I thought it made sense that Cazador's evil captain planet ritual should require one victim from each race.

Iffy on Cazador, he looks a bit Elder Scrolls-y, I'll have to see him in-game. Though I also was fond of his concept art version, which was a full on fantasy Fu Manchu, extremely based choice for a sallow foreigner trying to acquire power via an underground network of vice and assassinations.

I also dislike changing Helsik, because a dwarf being a paragon of greed is extremely fitting.
Midgets look laughable and don't fit the good majority of concepts, especially a ******* vampire (spawn) of all things. Helsik as a dwarf looks ******** and disrupts the whole atmosphere of stepping into a devil's den. Rather a ******* circus.
Cazador - or anyone - cannot look anything but white, period, he's also an elf of all things. There's nothing good about his concept art either, if a character is a ****** or Mongolian turd - it's automatically ugly, unacceptable and has no room for compromise. A Mongolian belongs in a soup pot along with the bat that caused covid, not in Forgotten Realms. No more "mysterious quirky asians with assassin, catgirls and katanas" on my watch.
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Post by KANONYMUSE »

Popping in to say that Hijimare's works just fine, simply load any specific NPC replacer after Rail Ritler 1.0, and it works as usual.
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Post by orinEsque »

KANONYMUSE wrote: ↑ April 22nd, 2025, 10:18
Popping in to say that Hijimare's works just fine, simply load any specific NPC replacer after Rail Ritler 1.0, and it works as usual.
Just curious, which NPC did you check?
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Post by KANONYMUSE »

orinEsque wrote: ↑ April 22nd, 2025, 11:04
KANONYMUSE wrote: ↑ April 22nd, 2025, 10:18
Popping in to say that Hijimare's works just fine, simply load any specific NPC replacer after Rail Ritler 1.0, and it works as usual.
Just curious, which NPC did you check?
Happy 3000th post! :toot:

Only save I have is in Act 3, so I checked in Rivington with the whores. I did the needful installed each and every Hiji NPC that didn't look like a weeb abomination, but I also overwrote the dancing tiefling that you guys made a better design for. I tracked down which file it was, removed it, and yours was loaded in its place. It seems to be working as you'd expect, whatever's at the bottom gets priority.
Last edited by KANONYMUSE on April 22nd, 2025, 11:09, edited 1 time in total.
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Post by orinEsque »

KANONYMUSE wrote: ↑ April 22nd, 2025, 11:08
orinEsque wrote: ↑ April 22nd, 2025, 11:04
KANONYMUSE wrote: ↑ April 22nd, 2025, 10:18
Popping in to say that Hijimare's works just fine, simply load any specific NPC replacer after Rail Ritler 1.0, and it works as usual.
Just curious, which NPC did you check?
Happy 3000th post! :toot:

Only save I have is in Act 3, so I checked in Rivington with the whores. I did the needful installed each and every Hiji NPC that didn't look like a weeb abomination, but I also overwrote the dancing tiefling that you guys made a better design for. I tracked down which file it was, removed it, and yours was loaded in its place. It seems to be working as you'd expect, whatever's at the bottom gets priority.
Curious, technically it shouldn't be working :scratch: . Maybe Hijimare put a crazy suffix on her mod :scratch:
Last edited by orinEsque on April 22nd, 2025, 12:12, edited 2 times in total.
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Post by SickKama »

how do i get all of realms restored mods to show in the manager. it shows only one. The mod works but without the right load order it breaks my NA mod.
Also i have to delete modsettings.lsx or my mod manager gets stuck loading profiles.