We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Iren's PbP - Character Creation

Subforum for Irenaeus's Play-by-Post game

Moderator: Irenaeus

Ignore Topic
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

George

Strength 16
Agility 18
Con 13
Int 13
Wis 6
Riz 13
Luck 14

Guess I'm a Ranger.

Rolled borderlands background. I choose Fearless, Lost, and Late Sleeper traits.

Character portrait: George was raised by a druid, and he left the old man, as a young man. He's almost 40, spending much of that time exploring the borderlands, killing monsters. His driving motive is to find the lady of the lake, who he was cared by once and fell in love with, but he can't find her lake, anywhere. He gets lost a lot.

Dropped a 2 and 3 from my 5d6. I'll shop later today.

@Irenaeus

I rolled and got 9 silver and 8 coppers, so I have 98 coppers?

Skills
Combat Reflexes
Survival
Ambushing
Land Surveying

I bought a robe, 3 herbs, sack, ****. I think that's all my money.
Last edited by maidenhaver on March 20th, 2025, 15:24, edited 9 times in total.
Rolled 5d6
Result: 19
2,3,5,6,3
Rolled 5d6
Result: 10
2,3,2,1,2
Rolled 4d6
Result: 16
2,5,5,4
Rolled 3d6
Result: 11
2,6,3
Rolled 3d6
Result: 14
6,5,3
Rolled 3d6
Result: 7
4,1,2
Rolled 3d6
Result: 13
4,3,6
Rolled 2d6
Result: 6
2,4
Rolled 3d6
Result: 11
4,3,4
Rolled 2d5
Result: 9
4,5
Rolled 2d6
Result: 8
2,6
User avatar
SpellSword
Posts: 1324
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

asf wrote: ↑ March 19th, 2025, 00:36
surely this charm person will do wonders with 3 cha
I don't think charisma effects charm person so even with 3 it should be pretty effective. Image
Adventurer Conqueror King System wrote:
Charm Person
Range: 60'
Arcane 1
Duration: special

This spell makes a humanoid creature regard the caster as its trusted friend and ally. Humanoid creatures include bugbears, dryads, dwarves, elves, gnolls, gnomes, goblins, hobgoblins, kobolds, lizardmen, men, mermen, morlocks, neanderthal, naiads, ogres, pixies, sprites, and troglodytes, and other man-like creatures no larger than an ogre and possessing 4 or fewer Hit Dice. Humans and demi-humans may be affected regardless of character level. A save versus Spells will negate the effect. If the target of the spell is currently being threatened or attacked by the caster or his or her allies, it receives a +5 bonus on its saving throw. The spell does not enable the caster to control the charmed creature as if it were an automaton; rather, it perceives his words and actions in the most favorable way. The caster can try to give the subject orders, but it will not do anything it wouldn't ordinarily do, and further may receive an additional saving throw to overcome the magic (at the Judge's discretion). The caster must speak the charmed creature's language to communicate any commands, or else be good at pantomiming; of course, if the caster is attacked, the charmed creature will act to protect its "friend" (though that could mean attacking the caster's enemies, or attempting to carry off the caster to a "safe" place). The charmed creature receives a new saving throw each day if it is has an Intelligence of 13 or greater, every week if its Intelligence is 9-12, or every month it its Intelligence is 8 or less. A charm may be removed by a dispel magic spell.
The three evils that humanity faces:
Censorship
Telemetry
DRM
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

SpellSword wrote: ↑ March 19th, 2025, 01:20
asf wrote: ↑ March 19th, 2025, 00:36
surely this charm person will do wonders with 3 cha
I don't think charisma effects charm person so even with 3 it should be pretty effective. Image
Adventurer Conqueror King System wrote:
Charm Person
Range: 60'
Arcane 1
Duration: special

