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Realms Restored 4.2 β Baldur's Gate 3
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If I just want the heads to use on player characters and not all the lorebreaking fanfic and self insert stuff just the head file will work right?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
He seems fine now as is, I think.orinEsque wrote: β April 21st, 2025, 05:04I'm gonna have to put slightly brown hair on default ingame durge as a fix for next patch to match cinematics. Plus ... its much nicer
Well i guess it doesn't matter much since we can edit him how we like in CCarisen wrote: β April 21st, 2025, 05:22He seems fine now as is, I think.orinEsque wrote: β April 21st, 2025, 05:04I'm gonna have to put slightly brown hair on default ingame durge as a fix for next patch to match cinematics. Plus ... its much nicer
Last edited by orinEsque on April 21st, 2025, 05:24, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Good to see the work that started with Better Aesthetics morph into an even stronger form. thanks and bravo!
Thank you @SniperChris and @ArunnyE for making it known how much attention can be farmed from making BG3 mods and inspiring so many imitators 
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
This is such a beautiful mod! Thank you all for making it, I'm excited to play a new game and actually get through Act 3 without being weirded out.
I came across a problem trying to get it working though - BG3 Mod Manager is saying "No mods imported. Does the file contain a .pak?" when I try to upload some of the Realms Restored pak files. The "REALM RESTORED - [4] Name Changes" and "RealmsRestored_80pcDynamicCrowds" pak files work fine, the others aren't being recognized. Nevermind I solved the issue, my mod manager wasn't updated
I came across a problem trying to get it working though - BG3 Mod Manager is saying "No mods imported. Does the file contain a .pak?" when I try to upload some of the Realms Restored pak files. The "REALM RESTORED - [4] Name Changes" and "RealmsRestored_80pcDynamicCrowds" pak files work fine, the others aren't being recognized. Nevermind I solved the issue, my mod manager wasn't updated
Last edited by Carnian on April 21st, 2025, 06:56, edited 1 time in total.
This is so impressive, I swear its like you're channeling the spirit of the creators of the original BG 1 & 2 (not the enhanced editions with their ******** changes) to make Baldur's Gate 3 the way it should have always been.
Last edited by MordiB on April 21st, 2025, 06:54, edited 1 time in total.
Absolutely phenomenal work! Having elves actually look like elves, and big bads like Cazador and Raphael look unique and imposing, adds a lot more to the setting than the vanilla game ever did.
All the changes look fantastic, though, might I ask for an Isobel restoration mod to go with the other restoration patches at some point? I enjoy the white hair aesthetic that the Selunites got in game, personal preference I know. It's the only thing preventing me from downloading immediately haha.
All the changes look fantastic, though, might I ask for an Isobel restoration mod to go with the other restoration patches at some point? I enjoy the white hair aesthetic that the Selunites got in game, personal preference I know. It's the only thing preventing me from downloading immediately haha.
Downloading Realms Restored
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Have not modded Baldur's Gate 3 in a while, but I do recall the heads just needing to be placed in a certain folder to override anyone that uses it, so, while I haven't looked at this mod's files yet, I do believe the same process should apply, just need to get the files (if there is just one file, it should be extracted but I do know there are ways to do this as I did it often with Nexus mods to get the heads for my character). Can even use Cazador's head for example, or a different race's head, just the textures will need a similar replacing or they will keep the previous head's (wrinkles or strange blush on the lips for ******-asian "elf" head for example), can even be tested and swapped around, textures too, while the game is running!Vergil wrote: β April 21st, 2025, 05:05If I just want the heads to use on player characters and not all the lorebreaking fanfic and self insert stuff just the head file will work right?
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Thank you for existing!
Thank you for existing!
Amazing amount of work ! And the quality too !
So are we here yet ? Is this the ultimate BG3 salvage operation done ?
Realms Restored + Better Aesthetics + No Alphabets ?
So are we here yet ? Is this the ultimate BG3 salvage operation done ?
Realms Restored + Better Aesthetics + No Alphabets ?
Incredible work and well worth the wait.
So, what mods do we actually need now? Does this replace BBA and Immersive Heads? What about Hjilmare's mods? And what about the regular aesthetic mods on Nexus like the various head, eyes, hairs, etc. Can we still use those?
