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Kingdom Come 2 - Your Same-Sex Adventure Awaits!

For discussing role-playing video games, you know, the ones with combat.
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Post by wndrbr »


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Post by TKVNC »

I hate this 'men are all secretly gay' cope. These people are simply deviants who are no longer afraid of their deviancy.

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Post by Roderick »

1721607473006931.jpg
The KCD2 experience.
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Post by Shillitron »

fork wrote: ↑ February 15th, 2025, 05:01
"Reaches Major Sales Milestone[...]
sold almost 2 million..."


So it hasn't quite reached the major milestone?
Journos, I swear...
8th place winner culture. :toot:
Last edited by Shillitron on February 15th, 2025, 14:46, edited 1 time in total.
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Post by Shillitron »

Roderick wrote: ↑ February 15th, 2025, 13:46
Image
The KCD2 experience.
It's an RPG Bigot.. You decide your choices

"Yes Master.."
"What's a Jew and why should I serve them?"
"<Remain Silent>"
Last edited by Shillitron on February 15th, 2025, 14:47, edited 1 time in total.
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Post by Humbaba »

TKVNC wrote: ↑ February 15th, 2025, 06:50
I hate this 'men are all secretly gay' cope. These people are simply deviants who are no longer afraid of their deviancy.
It's the corner stone of the homomachia. Everyone is actually gay or bi but the ******* are just the only ones enlightened enough to realize it. They're the next step of evolution, chud.
Last edited by Humbaba on February 15th, 2025, 14:53, edited 1 time in total.
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
wrote: ↑
I like Humbaba.
wrote: ↑
you've all caused Humbaba to post something I agree with.
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Post by Oyster Sauce »

Turns out Musa is actually royalty and cousin to the king.

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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ February 15th, 2025, 14:56
Turns out Musa is actually royalty and cousin to the king.

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Post by rusty_shackleford »

WhiteShark wrote: ↑ February 15th, 2025, 02:22
rusty_shackleford wrote: ↑ February 15th, 2025, 02:20
More good things is better
Yes, but an excessive dialogue-to-action ratio is not good, and the dialogue in most games tends to be "serviceable" at best. More of "serviceable" is not good. More words without game to back it up is not good.
But it would be bad even if there was only a small amount of bad dialogue. If it was good dialogue I'd want more.
E.g., if you told me the guys who wrote sir brante were making a game comparable to numanera I'd look forward to it. One of the few times I've felt captivated by writing in a game.
Last edited by rusty_shackleford on February 15th, 2025, 15:38, edited 1 time in total.
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Post by NotAI »

"I like cucumbers."
"Well, I like cucumbers too."
"We like cucumbers."
"That's right. We do."
"Because they are green."
"No, because they are long."
"They are long and green."
"Sir Robin, you are right! I did not notice."
"And now you know."
"Now I know."
"We know together."
"What about the bandits, Sir Robin."
"Indeed, they might attack us. But not now."
"You think?"
"We are talking about long and green things. We are safe."
"Well, if you say so."
"God respects cucumbers. My squire told me."
"Which squire?"
"The one that's not here."
FLASHBACK: The squire that is not here is elsewhere, waiting for water to boil.
"If you say so."
Sits staring at fire.
Also sits staring at fire.
Nothing happens for a minute. They are also waiting for water to boil.
FLASHBACK: God respecting cucumbers.
"Well, if god respects cucumbers, we are safe. We've talked enough about them to give us two days of safety, I imagine."
"Indeed."

Then he took an arrow to the knee.

What a twist. What a story. So good.
We need more. More is better.
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Post by 1998 »



Most of them look nothing like their in-game counterparts.
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Post by rusty_shackleford »

1998 wrote: ↑ February 15th, 2025, 17:45


Most of them look nothing like their in-game counterparts.
The woman in the thumbnail is :yuck:

Why do developers insist upon using 'face models' to begin with?
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Post by Monochrome »

Because they suck.
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Post by 1998 »

rusty_shackleford wrote: ↑ February 15th, 2025, 17:54
1998 wrote: ↑ February 15th, 2025, 17:45


Most of them look nothing like their in-game counterparts.
The woman in the thumbnail is :yuck:

Why do developers insist upon using 'face models' to begin with?
Must be some budget reason, as in they have to spend X amount of $$$ on face models. Otherwise it just makes no sense.
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Post by SoLong »

TKVNC wrote: February 15th, 2025, 06:50
I hate this 'men are all secretly gay' cope. These people are simply deviants who are no longer afraid of their deviancy.

I think this is missing the obvious factoid: Considering what the average western woman is like, why would a gay guy still bother to pretend-date one?

