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Val the Moofia Boss
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Post by Val the Moofia Boss »

I have finished Swin chapter 2.

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I like how the Bracers have been handled. They feel like a B-team that could pop up at any time and can be relied upon. Wish that Gray had been playable in the Lashkar sidequest. It is conspicous how we have so many bracers but the only old guy is that one NPC left behind at the Langport guild office.

I like how there is a little more reactivity in this Trails game than usual. If you talk to certain NPCs, Swin will say "oh yeah, we someone say that" during the main story, or if you do the Gekka dojo sidequest then Van will say "oh yeah, we saw that guy at the Dojo" in the main story. Or if you talk to Kaina first rather than checking the quest board, Agnes will say "we hadn't checked the quest board yet, do you have a request?".


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Calvard's elected officials eating at a restaurant run by a foreign crime syndicate, goodness gracious.


Took long enough for the Anti-Immigration League to show up. Only 140 hours into the Calvard arc! Let's see how they are handled- oh.

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How does raising international awareness help rally domestic Calvardians to push out the foreigners? What, are you going to rally other countries to take the immigrants off your hands, aka inherit your problem?


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That appears to be the end of the AIL's involvement in the story.

Very disappointing, given how the Trails of Cold Steel arc took the AIL's Erebonian counterparts, the Imperial Liberation Front seriously. The ILF weren't written off as comicbook villains or as strawmans and the games explored their legitimate grievances with the government, had four sympathetic characters with a lot of screentime (not to mention the adjacent Noble Alliance), and you ultimately wound up working with them to overthrow Chancellor Osborne's administration. I was looking forward to the same happening with the AIL given how Crossbell introduced and setup both the ILF and the AIL, but alas.

I am enjoying the boss fights on nightmare difficulty. They are actually pretty challenging, and I have had to hang on to my Zeram capsules rather than vendoring them for Mira like I do in most Trails games. Had to pop two capsules for the final fight.
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Post by SoLong »

Question: Does anyone know any good RTS games?

I liked StarCraft, C&C, Age of Empires, the whole shebang... but I played all of those already, even replayed them just recently for the nth time. Is the genre dead or does Steam just really hate putting them into my recommendations?
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Post by Val the Moofia Boss »

SoLong wrote: February 23rd, 2025, 02:13
Question: Does anyone know any good RTS games?

I liked StarCraft, C&C, Age of Empires, the whole shebang... but I played all of those already, even replayed them just recently for the nth time. Is the genre dead or does Steam just really hate putting them into my recommendations?
Supreme Commander 1 portrays humongous battles, far larger than your standard RTS. Has cool giant spider mechas.

Impossible Creatures was interesting. It took place in an alternate fantasy early 20th century where the main character was using his flying train to fly around islands in a pursuit, would land and send some henchmen out to mine some coal, and then build a machine that could be used to mix and match different IRL animals into chimeras like landwalking Orcas, and then send them out as units against the villains.

Iron Harvest is alternate fantasy WW2/WW1 but with walking mechas.

Suikoden 5 replaced the series' usual turn based war battles with RTS segments. It's not deep compared to real RTS games but gets the job done in portraying the idea that there is large scale fighting.
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Post by SoLong »

Val the Moofia Boss wrote: February 23rd, 2025, 02:21
Supreme Commander 1 portrays humongous battles, far larger than your standard RTS. Has cool giant spider mechas.

Impossible Creatures was interesting. It took place in an alternate fantasy early 20th century where the main character was using his flying train to fly around islands in a pursuit, would land and send some henchmen out to mine some coal, and then build a machine that could be used to mix and match different IRL animals into chimeras like landwalking Orcas, and then send them out as units against the villains.

Iron Harvest is alternate fantasy WW2/WW1 but with walking mechas.

Suikoden 5 replaced the series' usual turn based war battles with RTS segments. It's not deep compared to real RTS games but gets the job done in portraying the idea that there is large scale fighting.
Supreme Commander 1 and Suikoden 5 look kind of interesting from a cursory glance. I guess I could run the latter on an emulator on my PC. Thanks for the recommendations, I'll check them out!
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Post by Acrux »

SoLong wrote: February 23rd, 2025, 02:13
Question: Does anyone know any good RTS games?

I liked StarCraft, C&C, Age of Empires, the whole shebang... but I played all of those already, even replayed them just recently for the nth time. Is the genre dead or does Steam just really hate putting them into my recommendations?
I assume you've played Red Alert 2? The pinnacle of RTS.
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Post by SoLong »

Acrux wrote: February 23rd, 2025, 02:44
SoLong wrote: February 23rd, 2025, 02:13
Question: Does anyone know any good RTS games?