So, what mods do we actually need now? Does this replace BBA and Immersive Heads? What about Hjilmare's mods? And what about the regular aesthetic mods on Nexus like the various head, eyes, hairs, etc. Can we still use those?
Great work
Can someone elaborate why Durge was changed?
Can someone elaborate why Durge was changed?
Last edited by horstg on April 21st, 2025, 11:09, edited 1 time in total.
thanks as well to the rest of the ModdersHQ for trying to contribute and share ideas to help design a rich and detailed mod for a year even if not everything was used.
Last edited by Makirige on April 21st, 2025, 12:01, edited 1 time in total.
Unavailable due to work and thesis
Thou must returneth whence thou came. This land is peaceful, its inhabitants kind, but thou dost not belong. I beg of thee, plunge down from the plank, and hurry home.
Thou must returneth whence thou came. This land is peaceful, its inhabitants kind, but thou dost not belong. I beg of thee, plunge down from the plank, and hurry home.
Because furry races deserve annihilation, not recognition, obviously.
@loregamer and @orinesque - awesome job! Have you guys considered perhaps combining all these works (no alphabets, better romance, BBA etc) into one pack? It would be much less of a headache keeping track of everything for sure! No doubt everyone who installs one is likely installing the rest anyway, so it would save a lot of time...
EDIT: Also, the Realms Restored banner you made is hilarious. Look forward to more triggering.
Buona Pasqua!
EDIT: Also, the Realms Restored banner you made is hilarious. Look forward to more triggering.
Buona Pasqua!
Last edited by junmarko on April 21st, 2025, 11:40, edited 5 times in total.
Wow, what an incredible amount of work went into this, thank you.
This looks amazing, however I get an error trying to install it on Mod Manager. When I add the files I get the error "No mods imported. Does the file contain a .pak?" even though the .rar files clearly contain the required files. Am I doing something wrong? I've dozens of other mods installed through MM without this error.
Update your mod manager to the current version.Isbilen wrote: β April 21st, 2025, 11:41This looks amazing, however I get an error trying to install it on Mod Manager. When I add the files I get the error "No mods imported. Does the file contain a .pak?" even though the .rar files clearly contain the required files. Am I doing something wrong? I've dozens of other mods installed through MM without this error.
Last edited by Lancaster on April 21st, 2025, 12:05, edited 1 time in total.
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Iβm gonna play as Hexblade Neverwinter Wyll.loregamer wrote: β April 21st, 2025, 02:14I think Iβll still be Helf Male Head 5 every playthrough tbh
Because the mod is more about aligning the game to the women who worked on its personal tastes not making it more lore accurate.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
The inclusion of so many Dragonborn is a weird thing considering the Lore.
The idea behind changing Durge was because most people who play Durge, change it from a Lizard into human or elf.
A lot of people were put off playing Durge, even though it's pretty much the intended default character, just because they thought they'd be forced to play as a big @Tweed
@Makirige suggested it to Lore first, I believe.arisen wrote: β April 21st, 2025, 04:45A personal smooch (no gay) to whoever suggested and un-furried Durge. Always wanted to show middle finger to his dragonborn fangirls littering my feed on Pinterest whenever I clicked on BG-related art. More than 400 midgets are the equivalent of more than 400 face slaps to the community. Warlocks of the **** are ought to pay RPGHQ team a hefty amount for the free manual labor.
Last edited by ArcaneLurker on April 21st, 2025, 14:25, edited 1 time in total.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
I really wanted to change the default character to Human Male instead of Female Elf Barbarian. The game picks those just alphabetically since they are first listed. I couldn't get there to be defaults, so I just changed Durge to Human and then had it so he's auto-selected when you join CC.
So basically he was changed so you don't have to click 5 buttons to get White Human Male anymore
Last edited by loregamer on April 21st, 2025, 14:18, edited 1 time in total.
Jingle Jangle Jingle
This is also why I did this and why the solution to changing the default CC character to auto-selecting durge in CC was a happy accidentArcaneLurker wrote: β April 21st, 2025, 14:15A lot of people were put off playing Durge, even though it's pretty much the intended default character,

Jingle Jangle Jingle
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