This spell makes a humanoid creature regard the caster as its trusted friend and ally. Humanoid creatures include bugbears, dryads, dwarves, elves, gnolls, gnomes, goblins, hobgoblins, kobolds, lizardmen, men, mermen, morlocks, neanderthal, naiads, ogres, pixies, sprites, and troglodytes, and other man-like creatures no larger than an ogre and possessing 4 or fewer Hit Dice. Humans and demi-humans may be affected regardless of character level. A save versus Spells will negate the effect. If the target of the spell is currently being threatened or attacked by the caster or his or her allies, it receives a +5 bonus on its saving throw. The spell does not enable the caster to control the charmed creature as if it were an automaton; rather, it perceives his words and actions in the most favorable way. The caster can try to give the subject orders, but it will not do anything it wouldn't ordinarily do, and further may receive an additional saving throw to overcome the magic (at the Judge's discretion). The caster must speak the charmed creature's language to communicate any commands, or else be good at pantomiming; of course, if the caster is attacked, the charmed creature will act to protect its "friend" (though that could mean attacking the caster's enemies, or attempting to carry off the caster to a "safe" place). The charmed creature receives a new saving throw each day if it is has an Intelligence of 13 or greater, every week if its Intelligence is 9-12, or every month it its Intelligence is 8 or less. A charm may be removed by a dispel magic spell.
****, that's a pretty powerful spell.
asf
Turtle
Turtle
Posts: 3176
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

can it turn **** into people
asf
Turtle
Turtle
Posts: 3176
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

maidenhaver wrote: ↑ March 19th, 2025, 01:12
George

Strength 21
Agility 18
Con 13
Int 13
Wis 6
Riz 13

Guess I'm a Ranger.

Rolled borderlands background. I choose Fearless, Lost, and Late Sleeper.

Yeah, I quit. I'm not shopping.
drop the 2 lowest on that 5d6
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

I updated my post with a first pass through chargen. Let me know by PM what needs to be adjusted or discussed, okay?
Last edited by Stack of Turtles on March 19th, 2025, 03:30, edited 1 time in total.
VAE VICTIS
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Irenaeus wrote: ↑ March 18th, 2025, 23:00
This is the player characters' table so far. Some stuff is missing, right?

Image

Let me tell me if I looked over anything. I'll do the PC charts and send you all by PM eventually. Thinking of starting in a few days, after we agree on more details of the game mechanics.
My PC's name is Norman.
Also, added proactive goals to the character sheet.
Last edited by logincrash on March 19th, 2025, 03:39, edited 1 time in total.
"Oh, it all makes sense now, brother."
User avatar
DemoGraph
Posts: 2031
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

I fixed my skills (missed background ones) and altered inventory (second set of clothes to change into and/or for disguise).
β–Ί Show Spoiler
Also
Irenaeus wrote: ↑ March 18th, 2025, 22:49
DemoGraph wrote: ↑ March 18th, 2025, 22:42
good luck with that dump CHA, pal
18 Luck
Tell your character to be prepared for the love of his life
Luck, by definition, is unsustainable. So I imagine there were many successful persuasion attempts, but in the morning the girl wakes up, sees those 5 CHA, and he evaqs pantless pronto.

Also also
Irenaeus wrote: ↑ March 18th, 2025, 23:00
This is the player characters' table so far. Some stuff is missing, right?

Image

Let me tell me if I looked over anything. I'll do the PC charts and send you all by PM eventually. Thinking of starting in a few days, after we agree on more details of the game mechanics.
9/12 characters are 18 luck. We're not random adventurers, we're cult of Lady Luck in action, shits and giggles everywhere (with an occasional explosion).
Last edited by DemoGraph on March 19th, 2025, 08:06, edited 2 times in total.
Iren's PbP - Felix
User avatar
Jordy
Posts: 4625
Joined: Dec 5, '23
Location: The Past

Geolocation

Post by Jordy »

@Irenaeus Are we considered naked if we don't purchase any vestments?
User avatar
Lord of Riva
Posts: 1299
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