I liked StarCraft, C&C, Age of Empires, the whole shebang... but I played all of those already, even replayed them just recently for the nth time. Is the genre dead or does Steam just really hate putting them into my recommendations?
I assume you've played Red Alert 2? The pinnacle of RTS.
Yeah, I loved it. Westwood made great stuff. Another great studio gone, and the one they were merged with died under EA later on.
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Post by Finarfin »

It's not as big regarding armies but battle realms and war of the ring are by far my favorite rts games
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Post by Finarfin »

Also, the more you talk about the falcom games the less I wanna play because they seem to be infected with the pozz. Sorry @Val the Moofia Boss
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Post by Val the Moofia Boss »

Finarfin wrote: February 23rd, 2025, 02:52
Also, the more you talk about the falcom games the less I wanna play because they seem to be infected with the pozz. Sorry @Val the Moofia Boss
The pozz is a minor part of the series. The games are holistically great. Great aesthetics, unique setting, good music, good VFX, likeable characters, verisimilitude in the writing that makes the world feel real and alive in a way that you rarely see in games, engaging combat and character building, etc. I intend to recommend the first Sky game for the adventurer's guild (not my favorite, but Sky 1 is only 40-50 hours long so it's not as huge of a time commitment as Cold Steel). The prior games had some irrational feminist moments or goofy girl on girl boob grabs, but that was the extent of it. A couple minutes in 50-100+ hour long games. More irritating is the globalist mentality that plagues several arc climaxes, where countries aren't allowed to remain sovereign and act in their own best interests. Everyone must join this multi-national alliance and hold hands and sing kumbaya, and nations that chose not to join the heroes in this alliance are automatically deemed "sketchy" and must be infiltrated to find out why.


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There is a little more pozz in Kuro (comes up multiple times, but no more than 20 minutes total in these 100+ hour long games), but may main irritation is that it is an aborted storyline. The consequences of mass immigration of Easterners into Calvard was setup as a big deal since the dawn of the Trails series, and Crossbell and CS4 also talked about how the Calvardian revolution was quite bloody and Calvard's history books whitewashed it and how foreigners played a huge part in the collapse of the old kingdom. But then 11 games later and we finally reach Calvard and now the series is changing its tune to how great immigration is, the narrative of the game sincerely portrays the revolution as a good thing, Zin and Kilika now have amnesia about the consequences they mentioned way back when, the Anti-Immigration League are nowhere to be found in Kuro 1, etc. For a long time player, Falcom didn't deliver a storyline they had promised.
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Post by Kain »

Check out: Prince of Qin, if you haven't. It's Diablo x Baldur Gate x Ancient China x Harem.
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Post by Cedric »

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Post by rusty_shackleford »

Kain wrote: February 23rd, 2025, 04:39
Check out: Prince of Qin, if you haven't. It's Diablo x Baldur Gate x Ancient China x Harem.
I always thought it was a Diablo clone but learned recently it's not, I plan on checking it out eventually.
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Post by rusty_shackleford »

Finarfin wrote: February 23rd, 2025, 02:52
Also, the more you talk about the falcom games the less I wanna play because they seem to be infected with the pozz. Sorry @Val the Moofia Boss
Jap games tend to be really pozzed tbh, have for a while. They always get a pass on it by weebs.
It's also usually the more subtle, and therefore insidious, kind of pozz rather than the overt kind.
Last edited by rusty_shackleford on February 23rd, 2025, 10:41, edited 1 time in total.
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Post by Demonic Fate »

SoLong wrote: February 23rd, 2025, 02:13
Question: Does anyone know any good RTS games?

I liked StarCraft, C&C, Age of Empires, the whole shebang... but I played all of those already, even replayed them just recently for the nth time. Is the genre dead or does Steam just really hate putting them into my recommendations?
It's pretty dead but every few years a decent one appears. Homeworld: Deserts of Kharak, Ashes of the Singularity, Sins of a Solar Empire 1&2 (they are basically the same game), Dune: Spice Wars.
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Post by Fox1 »

rusty_shackleford wrote: February 23rd, 2025, 10:40
Finarfin wrote: February 23rd, 2025, 02:52
Also, the more you talk about the falcom games the less I wanna play because they seem to be infected with the pozz. Sorry @Val the Moofia Boss
Jap games tend to be really pozzed tbh, have for a while. They always get a pass on it by weebs.
It's also usually the more subtle, and therefore insidious, kind of pozz rather than the overt kind.
That reminds me of all the subtle pozz that crapcom injected into the Resident Evil remakes that most people just ignored or even defended.
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Post by maidenhaver »

rusty_shackleford wrote: February 23rd, 2025, 10:40
Finarfin wrote: February 23rd, 2025, 02:52
Also, the more you talk about the falcom games the less I wanna play because they seem to be infected with the pozz. Sorry @Val the Moofia Boss
Jap games tend to be really pozzed tbh, have for a while. They always get a pass on it by weebs.
It's also usually the more subtle, and therefore insidious, kind of pozz rather than the overt kind.
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Post by Finarfin »

Decided to download
The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky SC
The Legend of Heroes: Trails in the Sky the 3rd
for now.
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Post by Breathe »

I feel like I wishlist games more than I play. Besides HSR, in the last month, I've only played ~6 hrs of the first Phoenix Wright: Ace Attorney. The cases have been fun so far, though I'd like it to get a bit weirder. Too grounded.
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Post by Val the Moofia Boss »

Breathe wrote: February 23rd, 2025, 22:30
I feel like I wishlist games more than I play. Besides HSR, in the last month, I've only played ~6 hrs of the first Phoenix Wright: Ace Attorney. The cases have been fun so far, though I'd like it to get a bit weirder. Too grounded.
I don't remember the first Phoenix Wright becoming interesting until the last case, which had me on the edge of my seat.
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Post by WaterMage »

Re playing underrail
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Post by traxtan »

I'm playing gta sa and I just got to San Fierro, considering quitting the because of the horrible and repetitive mission design consisting of cutscene -> drive somewhere for 5 mins with some ****** talking your ear off -> do some ******** **** with zero freedom in how you do it -> MISSION PASSED
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Post by Val the Moofia Boss »

Intermission chapter

I love how absurd this chapter is. I might wind up rating this game higher than Kuro 1, which didn't become extremely entertaining until 70 hours at chapter 5. I was intending to work on other projects today, but I was so engrossed I have been playing nonstop. I usually only comment on the highlights, and with the Trails series you can go hours between noteworthy events, but this chapter was just so ridiculous on a moment to moment basis. High fun per hour.

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I decided to get caught up on Marchen Garten. It would be nice if these fantasy environments were not exclusive to this VR world, but were seen in the overworld of Zemuria, which is mostly just mundane forests and deserts. The only fantasy environments out in the world was that forest by St. Ursula's hospital in Crossbell, and the forest around the Witch's village in CS4.

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Post by Classix »

It's a slog but 9 more to go to hit max as a personal goal, before end game boss/encounter rush.
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traxtan wrote: February 24th, 2025, 00:11
do some ******** **** with zero freedom in how you do it
I'll reiterate what I said a few times, Cyberpunk 2077 is the better GTA. It has weaker (nonexistent) simulation aspects, but most missions allow you the freedom to complete them however you want.

Meanwhile Rockstar is basically two separate gaming companies being forced to make one game - you have the people that want to make an in-depth, open-world simulation with as many neat details crammed into the game as possible, and then you have the ******* that want you to suffer through their gay liberal story, and don't you dare look away from the humiliation ritual.

There's basically been zero improvement in their mission design since GTA 3.
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Post by Roguey »

gerey wrote: February 25th, 2025, 09:41
There's basically been zero improvement in their mission design since GTA 3.
Negative improvement because GTA 3 series actually let you resolve missions in creative ways. Then they got the idea of slapping you with a warning message if you tried to get off their rails.
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Post by rusty_shackleford »

tfw you accidentally moved 0.0000001inch in the wrong direction during a mission in rdr2
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Post by gerey »

Roguey wrote: February 25th, 2025, 13:08
Then they got the idea of slapping you with a warning message if you tried to get off their rails.
One mission I remember very vividly is from San Andreas, where you have to kill a corrupt cop or something. The mission requires you to damage his car until he bails.

I tried the mission once and failed it, but then had the idea to plant a bomb onto his car and blow it up when he gets into it, thus avoiding the need to chase him down, only to discover the game remove the bomb and I had to do the mission the only way the devs intended it to be completed.
rusty_shackleford wrote: February 25th, 2025, 13:10
tfw you accidentally moved 0.0000001inch in the wrong direction during a mission in rdr2
It's even more grating because outside of missions the world is very dynamic and a wild west survival sim lite.

I imagine GTA 6 will be even more strict, since they will want you to see all the very expensive mocap and voice acting they put into the game.
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Post by Tangerine »

rusty_shackleford wrote: February 25th, 2025, 13:10
tfw you accidentally moved 0.0000001inch in the wrong direction during a mission in rdr2
Couldn't put more than a few hours into RDR2 because of this. Chase missions were particularly bad because you'd get punished for trying anything remotely clever.
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Post by 1998 »

rusty_shackleford wrote: February 25th, 2025, 13:10
tfw you accidentally moved 0.0000001inch in the wrong direction during a mission in rdr2
I played that game (couple years past release), saw that meme plenty of times but never understood it. Never had that issue tbh.
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