We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Junior Adventurer's Guild - April: Mars: War Logs

Participate in a new RPG each month with other members of the HQ
Ignore Topic

What game should we play in April?

You can’t vote on this poll. Reason: You must have at least 2 posts to vote in this poll.

Arcanum
3
13%
Arx Fatalis
4
17%
Atom RPG: Trudograd
3
13%
Dawn of Magic
1
4%
Divinity II: The Dragon Knight Saga
2
9%
Fear & Hunger
2
9%
Icewind Dale 2
2
9%
Mars: War Logs
4
17%
Pathfinder: Kingmaker
2
9%
 
Total votes: 23

User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Finarfin wrote: April 1st, 2025, 20:45
J1M wrote: April 1st, 2025, 20:27
Finarfin wrote: April 1st, 2025, 14:41
► Show Spoiler
Whenever the badge is done, give it to me.
Any suggestions for the badge? Box art doesn't have a lot to work with.
As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.

Image

Tags:
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Demonic Fate wrote: April 1st, 2025, 20:02
Just installed it, this series was on my radar for a long time. Had no idea it was so short, that's good.
Technomancer is significantly better. Remember that for a future vote :cool:
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
DagothGeas5
Posts: 2590
Joined: Dec 13, '23

Geolocation

Adventurer's Guild

Post by DagothGeas5 »

J1M wrote: April 1st, 2025, 21:29
Finarfin wrote: April 1st, 2025, 20:45
J1M wrote: April 1st, 2025, 20:27


Any suggestions for the badge? Box art doesn't have a lot to work with.
As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.

Image
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say :heart:
- Here to show my support for normal gaming.

Thank you for existing! :bounce:
User avatar
Valter
Posts: 1738
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

JAG keeping it hardcore this April Fools by making the month itself a lie :cool:
Steam friend code: 1525876263
User avatar
Tangerine
Posts: 3588
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Dodge rolling is a strike against this game.
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

DagothGeas5 wrote: April 2nd, 2025, 01:47
J1M wrote: April 1st, 2025, 21:29
Finarfin wrote: April 1st, 2025, 20:45


As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.

Image
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say :heart:
I'm not really sure what they intended it to be.

Image
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

J1M wrote: April 2nd, 2025, 03:31
DagothGeas5 wrote: April 2nd, 2025, 01:47
J1M wrote: April 1st, 2025, 21:29


Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.

Image
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say :heart:
I'm not really sure what they intended it to be.

Image
... it's obviously a stylized mars symbol...
VAE VICTIS
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

I like the lobster dogs
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Oyster Sauce wrote: April 2nd, 2025, 03:37
I like the lobster dogs
I like the design, I hate having to roll around to hit them from behind.
"Oh, it all makes sense now, brother."
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Did you guys rush the +loot or +xp feats?
User avatar
wndrbr
Turtle
Turtle
Posts: 3576
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

How is the hard/hardest difficulty? Is it worth choosing?
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Mars symbol seems like an obvious choice ♂️
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

This game does this dogshit thing of enemies zooming to you across the arena when you've already dodge rolled away if they've initiated their attack animation. ******* annoying.
"Oh, it all makes sense now, brother."
User avatar
wndrbr
Turtle
Turtle
Posts: 3576
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

My badge variant

Image
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

I like how killing humans is optional but the game makes the enemies so ******* infuriatingly annoying in combat that you're tempted to ******* execute them just for pissing you off so ******* much.
"Oh, it all makes sense now, brother."
User avatar
Tangerine
Posts: 3588
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Is this like Bioshock where it's a false moral dilemma, since you get more than enough resources by not doing the "bad" option?
User avatar
Classix
Coach
Posts: 1086
Joined: Jul 26, '24

Geolocation

Post by Classix »

Something stops me from starting up games and seeing them through. Have to stop the procrastinating/delaying firing up a backlog title or one of the AG picks on here that I do have like KoToR, ATOM and DA:O. Other than being busy I have a hard time firing up any game when I do have time, but I got this one installed and I'm going to try and tackle it. Have to shake this bs off and actually enjoy my off time
► Show Spoiler
You do not have the required permissions to view the files attached to this post.
Last edited by Classix on April 2nd, 2025, 20:17, edited 1 time in total.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
User avatar
Demonic Fate
Posts: 694
Joined: Feb 19, '25

Geolocation

Adventurer's Guild

Post by Demonic Fate »

Boy does this combat suck ***. I hope unlocking technomancy makes it less boring, otherwise I think I'll switch to speedrun mode and start ignoring sidequests. They seem to be mostly fetch/kill quests with minimal lore or roleplaying opportunities anyway.
Oyster Sauce wrote: April 2nd, 2025, 15:43
Did you guys rush the +loot or +xp feats?
I rushed XP, then bought a couple of crafting feats only to discover they didn't unlock a single new item :mad:
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Tangerine wrote: April 2nd, 2025, 18:16
Is this like Bioshock where it's a false moral dilemma, since you get more than enough resources by not doing the "bad" option?
I am not too sure, but the skills you can get by being evil seem better than the good ones. For good it looks like you get a discount at stores, which of course is offset by milking them dead. Evil gets you other bonusses.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Being good gets you a store discount and buffed up companions, which, in my experience, is useless. The companions get swarmed and stunlocked to death by mobs of enemies and you have to clean up the mess by yourself.
Being evil gets you a +5% stun chance and +10% wound chance (basically, bleeding the enemies). Those are directly aimed at making the combat end quicker, so being an evil ******* is preferable, on top of having the satisfaction of doling out capital punishment for the crime of being ******* nuisances.
"Oh, it all makes sense now, brother."
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Tadeusz wrote: April 3rd, 2025, 11:18
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
Technomancer
Mars: War Logs takes place after Technomancer begins and ends before
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Tadeusz wrote: April 3rd, 2025, 11:18
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
I assume you just rub yourself with sand and it removes the surface dirt through abrasion.
There is another game set in the same universe that was released in 2016 called The Technomancer. As somebody's mentioned already, it takes place before, during and after Mars: War Logs.
It's a more polished game, although War Logs having every single door opening and ladder climbing and serum gathering animation being skippable already makes it a little better than Technomancer.
"Oh, it all makes sense now, brother."
User avatar
Demonic Fate
Posts: 694
Joined: Feb 19, '25