Name: Wolfgang von Schwarzscheid (Magic-User/Warmage/Scion of a fading noble house)
mage 2.jpg
Strength: 11 (0)
Agility: 16 (+2)
Constitution: 16 (+2)
Intelligence: 18 (+3) (max)
Wisdom: 9 (0)
Charisma: 10 (0)
Luck: 13 (+1)

Skills: Magic Gift, Evocation, Military strategy, Elementalism Fire, Elementalism Air, Riding, Diplomacy, Martial training, Command
Equipment: Staff, Robe. 10 Rations, Flint and steel, Quill, Sturdy sack

Money: 5s 7c after purchases

Spells: Shield, Detect Magic, Magic Missile, Air Bubble

Traits: Brave, Calm, Thrifty


Wolfgang was born as part of a noble family that governed a small part of the countryside of the local Baron. His mother died relatively young and while his Father was a dutiful and loyal man to his betters he was not well liked, to stubborn, to straightforward, too correct and while he always had his families best interest at heart he never came into the good graces of his superiors or peers.

Due to this Wolfgang as the only male child of his family was burdened with loneliness in his childhood and youth, though this came at the benefit of him being a good student in the various ways of the life he was born into, at least most of the things that were not burdened by the pretentious etiquette that nobles normally were beholden to. While he was somewhat of a loner this did not really weight him down on a personal level as he found a pretty fulfilling life in the things he was interested in.

While he had not much interest in participating in the political plays the other nobles seemed to be keen on, mostly the backstabbing of course, his father was very much invested in bettering the status of his family. To that end it was decided that Wolfgang, due to his talents, was to be sent to the Academy to become a mage versed in both statesmanship, Military logistics and strategies and combat magic in the hopes of him getting a high ranking position in the courts as a Military advisor.

Wolfgang was an exceptional student, highly Intelligent and eager to learn, for the first time as well, in the cities he bloomed into a young man with halfway normal social life. The years passed and he was nearly reaching the end of his study and was even promised a very good starting position at court when disaster struck.

A scandal revolving around his family lead to their downfall, he would never know if the accusations of the other noble family was true or not or if his father was framed for it but according to the rumors his father had blackmailed some higher ranking officials and when he was found out killed two guards who tried to apprehend him and was Promptly executed.

The lands of the family were sized by the surrounding nobles as part of supposed reparations, nearly in an instant, his sisters were forced to marry into other noble houses and while he was never directly associated with his fathers supposed doings Wolfgang learned really fast that friendship in the courts was not much more than politeness towards someone to be used, his promised position was gone and every person he asked for help did turn his back to him.

Without his lands and his fathers stipend for the education his monetary means dried up very fast and that is where the story begins, a man robbed of his legacy now searching for a place in life, not sure if he even wants to get back to where he was, back into the places where hard work meant nothing and only Venom gets you ahead.
You do not have the required permissions to view the files attached to this post.
Last edited by Lord of Riva on March 21st, 2025, 10:23, edited 27 times in total.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
Rolled 5d6
Result: 17
1,6,5,1,4
Rolled 4d6
Result: 17
6,4,4,3
Rolled 3d6
Result: 7
3,3,1
Rolled 3d6
Result: 9
1,6,2
Rolled 3d6
Result: 9
1,5,3
Rolled 3d6
Result: 10
2,5,3
Rolled 2d6
Result: 10
5,5
Rolled 2d6
Result: 4
3,1
Rolled 2d6
Result: 11
6,5
Rolled 5d6
Result: 21
6,5,2,6,2
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

DemoGraph wrote: ↑ March 19th, 2025, 08:00
9/12 characters are 18 luck. We're not random adventurers, we're cult of Lady Luck in action, shits and giggles everywhere (with an occasional explosion).
What does luck do anyway?
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

asf wrote: ↑ March 19th, 2025, 02:04
maidenhaver wrote: ↑ March 19th, 2025, 01:12
George

Strength 21
Agility 18
Con 13
Int 13
Wis 6
Riz 13

Guess I'm a Ranger.

Rolled borderlands background. I choose Fearless, Lost, and Late Sleeper.