If gays were as numerous as fiction portrays then roughly 70% of today's men would be gay.

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Post by Vaako »

RangerBoo wrote: ↑ February 14th, 2025, 15:30
Xenich wrote: ↑ February 13th, 2025, 21:33
Yep, many normies are really just *****. They have no integrity, backbone or self control.

They will complain about their girlfriend/wife banging other guys, but will sit down in the room and watch it happen because well... "as long as it makes her happy!"

They just don't want to be without their video game and will gobble down any garbage that gets thrown at them because it is all they have in their lives of value.

It is the sad state of men who are just boys these days.
That is because many of these normies, especially the YouTube grifters, are left leaning libertarians as Synth stated. A lot of them were all fine with what the Left was doing with the DEI **** until the Left became puritanical and forbid them from making edgy jokes and took away their big titty waifus. If the Left didn't do that we would have had two terms of Cackling Clinton and Kamel Toe as president. These people do not care at all about the big picture. To them all they care about is instant gratification.
Well the left is its worse enemy they have to gloat and overreach. Most people just want to be left alone and afford a basic life and not slope as entertainment. Even the romans new that with their bread and circuses. But if you dont teach people to critical think and make them hivemind drones a lot of them wont learn. Sadly they can still be weaponized by china and co which arent that dumb and actually learn useful things in schools.

And those libertarian "grifters" need to abide by youtube standards usually if they wanna make money and not get shadow banned.
Last edited by Vaako on February 15th, 2025, 18:42, edited 3 times in total.
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Post by Cloharp7 »

Val the Moofia Boss wrote: ↑ February 15th, 2025, 01:37
NotAI wrote: ↑ February 14th, 2025, 17:20
The music seems good.

But the primary way to make this game better would have been to cut half of it. And put in more hostile encounters. Then make fighting faster.

3/4 of each dialogue should have been cut.

"What do you think of cucumbers?"
"Eh? What?"
"Huh?"
"The dog was barking. Didn't hear."
"Oh."
"Yeah."
"So about cucumber."
"What about them."
"As a noble sir, do you like them?"
"Well yes, you see, my grandmother ate them three times and said they were good."
<Cinematic Flashback> GRANDMOTHER eating CUCUMBERS.
BACK IN PRESENT:
"Well, there you go."
"I'd like to eat one."
"Okay here."
KNIGHT #3 eats CUCUMBER.

Notification: +2 Health Restored

Tutorial Popup: How to eat
Put in mouth using W
If you press E instead of W, you will put up arse and fail minigame.
The item will be wasted.

Tutorial Close: Cinematic Ends.
Dialogue bloat seems to be a major recurring issue in the RPGs of today. You would think full voice acting would encourage the devs to trim the fat, but apparently not.
Agreed. And one would think, with all these "mocap suits" techniques we have today, that one would focus more on the facial expressions rather than dialogue, since they can shortcut unnecessary talking. Yet the only game I remember that did that was Outriders (as mildly woke I think it was).

That game was a nice idea with terrible execution btw.
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Post by Oyster Sauce »

I feel like I need a Musa of Mali document to keep track of his many accomplishments.
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Post by Breathe »

I can't believe how incredibly boring this game is. And when it's not boring it's insulting. Vavra really stuck it to White people with this one.
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Post by Wretch »

So how bad was this game? Did it even prove funny to laugh at?
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Post by Breathe »

Wretch wrote: ↑ February 16th, 2025, 22:38
So how bad was this game? Did it even prove funny to laugh at?
No, it is filled with subversion and humiliation of the White man. It was a work of hate and has that feeling throughout.
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Post by Wretch »

Breathe wrote: ↑ February 16th, 2025, 22:53
Wretch wrote: ↑ February 16th, 2025, 22:38
So how bad was this game? Did it even prove funny to laugh at?
No, it is filled with subversion and humiliation of the White man. It was a work of hate and has that feeling throughout.
That’s about what i expected, thanks.
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Post by Breathe »

Wretch wrote: ↑ February 16th, 2025, 22:54
Breathe wrote: ↑ February 16th, 2025, 22:53
Wretch wrote: ↑ February 16th, 2025, 22:38
So how bad was this game? Did it even prove funny to laugh at?
No, it is filled with subversion and humiliation of the White man. It was a work of hate and has that feeling throughout.
That’s about what i expected, thanks.
A few forced stealth missions as well, just for good measure.
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Post by Oyster Sauce »

Wretch wrote: ↑ February 16th, 2025, 22:38
So how bad was this game? Did it even prove funny to laugh at?
Image
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Post by Cipher »

Oyster Sauce wrote: ↑ February 16th, 2025, 23:44
Wretch wrote: ↑ February 16th, 2025, 22:38
So how bad was this game? Did it even prove funny to laugh at?
Image
They are so educated that they have ascended beyond the need for hygiene, architecture, engineering. The libtard hippie ideal, living in squalor in dirt houses eating dirt. Truly beyond the comprehension of the 'bArBaRiC' white man.
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Post by Roguey »

Vavra being full of himself again.


I dare to say, that among other things, people like KCD2 for its believable characters and story. I like such games too and thats why we tried to make one. And the question is - why is there so few games with stories like RDR, MGS or W3? Why are stories in games so often so bad?

My opinion is, that games, unlike movies, are developed more as a product, with teams and boards etc. While Hollywood understands, that they need to have artists first - director and screenwriter. They they need a vision and its holder, despite the risks associated with it.

"Believable characters" like Musa and Katherine.

Vavra thinking Rockslop, Kojimbo, and Witcher 3 (the blandest, most Hollywood main story of the series) are the pinnacle of game writing says a lot about him.

Good thing we have a visionary artist like Vavra to deliver us Kingdom Come Deliverance, free of being developed as product to consume by teams and boards. Though that bit about movies isn't universally applicable; all (or at least most of) the big budget stuff is focus tested, producers' noted, script doctored ad nauseam, come on. WB took a chance on the Joker sequel without any of that and got burned significantly by trusting the "artist."

Also seething at criticism:



It's too bad that KCD1 was 10x the game this was because it was unafraid to bow to the alphabet mafia.
Please find some cave and shout it to the wall there. You are boring and annoying. If thats what you want to achieve in your life, good luck.
I mean, the main story of KCD2 isn't particularly outstanding and has moments like 'at the last possible moment there is an accidental rescue' which reeks of a C-grade movie.
Last moment rescue is used even by Tolkien it says nothing about the quality of the story.
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Post by Statesman »

Xenich wrote: ↑ February 14th, 2025, 23:15
Statesman wrote: ↑ February 14th, 2025, 22:59
rusty_shackleford wrote: ↑ February 14th, 2025, 21:34


Ps5 is a nigstation that exists to play NBA & NFL games. And nobody owns an xbox whatever
I own an Xbox as a cheap emulation machine.
I think the only consoles I really played to any length were Pong, ColecoVision, and Nintendo. I had a Super Nintendo and a PS1, but they were gifts/won and I really didn't have any games for them so only occasionally rented something if it was of interest. Past that, Consoles were kind of crappy IMO (I didn't like their focus and design) and I just played PC games which obviously was a major downer when they took over the PC market and now every PC game is a console game for computers. /sigh
I started gaming on consoles, so I might have a soft spot for them but they are limited mostly by the mentality of the companies that manage their enclosed ecosystems more than any inherent restrictions in their hardware capabilities. Hell, if Microsoft weren't ******** Xbox could be have been made the default pre-built gaming PC. The main problem is that your average wageslave looking for a quick dopamine shot isn't willing to play a slow-burning RPG for it.
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Post by Reichspepe »

Roguey wrote: February 17th, 2025, 02:12
Vavra being full of himself again.


I dare to say, that among other things, people like KCD2 for its believable characters and story. I like such games too and thats why we tried to make one. And the question is - why is there so few games with stories like RDR, MGS or W3? Why are stories in games so often so bad?

My opinion is, that games, unlike movies, are developed more as a product, with teams and boards etc. While Hollywood understands, that they need to have artists first - director and screenwriter. They they need a vision and its holder, despite the risks associated with it.
"Believable characters" like Musa and Katherine.

Vavra thinking Rockslop, Kojimbo, and Witcher 3 (the blandest, most Hollywood main story of the series) are the pinnacle of game writing says a lot about him.

Good thing we have a visionary artist like Vavra to deliver us Kingdom Come Deliverance, free of being developed as product to consume by teams and boards. Though that bit about movies isn't universally applicable; all (or at least most of) the big budget stuff is focus tested, producers' noted, script doctored ad nauseam, come on. WB took a chance on the Joker sequel without any of that and got burned significantly by trusting the "artist."

Also seething at criticism:



It's too bad that KCD1 was 10x the game this was because it was unafraid to bow to the alphabet mafia.
Please find some cave and shout it to the wall there. You are boring and annoying. If thats what you want to achieve in your life, good luck.
I mean, the main story of KCD2 isn't particularly outstanding and has moments like 'at the last possible moment there is an accidental rescue' which reeks of a C-grade movie.
Last moment rescue is used even by Tolkien it says nothing about the quality of the story.

Here's the difference; Tolkien was a hundred times the man and writer that the ****** Vavra is :toot:

:knight-cross:
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Post by Xenich »

Statesman wrote: ↑ February 17th, 2025, 14:38
Xenich wrote: ↑ February 14th, 2025, 23:15
Statesman wrote: ↑ February 14th, 2025, 22:59


I own an Xbox as a cheap emulation machine.
I think the only consoles I really played to any length were Pong, ColecoVision, and Nintendo. I had a Super Nintendo and a PS1, but they were gifts/won and I really didn't have any games for them so only occasionally rented something if it was of interest. Past that, Consoles were kind of crappy IMO (I didn't like their focus and design) and I just played PC games which obviously was a major downer when they took over the PC market and now every PC game is a console game for computers. /sigh
I started gaming on consoles, so I might have a soft spot for them but they are limited mostly by the mentality of the companies that manage their enclosed ecosystems more than any inherent restrictions in their hardware capabilities. Hell, if Microsoft weren't ******** Xbox could be have been made the default pre-built gaming PC. The main problem is that your average wageslave looking for a quick dopamine shot isn't willing to play a slow-burning RPG for it.
My issue isn't the restrictions of their hardware exactly, but the fact that their control inputs are extremely limited and drive the games design. I preferred when consoles were greatly limited compared to PCs and the design of them were kept segregated. Many 3d action games (non-arcade) are severely limited by the input limitations and it forces numerous mechanics in the design of the game (cover positions, iron sights, etc...) not to mention the ridiculous logic they have to use in the menu systems to which now dominate PC gaming. People don't even realize how handicapped these games are because everything has been designed from that template.

It is only on occasion do you see PC based concepts fully realized in a PC game and even that these days is disappearing due to most games being designed around the console input interactions so even if you get a PC only game, you will often see ******** console input designs being used.

I have nothing against consoles to be honest, just like I enjoy the arcade games of the past, but I wouldn't want their input dictating a PC games design unless it was conceptualized naturally for it (ie it makes sense many arcade game use simplistic stick/button style).
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Post by Xenich »

Roguey wrote: February 17th, 2025, 02:12
Vavra being full of himself again.


I dare to say, that among other things, people like KCD2 for its believable characters and story. I like such games too and thats why we tried to make one. And the question is - why is there so few games with stories like RDR, MGS or W3? Why are stories in games so often so bad?

My opinion is, that games, unlike movies, are developed more as a product, with teams and boards etc. While Hollywood understands, that they need to have artists first - director and screenwriter. They they need a vision and its holder, despite the risks associated with it.
"Believable characters" like Musa and Katherine.

Vavra thinking Rockslop, Kojimbo, and Witcher 3 (the blandest, most Hollywood main story of the series) are the pinnacle of game writing says a lot about him.

Good thing we have a visionary artist like Vavra to deliver us Kingdom Come Deliverance, free of being developed as product to consume by teams and boards. Though that bit about movies isn't universally applicable; all (or at least most of) the big budget stuff is focus tested, producers' noted, script doctored ad nauseam, come on. WB took a chance on the Joker sequel without any of that and got burned significantly by trusting the "artist."

Also seething at criticism:



It's too bad that KCD1 was 10x the game this was because it was unafraid to bow to the alphabet mafia.
Please find some cave and shout it to the wall there. You are boring and annoying. If thats what you want to achieve in your life, good luck.
I mean, the main story of KCD2 isn't particularly outstanding and has moments like 'at the last possible moment there is an accidental rescue' which reeks of a C-grade movie.
Last moment rescue is used even by Tolkien it says nothing about the quality of the story.

Creative attrition. Each generation is influenced by the past.

One thing I noticed about more modern generations is how they have cut off the past compared to previous generations.

As I was growing up, we read classics, watched movies from multiple generations past and so this influence of their creativity was reflected in that generations work. At some point I began to notice later generations who didn't consume the past content anymore, only taking in the more recent works. I would make numerous jokes at work for instance with the younger crowds of various movies and work and they were completely void of the meaning because they had no experience with anything past their recent bubble of content they consumed (more so with the Youtube generation who didn't watch many movies of the past or consume works outside of that bubble).

I think this has led to this attrition in creativity as they consume only within their generation and then this reflects in the work they produce for the next generation, this slowly repeats and you end up with content that is void of all the brilliance of past works and is just dumbed down progressions of content.

You can see the same thing with music as well to an extent.

Last edited by Xenich on February 17th, 2025, 15:10, edited 1 time in total.