Any suggestions for the badge? Box art doesn't have a lot to work with.
As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.
Any suggestions for the badge? Box art doesn't have a lot to work with.
As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say
As Valter said, the Circled A is the most "distinct" thing about the cover.
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say
Yeah, but it was pretty bad. Something from the game itself would probably be better. Even if it was just a distinctive weapon. I found an alternate title logo from a key seller site that we can use unless a better idea comes along.
I think the red circling is not too clear (at least to me) on that background. I assume it is Mars though, so it would be a shame to change it, and I am also unsure what might work better, but thought I should say
This game does this dogshit thing of enemies zooming to you across the arena when you've already dodge rolled away if they've initiated their attack animation. ******* annoying.
I like how killing humans is optional but the game makes the enemies so ******* infuriatingly annoying in combat that you're tempted to ******* execute them just for pissing you off so ******* much.
Something stops me from starting up games and seeing them through. Have to stop the procrastinating/delaying firing up a backlog title or one of the AG picks on here that I do have like KoToR, ATOM and DA:O. Other than being busy I have a hard time firing up any game when I do have time, but I got this one installed and I'm going to try and tackle it. Have to shake this bs off and actually enjoy my off time
► Show Spoiler
mars_AG.png
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Last edited by Classix on April 2nd, 2025, 20:17, edited 1 time in total.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( LegendDifficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
Boy does this combat suck ***. I hope unlocking technomancy makes it less boring, otherwise I think I'll switch to speedrun mode and start ignoring sidequests. They seem to be mostly fetch/kill quests with minimal lore or roleplaying opportunities anyway.
Is this like Bioshock where it's a false moral dilemma, since you get more than enough resources by not doing the "bad" option?
I am not too sure, but the skills you can get by being evil seem better than the good ones. For good it looks like you get a discount at stores, which of course is offset by milking them dead. Evil gets you other bonusses.
Being good gets you a store discount and buffed up companions, which, in my experience, is useless. The companions get swarmed and stunlocked to death by mobs of enemies and you have to clean up the mess by yourself.
Being evil gets you a +5% stun chance and +10% wound chance (basically, bleeding the enemies). Those are directly aimed at making the combat end quicker, so being an evil ******* is preferable, on top of having the satisfaction of doling out capital punishment for the crime of being ******* nuisances.
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
Technomancer
Mars: War Logs takes place after Technomancer begins and ends before
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
I assume you just rub yourself with sand and it removes the surface dirt through abrasion.
There is another game set in the same universe that was released in 2016 called The Technomancer. As somebody's mentioned already, it takes place before, during and after Mars: War Logs.
It's a more polished game, although War Logs having every single door opening and ladder climbing and serum gathering animation being skippable already makes it a little better than Technomancer.
Is someone here knowledgeable about the game's lore? I have a silly question: how are the sand showers supposed to work? Won't sand particles just be stuck to the body? Or it's not for the body or it's not exactly sand?
By the way, is this game a part of some series or franchise? Are there other games in the series?
I know nothing about the lore, but using fine sand or dust to clean oneself is a thing many animals do where water is rare - it's good enough to get rid of lice and parasites. Ever used a face scrub to clear your skin? Just remove the particles afterward with a clean towel.
The real question for me is how the **** a literal shower is supposed to work. Sand isn't a liquid, you won't get anything close to the water pressure of an aqueduct system, it will just clog up. They should have been given simple buckets of clean sand with scrubbing gloves.
But hey, it's not a big deal. At least they didn't have wooden doors.
I recommend leveling up the Gun and the Wound skills in the Renegade tree. Then buying like a thousand nails. You can spam the Nailgun and stunlock literally all but one single enemy type in the game to death. Something that they fixed in Technomancer by making the gun overheat. Not cheesing the Nailgun makes the combat a slog, sadly.
Technomancer is a better game, an obvious upgrade.
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Last edited by logincrash on April 3rd, 2025, 17:46, edited 1 time in total.
I'm glad there was yellow paint were lime green lights to tell me what I can climb.
MWL01.jpg
Thoughts:
- I haven't played Technomancer, so I had no knowledge of the setting going into this. That seemed like a mistake, as it felt like the narrative assumed knowledge I didn't have, such as how the factions related to each other or how big the tech drop was from the pre-Turmoil era. I'd liked to have learned more about the setting, but I didn't get a whole lot about it through the game.
- The combat was functional as long as you played on its terms, but if you cornered an enemy, he could still evade your attacks despite not moving out of the way which felt pretty bad. Nailgun was overpowered. Maybe higher levels of technomancy were better, but the first tier of skills didn't endear me to it.
- Stealth is almost useless. Don't bother spending the points.
- The skill system was pretty awful; most of the skills were of the 'number go up' variety, though I did appreciate it split points for combat and non-combat. I didn't like that I couldn't level a higher tier skill past the level of the lower tier skill. Felt like wasting points on something I didn't need to get something I wanted.
- Companions were mostly useless in combat, serving only to distract a couple of enemies for about 15 seconds before going down. Outside of combat, they didn't say much or have enough time to grow, so I wasn't particularly attached to any of them.
- There is zero reason to take serum from fallen enemies other than to boost your bad guy score for a slight combat buff. You get more than enough serum from searching enemies and you'll be able to find all the equipment you'll need so buying it isn't necessary.
- I know we're on Mars, but not everything has to be rust red.
Overall it was a pretty middling playthrough.
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I'm glad there was yellow paint were lime green lights to tell me what I can climb.
Thoughts:
- I haven't played Technomancer, so I had no knowledge of the setting going into this. That seemed like a mistake, as it felt like the narrative assumed knowledge I didn't have, such as how the factions related to each other or how big the tech drop was from the pre-Turmoil era. I'd liked to have learned more about the setting, but I didn't get a whole lot about it through the game.
- The combat was functional as long as you played on its terms, but if you cornered an enemy, he could still evade your attacks despite not moving out of the way which felt pretty bad. Nailgun was overpowered. Maybe higher levels of technomancy were better, but the first tier of skills didn't endear me to it.
- Stealth is almost useless. Don't bother spending the points.
- The skill system was pretty awful; most of the skills were of the 'number go up' variety, though I did appreciate it split points for combat and non-combat. I didn't like that I couldn't level a higher tier skill past the level of the lower tier skill. Felt like wasting points on something I didn't need to get something I wanted.
- Companions were mostly useless in combat, serving only to distract a couple of enemies for about 15 seconds before going down. Outside of combat, they didn't say much or have enough time to grow, so I wasn't particularly attached to any of them.
- There is zero reason to take serum from fallen enemies other than to boost your bad guy score for a slight combat buff. You get more than enough serum from searching enemies and you'll be able to find all the equipment you'll need so buying it isn't necessary.
- I know we're on Mars, but not everything has to be rust red.
Overall it was a pretty middling playthrough.
No knowledge of technomancer is expected prior to playing, as it came out before technomancer.
Technomancer is an all around better game in every way except it has a lot of backtracking. IMO it is Spiders best game, and considering they'll probably be disbanded at this rate and they make slop now, that could also be was their best game.