Yeah, I quit. I'm not shopping.
drop the 2 lowest on that 5d6
Ok.
User avatar
rusty_shackleford
Site Admin
Posts: 45451
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

You can do drop lowest as part of your roll e.g., 5d6dl2

I'll make a post detailing the dice syntax to help people.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Rand
Posts: 6631
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

rusty_shackleford wrote: ↑ March 19th, 2025, 11:24
You can do drop lowest as part of your roll e.g., 5d6dl2

I'll make a post detailing the dice syntax to help people.
You already dropped the instruction link in the original thread.
( https://www.ianhunter.ie/GNOLL/ )
I figured it all out in 30 seconds, so why can't they?
Last edited by Rand on March 19th, 2025, 13:16, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Rand wrote: ↑ March 19th, 2025, 13:12
rusty_shackleford wrote: ↑ March 19th, 2025, 11:24
You can do drop lowest as part of your roll e.g., 5d6dl2

I'll make a post detailing the dice syntax to help people.
You already dropped the instruction link in the original thread.
( https://www.ianhunter.ie/GNOLL/ )
I figured it all out in 30 seconds, so why can't they?
Because you're a nerd virgin and we're all illiterate Chads.
"Oh, it all makes sense now, brother."
User avatar
DemoGraph
Posts: 2031
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

Humbaba wrote: ↑ March 19th, 2025, 10:56
DemoGraph wrote: ↑ March 19th, 2025, 08:00
9/12 characters are 18 luck. We're not random adventurers, we're cult of Lady Luck in action, shits and giggles everywhere (with an occasional explosion).
What does luck do anyway?
Shits, giggles and an occasional explosion.
Iren's PbP - Felix
User avatar
ERYFKRAD
Posts: 178
Joined: Feb 8, '23

Geolocation

Post by ERYFKRAD »

Alright jacks, let this be done-

Rolls hither- viewtopic.php?p=219632-iren-s-play-by-p ... ad#p219632

Name- Hrod Lastson
Stat rolls.
STR 17
AGI 11
CON 17
INT 11
WIS 9
CHA 8
LUCK- 13

Class- Fighter
Template- Berserker
Primary Skill- Fighting Experience
Template Skill- Fighting(two handed), Berserkergang
Other skills- Endurance, Barbarian Language

Starting equipment-
Rusty Axe, Leather armor
Money rolls-
Silver- 11
Copper- 11

Purchases-
1 ****- 4cp
5 rations- 5cp
1 crowbar- 10cp
5 bandages- 5 cp
Flint and Steel- 10 cp
Sack- 3 cp

Total spend- 37 cp
Remaining money- 10sp 74cp

Traits- Stoic, Brave, Scarred
1. package- Hill folk outcast- +3 str,+1 agi,+3con,+2 Wis, -1 cha
Detailed Background roll-
Family- roll 6- Wandering parents
Occupation before adventuring- 3- Outlaw/fugitive- Bonus skills- backwatching and hiding.
Misfortune that led to adventuring-
4- Village destroyed


Adjusted stats-
STR 18
AGI 12
CON 18
INT 11
WIS 11
CHA 7
LUCK- 13
Motive-
9- FREEDOM

Background- Strewn to the winds and declared out of law after a raid on their village, Hrod's parents took to a life of wandering, haunted by the ghosts of their once home. They lived as wolves to other people, striking lone homesteads at night and surviving on what meager plunder they scored. In time Hrod's parents too joined their villagefolk in the afterlife, and Hrod continued his sojourns alone, accustomed to enduring his lot in life in taciturn fashion. A rough and violent life has left him marked with the scars of many fights, and his visage far from pleasing to the eye. However his grip is iron, and he can chase a man down to whatever the ends of the earth he needs to.
β–Ί Show Spoiler
You do not have the required permissions to view the files attached to this post.
Last edited by ERYFKRAD on March 20th, 2025, 07:41, edited 1 time in total.
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Great input everybody, I'll be updating the player characters' table later today. Any other suggestions, keep them coming. I'm also preparing the adventure now that I have a better idea of the PC party.
User avatar
Jordy
Posts: 4625
Joined: Dec 5, '23
Location: The Past

Geolocation

Post by Jordy »

Jordy wrote: ↑ March 19th, 2025, 09:05
@Irenaeus Are we considered naked if we don't purchase any vestments?
@Irenaeus
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Jordy wrote: ↑ March 19th, 2025, 17:52
Jordy wrote: ↑ March 19th, 2025, 09:05
@Irenaeus Are we considered naked if we don't purchase any vestments?
@Irenaeus
No, everyone starts with everyday clothes, and starting armor depending on the class.
User avatar
Lord of Riva
Posts: 1299
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

Irenaeus wrote: ↑ March 19th, 2025, 17:55
Jordy wrote: ↑ March 19th, 2025, 17:52
Jordy wrote: ↑ March 19th, 2025, 09:05
@Irenaeus Are we considered naked if we don't purchase any vestments?
@Irenaeus
No, everyone starts with everyday clothes, and starting armor depending on the class.
I asked some questions as well, not sure if you missed them, (if not sorry) which I think I need answered to complete the characters.
Last edited by Lord of Riva on March 19th, 2025, 18:06, edited 1 time in total.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
asf
Turtle
Turtle
Posts: 3176
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

i want to purchase a begging bowl
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Intelligence: 19 (+3)
I'll change it to Int 18, as that's the starting max.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Skills: Magic Gift, Evocation, Military strategy, Elementalism Fire, Elementalism Air.(+more?)
Can I only chose skills out of "general" and "Magic user"? With the noble house thing I may be willing to change things up a bit
I'm allowing everyone to choose skills from any list, including other classes. You can choose one more yourself and I'll add some others that make sense given your background. We can talk Via PMs.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Spells: How many spells do I get?
I just chose Elemtalism to fit my character, what exactly do these skills do? There is also sadly no elemental spells in the first level of spells.
It's one plus the INT bonus, in your case +3. Since you chose Evocation and the two other elementalism skills, as I said above we can discuss in PMs new options for spells usually not available at start.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Background(roll 11): Scion of a fading noble house
I rolled on the Background table and got 11, scion of a fading noble house do I get the Bonus skills for free? And I can now choose these extra traits instead of the ones I chose before, is that correct? If so, the three traits are they all positive or is "carries a legacy" a negative trait?
"Carries a legacy" is a double-edged sword type of trait. It can help your character with social stuff but also burden him socially and psychologically depending on the circumstances.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
I got Martial training through this and thus can chose a weapon proficiency, right? What is the difference between a small axe and an ax or do you allow me to purchase a ****** rusty bronze sword (like fighters) for the money I still have?
Martial traning means you'll get better attack rolls than untrained people.
The the difference between a small axe and an ax is the weight and damage, it's easier to hit with an small axe but the larger size axe does more damage usually (1d4 vs 1d6).
You can't buy a rusty bronze sword from the starting "general store" sorry but you may find stores in game with cheap weapons.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Also Armor and mages, how do they interact? Can a Wizard wear an Armor and still cast or not? is it bound to material?
The book says mages can't wear any armor and when in armor can't cast spells (or gain XP).
As aageneral rule for magic users, the restriction on casting spells while wearing armor is due to the need for free movement of hands and the ability to speak for spellcasting, and it isn't specifically bound to the material of the armor. As it seems more like a rule for balancing PC classes, we can later discuss as a group when fine-tuning the rules if we will open some exceptions depending on skills, traits, other factors.
Last edited by Irenaeus on March 19th, 2025, 19:00, edited 1 time in total.
User avatar
Lord of Riva
Posts: 1299
Joined: Feb 22, '24

Geolocation

Adventurer's Guild

Post by Lord of Riva »

Irenaeus wrote: ↑ March 19th, 2025, 18:39
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Intelligence: 19 (+3)
I'll change it to Int 18, as that's the starting max.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Skills: Magic Gift, Evocation, Military strategy, Elementalism Fire, Elementalism Air.(+more?)
Can I only chose skills out of "general" and "Magic user"? With the noble house thing I may be willing to change things up a bit
I'm allowing everyone to choose skills from any list, including other classes. You can choose one more yourself and I'll add some others that make sense given your background. We can talk Via PMs.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Spells: How many spells do I get?
I just chose Elemtalism to fit my character, what exactly do these skills do? There is also sadly no elemental spells in the first level of spells.
It's one plus the INT bonus, in your case +3. Since you chose Evocation and the two other elementalism skills, as I said above we can discuss in PMs new options for spells usually not available at start.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Background(roll 11): Scion of a fading noble house
I rolled on the Background table and got 11, scion of a fading noble house do I get the Bonus skills for free? And I can now choose these extra traits instead of the ones I chose before, is that correct? If so, the three traits are they all positive or is "carries a legacy" a negative trait?
"Carries a legacy" is a double-edged sword type of trait. It can help your character with social stuff but also burden him socially and psychologically depending on the circumstances.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
I got Martial training through this and thus can chose a weapon proficiency, right? What is the difference between a small axe and an ax or do you allow me to purchase a ****** rusty bronze sword (like fighters) for the money I still have?
Martial traning means you'll get better attack rolls than untrained people.
The the difference between a small axe and an ax is the weight and damage, it's easier to hit with an small axe but the larger size axe does more damage usually (1d4 vs 1d6).
You can't buy a rusty bronze sword from the starting "general store" sorry but you may find stores in game with cheap weapons.
Lord of Riva wrote: ↑ March 19th, 2025, 09:48
Also Armor and mages, how do they interact? Can a Wizard wear an Armor and still cast or not? is it bound to material?
The book says mages can't wear any armor and when in armor can't cast spells (or gain XP).
As aageneral rule for magic users, the restriction on casting spells while wearing armor is due to the need for free movement of hands and the ability to speak for spellcasting, and it isn't specifically bound to the material of the armor. As it seems more like a rule for balancing PC classes, we can later discuss as a group when fine-tuning the rules if we will open some exceptions depending on skills, traits, other factors.
Ok gotcha,

two things remain: I asked about carries a legacy due to how you designed traits, you either get one positive or two positive and one negative. Therefore I do not know what the trait table in the list for noble scion is, positive or negative (or if they are even traits in the same vein, as there is also "perks" mentioned and educated and knows courtly manners sounds like a skill)

And lastly are martial training, diplomacy, riding skills I get for free due to my background or am I just able to purchase them?
Last edited by Lord of Riva on March 19th, 2025, 19:07, edited 1 time in total.
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Lord of Riva wrote: ↑ March 19th, 2025, 19:07
Ok gotcha,
two things remain: I asked about carries a legacy due to how you designed traits, you either get one positive or two positive and one negative. Therefore I do not know what the trait table in the list for noble scion is, positive or negative (or if they are even traits in the same vein, as there is also "perks" mentioned and educated and knows courtly manners sounds like a skill)
You can put the "legacy" trait on the positive table because in general being a noble will open doors, but you must understand that sometimes being a noble will bring negative attention or attitude from other people, and also, your character feels like he "carries a legacy" mentally so that can be both to his advantage or detriment at different times.
Lord of Riva wrote: ↑ March 19th, 2025, 19:07
And lastly are martial training, diplomacy, riding skills I get for free due to my background or am I just able to purchase them?
I'll be adding these due to your background, so you can purchase another.

Btw, anyone else who feels they should have another skill (or many) based on their background that I haven't included yet, please mention it to me. I want to keep it fair for everybody when we start. The skills should make sense, of course.
User avatar
logincrash
The Music Man
Posts: 6039
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Irenaeus wrote: ↑ March 19th, 2025, 19:12
Btw, anyone else who feels they should have another skill (or many) based on their background that I haven't included yet, please mention it to me. I want to keep it fair for everybody when we start. The skills should make sense, of course.
The "Child of War" background has Scavenging as a bonus skill but there's no such skill in the ACKS PHB. Can I add the Survival skill instead, due to "living on the run from the authorities on the outskirts of civilization" part of my backstory?
"Oh, it all makes sense now, brother."
User avatar
Irenaeus
Posts: 10784
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

logincrash wrote: ↑ March 19th, 2025, 19:32
The "Child of War" background has Scavenging as a bonus skill but there's no such skill in the ACKS PHB. Can I add the Survival skill instead, due to "living on the run from the authorities on the outskirts of civilization" part of my backstory?
I'm adding a new skills that aren't in the book as part of my adaptation of the system. They are even called proficiencies in the book and I changed their name :lol:
I wasn't going to add Survival to your char because he supposedly lived with the warring group and were provided for by a cook, etc. However, maybe every one in the group was used to live by themselves or even care for others in the wild, including your character. I will allow it. That's why it's important for us to discuss the starting stages to be fair to everybody. :D
User avatar
Jordy
Posts: 4625
Joined: Dec 5, '23
Location: The Past

Geolocation

Post by Jordy »

Jordy wrote: ↑ March 18th, 2025, 07:31
Rolling in preperation for my character creation later today.

Name: Alfred
*No surname seeing as it's post-roman/early germanic setting

Strength - 12 (0)
Agility - 6 (-1)
Constitution - 6 (-1)
Intelligence - 13 (+1)
Wisdom - 11 (0)
Charisma - 17 (+2)
Luck - 18

Template:
Bard - Swashbuckler (Swashbuckling/Acrobatics)

Skills:
Perform
Swashbuckling
Acrobatics
Loremastery (Added because Bard gets this by default in ACKS)

Money:Rolled 4 and 6
4sp
6cp
=46cp

Equipment:
Dagger
Sling -1cp
5 Rations -5cp
Flint and steel -10cp
Cards -2cp
Wood bundle -1cp
**** -4cp
Sturdy sack - 12cp
Rocks

Total remaining money = 1sp 6cp (16cp)

Traits:
Cunning
Quick Witted
Cowardly

Background: Rolled 8
Lost Tribes Blood

Family Status, Upbringing and Relations: Rolled 7
Raised by a warband

Occupation before adventuring:Rolled 9
Trader or merchant

Misfortune:Rolled 11
Dark secret discovered

Motivation:Rolled 8 and 12
Honor
Survival

Final Stats:
Strength - 14 (+1)
Agility - 8 (-1)
Constitution - 8 (-1)
Intelligence - 15 (+1)
Wisdom - 11 (0)
Charisma - 16 (+2)
Luck - 18 (+3)
@Irenaeus Updated. I have a backstory but haven't posted it. Let me know if it's required.

My final stats including background bonus' are at the bottom of the post.
Last edited by Jordy on March 19th, 2025, 19:51, edited 1 time in total.
Humbaba
Shadow Banned
Posts: 3118
Joined: Jun 2, '23
Location: Chattanooga, TN

Geolocation

Post by Humbaba »

I'm noticing I didn't roll for background at all and now get no stat bonuses, oh well :I
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
User avatar
SpellSword
Posts: 1324
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

Irenaeus wrote: ↑ March 19th, 2025, 17:55
Jordy wrote: ↑ March 19th, 2025, 17:52
Jordy wrote: ↑ March 19th, 2025, 09:05
@Irenaeus Are we considered naked if we don't purchase any vestments?
@Irenaeus
No, everyone starts with everyday clothes, and starting armor depending on the class.
I just realized that Fighter & Ranger classes start with Leather armor.
(I've got to read more carefully...)
β–Ί Updated my starting inventory accordingly...
Image
Just finished reading everyone's character backgrounds, this is an interesting group. Can't wait to see what kind of adventure we have.
The three evils that humanity faces:
Censorship
Telemetry
DRM