Geolocation

Adventurer's Guild

Post by Demonic Fate »

Tadeusz wrote: April 3rd, 2025, 11:18
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
I know nothing about the lore, but using fine sand or dust to clean oneself is a thing many animals do where water is rare - it's good enough to get rid of lice and parasites. Ever used a face scrub to clear your skin? Just remove the particles afterward with a clean towel.

The real question for me is how the **** a literal shower is supposed to work. Sand isn't a liquid, you won't get anything close to the water pressure of an aqueduct system, it will just clog up. They should have been given simple buckets of clean sand with scrubbing gloves.

But hey, it's not a big deal. At least they didn't have wooden doors.
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I know the Greeks cleaned themselves using sand. Don't think a shower would work tho, yea. They'd put sand on and scrape it off.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Don't Arabs clean their *** using sand?
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

1998 wrote: April 3rd, 2025, 14:18
Don't Arabs clean their *** using sand?
@Humbaba comment?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Done.
mars war logs done.jpg
I recommend leveling up the Gun and the Wound skills in the Renegade tree. Then buying like a thousand nails. You can spam the Nailgun and stunlock literally all but one single enemy type in the game to death. Something that they fixed in Technomancer by making the gun overheat. Not cheesing the Nailgun makes the combat a slog, sadly.
Technomancer is a better game, an obvious upgrade.
You do not have the required permissions to view the files attached to this post.
Last edited by logincrash on April 3rd, 2025, 17:46, edited 1 time in total.
"Oh, it all makes sense now, brother."
User avatar
Tangerine
Posts: 3588
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Completed.
► Show Spoiler
I'm glad there was yellow paint were lime green lights to tell me what I can climb.
MWL01.jpg
Thoughts:
- I haven't played Technomancer, so I had no knowledge of the setting going into this. That seemed like a mistake, as it felt like the narrative assumed knowledge I didn't have, such as how the factions related to each other or how big the tech drop was from the pre-Turmoil era. I'd liked to have learned more about the setting, but I didn't get a whole lot about it through the game.
- The combat was functional as long as you played on its terms, but if you cornered an enemy, he could still evade your attacks despite not moving out of the way which felt pretty bad. Nailgun was overpowered. Maybe higher levels of technomancy were better, but the first tier of skills didn't endear me to it.
- Stealth is almost useless. Don't bother spending the points.
- The skill system was pretty awful; most of the skills were of the 'number go up' variety, though I did appreciate it split points for combat and non-combat. I didn't like that I couldn't level a higher tier skill past the level of the lower tier skill. Felt like wasting points on something I didn't need to get something I wanted.
- Companions were mostly useless in combat, serving only to distract a couple of enemies for about 15 seconds before going down. Outside of combat, they didn't say much or have enough time to grow, so I wasn't particularly attached to any of them.
- There is zero reason to take serum from fallen enemies other than to boost your bad guy score for a slight combat buff. You get more than enough serum from searching enemies and you'll be able to find all the equipment you'll need so buying it isn't necessary.
- I know we're on Mars, but not everything has to be rust red.

Overall it was a pretty middling playthrough.
You do not have the required permissions to view the files attached to this post.
User avatar
rusty_shackleford
Site Admin
Posts: 45452
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Tangerine wrote: April 4th, 2025, 00:52
Completed.
► Show Spoiler
I'm glad there was yellow paint were lime green lights to tell me what I can climb.
Image

Thoughts:
- I haven't played Technomancer, so I had no knowledge of the setting going into this. That seemed like a mistake, as it felt like the narrative assumed knowledge I didn't have, such as how the factions related to each other or how big the tech drop was from the pre-Turmoil era. I'd liked to have learned more about the setting, but I didn't get a whole lot about it through the game.
- The combat was functional as long as you played on its terms, but if you cornered an enemy, he could still evade your attacks despite not moving out of the way which felt pretty bad. Nailgun was overpowered. Maybe higher levels of technomancy were better, but the first tier of skills didn't endear me to it.
- Stealth is almost useless. Don't bother spending the points.
- The skill system was pretty awful; most of the skills were of the 'number go up' variety, though I did appreciate it split points for combat and non-combat. I didn't like that I couldn't level a higher tier skill past the level of the lower tier skill. Felt like wasting points on something I didn't need to get something I wanted.
- Companions were mostly useless in combat, serving only to distract a couple of enemies for about 15 seconds before going down. Outside of combat, they didn't say much or have enough time to grow, so I wasn't particularly attached to any of them.
- There is zero reason to take serum from fallen enemies other than to boost your bad guy score for a slight combat buff. You get more than enough serum from searching enemies and you'll be able to find all the equipment you'll need so buying it isn't necessary.
- I know we're on Mars, but not everything has to be rust red.

Overall it was a pretty middling playthrough.
No knowledge of technomancer is expected prior to playing, as it came out before technomancer.
Technomancer is an all around better game in every way except it has a lot of backtracking. IMO it is Spiders best game, and considering they'll probably be disbanded at this rate and they make slop now, that could also be was their best game.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection